What goes around..
#201
Posté 11 avril 2011 - 02:02
#202
Posté 11 avril 2011 - 02:04
leave the franchise to us that can appreciate the game for what it it?
*giggles*
so, I heard you love CoD
#203
Posté 11 avril 2011 - 02:07
aliswann10 wrote...
You crybaby's might as well just pack it up and look for another franchise to play. That Laidlaw guy said that they're basically going to continue on the course they set for the franchise as far as gameplay and whatnot. So that basically means that if you dislike DA2, you're gonna HATE DA3 with a PASSION. Why don't you guys find other games to play and get off of these forums with your constant complaining and leave the franchise to us that can appreciate the game for what it it?
A very insightful comment Mr.Cattle, thank you!
#204
Posté 11 avril 2011 - 02:09
Otterwarden wrote...
Romantiq wrote...
If you kill Leliana during sacred ashes quest, she will still make cameo in both Exiled Prince and the ending of the game. During chantry scene you get an option to ask her something like "Leliana, from Ferelden? I heard you died" or something of that effect. To which she replies complete bull**** that "maker knew its not my time yet"
So yeah, even if you get a killing blow - beheading on Leliana in origins then she will reappear. Awesomesauce.
Yeah, but we solved that with the line ... "I got better" (hint: ME 2)
I thought I saw Leliana in the Lazarus Project station. :innocent:
#205
Posté 11 avril 2011 - 02:10
Modifié par Stanley Woo, 11 avril 2011 - 06:43 .
#206
Posté 11 avril 2011 - 02:13
Yeah, but we solved that with the line ... "I got better" (hint: ME 2
[/quote]
I thought I saw Leliana in the Lazarus Project station. :innocent:
[/quote]
But I would want my credits back..lol
Modifié par Otterwarden, 11 avril 2011 - 02:13 .
#207
Posté 11 avril 2011 - 05:31
aliswann10 wrote...
You crybaby's might as well just pack it up and look for another franchise to play. That Laidlaw guy said that they're basically going to continue on the course they set for the franchise as far as gameplay and whatnot. So that basically means that if you dislike DA2, you're gonna HATE DA3 with a PASSION. Why don't you guys find other games to play and get off of these forums with your constant complaining and leave the franchise to us that can appreciate the game for what it it?
What should we play instead? No one makes the same type of RPGs that BioWare does. Singleplayer WRPGs are rare, and the good ones even more so. You can count the developers on your hands.
#208
Posté 11 avril 2011 - 05:43
You obviously do not work in their marketing department, I can see the blurb now, "Welcome to our new awsome game!!, if you do not like it F off and spend your money on another developer!" <_<aliswann10 wrote...
You crybaby's might as well just pack it up and look for another franchise to play. That Laidlaw guy said that they're basically going to continue on the course they set for the franchise as far as gameplay and whatnot. So that basically means that if you dislike DA2, you're gonna HATE DA3 with a PASSION. Why don't you guys find other games to play and get off of these forums with your constant complaining and leave the franchise to us that can appreciate the game for what it it?
#209
Posté 11 avril 2011 - 05:44
[quote]Tommy6860 wrote...
Yeah, but we solved that with the line ... "I got better" (hint: ME 2
[/quote]
I thought I saw Leliana in the Lazarus Project station. :innocent:
[/quote]
But I would want my credits back..lol
[/quote]
They will rebuild her, better, faster, stronger... the Six Million Sovereign Bard!
#210
Posté 11 avril 2011 - 05:58
so your cloud was diferent than my cloud in FF7? cuse to me he was the same in every ones game. you could not edit him in any way other than weapons. hell he wore the same outfit for the entire game.Merced652 wrote...
Filament wrote...
The character creation screen, obviously.
My bad, you're still hawke, who is still human, whose choices you apparently are championing are even more worthless than those found in jrpgs. If they can be found at all that is.
#211
Posté 11 avril 2011 - 06:46
#212
Posté 11 avril 2011 - 07:01
Stanley Woo wrote...
Let's not turn this into yet another "what defines an RPG?" type discussion.
Although I agree that getting bogged down in a large discussion about particular intricacies of certain RPG games and trying to extrapolate that into a universal set of requirements for a very large genre of games isn't really a good idea, you have to admit the thread is predicated on such a discussion.
