tmp7704 wrote...
And what i'm talking about is the top dps achievable in DA2 is much higher than it was in DAO, which means much higher disparity between such top dps build and these which aren't full-out dps but aren't full support, either. That's while the defense/support side of the game wasn't scaled up in effect anywhere near as much (in fact if anything the effectiveness of it was reduced in number of areas)andraip wrote...
IN1 is talking about DPS builds, because of obvious reasons a supportive (just creation, arcane and spirit healer spells) build will never have the same dps as a dps build (and if they had the same dps it would be very, very, very unbalanced, also because of obvious reasons)
Which combined can lead to situation where by picking skills which don't improve your dps by the largest amount possible you're missing out on considerable amount of dps but without gaining much of utility/survability in return. And why such situation has nothing to do with balance should be equally obvious like the things you mention.
I'm not sure what you're trying to get at...are you saying that a badly built build is bad while a good build is good? Or are you simply saying that a non-dps build doesn't do that much damage? Wouldn't that always be the case? If you build your character badly (e.g. loads of attribute points in the wrong things) you can almost expect to have crappy dps AND survivability in any game. Infact they've made it even easier than in origins with rogues no longer having to weigh up the benefits pumping strength to wear better armor and not having talents that are purely for utility reasons (deft hands etc.). So i don't see where the problem lies...unless you are referring in particular to the one occasion in which a non-dps hawke might have to fight without their dps companions and thus have to deal a considerable amount of damage by themselves?
Because I'm pretty sure support abilities such as (perma-)haste, heroic aura etc. are pretty effective/balanced... The effect of the support abilities (dps-wise) should be considered on a party-wide basis, so even a well-built tank can be considered 'effective' if it allows the dps party-members to be more fragile and do their stuff without interference.
I actually prefer DA2 is this regard, not having bugged maximum attack speeds means that you can get absolutely crazy speeds and actually use haste with archers.
Anyway back to the topic at hand, that was one of the funnier videos i've seen. That lame rocket-boost thing he did and the way he died before he could turn around somewhat reminds me of that orgre in the deeproads that gets his head stuck in the wall haha. Certainly a lot more amusing than chucking a decoy then watching him randomly slash at the air while getting pumped full of arrows.
Modifié par mr_afk, 10 avril 2011 - 06:29 .





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