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The shortest NM Arishok duel ever


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#126
Stranglebat

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Ox_Mox wrote...

Wow this was painful to read. Someone makes a post about cheesiness of shield rogue which gets (fairly) misinterpreted as a cheating accusation. OP attacks him back and calls him an idiot, then after an explanation that it was just a joke about the silly build and that the video was impressive, OP attacks him again even more harshly?? Later IN1 even goes on to agree that it's cheesy and obviously not intended? Chill out a bit, most of the people asking about gold and dual wielding shields and whatnot are just curious how you did this. I don't think anyone is actually accusing you of cheating except stranglebat up there.

On a more positive note, nice vid! I ended up taking like 10 minutes to chip away his health only to say "F this" and quit when he started busting out health potions. Where did you find the shield in this vid? Also how did lacerate change? patch notes just say it's fixed, was it dealing extra damage before or something?


Actually i didn't what i did was put a hook that said cheaters are hypersensitive, no bites :(

#127
Stinkface27

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Feogrisha wrote...

Stinkface27 wrote...

Feogrisha wrote...

IN1 shares all his findings with the community, he puts his time and effort into videos and tutorials. He doesn't deserve being called "cheater" and "show off". By the way what did you expect to hear after insulting him?
Have a nice day getting killed by Arishok on casual, Mr. Stinkface - what an adequate name.


I guess you can't read very well. I never once called this guy a cheater, nor did I imply it.

So defending a person who called him "a cheater" is completely irrelevant to the fact YOU think he's a cheater. Right.


You are now officially making things up.

I didn't defend anybody who called him a cheater. Nobody even called him a cheater. I don't think he's a cheater. Please read before you dive head first into arguements.

#128
Ayanko

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You should have seen my face when the arishock fell for my decoy. Aren't bosses suppose to be smart enough to ignore tricks like that

#129
IN1

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mr_afk wrote...

I think I understand what you mean by the build been cheesy. Makes nightmare feel like casual (not that I've ever played on casual before....:whistle:).

Anyhow, not completely relavent to this thread (though as most of the conversation as degenerated into random name-calling I don't feel so bad haha) have you considered the 'mechanics/theoretical possibilities' of injuries on blood frenzy? I posted the idea on the berserker vanguard thread but realised that you're probably the best person to ask. I can't test it at all because that character is bugged/injury-proof and it's starting to bug me because I keep imagining really large numbers.
Don't think it'll match your shield rogue though. 


No, I haven't, but it surely sounds fascinating! I have no idea what the game considers "the real 100% hp": your natural 100%, or your 100% currently possible with injuries. Let me test it.

Update: Unfortunately, 100% hp = max hp with current number of injuries :(

Modifié par IN1, 15 avril 2011 - 05:37 .


#130
mr_afk

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IN1 wrote...

Update: Unfortunately, 100% hp = max hp with current number of injuries :(


Ah, bugger. Well that sucks. :(

#131
shoggoth1890

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Something I've recently been looking in to is the "100% base damage against enemies attacking in melee" bonus. Had a ring with that trait equipped on my reaver, and noticed that the reaver's self-damaging abilities are counted as melee, meaning sacrificial frenzy can take you down to lower than half health, and subsequently boosting your damage immensely. Only recently discovered this, so haven't though of any ways to better utilize it yet. Will equip it on Merrill to see if it applies to blood mages as well.

#132
shoggoth1890

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Oh, just make sure you don't have aura of pain going when you have that item equipped... You'll be dead in a couple ticks.

#133
AreleX

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Stranglebat wrote...

AreleX wrote...

Basically. This 'I COULDN'T DO THAT, MEANING NO ONE CAN DO IT, AND ANYONE WHO CAN IS CHEATING!' attitude needs to get toned down a few notches. Most people are happy to help or provide insight if you just ask (I know I always am, IN1 has been as well), but accusing them of cheating is a pretty good way to ensure that you stay ignorant.

