( Note: I've only got the OC and MotB installed at the moment, partly because I got the OC for Christmas a few years back before the expansions came out. I'll get SoZ when I get enough cash set aside.)
I'll try to make this as narrow as possible. In essence, I'm trying to get the most fun out of this game, both through creativity and effectiveness. Anyways, so I'm looking for some useful builds to try. What I've tried so far are these:
1) Aasimar Paladin 12/Sorcerer 2/Red Dragon Disciple 3. Not bad. Taking a break from this at the moment; got burnt out after coming to a close in the OC. Planning to get a few more RDD levels at least to increase his stats enough to help him get the Great Smiting, Epic Divine Might and such. Don't know whether to just go with more Paladin levels after that or go with another PrCs like Eldritch Night, or whatever.
2) Shield Dwarf Fighter/Dwarven Defender. Planning to stat him out probably having 12 Fighter levels, all 10 DD levels, and probably 8 in Weapon Master after that. If I do go WM, I don't know what weapon to go with, but I'm thinking the Dwarven Waraxe, and use that in one hand and a good shield in the other. Could this work?
Any other suggestions would help? I mostly like to either tank or deal considerate damage, preferably melee damage.
Suggested powerful AND fun builds?
Débuté par
Galuf the Dward
, avril 09 2011 02:57
#1
Posté 09 avril 2011 - 02:57
#2
Posté 09 avril 2011 - 03:46
I am playing through with something similar to your dwarf build. Usually don't want to have more than 7 WM levels, but also don't want odd Fighter levels, so what I did is took a level of Paladin, which gave me access to Diplomacy which I maxed out - good skill for the OC. That is hardly an optimal splash level, a better builder would take a skill level like Bard or Rogue at 1 for the skill points and diversity, for me it was a roleplay choice, I played the guy like a dwarven paladin (even with the one level). Also, you have a lot of feats to get for both prestige classes, make sure you plan it out (nwn2db.com is a good tool I find).
And for weapon, dwarven waraxe always a good choice for a dwarf. Or battleaxe, or you could go warhammer, as you will find a good one and it is also a traditional dwarf weapon...
And for weapon, dwarven waraxe always a good choice for a dwarf. Or battleaxe, or you could go warhammer, as you will find a good one and it is also a traditional dwarf weapon...
Modifié par Grug Greyskin, 09 avril 2011 - 03:49 .
#3
Posté 10 avril 2011 - 02:28
Ah, yes, the Hammer of Ironfist. Personally, I consider it a bit more of a weapon for Khelgar, since he's supposed to be able to take it to complete a quest, but yeah, that might be worthwhile. Oh, and by the way, here's my Dwarf's stats starting out:
16 Strength
14 Dexterity
16 Constitution
14 Intelligence
12 Wisdom
6 Charisma
Background: Militia
Skills: Craft (Armorsmithing) 4 ranks, Craft (Weaponsmithing) 4 ranks, Lore 4 ranks.
Feats: Luck of Heroes, Dodge (bonus feat)
16 Strength
14 Dexterity
16 Constitution
14 Intelligence
12 Wisdom
6 Charisma
Background: Militia
Skills: Craft (Armorsmithing) 4 ranks, Craft (Weaponsmithing) 4 ranks, Lore 4 ranks.
Feats: Luck of Heroes, Dodge (bonus feat)
#4
Posté 11 avril 2011 - 02:48
I just had an idea! I'll take a level in the Cleric class and take the Earth and War domains (granted, Moradin doesn't have that domain in the official rulings, but hey, the system's loose in this case), which will loosen up the feats I have to take for both PrCs.
#5
Posté 13 avril 2011 - 01:15
I love the idea of a Red Dragon Disciple with Epic Divine Might.
Try something like: Cleric 1 (Taken at 3rd level) / Bard 4 (or 9 if you go into epic) / Red Dragon Disciple 10 / Frenzied Berserker 5 (or 10 if you go into epic).
At 1st level, good feats (in my opinion) would be Able Learner and Power Attack. With your cleric level, make sure you take a deity that gives martial weapons and you take the War domain (this will give you martial weapon proficiency and a weapon focus with the primary weapon). True, your BAB will be a little lower than other builds, but you will have excellent Hit points and decent skills. The addition of the Bard inspirations and Use Magic Device skill are a couple other prize bonuses.
Try something like: Cleric 1 (Taken at 3rd level) / Bard 4 (or 9 if you go into epic) / Red Dragon Disciple 10 / Frenzied Berserker 5 (or 10 if you go into epic).
At 1st level, good feats (in my opinion) would be Able Learner and Power Attack. With your cleric level, make sure you take a deity that gives martial weapons and you take the War domain (this will give you martial weapon proficiency and a weapon focus with the primary weapon). True, your BAB will be a little lower than other builds, but you will have excellent Hit points and decent skills. The addition of the Bard inspirations and Use Magic Device skill are a couple other prize bonuses.
