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Do you think DA2 story would be better in a book?


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#1
Andre Ramses

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Look, i am a huge fan of the series, bought all the DLC, read all the books, played all the games, but as i said in some other topic before, DA2 disappointed me. It get some things right but, at least for me, it didnt appear like a "true sequel" to Origins, instead looked like some kind of expansion as Awakening. I think it would have been more "honest" to call the game like Dragon Age: Kirkwall instead of Dragon Age 2.

Of course i respect those who think that the game was amazing and everything, but from what i have been reading from the majority of "hardcore" (people who really dig into the universe) dragon age fans, they also agree with me, in some extent.

I appreciate the intention of the writers to kind of "set the stage" for future eventes, but i really question if the best way to do it would be releasing a game and calling it a "proper" sequel. I'm all for more play time during the universe, but i went to the game expecting something, and got something totally different. Just for example, i didnt feel this when i bought the DLC's and Awakening.

So we get to where i wanted, dont you think a book would be enough to tell the story of the game? Like, wouldnt it be the best "media" to set the stage like Stolen Throne and The Calling did?  I ask this, not trying to diminish the game OR the books, but as someone who really liked the books (please, release more, as you do in the ME universe), DAO, but felt disappointed in DA2.

Also, just to be clear, i dont regret playing DA2, i'm just talking things that should or could have been with others fans like me, that may have similar or different opinions. Thats all :)

#2
AlexXIV

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It would probably be more immersive in a book. Like most games tbh. I mean in a book you don't really have stuff that breaks immersion unless it's done by a terrible writer. It's obviously much harder to pack a story into an interactive game. Though if your 'interaction' with the game does make you feel like you didn't influence anything about the story you might think you could as well have read a book.

#3
elferin91

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IMO the game was awesome but now that you mention it, yea the story would be better for the book

#4
errant_knight

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Yeah, without the limitations and gameplay issues, the story could have been very interesting. Characters would have had more depth and meaningful interaction, there could have been more tie-in with the original story, the skipped parts could have been included. You're right. It likely would have made a very good book.

#5
The Angry One

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I disagree. With enough time and thought the story is perfect for a game.
The problem is with EA, BioWare get neither.

#6
RavenB

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Wouldn't it need to be a "choose your own adventure" book? XD

#7
FaeQueenCory

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RavenB wrote...

Wouldn't it need to be a "choose your own adventure" book? XD

You found different endings? :P
Yes, it would not have alienated so much of the orginal fanbase if it was a book, or a short film/animated series...

#8
RavenB

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FaeQueenCory wrote...

RavenB wrote...

Wouldn't it need to be a "choose your own adventure" book? XD

You found different endings? :P
Yes, it would not have alienated so much of the orginal fanbase if it was a book, or a short film/animated series...


Just because the rebellion occurs either way doesn't mean the endings aren't different in relation to your character. The blight ended either way at the end of Origins. I think people need to accept that the endings have to lead in the same general direction because they're going to have to make a sequel out of this. It's not reasonable to expect them to make two (or more) completely different games depending on who you supported during the war.

#9
Obadiah

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Yes, the plot did not allow for a whole lot of variation, so it would have probably been better presented in a book where their motivations could be expanded upon.

#10
The Angry One

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Because there was that much variation in DA:O?

I think a lot of you are confusing poor concept with poor execution.
P.S. the end scenes of the game would equally daft in a book. Sure you could go into 10 pages each to explain why Orsino is a blood mage necromancer and helped a serial killer kill Hawke's mother and why Meredith is crazier than a mad hatter clone factory and licks her lyrium sword like a lollipop at night but it's still weapons grade STUPID.

#11
v_ware

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It would cost less and I wouldn't read it.

So...
Dunnooo :P

#12
Obadiah

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The Angry One wrote...

Because there was that much variation in DA:O?

Yes there was, especially with the ending. I won't go into the DA:O endings, but in DA2 is boiled down to pick a side, end up attacking both anyway, and chaos results.

The Angry One wrote...
I think a lot of you are confusing poor concept with poor execution.
P.S. the end scenes of the game would equally daft in a book. Sure you could go into 10 pages each to explain why Orsino is a blood mage necromancer and helped a serial killer kill Hawke's mother and why Meredith is crazier than a mad hatter clone factory and licks her lyrium sword like a lollipop at night but it's still weapons grade STUPID.

