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Anyone else miss the long dungeons of DA:O?


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#176
Well

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Sidney wrote...

Melca36 wrote...

Why do you even play these sort of games if you don't like them?

Anyway you are entitled to your opinion but I hope the developers come up with something more reasonable instead of catering and pandering to one fan base.


Well the fact that I like these games is why I play them but I like the "role playing" not the "roll playing" that others like so much.

As for being reasonable, seriously you could even type that? All you and others like you want is to cater to one, teeny, tiny incredibly simpering fanbase - you.  DA2 is so "reasonable" it isn't even funny. All point n' click, stat rolling, party control combat, old school RPG goodness but OMG "only one race", "no companion armor", "labeled junk" and wow you'd think the gaming world was gonna come to an end!


Not everyone is into microwave quests.Your wrong but you have the right to be.Also your consistant at it.So if you want to whine go ahead.So go ahead and throw out your opinion as if they are facts.To bad... they aren't.

#177
langelog

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No the Deep Roads and Fade in DA:O made me want to beat my head against a wall! Especially with multiple playthroughs!

#178
Leon83

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Nope, i just LOVE to run around in the same small cave again and again and again and... Yea you get me. And bioware even managed to fill the cave with even more trash loot than in DA:O it is totally amazing. lol

#179
Yrkoon

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My opinion of the Deep roads in DA:O...

In my very first playthrough, I was in awe. I really did get the sense that I was exploring an ancient, place, and going deeper into the earth than anyone had been in centuries. I loved it.

In my second playthough, I dreaded it... it seemed too big and tedius a task and I really didn't feel like undertaking it.

After that I discovered something that everyone here knows, but for some reason don't want to talk about: the deep roads in DA:O are divided into sections... thaigs with exits. I took advantage of that. I'd do, say, Caradin's Cross, then go back to the surface and do some other quests. Then when I felt like doing some more deep roads, Id go back and do the Ortan Thaig.... then I'd exit and go back to the surface.... etc. That helps.

#180
Melca36

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Sidney wrote...

Melca36 wrote...

Why do you even play these sort of games if you don't like them?

Anyway you are entitled to your opinion but I hope the developers come up with something more reasonable instead of catering and pandering to one fan base.


Well the fact that I like these games is why I play them but I like the "role playing" not the "roll playing" that others like so much.

As for being reasonable, seriously you could even type that? All you and others like you want is to cater to one, teeny, tiny incredibly simpering fanbase - you.  DA2 is so "reasonable" it isn't even funny. All point n' click, stat rolling, party control combat, old school RPG goodness but OMG "only one race", "no companion armor", "labeled junk" and wow you'd think the gaming world was gonna come to an end!


Seriously,

You should stick to jrpgs. You obviously are the fan base they made the exploding bodies for.  :huh:

#181
Melca36

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Dragoonlordz wrote...

Melca36 wrote...

Sidney wrote...

...Loads of text which don't feel like repeating...


Why do you even play these sort of games if you don't like them?


Get out of meh head! Posted Image 

It's quite amusing that when I read Sidneys last few posts in here the first thing that went through my head was same as yours, "Why do you even play RPGs like these..." was what I thought. Surely there are other titles that satisfy his desires in gaming more so than RPGs going by what he likes.


He's obviously part of the entitlement lazy gamer demographic that wants everything handed to him. For every game like Origins there are none more that fit his style. 

#182
AddictedRebel72

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Like a lot of things in DA2, the lack of deep roads and the fade is due to people complaining about it, then having the balls to complain about all the changes they instigated in the second game.
I think in DA3, bioware should ignore these complainers before they ruin DA with their endless needs!
I actually enjoyed the fade and deep roads from DA:O and wish there was at least one long quest in DA2.
You only have yourselves to blame for the 'supposed' downfalls of DA2.

#183
v_ware

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No.

The deep roads and the fade were spun out way to long.

Modifié par v_ware, 12 avril 2011 - 09:22 .


#184
ScorpSt

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What I didn't like about the Deep Roads in DAO is how you accumulated so much stuff and typically didn't have enough bag space to put it all, which meant you had to keep leaving between areas. I would've loved it if I could've made it a long dungeon crawl, but it was either pop up to sell stuff/put things in storage (which meant a trip to Soldier's Peak in my first, unmodded playthrough), or keep going and destroy potenially valuable or usefull things. DA2's inventory system gave it the opportunity to make the Deep Roads as long or longer than DAO, but they chose not to.

What I didn't like about the Fade in DAO is it was overly complex without being smart. I always thought the Fade levels should have more to them. You should be able to solve problems in different ways. You should be able to choose, "Do I want to fight my way through, talk my way through, or solve a puzzle to get through?" I also wanted the illusions presented to you to be a bit less obvious. For example, when you arive in the Fade are are told to be in Weisshaupt, it should look like it really is Weisshaupt until you break through the illusion. Instead, DA2 just made it an optional sidequest with a small amount of potential character development.

#185
Melca36

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I will never understand why people never bother to use the exits and split the deep roads in two....

And I would always sell the stuff I didn't need.

#186
Zacarius2

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I personaly loved the Deep Roads and Bersilian Forest/ Werewolf's Lair in DAO. I have always been a fan of long dungeon crawls. The Fade I did not enjoy so much. Mainly because I disliked the back and forth puzzle aspect of it. The Fade in Awakenings was enjoyable though.

