Anyone else miss the long dungeons of DA:O?
#151
Posté 11 avril 2011 - 04:44
#152
Posté 11 avril 2011 - 04:48
#153
Posté 11 avril 2011 - 06:19
It appears alot of people in here prefer a shorter and less complex approach to RPGs which is fine, but if BioWare keeps going down the path they are on, the DA series will basically be a JRPG.
#154
Posté 11 avril 2011 - 07:04
#155
Posté 11 avril 2011 - 07:07
#156
Posté 11 avril 2011 - 07:36
In DA2 I never had to worry about my inventory getting full, and it never really mattered who I brought with me because the dungeons were so short. If I went through a dungeon and got to the boss and didn't like my party I would just reset and go through the dungeon again (did it twice with the Deep Roads) with different group, something I would never do in DA:O.
Modifié par melkobelcha, 11 avril 2011 - 07:37 .
#157
Posté 11 avril 2011 - 09:07
#158
Posté 11 avril 2011 - 09:11
Night Prowler76 wrote...
I liked the Deep roads, it felt like you were actually accomplishing things, it had an epic scale to it, it didnt seem like grinding at all, I actually like my RPGs to be LONG, it made it feel like you kept going deeper and deeper into the depths of earth.
It appears alot of people in here prefer a shorter and less complex approach to RPGs which is fine, but if BioWare keeps going down the path they are on, the DA series will basically be a JRPG.
The fact remains a great many gamers want everything handed to them. Sadly, people have become very lazy over the years.
I hope a reasonable compromise can be made in the next game too. I'd like a little more challenge next time.
#159
Posté 11 avril 2011 - 09:32
Melca36 wrote...
The fact remains a great many gamers want everything handed to them. Sadly, people have become very lazy over the years.
Agreed.
It's a point I've made before on here, a lot just seem to want everything handed to them on a plate without any work or effort, for Example Bioware thought that people having to take spells/talents they didn't want before they got to the good ones was some sort of negative, some people moan you have to take a couple crappy spells/talents before they reach the good stuff, well yeah duh if you want that awesome spell you should have to work for it a little and earn it, if you want to craft potions you should have to source all the ingredients, you see my point.
But alas a lot don't seem to want to put that effort in and neither do Bioware it seems seeing as they abandoned anything that required any sort of effort in DA2, excluding the mind numbingly boring combat that is.
#160
Posté 11 avril 2011 - 09:34
#161
Posté 11 avril 2011 - 09:38
Melca36 wrote...
Night Prowler76 wrote...
I liked the Deep roads, it felt like you were actually accomplishing things, it had an epic scale to it, it didnt seem like grinding at all, I actually like my RPGs to be LONG, it made it feel like you kept going deeper and deeper into the depths of earth.
It appears alot of people in here prefer a shorter and less complex approach to RPGs which is fine, but if BioWare keeps going down the path they are on, the DA series will basically be a JRPG.
The fact remains a great many gamers want everything handed to them. Sadly, people have become very lazy over the years.
I hope a reasonable compromise can be made in the next game too. I'd like a little more challenge next time.
I ran low on potions in the deep roads - made it really feel like I was deep deep down in places no Dwarf had been for hundreds of years
#162
Posté 12 avril 2011 - 12:24
melkobelcha wrote...
The Deep Roads was the best part of DA:O for me. You really had to be set up to go in. I love preparing before a dungeon, get rid of all unneeded inventory and stock up on healing items. You also really have to think about who to take with you, what skills and spells you want. You don't want to be half way through a dungeon and begin wishing you brought someone else.
So preparing is selling all junk. wow, the thrill, the white hot thrill of selling junk and stocking up on healing items. Wow, man I love that too because it requires so much thought and planning because you don't do that, after every other dungeon.
You had to think about who to bring? Well first you got someone forced on you - a mound of suck in my opinion I didn't want and second the killing was the exact same as everywhere else so it wasn't a different challenge..
#163
Posté 12 avril 2011 - 12:25
everything else can goto hell
#164
Posté 12 avril 2011 - 12:39
#165
Posté 12 avril 2011 - 12:47
kingjezza wrote...
Melca36 wrote...
The fact remains a great many gamers want everything handed to them. Sadly, people have become very lazy over the years.
Agreed.