Well, Orsino isn't a blood mage, he only turns to Blood Magic at the end when cornered. I'm not so sure he even knew he was in contact with a serial killer until after Hawke killed him. All of that rationale though would have made a pretty good book. It would at least give you something to attempt  to understand, if not to agree with.

#13
Camenae

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I don't really think there was that much more choice in DA:O than there were in DA2. I think the only major difference is we didn't get an epilogue in DA2 that ACKNOWLEDGED all our choices like in DA:O.

#14
tanuki

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If it would be a book about my Hawke, about her decisions, personality and love life described exactly as I played it, I am ok with the book... ^_^
...and here we all see that little problem which would occur,  don't we?:P

#15
The Angry One

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Obadiah wrote...

Yes there was, especially with the ending. I won't go into the DA:O endings, but in DA2 is boiled down to pick a side, end up attacking both anyway, and chaos results.


And DA:O boiled down to choosing what armies follow you and how you killed the Archdemon.
The lack of epilogues in DA2 is bad but that doesn't need a book.

Well, Orsino isn't a blood mage, he only turns to Blood Magic at the end when cornered. I'm not so sure he even knew he was in contact with a serial killer until after Hawke killed him.


I've said this before and I'll say it again. There is no way you're going to be a first time blood mage and pull something only a Tevinter mage with a fade spirit and a bunch of dwarven forge masters did once.
He also know the details of Quentin's research, which was regularily being sent to him. How would he not know he was using bodies for his experiments?

All of that rationale though would have made a pretty good book. It
would at least give you something to attempt  to understand, if not to
agree with.


You can do that in a game too. Again, poor execution not concept.

#16
Kitaen

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Games are like Anime Episodes.
They tell you a bit here and a bit there but the true details... the 'why' and 'how' are in the Manga (book).

This series would be infinitely better in a book. No 'game mechanics' and other junk to get in the way of all the aspects of the Warden and Hawkes' lives, as well as those of their companions.

#17
The Angry One

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Kitaen wrote...

Games are like Anime Episodes.
They tell you a bit here and a bit there but the true details... the 'why' and 'how' are in the Manga (book).

This series would be infinitely better in a book. No 'game mechanics' and other junk to get in the way of all the aspects of the Warden and Hawkes' lives, as well as those of their companions.


What details were omitted in DA:O then?
What was sacrificed for gameplay?
How would DA:O be better as a book?

Quit talking nonsense.

#18
Bullets McDeath

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Well, just to insert myself needlessly and be the devil's advocate (also known as "a dick"), there's lyrium addiction and darkspawn blood being poisonous, for starters. Also giant glowing lyrium deposits you can drain life and mana from don't actually exist in Thedas, according to Gaider (IIRC).

There's a lot of lore that gets "lost in translation".

#19
The Angry One

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outlaworacle wrote...

Well, just to insert myself needlessly and be the devil's advocate (also known as "a dick"), there's lyrium addiction and darkspawn blood being poisonous, for starters.


Unless you go into incessant (and boring) detail of every one of the Warden's companions dying of Blight or becoming Grey Wardens themselves that wouldn't change in a book.

Also giant glowing lyrium deposits you can drain life and mana from don't actually exist in Thedas, according to Gaider (IIRC).

There's a lot of lore that gets "lost in translation".


Do those even appear outside the Fade? I forget.

#20
Herr Uhl

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The Angry One wrote...

outlaworacle wrote...

Also giant glowing lyrium deposits you can drain life and mana from don't actually exist in Thedas, according to Gaider (IIRC).

There's a lot of lore that gets "lost in translation".


Do those even appear outside the Fade? I forget.


In the Branka fight for example.

#21
Obadiah

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The Angry One wrote...
...
And DA:O boiled down to choosing what armies follow you and how you killed the Archdemon.
The lack of epilogues in DA2 is bad but that doesn't need a book.

Maybe for you. For me, it was that and who rules Orzammar, do the dwarves now create golems, does Connor live, do the Dalish get a homeland (sorta), is there a child archdemon-thing walking around, did the Hero of Ferelden survive (not usually), does Loghain survive (not usually), who rules Ferelden, etc...