I don't say this to be arrogant, I say this because I'm speaking from experience; learning from others has been a large contributing factor to how well I do, the things I come up with, and my knowledge of the game.


Another crazy quote for the panel
Emphasis is mine


What, exactly, is hard to understand about taking concepts learned from others, and improving on them/applying them to the things you create? If I teach you how to play piano, and you start composing your own music, do I somehow have ownership of that music because I taught you? No, you simply took what you learned from me, applied it, and made something of your own with it.

I can't even tell if you're trolling or not; that's how asinine this whole thing is getting. As I said, feel free to remain ignorant and troll, it's really no skin off my nose. I stick up for IN1 because he's always been cool, and shares his findings with the community. Question: If he is 'cheating', or WHATEVER label you want to put on it, what good does explaining his methods do him? You want to have a problem with his 'arrogance', fine, but does it really make sense to accuse someone who posts the 'how' and 'why it works' of what they do of illegitimate play?

If defending someone from undue bull**** is is being part of their 'faith' or 'panel', I guess that's where I am. I said it once, I'll say it again; He doesn't deserve this ****. It's much easier to sit and accuse and antagonize than it is to actually share, innovate, and be a helpful member of the community. Try and guess which side you're on.

I'm done with this thread.

#134
tetracycloide

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IN1 wrote...

I show my gear, as well as attribute and talent points distribution, in the video. The details I provided later bear no relevance to the mechanic demonstrated.


I guess you can't see the difference.  It was worth a shot I guess.

Modifié par tetracycloide, 16 avril 2011 - 08:25 .


#135
IN1

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tetracycloide wrote...

IN1 wrote...

I show my gear, as well as attribute and talent points distribution, in the video. The details I provided later bear no relevance to the mechanic demonstrated.


I guess you can't see the difference.  It was worth a shot I guess.


You persist, huh? Look, if you have nothing else to spend your time and energy on, except questioning my integrity, feel free to pm me. This thread is mechanics-related. As stated, I won't discuss any personal issues here anymore. Either with you, or with anyone else. Being a long-time acquaintance does not make you an exception, Tetra :)

#136
Stranglebat

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so angry

#137
Dr.Goodspeed

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Didn't read through the whole thread but:

Is it just me or are there some things wrong with this? When he shows the shield, the attribute requirements are colored deep red which means he shouldn't be able to wear it at all. The chest piece too. He could have pushed the attributes high enough before equipping and then unequipped certain +attribute items but even then it would be pretty abusive.

Furthermore, Vendetta's Upgrade requires 4 points in the duelist tree - he only has 4 points total in the duelist tree. Maybe pre-patch the requirements were different, I don't know.

And then the attribute points - at level 20, including 14 bonus attribute points from various sources, I have 45 dexterity and 51cunning while my other attributes are at base value. He has 19 str, 48dex, 12 magic, 47cunning, 13 will and 19 con. Even with bonuses from equipment that seems highly unlikely.

If anyone can offer a reasonable explanation for this I would be thankful. Preferably not the OP himself... He seems to be pretty short-tempered too.. :>

#138
IN1

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Is it just me or are there some things wrong with this?

It's just you :)

When he shows the shield, the attribute requirements are colored deep red which means he shouldn't be able to wear it at all. The chest piece too. He could have pushed the attributes high enough before equipping and then unequipped certain +attribute items but even then it would be pretty abusive.

Well, it is a common feature in nearly all RPG/Action RPG games since Diablo 2. Have you played DAO, for example? ;) You find it unfair/abusive -- fine, it's a free country, and you are surely entitled to your opinion. But it is a basic in-game mechanic, and a totally legitimate one, so...

Furthermore, Vendetta's Upgrade requires 4 points in the duelist tree - he only has 4 points total in the duelist tree. Maybe pre-patch the requirements were different, I don't know.

No, they weren't. Maker's Sigh, that was horrendously buggy pre-1.02, is to blame for talent point issues. Anyway, it is of no importance, since I do not use Vendetta in the video.

