ishmaeltheforsaken wrote...
wojciec wrote...
which resulted in the same exact thing - circles rose up to fight the templars, wow what a great choice. It really illustrates how people can be given 2 options that ultimately lead to the same thing ang be so happy about it:)
Because every other game had so much more choice?
Baldur's Gate, I could kill Sarevok... or kill Sarevok.
Baldur's Gate II, I could kill Jonaleth... or kill Jonaleth.
Throne of Bhaal, I could kill Melissan... or kill Melissan and become a god (which, I should point out, had no consequences at all)
Knights of the Old Republic... I don't even remember what I could do, because it was so lame.
Knights of the Old Republic 2, I could kill Darth Treya and sail into Wild Space... or kill Darth Treya and sail into Wild Space.
Dragon Age: Origins, I could slay the Archdemon... or have someone else do it for me!
ROFL.
You know, i'd almost give you credit for steering the discussion to such, but i'm pretty sure someone even mildly intelligent will see that you offered siding with the mages as important and nothing else. We judged you on that alone, and then you want to bring in previous games that may or may not have had meaningful decisions in them prior to the set-piece ending. Pathetic is actually what your argument is.
For the sake of memory i'll point out that in origins who you sided with on each treaty ultimately effected which troops you had at the end, you know.. when you did that set-piece ending. You also didn't make mention of the DR and whether your warden died as a result of slaying the archdemon of if you sacrificed alistair or loghain. Oh.. and whether you let loghain live blah mother****ing blah blah. Nothing in DA2 compares.
But please continue.





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