M-96 Mattock, bring it back!
#26
Posté 09 avril 2011 - 06:09
#27
Posté 09 avril 2011 - 06:10
#28
Posté 09 avril 2011 - 06:12
#29
Posté 09 avril 2011 - 06:21
#30
Posté 09 avril 2011 - 06:23
#31
Posté 09 avril 2011 - 07:01
#32
Posté 09 avril 2011 - 07:12
[quote]Ty2011 wrote...
Balance? This isn't a multiplayer game. The more powerful the better.[/quote]
So if you have a full-auto weapon with 1000 round clips that could kill anything in 1 shot, you think that would also be a good addition to the game?
[/quote] I fail to see what this has to do with the Mattock but sure, why not? It doesn't affect anyone other than yourself. If people want the game to be dead easy then so be it. For the super fans who have played the game 400 times and want a challenge they can use a crappy gun, crappy class, blindfold themselves, tie one arm behind their back, turn their TV upside down. Anything to give them some sense of video game superiority that they so desperately desire.
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#33
Posté 09 avril 2011 - 07:24
Ty2011 wrote...
I fail to see what this has to do with the Mattock but sure, why not? It doesn't affect anyone other than yourself. If people want the game to be dead easy then so be it. For the super fans who have played the game 400 times and want a challenge they can use a crappy gun, crappy class, blindfold themselves, tie one arm behind their back, turn their TV upside down. Anything to give them some sense of video game superiority that they so desperately desire.termokanden wrote...
Ty2011 wrote...
Balance? This isn't a multiplayer game. The more powerful the better.
So if you have a full-auto weapon with 1000 round clips that could kill anything in 1 shot, you think that would also be a good addition to the game?
Yeah, why don't they just have a "press to win" button at the end of the tutorial?
Having something in a game that makes it too easy ruins the game. Having to force yourself not to use it would also ruin the game. It's poor game design. IMO the Mattock wasn't that op. It had trouble getting through shields and that balances it out on the harder difficulties. + you had to buy it so you'd expect it to be a bit better than the standard weapons.
#34
Posté 09 avril 2011 - 07:27
Then with the arrival of Arrival, I whipped out my first ME2 game and used the Mattock to clear the DLC in that file and was amazed by how powerful that gun is. The low ammo count doesn't even make up for how powerful the gun is. Even so, I still love the gun.
But since mods are coming back, they should make it so you can make the Mattock full auto, three round burst, or semi-auto, and each mod impacts the gun differently. Full auto gives the gun more ammo but makes it nothing more than a reskin of the Avenger, three round burst ups the power and lessens the ammo count, and semi-auto keeps the gun in line with how it is in ME2, albeit a bit less powerful so you don't completely destroy bosses.
#35
Posté 09 avril 2011 - 07:41
That said, yeah, I too would like to see the Mattock (and the Revenant LMG) return.
Other gun related requests:
- hybrid 'ammo' system (mix between 'heat clips' and ME1's cooldown)
- as w/ above, 'aim through sights' (even if for just the guns that, on their model, have sights that seem to provide some measure of magnification)
- an MG3/MG42-like LMG (that or a Revenant w/ a higher RoF. Whaaaat?!? I like high-RoF guns...)
As for the Mattock having selective fire: I'm happy w/ it as a semi-auto weapon, but I won't mind options (more options = good...usually). I just wish I could carry more ammo for it (I'm sorry...I really just prefer spraying...it's just that the Mattock was one of the best sounding guns in the game)
#36
Guest_Aotearas_*
Posté 09 avril 2011 - 08:22
Guest_Aotearas_*
gotthammer wrote...
I wish there was an option to allow for you to aim through the weapon's sights (for all the guns, not just the sniper rifles). The 'zooming in a little' when aiming feels a bit 'off'.
That said, yeah, I too would like to see the Mattock (and the Revenant LMG) return.
Other gun related requests:
- hybrid 'ammo' system (mix between 'heat clips' and ME1's cooldown)
- as w/ above, 'aim through sights' (even if for just the guns that, on their model, have sights that seem to provide some measure of magnification)
- an MG3/MG42-like LMG (that or a Revenant w/ a higher RoF. Whaaaat?!? I like high-RoF guns...)
