Do you think DA2 story would be better in a book?
#26
Posté 09 avril 2011 - 08:27
The Lyrium thing at the Anvil I honestly don't remember. But that's not writing being sacrificed as much as somebody made a silly mistake.
#27
Posté 09 avril 2011 - 08:30
It would have been possible in the game, it just would have been better in a book.The Angry One wrote...
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And how would that be impossible in a game, aside from internal monologues which are a cheap way to get character exposition across anyway.
#28
Posté 09 avril 2011 - 08:36
Obadiah wrote...
It would have been possible in the game, it just would have been better in a book.The Angry One wrote...
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And how would that be impossible in a game, aside from internal monologues which are a cheap way to get character exposition across anyway.
In your opinion.
You could have 1000 internal monologues for Orsino and he'll still look like a stupid hypocrite in the end.
#29
Posté 09 avril 2011 - 08:39
i like becuse of the following resons
1. magic better
2. you have a vorice
3. its good to see a story with in a story
i hate becuse of
1. no playble elf race's
2. backgornd
3.not as big orgins
#30
Posté 09 avril 2011 - 08:41
Besides, it is like a book that I can influence (a bit). I rather they use good books as inspiration for further Dragon Age games ... if they get the money to make more.
#31
Posté 09 avril 2011 - 08:50
#32
Posté 09 avril 2011 - 08:59
Orsino is a hypocrite, and perhaps that is the end of the story for you, but to me that's simply not the case.The Angry One wrote...
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In your opinion.
You could have 1000 internal monologues for Orsino and he'll still look like a stupid hypocrite in the end.
I'd very much like to know why he and several of the other characters did what they did (espcially Meredith) and seeing as there is no real way to change their ridiculously drastic behavior in game, a book with a straight narrative would have been a better place to flesh that out.
Modifié par Obadiah, 09 avril 2011 - 09:00 .
#33
Posté 09 avril 2011 - 09:05
Yes to be fair, DA2 does give players a few: Merril and the mirror, who gets the idol sliver, what happens to Fenris, what happens to the Dalish Elves, but these are more tangential than the ones in Origins. In DA2, you can just pick the one or the other and the same thing happens at the end, so it works better in a book because the writer CAN just pick one and explain those choices in that much more detail.The Angry One wrote...
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You get a fair few choices in DA2 as well, you just don't get epilogues for them. Which is a bad thing, don't get me wrong.
These choices have no bearing on the story that Hawke became a Champion and the Mage Templar rebellion destroyed the Chantry.
One could pick apart the plot of Origins and try to say the same thing about the choices there, but to me, its big difference in the plot between "The Hero of Ferelden ended up fighting the archdemon with the guy who was trying to kill him for most of the game and died giving the killing blow" versus "the Hero sold a kid's soul to a demon to gain enough power to fight the archdemon, executed Loghain, and spawned to old-god-demon-thing so he and his Warden compainions could survive." That's what an RPG video game is for, to give the players the ability to have different outcomes.
Modifié par Obadiah, 09 avril 2011 - 09:08 .
#34
Posté 09 avril 2011 - 09:13
Obadiah wrote...
Orsino is a hypocrite, and perhaps that is the end of the story for you, but to me that's simply not the case.
I'd very much like to know why he and several of the other characters did what they did (espcially Meredith) and seeing as there is no real way to change their ridiculously drastic behavior in game, a book with a straight narrative would have been a better place to flesh that out.
Again, that could be easily implemented in a game. None of that requires a book at all, it can and has been done in games.
Loghain for example. I haven't read the books, and I still got a nuanced character with motivations for his behaviour in game.
That's what an RPG video game is for, to give the players the ability to have different outcomes.
Haven't played many JRPGs, have you.
Modifié par The Angry One, 09 avril 2011 - 09:14 .
#35
Posté 09 avril 2011 - 09:28
#36
Posté 09 avril 2011 - 11:24
#37
Posté 09 avril 2011 - 11:27
Well a book doesn't really require a 'hero' as much as an rpg. Let's face it, it's a game and not heavy literature. So if you want to create a story about how life is a ****, best do it in a book probably. Because if you make a game, people who play will want to 'win' at least sometimes. That's the point of games.scpulley wrote...
Whether it was a book or game, it still didn't really provide any weight to the importance to Hawke other than they were just there. It's not compelling, in fact I think it would have been worse in a book because there wouldn't be any shiny combat to distract you from the fact the story concept was good, it just was executed poorly.
#38
Posté 10 avril 2011 - 01:54
I have read the books, and I find Loghain and Duncan far more fleshed out because of them. Pretty sure Meredith and Orsino would benfit from that. In fact, a DA2 patch would do well to beef up their codex entries. As it is, all we get is their relationship at the end-game.The Angry One wrote...
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Again, that could be easily implemented in a game. None of that requires a book at all, it can and has been done in games.
Loghain for example. I haven't read the books, and I still got a nuanced character with motivations for his behaviour in game.
Nope, and the ones that I have I don't consider very good.The Angry One wrote...
Haven't played many JRPGs, have you.That's what an RPG video game is for, to give the players the ability to have different outcomes.
Modifié par Obadiah, 10 avril 2011 - 03:16 .
#39
Posté 10 avril 2011 - 02:22
The Angry One wrote...
Haven't played manyJRPGsvideo games, have you.
That's better.
#40
Posté 10 avril 2011 - 02:33
#41
Posté 10 avril 2011 - 03:33
#42
Posté 10 avril 2011 - 03:36
You could tell the same story in book form, but it would end up being pretty changed. It wouldn't be the same story.
#43
Posté 10 avril 2011 - 03:52
I think it was a fine game but I'm not sure how effective the book would be...Hawke, essentially, will change depending on who is playing him/her. Is Hawke a sarcastic ass? Like mine? Or serious or nice or direct? Is Hawke a mage or just related to one? I couldn't imagine how they would make a book that made me feel as close to Hawke as the game did. So, it would depend on how they wrote him.
#44
Posté 10 avril 2011 - 06:11
errant_knight wrote...
Yeah, without the limitations and gameplay issues, the story could have been very interesting. Characters would have had more depth and meaningful interaction, there could have been more tie-in with the original story, the skipped parts could have been included. You're right. It likely would have made a very good book.
This pretty much sums up how I feel. Yes, it would be better for a book. It's an interesting plot, but poorly executed in its current form.
#45
Posté 10 avril 2011 - 06:50
#46
Posté 10 avril 2011 - 06:56
Oh, yes. I can talk all Qunari like.
#47
Posté 10 avril 2011 - 06:59
But as Addai pointed out, it's still a great story and one that you can be a part of directly. I like it better that way.
Modifié par Zjarcal, 10 avril 2011 - 07:00 .
#48
Posté 10 avril 2011 - 07:08
#49
Posté 10 avril 2011 - 07:08
Foolsfolly wrote...
It was designed to be a game, as such it is as close to being a boat as it is a book.
Oh, yes. I can talk all Qunari like.
Oh. I think it's closer to boat. I mean, boat does have an 'a' in there.
#50
Posté 10 avril 2011 - 07:14
By that logic, Origins should be a book because the Archdemon dies no matter what you do.TOBY FLENDERSON wrote...
It already is a book since the ending isn't really changeable and the linearity of the story. Problem is the story was written than choices were added without and ability to change the ending, most choice your own path books have more interaction than DA2 has.





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