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What type of Origin Story would you like to see?


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#26
PantheraOnca

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I doubt we'll be able to play a qunari unless it is beresaad or tal'vashoth.

I don't think an unbound qunari prisoner would let himself be idle and not-fighting for very long.

alternatively, we might be able to play a non-warrior qunari (kossuth? that's the race right?) but i dunno what class you'd end up as or if that would really work outside of like, sims: par vollen.


edit: alternatively, you could be the sword collector guy in act 3 and be trying to get somewhere to collect swords? kind of a stretch, i dunno.

Modifié par PantheraOnca, 10 avril 2011 - 12:27 .


#27
Blackout62

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I had an idea kicking around for a mage/templar origin taking place parralel to each other within the same Circle. Depending on your choice of class you'd play as either a Templar or Circle Mage. Time has passed since the end of DAII and tensions are appropriately high. The PC goes about their business in the Circle that, while not actively trying to destroy itself, is nearing powderkeg levels of animosity.

There is a difference between the origins of the mage and templar but
they both surround the same event at the same time, though like in DA:O
neither origin will directly interact with the other. The PC is presented the two relevant sides of the Circle arguement. For Templars there will be the idea of protecting the mages from themselves and a misunderstanding populace or containing the threat of the mages and keeping it out of the populace. For mages the ideas of the Circle as a safe haven of proper training and research or the Circle as a prison are presented.

Keeping with the duality both origins will have two companions acting as the appropriate angel and devil on the PC's shoulders each presenting their arguement in a sympathetic manner.

For the Templar the party will consist of one
older Templar that actually that looks well upon the mages but shows
active hesitance when interacting with them due to understanding of political
climate. and a younger Templar with naive animosity toward mages
appropriate of the climate and a brutish approach to interaction with
them.

For the mage one companion member will be an introverted and antisocial female mage. Her views will initially be unknown but through prodding and several slips of the tongue the PC will eventually realize what she sees as torture within the Circle and how it has driven her to her socially atrophied state and formed a desire for the Circle's destruction. The other companion will be a male elven mage saved from a harsh life in the Alienage by the Circle. He's an avid and vocal proponent of the the Circle as a haven for prejudiced against mages.

For both origins the player will find that an enchanter of previously very public nature has become secretive and is currently missing.  The PC will have multiple options of investigation, search the enchanter's quarters, question the mages, etc. Ultimately this will culminate in the discovery that the enchanter had setup something within the basement of the Circle. Heading to the basement they'll find that the enchanter has created a large lyrium bomb that could destroy the support structure within the basement causing the Circle to collapse under it's own weight allowing the mages to escape.

The Templars confront the enchanter and defeat him before he can set off the bomb. The PC and the younger Templar are sent to alert the Knight-Commander while the older Templar remains to keep the area safe.

The mages having arrived later see the templars and hide in a vantage point from which they can watch as the Templars kill the enchanter. After the two Templars departs the female mage snaps surprising and killing the one remaining. The elven mage protests to her actions till she threatens and eventually kills him. Left with no choice the PC allows the female mage to set the bomb to explode and they both flee the basement.

The PC and younger Templars reach the Knight-Commander and while informing him the bomb goes off. The female mage uses this to rally her fellow mages agianst the Circle and the PC is joined to the rebellion by association. The PC Templar's party must escort the Knight-Commander out of the now structurally unsafe and actively collapsing tower while fighting the mage forces the female mage has rallied behind her. The PC mage must defend himself from the Templars while trying to also escape the Circle. Both parties exit the Circle, the Templar party going to a nearby city to alert the people, and the mage party also headed to that city to disperse and hide amongst the people.

Admittedly I should have been writing a paper I have due soon instead of this but this is a lot easier to write than research on tea.

Modifié par Blackout62, 10 avril 2011 - 01:03 .


#28
Darkhour

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People would probably hate it, but I'd like each origin to have a specific talent tree. Of course they need to go back to Origins graphics. No extraterrestrial elves who walk funny. No dwarves who walk funny.