As for the Mattock having selective fire: I'm happy w/ it as a semi-auto weapon, but I won't mind options (more options = good...usually). I just wish I could carry more ammo for it (I'm sorry...I really just prefer spraying...it's just that the Mattock was one of the best sounding guns in the game)
Yay, Shepard's Buzzsaw FTW!!! Screw more dakka, we need more *prrrrrrrrrrrrrrrrrrrrreng*!
#37
Posté 09 avril 2011 - 08:27
Now that I think about it, all guns should be able to be customized to have selective fire-or at least the automatic weapons-with tradeoffs in ammo capacity and accuracy based on which route you take.gotthammer wrote...
As for the Mattock having selective fire: I'm happy w/ it as a semi-auto weapon, but I won't mind options (more options = good...usually). I just wish I could carry more ammo for it (I'm sorry...I really just prefer spraying...it's just that the Mattock was one of the best sounding guns in the game)
The Avenger and Mattock might be able to full, semi, and three round, while the Vindicator might be able to do semi and three round, for example. That way, you don't completely separate functionality and asthetics. People would be able to get similar functionality out of their favorite looking gun as another gun, but it wouldn't be as powerful. So, while a person may make a Mattock full auto, it wouldn't be as good as a general purpose weapon as the Avenger in stripping armor and shields, and the Avenger might not be anywhere near as powerful as the Mattock as a semi-auto. And in turn, none of them would be as effective as Vindicator in burst fire.
#38
Posté 09 avril 2011 - 08:29
Ruins it for who? Unless you deeply care about each individual that picks up a copy of the game then I don't know why it bothers you. The actions someone makes in a single player game has no effect on you or anyone else for that matter. Forcing yourself not to do something ruins the game? There are plently of difficult decisions to make in Mass Effect. You need to choose a squad member to KILL. Does that ruin the game? no. Does playing on a lower difficulty than Insanity ruin the game? No.Black Raptor wrote...
Yeah, why don't they just have a "press to win" button at the end of the tutorial?
Having something in a game that makes it too easy ruins the game. Having to force yourself not to use it would also ruin the game. It's poor game design. IMO the Mattock wasn't that op. It had trouble getting through shields and that balances it out on the harder difficulties. + you had to buy it so you'd expect it to be a bit better than the standard weapons.
You joke to give an easy button but you think a "click to make the game 100x harder to prove you're a video game legend" button is less of a joke.
Modifié par Ty2011, 09 avril 2011 - 08:29 .
#39
Posté 09 avril 2011 - 08:31
Oddly enough, that's precisely how I like it.Kronner wrote...
This. Mattock is so OP it makes the game boring.termokanden wrote...
Perhaps a balanced version of it...
#40
Guest_Aotearas_*
Posté 09 avril 2011 - 08:37
Guest_Aotearas_*
Fiery Phoenix wrote...
Oddly enough, that's precisely how I like it.Kronner wrote...
This. Mattock is so OP it makes the game boring.termokanden wrote...
Perhaps a balanced version of it...
Fair enough, ... I have to concur. I once tried a modded Claymore with Revenant RoF and ammunition reserve ... it was ... satisfying [<- UNDERSTATEMENT [<-UNDERSTATEMENT!!!!]]
Got a bit too easy however ... not boring I should add though. Splatting like a madman never gets boring.
#41
Posté 09 avril 2011 - 08:48
#42
Posté 09 avril 2011 - 08:50
#43
Posté 09 avril 2011 - 08:57
#44
Posté 09 avril 2011 - 08:58
Tony Gunslinger wrote...
The Mattock is pretty OP and makes other ARs in ME2 obsolete. I'd say add kickback to the thing so you can't get 16 headshots in 2.5 seconds from 30 meters away.
If you think of the game in that regard, why play anything other than AR soldier/stealth Infiltrator with Widow? Just play with what you enjoy. The game is not hard no matter what you choose to do or use.
#45
Posté 09 avril 2011 - 09:13
MGIII wrote...
Tony Gunslinger wrote...
The Mattock is pretty OP and makes other ARs in ME2 obsolete. I'd say add kickback to the thing so you can't get 16 headshots in 2.5 seconds from 30 meters away.