It's a point I've made before on here, a lot just seem to want everything handed to them on a plate without any work or effort, for Example Bioware thought that people having to take spells/talents they didn't want before they got to the good ones was some sort of negative, some people moan you have to take a couple crappy spells/talents before they reach the good stuff, well yeah duh if you want that awesome spell you should have to work for it a little and earn it, if you want to craft potions you should have to source all the ingredients, you see my point.
But alas a lot don't seem to want to put that effort in and neither do Bioware it seems seeing as they abandoned anything that required any sort of effort in DA2, excluding the mind numbingly boring combat that is.
Yep,
Its called instant gratification. They're of the entitlement generation. And don't even get me started on the exploding bodies.
I want to know who thought it was cool for a body to explode instantly when you backstab.
I miss the finishing moves...there was more of a sense of accomplishment.
#166
Posté 12 avril 2011 - 12:59
And I like working for my gratification. If it takes 20 hours or more just to get the cool awesome spells, the more satisfaction it is when you use them.
Thats just me, I don't need instant gratification like this xbox generation does.
#167
Posté 12 avril 2011 - 01:26
Is selling junk the only thing he defined preparing as?Sidney wrote...
melkobelcha wrote...
The Deep Roads was the best part of DA:O for me. You really had to be set up to go in. I love preparing before a dungeon, get rid of all unneeded inventory and stock up on healing items. You also really have to think about who to take with you, what skills and spells you want. You don't want to be half way through a dungeon and begin wishing you brought someone else.
So preparing is selling all junk. wow, the thrill, the white hot thrill of selling junk and stocking up on healing items. Wow, man I love that too because it requires so much thought and planning because you don't do that, after every other dungeon.
Specifically, a Dwarf. And this stands in stark contrast to the Deep Roads section of DA2, where you don't have anyone forced on you, right?Sidney wrote...
You had to think about who to bring? Well first you got someone forced on you - a mound of suck in my opinion
Oh, By the way, UNLIKE DA2, in DA:O you could actually do three whole Thaigs of the deep roads without anyone being forced on you.
#168
Posté 12 avril 2011 - 01:35
neppakyo wrote...
And I like working for my gratification. If it takes 20 hours or more just to get the cool awesome spells, the more satisfaction it is when you use them.
Thats just me, I don't need instant gratification like this xbox generation does.
I love the smug you and your co-agreeers here just drip.
Worse though is that long, boring, repetitive, grinding dungeons like the Roads don't force anymore delayed gratification than smaller dungeons so you are being smug about nothing - again not a change for most of you . Delayed gratification might be true IF you had to finish a mission and then level up (something sensible that reflects some training or teaching time as opposed to a bolt from the blue making you better because you killed a spider) but you don't. You level up right there in the middle of the Roads so the length of the dungeon doesn't matter a whit in terms of getting that "cool awesome spell". In fact, if anything, long , boring, repetitive, grinding dungeons help you level faster because you are constantly churning XP in those dungeons as opposed to shorter dungeons that have more "down time" as you get a new quest/missions and travel to those XP churns. In other words, you are wrong.
#169
Posté 12 avril 2011 - 01:40
Sidney wrote...
neppakyo wrote...
And I like working for my gratification. If it takes 20 hours or more just to get the cool awesome spells, the more satisfaction it is when you use them.
Thats just me, I don't need instant gratification like this xbox generation does.
I love the smug you and your co-agreeers here just drip.
Worse though is that long, boring, repetitive, grinding dungeons like the Roads don't force anymore delayed gratification than smaller dungeons so you are being smug about nothing - again not a change for most of you . Delayed gratification might be true IF you had to finish a mission and then level up (something sensible that reflects some training or teaching time as opposed to a bolt from the blue making you better because you killed a spider) but you don't. You level up right there in the middle of the Roads so the length of the dungeon doesn't matter a whit in terms of getting that "cool awesome spell". In fact, if anything, long , boring, repetitive, grinding dungeons help you level faster because you are constantly churning XP in those dungeons as opposed to shorter dungeons that have more "down time" as you get a new quest/missions and travel to those XP churns. In other words, you are wrong.
Why do you even play these sort of games if you don't like them?
Anyway you are entitled to your opinion but I hope the developers come up with something more reasonable instead of catering and pandering to one fan base.
#170
Posté 12 avril 2011 - 01:42
Radwar wrote...
