Abispa wrote...
During my first play through of DA:O, I didn't mind it, but the long grinds have really killed my desire to do another play through. I completed the game all of it's expansions twice, and the second time it was brutal. I've actually started about a dozen games, but there is always a part that I dread doing (Deep Roads and *shudder* The Circle) and I give up. Why do you think PC players use those gimmick programs to alter their saves?
I have played through DA2 five times now. I'm not saying it's perfect, in fact, I'll even say that it as WAS NOT close to what it was trying to achieve as DA:O was. Even though it was deeply flawed, I enjoyed it, and have gotten more enjoyment out of it that I have the first game, which was technically better. If only Bioware could find a happy medium, or at least hire someone who knows how to design levels better than players can come up with with the Neverwinter Nights toolset.
Edited for grammar.
you know thats funny, because with me it is actually the other way. i wanted to give DA2 another try and play it a second time but stopped before the first timeskip (the one year working for x) because of how DA2 handles things.
in my eyes it is all one big pile of mashed potatos. the "pick up my kids from school" quest is just a bit shorter than the "visit the deep roads" part, where DA2 breaks the "don't tell, show" rule in just telling me that i have now traveled for x time while i didn't feel any time passsing.
DA2 fails, for me, to present a compelling story because the storyquests vanish somewhere between a bazillion pointless quests in copy-pasted dungeons and endless waves of pointless enemies to strech playtime. i'm all for playtime but it should be streched in a good way.
in fact i actually even just played DA:O 2,5 times but thats because character customisation didn't went deep enough for me.