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Anyone else miss the long dungeons of DA:O?


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#201
Fangirl17

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DA:O had quest with long dungeons that were tedious when played over and over, and DA2 had the shortest "dungeons" I have ever experienced. There needs to be a compromise here Bioware.And yes,gasp.I`m one of those horrible people who preferred Origins dungeons over DA2s :o

#202
AngryFrozenWater

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Fangirl17 wrote...

DA:O had quest with long dungeons that were tedious when played over and over, and DA2 had the shortest "dungeons" I have ever experienced. There needs to be a compromise here Bioware.And yes,gasp.I`m one of those horrible people who preferred Origins dungeons over DA2s :o

More than anything I want to see that BW puts love in it again. Atmosphere. Character. Detail. I want to be drown in their world.

Modifié par AngryFrozenWater, 12 avril 2011 - 11:00 .


#203
Alex Kershaw

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I didn't even think the Deep Roads were that long. Blimey, if you think that's a grind, you've clearly never played Runescape :P

The Deep Roads were probably my least favourite part of Origins, which is hard because I loved all of it. I don't actually remember being in the Deep Roads and thinking 'wow, this is boring' or anything of the sort, but I find the dwarves to be the least interesting race and out of all the places to revisit in a future DA game, the Deep Roads would be pretty low on the list, but that's more about the lore and atmosphere than the apparent grinding.

I'll put it this way - the Deep Roads are still streets ahead of anything that DA2 offers.

#204
Fangirl17

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AngryFrozenWater wrote...

Fangirl17 wrote...

DA:O had quest with long dungeons that were tedious when played over and over, and DA2 had the shortest "dungeons" I have ever experienced. There needs to be a compromise here Bioware.And yes,gasp.I`m one of those horrible people who preferred Origins dungeons over DA2s :o

More than anything I want to see that BW puts love in it again. Atmosphere. Character. Detail. I want to be drown in their world.


I agree.DA2 was sooo rushed Bioware didnt have time to put the love in it :pinched:

#205
Besetment

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Dormiglione wrote...

I loved the deep roads of DAO. Wish DA2 had more quests in the deep roads


The Deep Roads was the best part of DA:O imo. What made it great was that you were travelling into the dark heart of a fallen empire. The deeper you go, the more rot you uncover. At the end, you find the sanctum of an ancient Dwarven paragon, a symbol of the highest ideals of Dwarven society, only for him to tell of the sorry tale of the collapse of his society from within.

I loved the backstory and the ethical dillema at the journey's end. Great stuff.

#206
Dragoonlordz

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Yes I do in answer to the thread question.

(By keeping my answer short I remove the forced to defend my opinions of what I enjoy and others might not therefor having to argue with every tom, dick or harry about why.)

Modifié par Dragoonlordz, 13 avril 2011 - 01:33 .


#207
Vicious

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I hated the Fade.

Loved the Deep Roads.

So... dunno...

#208
MorrigansLove

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.

#209
CaptainVanguard

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Origins Deeproad went on FOREVER >.> Theres a good reason I preffered DA: 2 for its content. Maybe it was shorter, but they compensated by making the Deeproads "far" more visually interesting, showing a more evident corruption that wasnt just fleshblobs everywhere.

As for the Fade, the Fade wasnt quite as unbearable because it came with puzzles and stuff to solve that made it interesting, but the Deeproads in Origins was absoleutley painful.

Modifié par CaptainVanguard, 13 avril 2011 - 11:04 .


#210
Chiramu

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God no! Deep Roads and the Fade were the worst parts of Origins!
I'm so glad those are gone!

#211
G00N3R7883

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I liked the long dungeons in DA:O, especially the Deep Roads. It helped the pacing of the game so much from my point of view. First time around I played the whole Orzammar and Deep Roads section of the main quest without too much of a break. I was mentally exhausted by the end of it, which was great because I imagined my Warden would have been physically exhaused. So then I went back to camp and spent ages just talking to all my companions, especially listening to a couple Leliana's stories, I think I got the cutscene with her song at this point too and my Warden was romancing her ... so it was all just perfect.

So yeah, more long dungeons please.

#212
surfgirlusa_2006

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I liked the dungeons in DA:O on the first playthrough. On repeat playthroughs, they just drove me nuts.

Maybe they could have some optional dungeon crawls that aren't required to complete the game, but add enough to it (additional story, good sidequests, etc) that most people will play through them at least once? Wishful thinking, I know...

#213
Xezcente

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MorrigansLove wrote...

I know alot of people disliked the deeproads/fade in DA:O, and I respect that. I do feel, though, that in DA2, Bioware dumbed down the deep roads/fade too much, just because of all the criticism, when alot of people actually liked it in DA:O.

The people who disliked were just much more "louder" when DA:O came out, and thought their opinion was fact. Now, in DA2, everything has been dumbed down. In the deep roads of DA2, there is no sense of "Am I going to make it out alive? I'm going deeper and deeper into the unknown...". Just when it was getting interesting in the deep roads of DA2, it ended! And we had to go back to bland, desolate Kirkwall.

The same with the Fade of DA2, just when I thought it was just getting great, and immersive, it ended. So much potential for more exploration of the dream world, and the lore underneath Kirkwall wasted. I also found out later that the map for the Fade is just another re-used one for the templar homebase. :pinched: I guess I was the only one who liked the grinds in DA:O, and all the rest of you forumites like short grinds.


You just summed up what I felt. I especially like the Deep Roads. Far away from the surface, meeting Ruck, fighting the broodmother, finding Caridin... I missed that kind of adventure.