DA 2 is pretty much less of everything compared to DAO, not only the length of quests. Shorter quests, no item descriptions, reused dungeons, one city, almost no interaction with NPC's (especially the quests where you bring back an item for some random guy in town), etc. That should've been DA 2's subtitle, Dragon Age 2: Less of everything, with "but at the same price as DAO" in small print.
Okay I have to admit, this made me snicker and tickled my snark response...Maker forgive me, DA2: Less is More Because We Said So?
Modifié par erynnar, 12 avril 2011 - 01:48 .
#171
Posté 12 avril 2011 - 01:46
Melca36 wrote...
Sidney wrote...
...Loads of text which don't feel like repeating...
Why do you even play these sort of games if you don't like them?
Get out of meh head!
It's quite amusing that when I read Sidneys last few posts in here the first thing that went through my head was same as yours, "Why do you even play RPGs like these..." was what I thought. Surely there are other titles that satisfy his desires in gaming more so than RPGs going by what he likes.
#172
Posté 12 avril 2011 - 01:46
Melca36 wrote...
Why do you even play these sort of games if you don't like them?
Anyway you are entitled to your opinion but I hope the developers come up with something more reasonable instead of catering and pandering to one fan base.
Well the fact that I like these games is why I play them but I like the "role playing" not the "roll playing" that others like so much.
As for being reasonable, seriously you could even type that? All you and others like you want is to cater to one, teeny, tiny incredibly simpering fanbase - you. DA2 is so "reasonable" it isn't even funny. All point n' click, stat rolling, party control combat, old school RPG goodness but OMG "only one race", "no companion armor", "labeled junk" and wow you'd think the gaming world was gonna come to an end!
#173
Posté 12 avril 2011 - 01:50
Sidney wrote...
Melca36 wrote...
Why do you even play these sort of games if you don't like them?
Anyway you are entitled to your opinion but I hope the developers come up with something more reasonable instead of catering and pandering to one fan base.
Well the fact that I like these games is why I play them but I like the "role playing" not the "roll playing" that others like so much.
As for being reasonable, seriously you could even type that? All you and others like you want is to cater to one, teeny, tiny incredibly simpering fanbase - you. DA2 is so "reasonable" it isn't even funny. All point n' click, stat rolling, party control combat, old school RPG goodness but OMG "only one race", "no companion armor", "labeled junk" and wow you'd think the gaming world was gonna come to an end!
So why don't you stick with jRPGs since that's what you seem to be describing as your genre of choice. Bioware doesn't make jRPG style games and DAO was cRPG so tbh wasn't your cup of tea to begin with by sounds of it. Now they went closer to the jRPG route in DA2 but that has upset a large part of their fanbase including myself, mainly the DA fanbase rather than generic Bioware fanbase. This is not a good thing to do.
Modifié par Dragoonlordz, 12 avril 2011 - 01:51 .
#174
Posté 12 avril 2011 - 01:51
Sidney wrote...
Melca36 wrote...
Why do you even play these sort of games if you don't like them?
Anyway you are entitled to your opinion but I hope the developers come up with something more reasonable instead of catering and pandering to one fan base.
Well the fact that I like these games is why I play them but I like the "role playing" not the "roll playing" that others like so much.
As for being reasonable, seriously you could even type that? All you and others like you want is to cater to one, teeny, tiny incredibly simpering fanbase - you. DA2 is so "reasonable" it isn't even funny. All point n' click, stat rolling, party control combat, old school RPG goodness but OMG "only one race", "no companion armor", "labeled junk" and wow you'd think the gaming world was gonna come to an end!
Aww, you seem angry. This will cheer you up!

heres a rabbit with a pancake on his head.
#175
Posté 12 avril 2011 - 01:56
Dragoonlordz wrote...
So why don't you stick with jRPGs since that's what you seem to be describing as your genre of choice. Bioware doesn't make jRPG style games and DAO was cRPG so tbh wasn't your cup of tea to begin with by sounds of it. Now they went closer to the jRPG route in DA2 but that has upset a large part of their fanbase including myself, mainly the DA fanbase rather than generic Bioware fanbase. This is not a good thing to do.
You don't know of what you speak. JRPG's miss the critical element that I like... the "role" playing and it is 100% "roll" playing in most cases. The narrative is tighter and more linear and pre-determined. That has always been the weakness of the jRPG.





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