ToJKa1 wrote...
XxTaLoNxX wrote...
ToJKa1 wrote...
Since when have jRPGs been RPGs? I've played many, and they seem more like interactive movies to me.
Final Fantasy 2 (American release)
Final Fantasy 3 (American release)
Final Fantasy 7
Final Fantasy 8
Final Fantasy 10
No, those have even less choices and consequences than DA2, no character customisation, and the first 4 have completely automatic leveling system. Maybe my definition of RPG is off, but i don't think those fit the criteria. Never played those Dragon Warrior games, though.
Putting aside FF for the moment. The thing you have to realise about JRPGs is the choices are not in your face like they are in CRPGs. There are many JRPGs with multiple endings, relationship choices etc.
I'm not very good with the American numbering system but here are the systems in FF from I
FFI -class based with promotion to a new class mid story
FFII- "Learn by doing". Much like Morrowind the more you do something the higher the skill.
FFIII- Basic Job System, like the class system only you can switch jobs.
FFIV - Back to classes non selectable
FFV - Advanced Job System, not only can you change jobs but you can also bring across skills learned in other jobs.
FFVI - class Based with Aeon augmentations. Equiping certain Aeons as you level up alters your stats.
FFVII - Materia (best to google it)
FFVII - Junction, by equipping various Aeons and assigning cards that you draw from various creatures you can shape the character. Again quite complicated.
FFIX - Skills learned from items, equip item X for long enough and the skill becomes a part of you
FFX - Sphere grid. Two versions, basic and advanced. Basic gives each character a more set route of skills and stats, advanced mixes things up.
Unless you are talking about visually, then you have a huge ammount of character customisation, probably more than you get in a CRPG in a lot of cases.