The Angry One wrote...

Well, Orsino isn't a blood mage, he only turns to Blood Magic at the end when cornered. I'm not so sure he even knew he was in contact with a serial killer until after Hawke killed him.

I've said this before and I'll say it again. There is no way you're going to be a first time blood mage and pull something only a Tevinter mage with a fade spirit and a bunch of dwarven forge masters did once.
He also know the details of Quentin's research, which was regularily being sent to him. How would he not know he was using bodies for his experiments?

All of that rationale though would have made a pretty good book. It
would at least give you something to attempt  to understand, if not to
agree with.


You can do that in a game too. Again, poor execution not concept.

The devs could have, but it would have been better in a book because of the lack of variation in the main plot. In a book, they would have been able take that one plot and spend time portraying the characters inner thoughts, rather than have us infer who/what these characters thought based on their dialogue (potentially lies) and actions.

Modifié par Obadiah, 09 avril 2011 - 08:21 .


#22
Andre Ramses

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AlexXIV wrote...

Though if your 'interaction' with the game does make you feel like you didn't influence anything about the story you might think you could as well have read a book.


Exactly, that is what i tought. I know i made some decisions during DA2, but the majority of them didnt matter so much for the "big picture". As somebody said, in the end there is chaos, mages and templars began a war, the seekers and trying to interfere, and the Champion is missing.

Dont know, but the decisions we made, doesnt sound so important as the ones we made during DAO (ex: who kills the archdemon, what to do with morrigan, who is the king)... the kind of decision that somehow can change the whole world and the sequels of the game.

As i said, FOR ME DA2 only sets the stage for the future games, and overall my choices really doesnt matter so much at the end... the lack of "importance" is the reason i think it would be better in a book, than in a game about choices and consequences.

#23
Obadiah

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Herr Uhl wrote...

The Angry One wrote...

outlaworacle wrote...

Also giant glowing lyrium deposits you can drain life and mana from don't actually exist in Thedas, according to Gaider (IIRC).

There's a lot of lore that gets "lost in translation".


Do those even appear outside the Fade? I forget.


In the Branka fight for example.

I'm still confused about those because I thought raw lyrium was supposed to be fatal.

#24
The Angry One

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Obadiah wrote...

Maybe for you. For me, it was that and who rules Orzammar, do the dwarves now create golems, does Connor live, do the Dalish get a homeland (sorta), is there a child archdemon-thing walking around, did the Hero of Ferelden survive (not usually), does Loghain survive (not usually), who rules Ferelden, etc...


You get a fair few choices in DA2 as well, you just don't get epilogues for them. Which is a bad thing, don't get me wrong.

The devs could have, but it would have been better in a book because of the lack of variation in the main plot. In a book, they would have been able take that one plot and spend time portraying the characters inner thoughts, rather than have us infer who/what these characters thought based on their dialogue (potentially lies) and actions.


And how would that be impossible in a game, aside from internal monologues which are a cheap way to get character exposition across anyway.

#25
Bullets McDeath

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The Angry One wrote...

Unless you go into incessant (and boring) detail of every one of the Warden's companions dying of Blight or becoming Grey Wardens themselves that wouldn't change in a book.


I suppose you're right about that. Although I still find it disappointing; those two particular bits of lore are presented in the games as well as the books so I was surprised to see people telling me to make sure I never ever touch a drop of darkspawn blood when my companions and I are coated head to toe with it and there is even some dribbling out of the side of my mouth :pinched: But you're right, it is the kind of lore that would make for crappy game mechanics, so it's just background detail. Still, I wish they had done SOMETHING with it. I wish there was a way to make companions undergo the Joining during Origins, Zevran and Sten are perfect candidates for example, but that's a whole seperate line of debate.

Lyrium addiction I found more interesting and I do think that could be worked into the game. I'd like to see them try something with it.

The Angry One wrote...

Do those even appear outside the Fade? I forget.


I remember there are some in the fight with Branka at the Anvil. There might be others in the material world but those are the only ones that come to mind. And given they are the Anvil of the Void, that's fair enough. "A wizard did it', and so on. But I remember seeing a post from Gaider expressing dismay because Lyrium does not exist or work like that.

Modifié par outlaworacle, 09 avril 2011 - 08:28 .