#214
TUHD

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Ugh - the long dungeons could be annoying to replay in DA:O, but at least they were a bit varied in environments in DA:O - while DA2 is one long dungeon with constantly the same bland environment. Think I prefer DA:O then.

#215
SilentK

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Yrkoon wrote...

My opinion of the Deep roads in DA:O...

In my very first playthrough, I was in awe. I really did get the sense that I was exploring an ancient, place, and going deeper into the earth than anyone had been in centuries. I loved it.

In my second playthough, I dreaded it... it seemed too big and tedius a task and I really didn't feel like undertaking it.

After that I discovered something that everyone here knows, but for some reason don't want to talk about: the deep roads in DA:O are divided into sections... thaigs with exits. I took advantage of that. I'd do, say, Caradin's Cross, then go back to the surface and do some other quests. Then when I felt like doing some more deep roads, Id go back and do the Ortan Thaig.... then I'd exit and go back to the surface.... etc. That helps.


I had pretty much the same experience     =)    long and scary the first time and then I needed to take it in small bit's at the time. I have some fond memories of my time in the Deep Roads. What sort of person Branka was, I had this picture in my mind of my female warden rescuing Branka and then they would show the world some girl-power.... didn't quite turn out that way. That was one of the biggest chocks for me. That she was so cruel after I had pictured this smart paragon out seeking wisdom.
I love DA:O, but the looong segments make it difficult for me to replay them. For me and my husband it's the Forrest segment that I just don't want to redo. There is a reason why I love DA:O but it's easier for me to play my other bioware games. DA2 really suits my 50 min an evening playstyle that I have to keep myself to if I'm supposed to fix dinner, have time for laundry and all those other things that end up on my to-do-list. Have a habit of eating and still like to get money to keep a roof over my head   =)   In the weekends I can play more. Still think back to the temple where you got the Sacred Ashes in DA:O. It just was so pretty, I would walk around there just looking at the architecture. Guess that's something that I miss a little. Some place being so beautiful that it takes your breath away.

#216
Dagiz

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I liked the Fade and the Deep Roads...I haven't replayed the game in a long time, but I am the type of person who loads BG trilogy up every couple of years and adds on mods to the original to give me some more gaming time. Long dungeons, imho, have a great place in games. I love the dungeon crawls. I do realize not everyone likes them. I was hoping the Bone Mine would offer something like that. Oh well.

#217
MelfinaofOutlawStar

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I actually liked the long sections as long as they served their purpose well which I feel that they did. It gave you a sense of how vast the Deep Roads were. Walking down those cavernous corridors made me feel very small indeed.

#218
daemon1129

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The problem I had with Origins dungeons was they are almost too long. When the dungeon is too long, the enemies comes at you like its a wave, which is what is wrong with DA2's dungeon (however that is a design flaw rather than the dungeon's length). I don't mind dungeons being short, as long as each battle is as big as it can get. For example. If there are only going to be 4 - 5 battle encounters in the dungeon, make the fight hard, hard enough to make the player feel they are in lots of trouble going in unprepared. If you have to make the dungeon to be long so that is it immersive, make interesting twist to it. Perhaps dialogue choices that you have to make occasionally to change the pace a bit.

Modifié par daemon1129, 13 avril 2011 - 09:00 .


#219
TOBY FLENDERSON

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It not the length its the rehashing and lack of scale and epicness. Like you fight the dragon in an are you've been staring at since act 1, not to mention the multiple times you have to climb sundermount. Its interesting, not epic, the first time and a grind the next 5 times and can still see the camp all of 50 ft. away.

#220
MorrigansLove

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bump

#221
MorrigansLove

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bumping for a survey i am doing.

#222
Dragoonlordz

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MorrigansLove wrote...

bumping for a survey i am doing.


Here let me help you though tbh this thread has been on the front page for a very long time I don't see it fading away anytime soon so don't think you need to worry about bumping it so much so not planning on bumping it again for you. Posted Image

Posted Image

Modifié par Dragoonlordz, 16 avril 2011 - 12:17 .


#223
Reinveil

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Since combat and building characters was what I liked best about Origins, yeah, I miss some of those more grind-intensive dungeons. It's amusing to me that so many people found the Deep Roads to be some unbearable slog. As Bob pointed out days ago, try any dungeon in Phantasy Star II if you want to know what a "grind" really is. But this is from someone that treats these games as games and not interactive storybooks.

Orzammar was probably my favorite part of Origins. Wildly imaginative and the bit towards the end with Hespith and the Broodmother was atmospheric and creepy as hell - a real highlight for me in any Bioware game.

#224
Dragoonlordz

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The deep roads in DAO were perfect for what they were supposed to represent ~underground deep, large network of tunnels/caves where darkspawn live. There was nothing wrong with the deep roads imho they served their purpose and did it well. Even the fade had the aspect of shapeshifting to make it entertaining with each section different to the last. Both of these were done a million times better than in DA2 imho even if your attention span started to get more and more limited if replayed DAO. Mine however did not because they were as they are supposed to be both in relation to the plot/story and purpose so each time visited I put in context of what they were there for and meant to be which they did well.

#225
mesmerizedish

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Dragoonlordz wrote...

The deep roads in DAO were perfect for what they were supposed to represent ~underground deep, large network of tunnels/caves where darkspawn live. There was nothing wrong with the deep roads imho they served their purpose and did it well. Even the fade had the aspect of shapeshifting to make it entertaining with each section different to the last. Both of these were done a million times better than in DA2 imho even if your attention span started to get more and more limited if replayed DAO. Mine however did not because they were as they are supposed to be both in relation to the plot/story and purpose so each time visited I put in context of what they were there for and meant to be which they did well.


The Deep Roads would have been fun if combat had been like in DAII. But it wasn't. So they weren't.