Aller au contenu

Photo

What goes around..


264 réponses à ce sujet

#251
DrWoo

DrWoo
  • Members
  • 45 messages

Stanley Woo wrote...

Let's not turn this into yet another "what defines an RPG?" type discussion.


I find it particularly funny that you try to stop a debate your boss started in the first place by gloating about his game versus another to a gaming mag.

Oh and Mister Woo?

END OF THE LINE

#252
Riloux

Riloux
  • Members
  • 638 messages
If you can count the number of choices given to you in a Bioware RPG on one hand, you know it's a poor game.

#253
Pitrus

Pitrus
  • Members
  • 166 messages

DrWoo wrote...

Stanley Woo wrote...

Let's not turn this into yet another "what defines an RPG?" type discussion.


I find it particularly funny that you try to stop a debate your boss started in the first place by gloating about his game versus another to a gaming mag.

Oh and Mister Woo?

END OF THE LINE


I find it particularly suspicious that someone who just signed up 3 days ago is necroposting and provoking the moderators of the forum.

#254
Warheadz

Warheadz
  • Members
  • 2 573 messages

Pitrus wrote...

DrWoo wrote...

Stanley Woo wrote...

Let's not turn this into yet another "what defines an RPG?" type discussion.


I find it particularly funny that you try to stop a debate your boss started in the first place by gloating about his game versus another to a gaming mag.

Oh and Mister Woo?

END OF THE LINE


I find it particularly suspicious that someone who just signed up 3 days ago is necroposting and provoking the moderators of the forum.


Oh, come on. Let's not be retards who comment on someones join date. Sure he's annoying (With that end of the line-stuff), but so is your post.

#255
DrWoo

DrWoo
  • Members
  • 45 messages

Pitrus wrote...

DrWoo wrote...

Stanley Woo wrote...

Let's not turn this into yet another "what defines an RPG?" type discussion.


I find it particularly funny that you try to stop a debate your boss started in the first place by gloating about his game versus another to a gaming mag.

Oh and Mister Woo?

END OF THE LINE


I find it particularly suspicious that someone who just signed up 3 days ago is necroposting and provoking the moderators of the forum.


I didn't necropost genius, the necroposts come from a spammer who spams pictures of the man-giraffe-dog thing. I was simply the first to respond after him.

You'd know that if you didn't have your head so far up the moderators backside.

Modifié par DrWoo, 11 avril 2011 - 06:34 .


#256
17thknight

17thknight
  • Members
  • 555 messages

ishmaeltheforsaken wrote...


Oh? In Baldur's Gate and Neverwinter Nights (I'm not sure about KotOR), stat selection was optional. The default was a random roll.


It must feel pretty awesome to make up complete lies to try and make a point.

#257
Scorpgul

Scorpgul
  • Members
  • 464 messages
Pretty hilarious and ironic considering Dragon AGE 2 has completely FALLEN OFF THE RPG LADDER TO A MASSIVE EXTENT AND BECOME SOMETHING THAT DOESN'T FEEL LIKE ONE TO MOST PLAYERS...

#258
Zcorck

Zcorck
  • Members
  • 369 messages
Sounds like Erickson may need to be given a bit more responsibility at Bioware. :blink:

#259
Inquisitor Recon

Inquisitor Recon
  • Members
  • 11 811 messages
Erickson must stage a coup at the offices where they do Dragon Age?

#260
AkiKishi

AkiKishi
  • Members
  • 10 898 messages

ToJKa1 wrote...

XxTaLoNxX wrote...

ToJKa1 wrote...

Since when have jRPGs been RPGs? I've played many, and they seem more like interactive movies to me.


Final Fantasy 2 (American release)
Final Fantasy 3 (American release)
Final Fantasy 7
Final Fantasy 8
Final Fantasy 10


No, those have even less choices and consequences than DA2, no character customisation, and the first 4 have completely automatic leveling system. Maybe my definition of RPG is off, but i don't think those fit the criteria. Never played those Dragon Warrior games, though.


Putting aside FF for the moment. The thing you have to realise about JRPGs is the choices are not in your face like they are in CRPGs. There are many JRPGs with multiple endings, relationship choices etc.