If you think of the game in that regard, why play anything other than AR soldier/stealth Infiltrator with Widow? Just play with what you enjoy. The game is not hard no matter what you choose to do or use.
I enjoy using the Mattock AND I also think it's OP when I look at it from a balancing perspective. Design-wise I like the semi-auto firing and what it can do with ammo powers, but it can be toned down in its damage and/or accuracy and still retain its personality and tactical usage. My Mattock infiltrator uses it mostly because it can one-shot freeze people, and the damage is just secondary.
#46
Posté 09 avril 2011 - 09:27
Personally, I'll stick with the Vindicator. I love that gun. Or the revenant. THAT is fun.
The Mattock is fun for a little while... but too OP. Couldn't it have recoil, or a set RoF?
Edit: I guess it's fair in ME2 because you have to buy it. it would suck to get a balanced gun after paying for it. if it is a default in ME3, it should be scaled a little bit.
Modifié par Freeride600, 09 avril 2011 - 09:42 .
#47
Posté 09 avril 2011 - 09:29
And just to be clear, the devs are trying to make a balanced game. That can be very difficult, particularly with RPG's, but I've seen Christina Norman and others all talk about balance as a cornerstone of good game design (PVP or no). They will strive to make sure that their is no "best gun" or "best class" or "best power". They will probably not succeed (that kind of thing can only be done over months of people playing the game, imo, and Bioware rarely issues Balance patches), but I'm sure they will try their best and get it close enough so that it an unbalance isn't really gamebreaking.
#48
Posté 09 avril 2011 - 09:38
Lvl20DM wrote...
The Mattock does feel a tad too good, particularly considering that you can get it so early. The firepower pack was meant to unbalance, the game, though. The devs were experimenting with different types of weapons and giving those that had played the game a chance to add more variety to subsequent playthroughs. I do want to see it return, however, because I like semi-auto rifles in shooters - they are nearly always my favorite weapon in a given game ( I realized that only after playing lots of shooters).
And just to be clear, the devs are trying to make a balanced game. That can be very difficult, particularly with RPG's, but I've seen Christina Norman and others all talk about balance as a cornerstone of good game design (PVP or no). They will strive to make sure that their is no "best gun" or "best class" or "best power". They will probably not succeed (that kind of thing can only be done over months of people playing the game, imo, and Bioware rarely issues Balance patches), but I'm sure they will try their best and get it close enough so that it an unbalance isn't really gamebreaking.
If they do this, there is a danger of, well, gimping powers...imagine Charge being less useful for example, or the Combat Drone dying after one hit...risky business.
#49
Posté 09 avril 2011 - 09:41
MGIII wrote...
This game is easy regardless. Mattock doesn't appreciably change the dynamics of the game.
Yeah well, that is irrelevant.
What sucks about Mattock is that it makes all other ARs seem like total crap. You gimp yourself on purpose if you use any other AR. This is bad design, who cares if it is only MP game. Not to mention you get it right from the start, so there is no progression.
Ammo count was supposed to be its weakness, but in fact it isn't.
Using Mattock is pretty much equal to GodMode. If I wanted that, I'd play on Veteran or something. So why am I forced to gimp myself on purpose to experience any kind of drawback with the weapon I use?
Modifié par Kronner, 09 avril 2011 - 09:44 .
#50
Posté 09 avril 2011 - 09:46
Kronner wrote...
MGIII wrote...
This game is easy regardless. Mattock doesn't appreciably change the dynamics of the game.
Yeah, this is irrelevant.
What sucks about Mattock is that it makes all other ARs seem like total crap. You gimp yourself on purpose if you use any other AR. This is bad design, who cares if it is only MP game. Not to mention you get it right from the start, so there is no progression.
Ammo count was supposed to be its weakness, but in fact it isn't. It's basically GodMode. If I wanted that, I'd play on Veteran or something.
I agree. I know ME is not multiplayer, but that is no excuse for poor gameplay balance, especially when the weapons are DLC and therefor available right away.
I hope Bioware will add all the weapons in the game (if you include DLC), but they need to rebalance some of the things. Like making the avenger stronger for example.





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