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#226
A Crusty Knight Of Colour

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Theagg wrote...

Aermas wrote...

What kind of limited thinking is this BS?

*steps on soapbox

You talk about modules like they are what most people play in PnP games. Modules are just as bad as video games, they are a predefined story that you must adhere to. That is not true roleplaying. True roleplaying accounts for any & all PC interactions. If you want to kill the guy giving you a quest well have at it, something else will happen instead. If you want to kill slaves for Verminaard then your DM should make it possible. If he/she doesn't then they are a lousy DM, & if you are too lazy to come up with your own stories & worlds for D&D, then you should at least pay respect for those that do, because we are the ones that imbrace true Roleplaying, if you limit it in anyway then you are marring the original form of creativity that is roleplaying.

*steps down from soapbox


You really do overestimate the capability of current technology if you think that a PC or console based game can ever account for any and all PC interactions and that any game can effectively rewrite itself on the fly based on whatever you choose to do and give you the kind of game you are alluding to here.

No silicon based RPG can ever be a true RPG as unlike organic gaming where the DM might find your approach novel and thus work that into how he himself shapes his evolving world, most situations have to be hardcoded in advance for any software based games to work. They are 'stand alone' games, not interactive social games. That's the key point.

The only way that Dragon Age will ever give you the sense of role playing you describe above is if Mr Gaider and his writing team were to sit in front of a screen and watch day by day how you played the game, and he himself ( with the coders ) responded accordingly by sending you out regular patches to the game that reflect your actions. In the same way that a pen and paper DM can decided to alter the behaviour of one of his NPC's or 'change the landscape'  based on your unexpected choice. Because he is human and he effectively plays the role of all those NPC's

Because playing with a human DM is interactive. Dragon Age isn't.

The NPC's in computer games don't have this option, nor is there any existing AI which would allow in game characters to adapt to your choices with any great degree of success. Thus they have to be scripted for in advance which means that this and indeed all PC and console games will have set paths, and story branching will be kept to a minimum. ( again, the technology dictates this as attempting to encompass to much branching will effectively break the game )

Same applies to all PC and console games. They all have the illusion of choice and nothing more because as games that have to work by themselves with no human intervention, they have to be clearly scripted in advance.


He was responding to another person who was talking about PnP gaming. I believe Dragonlance. Can't remember for sure.

Anyways, obviously games are limited in what they can offer. But I would rather have a game that offers actual branching paths (regardless of how limited) than the illusion of branching paths and pretending it's the same.

#227
ChickenDownUnder

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After going through this thread, gotta say I'm surprised that nobody mentioned the similarities between how the characters gain skills and abilities in both FF13 and DA2.

But then I'm firmly in the FF13 > DA2 camp so don't mind me.

#228
AkiKishi

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ChickenDownUnder wrote...

After going through this thread, gotta say I'm surprised that nobody mentioned the similarities between how the characters gain skills and abilities in both FF13 and DA2.

But then I'm firmly in the FF13 > DA2 camp so don't mind me.


Not seeing it.... In DA2 you get points on level up. In FFXIII you get battle points to spend on skills.

Even as someone who does not like FFXIII can't deny it's better and more polished than DA2.

posted this on another thread but it's worth posting here just to prove that there is more to JRPG's than Square.

http://wii.gamezone....the_last_story/

Modifié par BobSmith101, 11 avril 2011 - 12:01 .


#229
ChickenDownUnder

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BobSmith101 wrote...

ChickenDownUnder wrote...

After going through this thread, gotta say I'm surprised that nobody mentioned the similarities between how the characters gain skills and abilities in both FF13 and DA2.

But then I'm firmly in the FF13 > DA2 camp so don't mind me.


Not seeing it.... In DA2 you get points on level up. In FFXIII you get battle points to spend on skills.

Even as someone who does not like FFXIII can't deny it's better and more polished than DA2.

posted this on another thread but it's worth posting here just to prove that there is more to JRPG's than Square.

http://wii.gamezone....the_last_story/


Loved The Last Story, though it's a pity those who can only speak English are denied such a great game. Should also be noted that the genius behind that Wii game as also the one originally behind the FF series.