And then the attribute points - at level 20, including 14 bonus attribute points from various sources, I have 45 dexterity and 51cunning while my other attributes are at base value. He has 19 str, 48dex, 12 magic, 47cunning, 13 will and 19 con. Even with bonuses from equipment that seems highly unlikely.

You can have a total of +74 attribute points (54 natural, 20 from quests and tomes) by level 19. If you have less at level 20, it's because you haven't bought the tomes/have chosen the sub-optimal dialogue options during the relevant quest.

#139
Iyashi

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IN1 wrote...

Is it just me or are there some things wrong with this?

It's just you :)

When he shows the shield, the attribute requirements are colored deep red which means he shouldn't be able to wear it at all. The chest piece too. He could have pushed the attributes high enough before equipping and then unequipped certain +attribute items but even then it would be pretty abusive.

Well, it is a common feature in nearly all RPG/Action RPG games since Diablo 2. Have you played DAO, for example? ;) You find it unfair/abusive -- fine, it's a free country, and you are surely entitled to your opinion. But it is a basic in-game mechanic, and a totally legitimate one, so...

Furthermore, Vendetta's Upgrade requires 4 points in the duelist tree - he only has 4 points total in the duelist tree. Maybe pre-patch the requirements were different, I don't know.

No, they weren't. Maker's Sigh, that was horrendously buggy pre-1.02, is to blame for talent point issues. Anyway, it is of no importance, since I do not use Vendetta in the video.

And then the attribute points - at level 20, including 14 bonus attribute points from various sources, I have 45 dexterity and 51cunning while my other attributes are at base value. He has 19 str, 48dex, 12 magic, 47cunning, 13 will and 19 con. Even with bonuses from equipment that seems highly unlikely.

You can have a total of +74 attribute points (54 natural, 20 from quests and tomes) by level 19. If you have less at level 20, it's because you haven't bought the tomes/have chosen the sub-optimal dialogue options during the relevant quest.


Wow, I didn't cheat the attribute system but I was still able to equip everything.

#140
ezrafetch

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Iyashi wrote...

Wow, I didn't cheat the attribute system but I was still able to equip everything.


Prebuffiing is strictly a min-max/twinking proposition. I'm sure if IN1 wanted to he could have dumped the extra points in to use the items with hard points, but he wanted to milk the damage for all it's worth, so he went with prebuffing. Perfectly legitimate. I don't do it myself (or rather, I didn't in D2 because I couldn't affort good Torches/Annis :( ) but if I was concerned about testing game mechanics and pushing them as far as possible, it's the real way to go. Which is what IN1 has done a ridiculously good job of doing, to say the least.

Personally I hope D/S does not get patched up (i.e. they fix the crashing bits of them and let other classes use them). I don't see the problem, since overall they are, as IN1 has already plenty said, gimmicky to begin with and probably can't exactly keep up in the endgame (except D/S perhaps, but it looks ludicrous which I think is plenty counterbalancing in and of itself).

Modifié par ezrafetch, 22 avril 2011 - 05:42 .


#141
Dr.Goodspeed

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IN1 wrote...
And then the attribute points - at level 20, including 14 bonus attribute points from various sources, I have 45 dexterity and 51cunning while my other attributes are at base value. He has 19 str, 48dex, 12 magic, 47cunning, 13 will and 19 con. Even with bonuses from equipment that seems highly unlikely.

You can have a total of +74 attribute points (54 natural, 20 from quests and tomes) by level 19. If you have less at level 20, it's because you haven't bought the tomes/have chosen the sub-optimal dialogue options during the relevant quest.


Got me there, I forgot about the potential 6 attribute points you can get from the deal with Torpor. I never would've imagined people would pick that over an additional talent point, but that's just my love for as many talents as possible I guess ;)

#142
Wra1thstouch

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Great vid and fight vs Arishok.


Could have done without all of the douchebaggery on page 1 though.

#143
afastexplosion

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I've just watched the vid. That was amazing. =D