Dwarves of Kal Sharok
Rock-Knocker recruit - Orign is about what it has been like in Kal Sharok, politic and "religious" differences from Orzammar due to abandonment, discoveries into their past (ancient dwarf ruins) and the good & bad resulting from the appearance of the Disciples.
Bombardier - Origin delves further into the ancient dwarves, Forgotten Ones and red lyrium. Bombardier weilds a hand canon that is slow firing weapon (w/ 2m AOE), high damage and 100% knockback with each hit. A "mage" equivalent of a 2-hander. They use explosives, gases, traps, runic devices that mimic magic (sorta like a mage with no magic) 

Human
Magister Apprentice - Focuses on what it's like to be feared and hated, yet treated like a king. Inter-mage politics, power, influence, intrigue, abuse of power, etc.
Tevinter Templar - Opens with qunari battle. Focuses on Qunari-Tevinter conflict and Imperial Chantry

Elf
Tevinter Slave - The "commoner" origin. But of course, far worse than origin's city elf. Maybe opens with failed slave revolt. To see what makes Fenris the way he is.
Dalish Hedge Mage -  Opens with annual 10 year meeting of dalish clans. Focuses on elven gods, what lead to Tevinter/Elven war,  

Each race will have a mage(-like) class with culturally exclusive talent trees, although they will share some trees.
Warrior/rogues will also share some basic trees, but (for example) a tevinter slaver rogue will have specific rogue talent tree(s) that a dragon worhipper rogue will not and vice versa.

Instead of just origins in the beginning there needs to be mid-game origin specific events and something specific in the end game that wraps up the origin plot. I hated how as a dwarf noble, my interactions with Bahelen were no different then any other origin or how the human noble can't fight Howe in a duel. I got no satisfaction whatsoever in Origins when it came to wrapping up origin stuff assuming the origin even had anything to wrap up at all.

Would never happen though as that would take time and care to impliment and Bioware doesn't do that anymore.

#29
DA_GamerGal

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I would like to see an origin story about the Grey Wardens. 

It might also be interesting to have an origin story about Andraste and the founding of the Chantry and the Circle.

And what about the very first mage to be found in Thedas? That might be interesting.

#30
PantheraOnca

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Blackout62 wrote...

I had an idea kicking around for a mage/templar origin taking place parralel to each other within the same Circle.

/snip

Admittedly I should have been writing a paper I have due soon instead of this but this is a lot easier to write than research on tea.


Good idea, dislike the quiet one being the "destroyer" mage and the socialable one being the nice guy, but that's probably a personal preference thing.

Maybe have the quiet one agree/disagree with the character and the socialable one do the opposite? But solid idea.

Also, go tea. Is this like, research on the effects of tea, or like, research on the use or consumption of tea?

#31
Cyclone Prime

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krissyjf wrote...
And what about the very first mage to be found in Thedas? That might be interesting.


But wouldnt that be back in time? Before DA:O or DA2?

#32
nicodeemus327

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I'd like to see a tragic riches to rags story. See Game of Thrones.

#33
Emperor Iaius I

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I would love a Tevinter mage origin. It'd be nice to play the game my way without being treated like a "bad guy."

#34
Merced652

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I like a lot of the OP's ideas, the only thing i would add (and arguably its present there too) is a Chasind origin where you start out in a chasind tribe.

#35
PantheraOnca

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Emperor Iaius I wrote...

I would love a Tevinter mage origin. It'd be nice to play the game my way without being treated like a "bad guy."


Imposter! What have you done with the Emperor!

(nice portrait)



Nicodemus: Which riches to rags story from there would you like to focus on? I'm trying to read through again and am having real trouble finishing the first book because of what will happen to a certain honor-bound fellow.

#36
FaeTian

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TOBY FLENDERSON wrote...

The Child of Morrigan and Warden/Alistair: only available if you import a save where the event occurred. Begins game with extra talent point and a specialization that allows for special speech responses and give magical abilities to warriors and rogues.


I like the way you think! :D I'd love an origin like that.

#37
Cyclone Prime

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Darkhour wrote...

People would probably hate it, but I'd like each origin to have a specific talent tree. Of course they need to go back to Origins graphics. No extraterrestrial elves who walk funny. No dwarves who walk funny.