The topic is about Bioware employees claiming that jRPGs are not RPGs.
The logical point of discussion would be, "okay, then what makes an RPG, an RPG, Japanese or otherwise?"
Unless there is another reason why discussing the mechanics of an RPG with current Bioware games makes you uncomfortable.
Modifié par mrcrusty, 11 avril 2011 - 07:05 .
#213
Posté 11 avril 2011 - 07:07
#214
Posté 11 avril 2011 - 07:18
AlanC9 wrote...
So you're saying that he should just go ahead and lock the thread if he doesn't want it to turn into a "what is an RPG" discussion?
Yes. But I'm more focused on why doesn't he want it to turn into a "what is an RPG" discussion. As long as there's no personal insults, no breaking of the ToS or major spoilers, he'd have to have an ulterior motive in closing the thread.
Which is what the OP was hinting at. The irony of Bioware employees calling JRPGs as "not RPGs", when when you get down to it (the discussion on what makes an RPG, an RPG), DA 2 is far less of an RPG than DA:O. It's an action RPG at best, and at worst, it's an action game with some stats and a story.
#215
Posté 11 avril 2011 - 07:24
#216
Guest_Puddi III_*
Posté 11 avril 2011 - 07:26
Guest_Puddi III_*
That was kind of the whole point of the OP though, bringing up where a BioWare guy defined RPGs and using that as a launching point for claiming BioWare's hypocrisy and claiming DA2 isn't an RPG. The hypocrisy part is questionable since it's just one guy who apparently wasn't involved in DA2, and the links between DA2 and what he said are weak; and the claim that it's not an RPG hinges on us accepting those weak links and accepting this guy's definition of an RPG as valid, which I don't, which means to even have a discussion on that point it has to involve the question of what an RPG is.AlanC9 wrote...
So you're saying that he should just go ahead and lock the thread if he doesn't want it to turn into a "what is an RPG" discussion?
#217
Posté 11 avril 2011 - 07:27
Did not know that, fair enough.AlanC9 wrote...
Ulterior motive??? Give me a break. Bio mods have been moving the "what is an RPG" discussions to Off-Topic for years.
Still, it's the basis of the OP, so I don't see how it can be avoided forever. Unless everyone just wants to laugh at Bioware for the irony. Which would probably get the thread locked too.
Modifié par mrcrusty, 11 avril 2011 - 07:27 .
#218
Posté 11 avril 2011 - 09:12
mrcrusty wrote...
Which is what the OP was hinting at. The irony of Bioware employees calling JRPGs as "not RPGs", when when you get down to it (the discussion on what makes an RPG, an RPG), DA 2 is far less of an RPG than DA:O. It's an action RPG at best, and at worst, it's an action game with some stats and a story.
Oh...you mean one Bioware employee, who has absolutely nothing to do with Dragon Age 2, works in a studio thousands of miles away from Bioware Edmonton, and is heavily involved in a game that is claiming to have the most choice/RPG elements of any game out currently in its genre (SW:ToR) ?
Please stop pretending that this article has anything to do with Dragon Age 2, as it doesn't whatsoever.
#219
Posté 11 avril 2011 - 09:44
Baelyn wrote...
mrcrusty wrote...
Which is what the OP was hinting at. The irony of Bioware employees calling JRPGs as "not RPGs", when when you get down to it (the discussion on what makes an RPG, an RPG), DA 2 is far less of an RPG than DA:O. It's an action RPG at best, and at worst, it's an action game with some stats and a story.
Oh...you mean one Bioware employee, who has absolutely nothing to do with Dragon Age 2, works in a studio thousands of miles away from Bioware Edmonton, and is heavily involved in a game that is claiming to have the most choice/RPG elements of any game out currently in its genre (SW:ToR) ?
Please stop pretending that this article has anything to do with Dragon Age 2, as it doesn't whatsoever.
Oh fair enough, and maybe I was too specific with that. It's not an accurate enough for actual criticism but it's still ironic. And funny.
#220
Posté 11 avril 2011 - 11:06
Baelyn wrote...
mrcrusty wrote...
Which is what the OP was hinting at. The irony of Bioware employees calling JRPGs as "not RPGs", when when you get down to it (the discussion on what makes an RPG, an RPG), DA 2 is far less of an RPG than DA:O. It's an action RPG at best, and at worst, it's an action game with some stats and a story.
