Anyone else miss the long dungeons of DA:O?
#201
Posté 12 avril 2011 - 10:52
#202
Posté 12 avril 2011 - 11:00
More than anything I want to see that BW puts love in it again. Atmosphere. Character. Detail. I want to be drown in their world.Fangirl17 wrote...
DA:O had quest with long dungeons that were tedious when played over and over, and DA2 had the shortest "dungeons" I have ever experienced. There needs to be a compromise here Bioware.And yes,gasp.I`m one of those horrible people who preferred Origins dungeons over DA2s
Modifié par AngryFrozenWater, 12 avril 2011 - 11:00 .
#203
Posté 12 avril 2011 - 11:22
The Deep Roads were probably my least favourite part of Origins, which is hard because I loved all of it. I don't actually remember being in the Deep Roads and thinking 'wow, this is boring' or anything of the sort, but I find the dwarves to be the least interesting race and out of all the places to revisit in a future DA game, the Deep Roads would be pretty low on the list, but that's more about the lore and atmosphere than the apparent grinding.
I'll put it this way - the Deep Roads are still streets ahead of anything that DA2 offers.
#204
Posté 13 avril 2011 - 12:14
AngryFrozenWater wrote...
More than anything I want to see that BW puts love in it again. Atmosphere. Character. Detail. I want to be drown in their world.Fangirl17 wrote...
DA:O had quest with long dungeons that were tedious when played over and over, and DA2 had the shortest "dungeons" I have ever experienced. There needs to be a compromise here Bioware.And yes,gasp.I`m one of those horrible people who preferred Origins dungeons over DA2s
I agree.DA2 was sooo rushed Bioware didnt have time to put the love in it
#205
Posté 13 avril 2011 - 01:27
Dormiglione wrote...
I loved the deep roads of DAO. Wish DA2 had more quests in the deep roads
The Deep Roads was the best part of DA:O imo. What made it great was that you were travelling into the dark heart of a fallen empire. The deeper you go, the more rot you uncover. At the end, you find the sanctum of an ancient Dwarven paragon, a symbol of the highest ideals of Dwarven society, only for him to tell of the sorry tale of the collapse of his society from within.
I loved the backstory and the ethical dillema at the journey's end. Great stuff.
#206
Posté 13 avril 2011 - 01:32
(By keeping my answer short I remove the forced to defend my opinions of what I enjoy and others might not therefor having to argue with every tom, dick or harry about why.)
Modifié par Dragoonlordz, 13 avril 2011 - 01:33 .
#207
Posté 13 avril 2011 - 01:34
Loved the Deep Roads.
So... dunno...
#208
Posté 13 avril 2011 - 10:34
#209
Posté 13 avril 2011 - 11:04
As for the Fade, the Fade wasnt quite as unbearable because it came with puzzles and stuff to solve that made it interesting, but the Deeproads in Origins was absoleutley painful.
Modifié par CaptainVanguard, 13 avril 2011 - 11:04 .
#210
Posté 13 avril 2011 - 11:20
I'm so glad those are gone!
#211
Posté 13 avril 2011 - 11:45
So yeah, more long dungeons please.
#212
Posté 13 avril 2011 - 12:38
Maybe they could have some optional dungeon crawls that aren't required to complete the game, but add enough to it (additional story, good sidequests, etc) that most people will play through them at least once? Wishful thinking, I know...
#213
Posté 13 avril 2011 - 12:45
MorrigansLove wrote...
I know alot of people disliked the deeproads/fade in DA:O, and I respect that. I do feel, though, that in DA2, Bioware dumbed down the deep roads/fade too much, just because of all the criticism, when alot of people actually liked it in DA:O.
The people who disliked were just much more "louder" when DA:O came out, and thought their opinion was fact. Now, in DA2, everything has been dumbed down. In the deep roads of DA2, there is no sense of "Am I going to make it out alive? I'm going deeper and deeper into the unknown...". Just when it was getting interesting in the deep roads of DA2, it ended! And we had to go back to bland, desolate Kirkwall.