In DA2 I felt underwelmed by the Deep Roads. There was so much build up to the Deep Roads, and when you get there it is over so quickly that it almost felt like a side quest instead of a major plot point.

#187
MorrigansLove

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Long dungeons for DA3!

#188
KennethAFTopp

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I loved them, the best one was still Urn of Sacred Ashes but I loved the looong quests and really hoped that DAII would have had some.

#189
MonkeyLungs

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Once you got the Fade down it was pretty short.
The deep roads weren't long enough.
The dungeons in DA:O are vastly superior to the dungeons in DA2.

Amazon.com sales news: DA2 is number one on Xbox 360 for RPG's. DA:O Ultimate Edition is number 4! That's right, the almost 2 years old 'archaic throwback to the rpg days of yore' with the 'long' dungeons is right up there in top selling titles with the brand new game. I think that says alot about the quality of Origins.

------------
NewFans don't like reading, or long dungeons. NewFans like quest compasses and handholding. Streamlining is the champagne of NewFans.

#190
Dark83

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MonkeyLungs wrote...

I think that says alot about the quality of Origins.

that it's a tremendous $114 value at one low price? :whistle:

#191
Giant ambush beetle

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Seems like I'm already an old gamer, I miss the lengthy immersive dungeons of Baldurs Gate 1 & 2. Oh Watchers keep, now THATS what I call a massive epic dungeon.

#192
CoS Sarah Jinstar

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The Woldan wrote...

Seems like I'm already an old gamer, I miss the lengthy immersive dungeons of Baldurs Gate 1 & 2. Oh Watchers keep, now THATS what I call a massive epic dungeon.


Couldn't agree more. Act 1 in DA2 is a perfect example. They build the whole act around gathering money and companions for the expedition to the deep roads, that consist of one room, a narrow hall and then the expedition is over. All that build up for something that took about a minute to finish.

That's not even mentioning the vast amount of reused tiny dungeons that generally consists of a couple rooms connected by a hallway or a staircase.

To suggest that the game was extremely rushed judging by how many cut & paste jobs there are over the various quests would prolly be the understatement of the year.

#193
CoS Sarah Jinstar

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Dark83 wrote...

MonkeyLungs wrote...

I think that says alot about the quality of Origins.

that it's a tremendous $114 value at one low price? :whistle:


That even stock Origin blows DA2 out of the water along the lines of art resources and content? :whistle:

#194
AllThatJazz

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The Woldan wrote...

Seems like I'm already an old gamer, I miss the lengthy immersive dungeons of Baldurs Gate 1 & 2. Oh Watchers keep, now THATS what I call a massive epic dungeon.


Yes! I remember both Watcher's Keep and indeed Durlag's Tower being both long and really interesting to explore. Also Windspear Castle, Temple of Shadows etc. More recently it seems that most of the time dungeons are either far too short (DA2) or quite long but very tedious (Oblivion, maybe Origins' Deep Roads guilty of this in parts too). Though some of the vaults (which count as dungeons, I guess?) in Fallout New Vegas were incredibly atmospheric.

Modifié par AllThatJazz, 12 avril 2011 - 10:01 .


#195
LordPaul256

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I liked the dungeon crawls.

I don't know why people are using the term 'grind.' I grew up on jRPGs. Grinding is moving back and forth in the same area killing mobs to level up. I never did that in Dragon Age: Origins. I sought out hidden areas, and completed quests, but never grinded.

DA2? ...while technically not a grind, most of the quests didn't feel different that going back and forth over the same area killing mobs to level up. That's probably because that's mostly what you do. Hmmm. Maybe it is technically a grind, but then nearly the whole game would.

#196
Epona222

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I really missed having at least one longer quest/dungeon crawl. I loved the tower of Magi and the Fade portions of DAO. The Deep Roads were not so interesting, but you could split that up by doing other quests between one thaig and the next - you weren't locked into doing the whole thing in one go.

The Deep Roads expedition in DA2 was a complete anticlimax, I was hoping for a much bigger area to explore and more time spent on it, after all the build up of earning money to invest in it.

I am also a fan of having lots of short side-quests, but DA2 went so far that it felt as though the game was all short side-quests, with none of the challenge or reward or feeling of achievement that I get from a nice long portion of dungeon crawling!

#197
AngryFrozenWater

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I love big multi-level dungeons. The bigger the better. ;)

#198
Selidor

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It depends, really. I do like a nice, long complex dungeon with lots going on, but I don't want a whole game full of them. As much as I enjoyed DAO, I did feel parts of it dragged on terribly. I don't always want a dungeon that's going to take several days of play-sessions to complete. The Deep Roads were okay, but the Fade was really tiresome.

I found the short length of most DA2 dungeons pretty ideal - what was missing was the variety. I'd be quite happy with a small number of longer dungeons, and then the bulk of it DA2-style short as long as there was less map recycling. I'd also like to feel more like I'm actually exploring places. The concept of the Primeval Thaig felt a little wasted to me - I wanted to run around and explore the old buildings and look at the architecture and learn something about the dwarves who lived there.

#199
AngryFrozenWater

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The Deep Roads had lots of variation and memorable parts in them. I cannot post everything in the non-spoiler section, but I am sure you remember this...

"First day, they come and catch everyone."

#200
AngryFrozenWater

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In DA2 everything was small and over in a blink of an eye. Because everything was copied and pasted I often didn't even know in what quest I was. A constant feeling of déjà vu.