#6
Posté 13 avril 2011 - 01:30
Note: If you wish to play a non-human character, you can alternate Bard and Cleric for Bard 6 (6th level taken late 20s), Cleric 4.
Bard at 1st, 4th and 5th. Cleric at 2nd and 3rd. This should get you the prerequisites for RDD at 6th level.
Bard at 1st, 4th and 5th. Cleric at 2nd and 3rd. This should get you the prerequisites for RDD at 6th level.
#7
Posté 13 avril 2011 - 02:28
Will Scarlet wrote...
Note: If you wish to play a non-human character, you can alternate Bard and Cleric for Bard 6 (6th level taken late 20s), Cleric 4.
Bard at 1st, 4th and 5th. Cleric at 2nd and 3rd. This should get you the prerequisites for RDD at 6th level.
My main issue I have with that build is pondering on what is such a character's advantages besides Epic Divine Might early on. Is it really supposed to be a melee character? A bardic music user? Powerful divine/arcane spellcaster?
#8
Posté 13 avril 2011 - 06:01
Absolutely a melee character, with a little bit of other stuff. RDD is everything about ability increase (esp. Strength) and AC bonus (with some other niceties like Blind-Fight and Immunities). Bard is used as a requisite for RDD (either Bard or Sorc only) and gives good combat inspirations (for Attack/Damage or AC). Cleric is used for Turn Undead to get Divine Might, for Heavy Armor Use, Martial Weapon usage (from the War Domain) plus one additional domain power. You'll have a few small spells to use, but it won't be a major focus.
The two base classes (Bard and Cleric) are actually minor thoughts compared to the two prestige classes used (Red Dragon Disciple and Frenzied Berserker). This is a melee character.
The two base classes (Bard and Cleric) are actually minor thoughts compared to the two prestige classes used (Red Dragon Disciple and Frenzied Berserker). This is a melee character.
#9
Posté 15 avril 2011 - 02:36
Okay, I think that about covers it (mostly) for builds utilizing Epic Divine Might. How about builds involving the Wizard class? I was thinking - at least for an evil alignment - something like Human Specialist Wizard 10/Red Wizard of Thay 10/Arcane Scholar of Candlekeep 10, starting with about 6 levels of Wizard, then going to Red Wizard, then Arcane Scholar and finishing things up with 4 more levels of Wizard. As far as a specialization, I'm not sure which specializations are the most advantageous for combat spells or such, but I was thinking at least any build that prohibits abjuration effects, which some of the desired spells in that school could be covered by a Cleric, Druid or Bard.
Besides, RDD, I was thinking a good-aligned Bard could possibly benefit from the Harper Agent PrC, as might a good-aligned Ranger.
I don't know if Arcane Trickster is any good. I swear I've heard that that PrC as well as Blackguard and Duelist are either weak or do not function correctly in the game.
Besides, RDD, I was thinking a good-aligned Bard could possibly benefit from the Harper Agent PrC, as might a good-aligned Ranger.
I don't know if Arcane Trickster is any good. I swear I've heard that that PrC as well as Blackguard and Duelist are either weak or do not function correctly in the game.
#10
Posté 15 avril 2011 - 02:46
DM
#11
Posté 15 avril 2011 - 03:10
NWN DM wrote...
DM
Pardon?
#12
Posté 15 avril 2011 - 07:47
For wizard: I really favor Eldritch Knight for my wizards. The ability to be able (somewhat) to swing a weapon can be a blessing. Fighter 1 / Wizard 9 / EK 10 / Arcane Scholar 10 or Swashbuckler 3 / Wizard 7 / EK 10 / Arcane Scholar 10. Naturally, with Sorc its Paladin 3 / Sorcerer 7 / EK 10 / Arcane Scholar 10.
I'm not a huge fan of the Arc Trickster, but it can work. Rogue 3 / Wizard 16 / Shadowdancer 1 / Arcane Trickster 10. Some might say more rogue, though.
I've never played (or built) a Harper Agent.
Blackguard and Duelist are both strong prestiges. I love the duelist: Int applied to AC and Precise Strike for extra damage.
Bard/Blackguard/Red Dragon Disciple is very powerful. Blackguard can also be used to get Epic Divine Might. With a Charisma base (for Bard), you'll also add it to your saving throws with Blackguard.
I'm not a huge fan of the Arc Trickster, but it can work. Rogue 3 / Wizard 16 / Shadowdancer 1 / Arcane Trickster 10. Some might say more rogue, though.
I've never played (or built) a Harper Agent.
Blackguard and Duelist are both strong prestiges. I love the duelist: Int applied to AC and Precise Strike for extra damage.
Bard/Blackguard/Red Dragon Disciple is very powerful. Blackguard can also be used to get Epic Divine Might. With a Charisma base (for Bard), you'll also add it to your saving throws with Blackguard.





Retour en haut