The same with the Fade of DA2, just when I thought it was just getting great, and immersive, it ended. So much potential for more exploration of the dream world, and the lore underneath Kirkwall wasted. I also found out later that the map for the Fade is just another re-used one for the templar homebase.I guess I was the only one who liked the grinds in DA:O, and all the rest of you forumites like short grinds.
You just summed up what I felt. I especially like the Deep Roads. Far away from the surface, meeting Ruck, fighting the broodmother, finding Caridin... I missed that kind of adventure.
#214
Posté 13 avril 2011 - 02:45
#215
Posté 13 avril 2011 - 03:23
Yrkoon wrote...
My opinion of the Deep roads in DA:O...
In my very first playthrough, I was in awe. I really did get the sense that I was exploring an ancient, place, and going deeper into the earth than anyone had been in centuries. I loved it.
In my second playthough, I dreaded it... it seemed too big and tedius a task and I really didn't feel like undertaking it.
After that I discovered something that everyone here knows, but for some reason don't want to talk about: the deep roads in DA:O are divided into sections... thaigs with exits. I took advantage of that. I'd do, say, Caradin's Cross, then go back to the surface and do some other quests. Then when I felt like doing some more deep roads, Id go back and do the Ortan Thaig.... then I'd exit and go back to the surface.... etc. That helps.
I had pretty much the same experience =) long and scary the first time and then I needed to take it in small bit's at the time. I have some fond memories of my time in the Deep Roads. What sort of person Branka was, I had this picture in my mind of my female warden rescuing Branka and then they would show the world some girl-power.... didn't quite turn out that way. That was one of the biggest chocks for me. That she was so cruel after I had pictured this smart paragon out seeking wisdom.
I love DA:O, but the looong segments make it difficult for me to replay them. For me and my husband it's the Forrest segment that I just don't want to redo. There is a reason why I love DA:O but it's easier for me to play my other bioware games. DA2 really suits my 50 min an evening playstyle that I have to keep myself to if I'm supposed to fix dinner, have time for laundry and all those other things that end up on my to-do-list. Have a habit of eating and still like to get money to keep a roof over my head =) In the weekends I can play more. Still think back to the temple where you got the Sacred Ashes in DA:O. It just was so pretty, I would walk around there just looking at the architecture. Guess that's something that I miss a little. Some place being so beautiful that it takes your breath away.
#216
Posté 13 avril 2011 - 06:40
#217
Posté 13 avril 2011 - 06:45
#218
Posté 13 avril 2011 - 08:58
Modifié par daemon1129, 13 avril 2011 - 09:00 .
#219
Posté 13 avril 2011 - 10:05
#220
Posté 15 avril 2011 - 11:41
#221
Posté 15 avril 2011 - 11:44
#222
Posté 16 avril 2011 - 12:16
MorrigansLove wrote...
bumping for a survey i am doing.
Here let me help you though tbh this thread has been on the front page for a very long time I don't see it fading away anytime soon so don't think you need to worry about bumping it so much so not planning on bumping it again for you.
Modifié par Dragoonlordz, 16 avril 2011 - 12:17 .
#223
Posté 16 avril 2011 - 12:25
Orzammar was probably my favorite part of Origins. Wildly imaginative and the bit towards the end with Hespith and the Broodmother was atmospheric and creepy as hell - a real highlight for me in any Bioware game.
#224
Posté 16 avril 2011 - 12:45
#225
Posté 16 avril 2011 - 12:47
Dragoonlordz wrote...
The deep roads in DAO were perfect for what they were supposed to represent ~underground deep, large network of tunnels/caves where darkspawn live. There was nothing wrong with the deep roads imho they served their purpose and did it well. Even the fade had the aspect of shapeshifting to make it entertaining with each section different to the last. Both of these were done a million times better than in DA2 imho even if your attention span started to get more and more limited if replayed DAO. Mine however did not because they were as they are supposed to be both in relation to the plot/story and purpose so each time visited I put in context of what they were there for and meant to be which they did well.
The Deep Roads would have been fun if combat had been like in DAII. But it wasn't. So they weren't.





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