But anyways.

FF13: http://2.bp.blogspot...arium_super.jpg

vs.

DA2: http://images.bright...6274b_large.jpg

Cosmetically very similar layout, but besides that:

In both games you gain points to spend on abilities and such by fighting beasties and finding codex entries. Both use a grid to help descide what abilities to choose from, that are further divided into various classes that can only be unlocked once reaching various parts of the game or having prerequisite stats and other abilities. FF13 just takes a step further by incorporating +5 str and +1 dex and so on into the grid format. Both being left up to the PC if they want to unlock such for certain skills, higher stats, and whatnot.

#230
ToJKa1

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Difference is that FFXIII's level up system is as linear as the game itself, you can only select what class to level up. There are optional branches, but as those usually unlock new skills it would be silly to ignore them. DA2 allows you to decide freely what skills in what skill trees of your chosen class you want to learn. The ability point requirements limit this freedom, though.

#231
Monica83

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Stanley Woo wrote...

Let's not turn this into yet another "what defines an RPG?" type discussion.


Oh please don't come here to say that after bioware make that declarations on final fantasy game....

Be coherent

#232
Zkyire

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Stanley Woo wrote...

Let's not turn this into yet another "what defines an RPG?" type discussion.


Wasn't it Bioware that started the "what defines an RPG?" discussion by saying how FFXIII isn't an RPG because of lack of choice?

#233
ToJKa1

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Since when have jRPGs been RPGs? I've played many, and they seem more like interactive movies to me.

#234
ChickenDownUnder

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ToJKa1 wrote...

1) Difference is that FFXIII's level up system is as linear as the game itself, you can only select what class to level up. 2)There are optional branches, but as those usually unlock new skills it would be silly to ignore them. 3)DA2 allows you to decide freely what skills in what skill trees of your chosen class you want to learn. The ability point requirements limit this freedom, though.


1) Subjective and ignoring certain things.

2) DA2 grids also have optional branches to unlock improvements and such of previously selected abilities. Whether a player considers getting the next ability further on the grid instead of using points to improve a skill in a branching path just comes down to playing style. Somebody playing a mage may decide to just put 1 point into the healing spell under Healer/Wahtever but ignore taking the branching upgrade in favor of learning fireball in another grid. In FF13 it works much the same way; you can fill up the Medic grid until you unlock a healing spell before then switching to another grid with more desireable abilities.

3) Debatable. Too easy to argue that FF13 is even more open to custom builds since you can choose across classes, not being forced to choose one thing you have to stick with the entire game. But this has more to do with how it ties in how the battle systems function than anything else.

#235
wowpwnslol

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ToJKa1 wrote...

Since when have jRPGs been RPGs? I've played many, and they seem more like interactive movies to me.


Don't bother explaining that fact to fanboys here.

#236
88mphSlayer

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i think it's fair to say DA2 is still more of an rpg than FFXIII

but what's similar about both of them is failing to appeal to a lot of fans of their franchises, FFXIII had issues even compared to previous FF games

#237
inkjay

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Stanley Woo wrote...

Let's not turn this into yet another "what defines an RPG?" type discussion.



Stop it guys! Don't discuss our games on our discussion forum!

#238
Dark83

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UltiPup wrote...

Perhaps we need to define what we think qualifies as a RPG. Obviously, we are not all in agreement.

Pokemon.

#239
mordarwarlock

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Let's not turn this into yet another "what defines an RPG?" type discussion.


it's not really about "what defines an rpg", it's more of how much of an hypocrite could someone be

#240
Theagg

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mrcrusty wrote...


He was responding to another person who was talking about PnP gaming. I believe Dragonlance. Can't remember for sure.

Anyways, obviously games are limited in what they can offer. But I would rather have a game that offers actual branching paths (regardless of how limited) than the illusion of branching paths and pretending it's the same.


Well, they will all be illusions irrespective insomuch as they will all lead to where the story writer wants you to be, rather than where you, based on choices, feel the game should take you. The game cannot truly evolve around your decisions without a mind of its own to reflect that. It has no such mind.