Oh...you mean one Bioware employee, who has absolutely nothing to do with Dragon Age 2, works in a studio thousands of miles away from Bioware Edmonton, and is heavily involved in a game that is claiming to have the most choice/RPG elements of any game out currently in its genre (SW:ToR) ?
Please stop pretending that this article has anything to do with Dragon Age 2, as it doesn't whatsoever.
Unless it is off the record then what you say represents the company. That's why you have to be careful what you say. Well in light of DA2 this article makes Bioware look like giant hypocrites so it's related to DA2.
#221
Posté 11 avril 2011 - 11:08
mrcrusty wrote...
Baelyn wrote...
mrcrusty wrote...
Which is what the OP was hinting at. The irony of Bioware employees calling JRPGs as "not RPGs", when when you get down to it (the discussion on what makes an RPG, an RPG), DA 2 is far less of an RPG than DA:O. It's an action RPG at best, and at worst, it's an action game with some stats and a story.
Oh...you mean one Bioware employee, who has absolutely nothing to do with Dragon Age 2, works in a studio thousands of miles away from Bioware Edmonton, and is heavily involved in a game that is claiming to have the most choice/RPG elements of any game out currently in its genre (SW:ToR) ?
Please stop pretending that this article has anything to do with Dragon Age 2, as it doesn't whatsoever.
Oh fair enough, and maybe I was too specific with that. It's not an accurate enough for actual criticism but it's still ironic. And funny.
And, of course, that until there is an agreed upon definition of what constitutes an RPG game, criticisms that DA 2 is not an RPG ( or is an RPG ) are going to forever be mired in pure subjectiveness.
#222
Posté 11 avril 2011 - 11:22
Though, the notion of defining RPGs being subjective makes the OP and the assertion of the Bioware employee all the more ironic and amusing.
Modifié par mrcrusty, 11 avril 2011 - 11:23 .
#223
Posté 11 avril 2011 - 11:24
#224
Posté 11 avril 2011 - 11:34
Aermas wrote...
What kind of limited thinking is this BS?
*steps on soapbox
You talk about modules like they are what most people play in PnP games. Modules are just as bad as video games, they are a predefined story that you must adhere to. That is not true roleplaying. True roleplaying accounts for any & all PC interactions. If you want to kill the guy giving you a quest well have at it, something else will happen instead. If you want to kill slaves for Verminaard then your DM should make it possible. If he/she doesn't then they are a lousy DM, & if you are too lazy to come up with your own stories & worlds for D&D, then you should at least pay respect for those that do, because we are the ones that imbrace true Roleplaying, if you limit it in anyway then you are marring the original form of creativity that is roleplaying.
*steps down from soapbox
You really do overestimate the capability of current technology if you think that a PC or console based game can ever account for any and all PC interactions and that any game can effectively rewrite itself on the fly based on whatever you choose to do and give you the kind of game you are alluding to here.
No silicon based RPG can ever be a true RPG as unlike organic gaming where the DM might find your approach novel and thus work that into how he himself shapes his evolving world, most situations have to be hardcoded in advance for any software based games to work. They are 'stand alone' games, not interactive social games. That's the key point.
The only way that Dragon Age will ever give you the sense of role playing you describe above is if Mr Gaider and his writing team were to sit in front of a screen and watch day by day how you played the game, and he himself ( with the coders ) responded accordingly by sending you out regular patches to the game that reflect your actions. In the same way that a pen and paper DM can decided to alter the behaviour of one of his NPC's or 'change the landscape' based on your unexpected choice. Because he is human and he effectively plays the role of all those NPC's
Because playing with a human DM is interactive. Dragon Age isn't.
The NPC's in computer games don't have this option, nor is there any existing AI which would allow in game characters to adapt to your choices with any great degree of success. Thus they have to be scripted for in advance which means that this and indeed all PC and console games will have set paths, and story branching will be kept to a minimum. ( again, the technology dictates this as attempting to encompass to much branching will effectively break the game )
Same applies to all PC and console games. They all have the illusion of choice and nothing more because as games that have to work by themselves with no human intervention, they have to be clearly scripted in advance.
#225
Guest_jollyorigins_*
Posté 11 avril 2011 - 11:39
Guest_jollyorigins_*





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