Human
Magister Apprentice - Focuses on what it's like to be feared and hated, yet treated like a king. Inter-mage politics, power, influence, intrigue, abuse of power, etc.


I support the idea to have a specialized talent tree for each origin to be a human magister having unique spells from his party members, and a Tal Vashoth warrior could be an almost unstoppabke tank.

And the politics of Tevinter would be really cool to see

#38
DA_GamerGal

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Cyclone Prime wrote...

krissyjf wrote...
And what about the very first mage to be found in Thedas? That might be interesting.


But wouldnt that be back in time? Before DA:O or DA2?


You're right.. I guess that would be going back quite a ways.

Maybe Bioware should start making games about the other Ages that were in the world of Thedas....

#39
kreite

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I want to be a lone human apostate that ends up being thrown into the major events taking place, I don't care how they do it.

Modifié par kreite, 10 avril 2011 - 04:33 .


#40
_Aine_

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Qunari, Anderfels (werent they the first non-dwarfs to fight darkspawn? there is a lot of history there i would like to see), Tevinter. Any or all of them. I really miss being able to start out seeing the story from different perspectives with shifts in the ending. ( or, maybe it is more meaning for certain endings based on where you begin, hmmm.)

I know it appears to be Orlais, but I think I have had my fill of typical human cities for a while. lol Even if it is a fashionable place with decadent food and people who wear birds in their hats because it is chic.

Despite my interest in the qunari i would have to say Anderfels would be my first interest (if we had to choose one.) Plus, we haven't had a new accent thrown at us in a while. lol would be nice.

Modifié par shantisands, 10 avril 2011 - 04:40 .


#41
blothulfur

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Had one that I was going to make in the toolset for origin but as usual tyrannous time defeated me, seems easily modifiable to another setting and it went like this:

A wolfshead, a feared outlaw who along with his band of brother has troubled Ferelden since their lands were stolen at the end of the war with Orlais has learned of an armistice offered by the hero of the river dane Loghain who needs experienced men for the blight that has erupted in the wilds and has offered both position and coin to those who freely join him.

If you go with your brothers you will witness their traitorous execution by loghain and though you may break free of your captors loghain himself will hunt you down on his march to Ostagar and see you hanging in a gibbet beside a deserter at Ostagar, only to find a bearded rivaini watching you intently and asking of your deeds and prowess.

If you decide against surrendering to the bastards who took your land, name and history after your family had served faithfully and given of their blood in the struggle for freedom from the Orlesians, then you will shortly find yourself hunted like a dog by the teyrns men until cornered you must make for the wilds where a chance encounter with an old rivaini who offers you hospitality in his camp on the road to Ostagar and asks to hear of your tale.

Personally I imagined this as a human commoner origin that bore startling similarities to loghains early life and made the teyrn your origins nemesis, but set in another land in the mage-templar conflict one could see such a character being human, elf or dwarf and of any class as well. For me the attraction would be playing a character who was known, hated with good reason and could either seek redemption and become a great hero or ruthlessly grab power over the nobility he despises.

Kind of inspired by the beginning of the Outlaw Josey Wales.

Modifié par blothulfur, 10 avril 2011 - 04:39 .


#42
_Aine_

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blothulfur wrote...

Personally I imagined this as a human commoner origin that bore startling similarities to loghains early life and made the teyrn your origins nemesis, but set in another land in the mage-templar conflict one could see such a character being human, elf or dwarf and of any class as well. For me the attraction would be playing a character who was known, hated with good reason and could either seek redemption and become a great hero or ruthlessly grab power over the nobility he despises.

.


I loved Loghain's origin-story from the book, so that works for me.   I love any idea that has a choice to make, that actually affects your outcome and gives you emotional investment in the journey.  

#43
Cyclone Prime

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shantisands wrote...

Despite my interest in the qunari i would have to say Anderfels would be my first interest (if we had to choose one.) Plus, we haven't had a new accent thrown at us in a while. lol would be nice.


Yeah the Anderfels seemed the most interesting place to considering Weishauppt(?) is their