Now the story teller may have allowed for two such paths, or more but they are already plotted in advance and you have no choice in that matter. You just think you do.

What if the game engine and the writers time and skill only allows for 5 possible branches and five outcomes ? And you like none of them at all. Do you then complain the game is not an RPG because the ending you want based on your choices was not catered for ? Is that truly what the definition of an RPG is then, that it have "branching storylines" and these be acceptable ?

Obviously not because sometimes all roads do lead to Damascus ( or Rome if you pefer ) but roles can still happily be played en route.

#241
wowpwnslol

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Dark83 wrote...
Pokemon.


Pokemon an RPG? By far the most preposterous thing written on this forum.

#242
AkiKishi

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wowpwnslol wrote...

Dark83 wrote...
Pokemon.


Pokemon an RPG? By far the most preposterous thing written on this forum.


Have you ever played Pokemon ? 

#243
Nozybidaj

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ToJKa1 wrote...

Since when have jRPGs been RPGs? I've played many, and they seem more like interactive movies to me.


:blink:  The things you see posted on the Bioware forums.  Everytime I think I've seen it all......

#244
AlexXIV

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mordarwarlock wrote...


Let's not turn this into yet another "what defines an RPG?" type discussion.


it's not really about "what defines an rpg", it's more of how much of an hypocrite could someone be

Umm ... as much as they can get away with it?

#245
wowpwnslol

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BobSmith101 wrote...


Have you ever played Pokemon ? 


No, since my 10th birthday was long before Pokemon was released. However I've seen and heard more than enough to realize that it's the worst thing to come out of Japan since hentai.

Modifié par wowpwnslol, 11 avril 2011 - 04:08 .


#246
Guest_XxTaLoNxX_*

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ToJKa1 wrote...

Since when have jRPGs been RPGs? I've played many, and they seem more like interactive movies to me.


Final Fantasy 2 (American release)
Final Fantasy 3 (American release)
Final Fantasy 7
Final Fantasy 8
Final Fantasy 10
Dragon Warrior
Dragon Warrior 2 (American release)
Dragon Warrior 3 (American release)

There are many, many other jRPGs that are RPGs.

#247
AkiKishi

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wowpwnslol wrote...
No, since my 10th birthday was long before Pokemon was released. However I've seen and heard more than enough to realize that it's the worst thing to come out of Japan since hentai.


Maybe you should actually look at the things before coming to sweeping conclusions. Like how many theorycrafting faqs exist for Pokemon.

#248
Dark83

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Pokemon's freaking more complicated than D&D CharOp, of which I was once an active contributor and number cruncher.

Back in high school my friends and I had GBC emulators, which was the style at the time, and grabbed Pokemon Yellow as a sort of ironic joke. We all got hooked. Recently, I grabbed a GBA emulator on my phone and tried out Pokemon Emerald, and wow the depth to that is insane.

You essentially have your party members, except you have to "recruit" them via catching them, and so on. Something like 17 different types and different weakness/strengths to each one. The theorycraft for making a good party is crazy. Stat building is in the style of Wizardry/Morrowind where it's how you use them that affect stat growth. Now pokemon actually have hold items, different natures to affect item compatibility and stat growth...

...crazy. It's like an old school party-based dungeon crawl.

#249
tmp7704

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XxTaLoNxX wrote...

There are many, many other jRPGs that are RPGs.

Heck, the Harvest Moon games are probably "more" of RPGs than about anything made in the West.

#250
ToJKa1

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XxTaLoNxX wrote...

ToJKa1 wrote...

Since when have jRPGs been RPGs? I've played many, and they seem more like interactive movies to me.


Final Fantasy 2 (American release)
Final Fantasy 3 (American release)
Final Fantasy 7
Final Fantasy 8
Final Fantasy 10


No, those have even less choices and consequences than DA2, no character customisation, and the first 4 have completely automatic leveling system. Maybe my definition of RPG is off, but i don't think those fit the criteria. Never played those Dragon Warrior games, though.