How do I recruit Archangel without getting renegade points? please
#1
Posté 09 avril 2011 - 11:43
#2
Posté 09 avril 2011 - 11:45
don't shoot the mech
simple
#3
Posté 09 avril 2011 - 11:46
I can't tell you exactly which ones since it's been a few months since I played ME2.
Maybe it was the joke you shared with him or something?
#4
Posté 09 avril 2011 - 11:52
#5
Posté 09 avril 2011 - 12:14
#6
Posté 09 avril 2011 - 12:16
Chartis wrote...
I'd really like to do a run where I avoid every renegade point possible, and I'm wondering if anyone knows how to avoid the smattering of renegade points that mysteriously appear when Garrus is safe aboard the Normandy for the first time. They don't have a pop-up, so how did they get there. Thanks.
I have run that challenge for myself also and by what I have seen on the forum of the paragon/renegade bars, I managed exceptionally well (the lowest renegade I have seen going by the bars I have seen on the forums) ....you cannot avoid renegade points altogether, I have tried every which way, they creep in no matter what you do....A few tips I can give if you happen to be playing an Infiltrator (as I do), never use incinerate, as far as I'm aware, that is a renegade power (I guess because it causes pain and panic)....I use disruptor ammo on mechs and barriers and cryo ammo on everything else...the Widow is my most used weapon and ALWAYS go for head shots....I didn't pick up any renegade on the Garrus RM, but the Jack and Grunt combined RM's give a sliver of renegade.
Modifié par Golden Owl, 09 avril 2011 - 01:38 .
#7
Posté 09 avril 2011 - 02:09
#8
Posté 20 octobre 2012 - 12:04
#9
Posté 20 octobre 2012 - 12:21
#10
Posté 20 octobre 2012 - 04:36
Staff Lt Alenko wrote...
Come on, do people really skip the interrupt with the Batarian sergeant just to avoid renegade points? I mean really, this guy is fixing the gunship that can threaten the mission and Garrus's life - ZAP HIM! I play a very paragon character but I take that interrupt every time. Role playing and immersion > points meters. And as for ME3, it doesn't exist, so there's nothing to transfer
I'll shoot people if and when I need to...but zapping someone in the back with a taser...that's definitely not my Shepard's style. Paragon or not.
I even play Shepard with a slight renegade edge towards enemies in ME2...but the whole idea of zapping someone in the back with a taser is ridiculous for any Shepard...in my opinion...and I'm not even talking about the moral behind it...I'm talking about the actual act of using a taser behind someones back to take them out.
It's weak.
I would much rather take out their gunship in a firefight then do that choice...whether I'm paragon or renegade.
#11
Posté 20 octobre 2012 - 10:45
CDR David Shepard wrote...
Staff Lt Alenko wrote...
Come on, do people really skip the interrupt with the Batarian sergeant just to avoid renegade points? I mean really, this guy is fixing the gunship that can threaten the mission and Garrus's life - ZAP HIM! I play a very paragon character but I take that interrupt every time. Role playing and immersion > points meters. And as for ME3, it doesn't exist, so there's nothing to transfer
I'll shoot people if and when I need to...but zapping someone in the back with a taser...that's definitely not my Shepard's style. Paragon or not.
I even play Shepard with a slight renegade edge towards enemies in ME2...but the whole idea of zapping someone in the back with a taser is ridiculous for any Shepard...in my opinion...and I'm not even talking about the moral behind it...I'm talking about the actual act of using a taser behind someones back to take them out.
It's weak.
I would much rather take out their gunship in a firefight then do that choice...whether I'm paragon or renegade.
So you are talking about a moral behind this. You seem to think it's not fair/honorable etc. and I understand that. But look at the situation at hand: The enemy (Sgt Cathka) is fixing a gunship to use it later on against you and your allies. If you, as Shepard, care about your allies, you'll protect them from harm. You have the opportunity to prevent the gunship from being fixed and by doing so, prevent a dangerous development later on. When playing this segment for the first time, you have no way of knowing the gunship is coming back anyway, just with a smaller armor bar. You have every incentive to be convinced that sabotaging Cathka's repairs will take out the gunship from play. So what do you do? You utilise the means to protect your allies. Plus, we have no way of knowing whether Cathka is dead or just incapacitated. One might even argue it's more plausible he's just unconcious because the gunship gets fixed after all, so he must have had come to at some point, and just had less time to finish the repairs.
I went with this little thought scheme defending the renegade action there, and it's interesting because consider myself a "good guy" player. I also always take that interrupt for the reasons I've just described.
I think people pay way too much attention to labelling certain actions as paragon or renegade. They are just a part of game mechanics, while the complexity of situations you find yourself in while playing the game can be truly astounding sometimes and it feels cheap to always choose the top right action and avoid flashing red interrupt prompts just due to the mindset "I play as paragon". Every situation is different and has to be dealt with individually.
And all things aside, come on, this interrupt is pure action movie gold, complete with a corny one-liner
#12
Posté 25 novembre 2012 - 07:16
#13
Posté 29 novembre 2012 - 04:48
#14
Posté 30 novembre 2012 - 01:32
Come on, do people really skip the interrupt with the Batarian sergeant just to avoid renegade points? I mean really, this guy is fixing the gunship that can threaten the mission and Garrus's life - ZAP HIM! I play a very paragon character but I take that interrupt every time. Role playing and immersion > points meters. And as for ME3, it doesn't exist, so there's nothing to transfer
I skip it. I want to do it, but I'm terrified of using anything that adds renegade points, due to the Miranda/Jack fight at the end of her loyalty mission.
