Theagg wrote...
Aermas wrote...
What kind of limited thinking is this BS?
*steps on soapbox
You talk about modules like they are what most people play in PnP games. Modules are just as bad as video games, they are a predefined story that you must adhere to. That is not true roleplaying. True roleplaying accounts for any & all PC interactions. If you want to kill the guy giving you a quest well have at it, something else will happen instead. If you want to kill slaves for Verminaard then your DM should make it possible. If he/she doesn't then they are a lousy DM, & if you are too lazy to come up with your own stories & worlds for D&D, then you should at least pay respect for those that do, because we are the ones that imbrace true Roleplaying, if you limit it in anyway then you are marring the original form of creativity that is roleplaying.
*steps down from soapbox
You really do overestimate the capability of current technology if you think that a PC or console based game can ever account for any and all PC interactions and that any game can effectively rewrite itself on the fly based on whatever you choose to do and give you the kind of game you are alluding to here.
No silicon based RPG can ever be a true RPG as unlike organic gaming where the DM might find your approach novel and thus work that into how he himself shapes his evolving world, most situations have to be hardcoded in advance for any software based games to work. They are 'stand alone' games, not interactive social games. That's the key point.
The only way that Dragon Age will ever give you the sense of role playing you describe above is if Mr Gaider and his writing team were to sit in front of a screen and watch day by day how you played the game, and he himself ( with the coders ) responded accordingly by sending you out regular patches to the game that reflect your actions. In the same way that a pen and paper DM can decided to alter the behaviour of one of his NPC's or 'change the landscape' based on your unexpected choice. Because he is human and he effectively plays the role of all those NPC's
Because playing with a human DM is interactive. Dragon Age isn't.
The NPC's in computer games don't have this option, nor is there any existing AI which would allow in game characters to adapt to your choices with any great degree of success. Thus they have to be scripted for in advance which means that this and indeed all PC and console games will have set paths, and story branching will be kept to a minimum. ( again, the technology dictates this as attempting to encompass to much branching will effectively break the game )
Same applies to all PC and console games. They all have the illusion of choice and nothing more because as games that have to work by themselves with no human intervention, they have to be clearly scripted in advance.
He was responding to another person who was talking about PnP gaming. I believe Dragonlance. Can't remember for sure.
Anyways, obviously games are limited in what they can offer. But I would rather have a game that offers actual branching paths (regardless of how limited) than the illusion of branching paths and pretending it's the same.





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