I'm not very good with the American numbering system but here are the systems in FF from I

FFI -class based with promotion to a new class mid story
FFII- "Learn by doing". Much like Morrowind the more you do something the higher the skill.
FFIII- Basic Job System, like the class system only you can switch jobs.
FFIV - Back to classes non selectable
FFV - Advanced Job System, not only can you change jobs but you can also bring across skills learned in other jobs.
FFVI - class Based with Aeon augmentations. Equiping certain Aeons as you level up alters your stats.
FFVII - Materia (best to google it)
FFVII - Junction, by equipping various Aeons and assigning cards that you draw from various creatures you can shape the character. Again quite complicated.
FFIX - Skills learned from items, equip item X for long enough and the skill becomes a part of you
FFX - Sphere grid. Two versions, basic and advanced. Basic gives each character a more set route of skills and stats, advanced mixes things up.

Unless you are talking about visually, then you have a huge ammount of character customisation, probably more than you get in a CRPG in a lot of cases.

#261
xkg

xkg
  • Members
  • 3 744 messages

BobSmith101 wrote...

ToJKa1 wrote...

XxTaLoNxX wrote...

ToJKa1 wrote...

Since when have jRPGs been RPGs? I've played many, and they seem more like interactive movies to me.


Final Fantasy 2 (American release)
Final Fantasy 3 (American release)
Final Fantasy 7
Final Fantasy 8
Final Fantasy 10


No, those have even less choices and consequences than DA2, no character customisation, and the first 4 have completely automatic leveling system. Maybe my definition of RPG is off, but i don't think those fit the criteria. Never played those Dragon Warrior games, though.


Putting aside FF for the moment. The thing you have to realise about JRPGs is the choices are not in your face like they are in CRPGs. There are many JRPGs with multiple endings, relationship choices etc.

I'm not very good with the American numbering system but here are the systems in FF from I

FFI -class based with promotion to a new class mid story
FFII- "Learn by doing". Much like Morrowind the more you do something the higher the skill.
FFIII- Basic Job System, like the class system only you can switch jobs.
FFIV - Back to classes non selectable
FFV - Advanced Job System, not only can you change jobs but you can also bring across skills learned in other jobs.
FFVI - class Based with Aeon augmentations. Equiping certain Aeons as you level up alters your stats.
FFVII - Materia (best to google it)
FFVII - Junction, by equipping various Aeons and assigning cards that you draw from various creatures you can shape the character. Again quite complicated.
FFIX - Skills learned from items, equip item X for long enough and the skill becomes a part of you
FFX - Sphere grid. Two versions, basic and advanced. Basic gives each character a more set route of skills and stats, advanced mixes things up.

Unless you are talking about visually, then you have a huge ammount of character customisation, probably more than you get in a CRPG in a lot of cases.


hmmm you realy confused me here because JRPG is subgenre of CRPG

#262
ChickenDownUnder

ChickenDownUnder
  • Members
  • 1 028 messages
So how about that Might and Magic series. That Sword of Xeen, man. Lots of choices.

#263
Baelyn

Baelyn
  • Members
  • 785 messages

DrWoo wrote...

Stanley Woo wrote...

Let's not turn this into yet another "what defines an RPG?" type discussion.


I find it particularly funny that you try to stop a debate your boss started in the first place by gloating about his game versus another to a gaming mag.

Oh and Mister Woo?

END OF THE LINE


And you show your complete ignorance in thinking Daniel Erickson has anything to do with Mr. Woo. Daniel Erickson had absolutely nothing to do with Dragon Age 2. He is at Bioware Austin, thousands of miles away from Bioware Edmonton and has, and is, working on Star Wars: The Old Repbulic, which, as I stated in an earlier post, has the most RPG elements/choice of any current game in its genre (MMO). The points he makes, while ironic as they seem to fit DA2, are completely valid from his standpoint (SW:ToR).

#264
daemon1129

daemon1129
  • Members
  • 412 messages
What on earth are RPGS?!! FF13 is more rpg and KoToR combine for all I care. CoD are point and click adventures and Oblivion is a first person sightseeing simulation. At the end of the day, its completely different games with different culture and different directions. Lets forget about genres and play the game that you think you will enjoy the most and move on. But don't comeback saying this is not what what is about.

#265
ZenToad

ZenToad
  • Members
  • 5 messages
Actually the linked article takes BioWares own definition, one can then from that definition say if DA2 is an RPG or not. Matter of opinion really, to me DA2 would not be an RPG after the bioware definiton, as expressed in the article.