As far as I can work out, the points system is very, very unforgiving indeed, and it requires an absolutely 100% full paragon bar, along with an 100% paragon character imported from ME1 in order to resolve the conflict retain the loyalty of both.
I'm worried that choosing even one single renegade interrupt will cause me not to have enough paragon points, so I skip them all.
#15
Guest_krul2k_*
Posté 30 novembre 2012 - 01:48
Guest_krul2k_*
AshenSugar wrote...
Come on, do people really skip the interrupt with the Batarian sergeant just to avoid renegade points? I mean really, this guy is fixing the gunship that can threaten the mission and Garrus's life - ZAP HIM! I play a very paragon character but I take that interrupt every time. Role playing and immersion > points meters. And as for ME3, it doesn't exist, so there's nothing to transfer
I skip it. I want to do it, but I'm terrified of using anything that adds renegade points, due to the Miranda/Jack fight at the end of her loyalty mission.
As far as I can work out, the points system is very, very unforgiving indeed, and it requires an absolutely 100% full paragon bar, along with an 100% paragon character imported from ME1 in order to resolve the conflict retain the loyalty of both.
I'm worried that choosing even one single renegade interrupt will cause me not to have enough paragon points, so I skip them all.
your wrong it doesnt need 100% bar to resolve it with paragon or renegade
#16
Posté 03 décembre 2012 - 05:42
Krul2k is correct: the morality system doesn't work like that at all. You should forget about the bars and what percentage full you have them because it's basically meaningless. Firstly the game works on how many paragon or renegade points you have versus how many you could have got up to that point. So for example, as far as the game is concerned if you're at the beginning of Freedom's Progress the most you could possibly have got up to that point is 30 paragon points or 34 renegade points. If you got all 30 paragon points then you're already at 100% right now and could pass any paragon conversation check (if there were any at this point) even though your meter is only showing the tiniest sliver of blue at the very bottom. You could in fact have a lot more than 100% if you use a glitch on Lazarus station or imported a Shepard from ME1 that had a lot of morality points. Use the save editor and you could have several thousand percent - all the game cares about is how many you could have comparedAshenSugar wrote...
Come on, do people really skip the interrupt with the Batarian sergeant just to avoid renegade points? I mean really, this guy is fixing the gunship that can threaten the mission and Garrus's life - ZAP HIM! I play a very paragon character but I take that interrupt every time. Role playing and immersion > points meters. And as for ME3, it doesn't exist, so there's nothing to transfer
I skip it. I want to do it, but I'm terrified of using anything that adds renegade points, due to the Miranda/Jack fight at the end of her loyalty mission.
As far as I can work out, the points system is very, very unforgiving indeed, and it requires an absolutely 100% full paragon bar, along with an 100% paragon character imported from ME1 in order to resolve the conflict retain the loyalty of both.
I'm worried that choosing even one single renegade interrupt will cause me not to have enough paragon points, so I skip them all.
Secondly earning a renegade point doesn't take away paragon points except in the sense that most, though not all, renegade points earned during conversation will be at the expense of paragon points and vice versa. A conversation ender that has a paragon, neutral and renegade option doesn't mean a choice of 2 points, 0 points or -2 points because paragon and renegade are kept track of separately. It's just 2 of one, 2 of the other or nothing at all of either. Again, using the save editor you could give yourself a million renegade points and still play a perfect paragon game because, using the same example as before, if you'd got 30 paragon points by the time you begin Freedom's Progress the game will see you as 100% paragon despite a full renegade meter. Of course, it will also see you as about 30,000% renegade but all that means is that you'll certainly pass every test to be offered all the red text renegade responses. It has no bearing at all on getting any of the blue text paragon responses.
Interrupts are different and are, again mostly, basically free opportunities for extra points. Some interrupts that aren't taken offer the opposite interrupt afterwards instead - for example, when you meet Veetor you can stop the babbling with a paragon interrupt swipe of the omnitool, but if you don't you get the chance to doa renegade gunshot to the TV screens instead. But most are one off. When you don't zap the Batarian spanner monkey in the back on Omega it's doing absolutely nothing to your paragon score. If you come across a paragon test where you need say 75% or the option is greyed out and you could have got a maximum of 500 paragon points by that stage then all that matters is that you have at least 375 paragon points. Taking every renegade interrupt in the game would net you about 150 renegade points, 5 of which come from zapping the batarian, but as long as you have 375 paragon points or more you would still get offered that paragon response. But if you came across it at a different stage of the game, say where the most paragon points you could have got was only 60, and your actual score was only 44 then even if you had carefully avoided every renegade interrupt and had a saintly renegade score of zero you would still not get offered the blue text paragon option because 44 isn't 75% of 60.
The short version is you may as well just zap that batarian and stop him fixing the gunship. If the rest of your game is a solid paragon playthrough, or even just a fairly paragon leaning paragade, it will make no difference to those high requirement argument resolutions tests later in the game.





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