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M-96 Mattock, bring it back!


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#51
Stardusk78

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Kronner wrote...

MGIII wrote...

This game is easy regardless. Mattock doesn't appreciably change the dynamics of the game.


Yeah well, that is irrelevant.

What sucks about Mattock is that it makes all other ARs seem like total crap. You gimp yourself on purpose if you use any other AR. This is bad design, who cares if it is only MP game. Not to mention you get it right from the start, so there is no progression.
Ammo count was supposed to be its weakness, but in fact it isn't.

Using Mattock is pretty much equal to GodMode. If I wanted that, I'd play on Veteran or something. So why am I forced to gimp myself on purpose to experience any kind of drawback with the weapon I use?


I think it is only Godlike in the hands of the Soldier. The others make it very good, but not God Mode, except the Vanguard, maybe?

#52
XCPTNL

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I don't really have a problem with the Mattock being overpowered because it's not a MMORPG so I don't really care if people play with the Mattock. I mean, there are people who play on Casual or Normal and I will never understand them either because anything but Insanity is pretty boring for me, especially since the whole combat system is based upon different defenses and ways (weapons and powers) to bring them down... so why even bother with anything below Hardcore? So if people feel like they should use the overpowered Mattock, why not... - people also use Heavy Weapons which I think are totally overpowered and unnecessary (and also annoying when you want to play without pausing and want to switch weapons fast). As long as there are interesting discussions in the strategy forums, nice videos on youtube of people playing without overpowered weapons and I have fun crushing Insanity once more without this stuff and don't have to play PvP versus Mattock Soldiers and Cain-Users I don't care. I just hope there will be other good Assault Rifles (or weapons in general) available in ME3 and not just totally useless and totally overpowered ones. That's all I'm asking :)

Modifié par Korjyan, 09 avril 2011 - 09:58 .


#53
Kronner

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Stardusk78 wrote...

I think it is only Godlike in the hands of the Soldier. The others make it very good, but not God Mode, except the Vanguard, maybe?


No recoil, extreme damage, unlimited RoF. That is a joke. Mattock + any CC ammo is pretty much godmode imho. I am kinda pissed about that, since I can't use that weapon if I want to have any fun with the game. Hopefully it gets nerfed for ME3.

Modifié par Kronner, 09 avril 2011 - 10:01 .


#54
Dave666

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For those suggesting that the Mattock is not an unbalanced weapon...

Christiana Norman: "Each weapon in this pack was created to disrupt, not fit into, the existing weapon ecosystem."

#55
Bozorgmehr

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Dave666 wrote...

For those suggesting that the Mattock is not an unbalanced weapon...

Christiana Norman: "Each weapon in this pack was created to disrupt, not fit into, the existing weapon ecosystem."


That's the whole point. The Mattock is OP, anyone who favors the Mattock's return - the way it is now - basically argues to remove all the other ARs - they are redundant with access to the Mattock. I don't want that, it's like ME1's spectre gear. I mean, what's the point in adding 100+ weapons if there is one that's better in every way.

#56
Dave666

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Bozorgmehr wrote...

Dave666 wrote...

For those suggesting that the Mattock is not an unbalanced weapon...

Christiana Norman: "Each weapon in this pack was created to disrupt, not fit into, the existing weapon ecosystem."


That's the whole point. The Mattock is OP, anyone who favors the Mattock's return - the way it is now - basically argues to remove all the other ARs - they are redundant with access to the Mattock. I don't want that, it's like ME1's spectre gear. I mean, what's the point in adding 100+ weapons if there is one that's better in every way.


Precisely, it would need to be balanced for ME:3 or whats the point?

As for the Spectre gear, the only problem with them was the way that they were implemented.  Instead of unlocking them when you gain 1 million credits, they should have unlocked on the second playthrough.  It would give people more of an incentive for multiple playthroughs and also let people get some ddecent use out of all of that gear beforehand.

Modifié par Dave666, 09 avril 2011 - 10:19 .


#57
Stardusk78

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Kronner wrote...

Stardusk78 wrote...

I think it is only Godlike in the hands of the Soldier. The others make it very good, but not God Mode, except the Vanguard, maybe?


No recoil, extreme damage, unlimited RoF. That is a joke. Mattock + any CC ammo is pretty much godmode imho. I am kinda pissed about that, since I can't use that weapon if I want to have any fun with the game. Hopefully it gets nerfed for ME3.


Well, how would you nerf it?

#58
Dave666

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Stardusk78 wrote...

Kronner wrote...

Stardusk78 wrote...

I think it is only Godlike in the hands of the Soldier. The others make it very good, but not God Mode, except the Vanguard, maybe?


No recoil, extreme damage, unlimited RoF. That is a joke. Mattock + any CC ammo is pretty much godmode imho. I am kinda pissed about that, since I can't use that weapon if I want to have any fun with the game. Hopefully it gets nerfed for ME3.


Well, how would you nerf it?


One simple change could be simply to reduce the ammount of ammo you pick up for it.  This would encourage players to use it more sparingly.  As it stands 1 pickup gives back something like a third of your ammo.

#59
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Please don't change the mattock, Bioware. It's fine as it is.

#60
Lvl20DM

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I think a decent way to rebalance the Mattock is to give it decreasing accuracy if you fire rapidly (which I think other similar weapons do). Its damage might be too high, but I'd only know that after seeing the accuracy fix.

Modifié par Lvl20DM, 09 avril 2011 - 10:45 .


#61
Stardusk78

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One could argue that the Claymore is OP as well; can OSOK any goon; that is OP...

#62
Tyrannosaurus Rex

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Stardusk78 wrote...

One could argue that the Claymore is OP as well; can OSOK any goon; that is OP...


The Claymore only has only one shot before you have to reload.

#63
Dave666

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Lizardviking wrote...

Stardusk78 wrote...

One could argue that the Claymore is OP as well; can OSOK any goon; that is OP...


The Claymore only has only one shot before you have to reload.


It also has a rather small ammo reserve, meaning that you need to find more clips in short order.

#64
Bozorgmehr

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Stardusk78 wrote...

Well, how would you nerf it?


Depends. Taking ME2 as an example (without Mattock); you start with the Avenger - the worst AR but all you have the first couple of missions. The Vindicator is an accurate, burst firing AR with low recoil, medium Rof and limited ammo capacity. The GPR is also accurate and strong against shields and barrier, but weak against armor, large 40 shot clip and high Rof. The Revenant has unlimited ammo, high Rof, not very accurate, huge clips and it's effective against armor.

What role should the Mattock play? Should it be a semi-sniper rifle? If so > reduced RoF (similar to the Viper plus recoil). Should it be a battle rifle? Sure, but that powerful means inaccurate and high recoil are needed for balance (basically making it a spray & pray gun, some luck is needed to hit enemies (hard)). And so on. Shouldn't be too hard.

#65
Stardusk78

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Lizardviking wrote...

Stardusk78 wrote...

One could argue that the Claymore is OP as well; can OSOK any goon; that is OP...


The Claymore only has only one shot before you have to reload.


Reload trick takes care of that...now if there were not reload trick, it would be balanced.

#66
Stardusk78

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Dave666 wrote...

Lizardviking wrote...

Stardusk78 wrote...

One could argue that the Claymore is OP as well; can OSOK any goon; that is OP...


The Claymore only has only one shot before you have to reload.


It also has a rather small ammo reserve, meaning that you need to find more clips in short order.


Before the Ammo Upgrade, yes, have run out before, afterwards...almost never and ammo pick up is ridiculous, like 10 per pick up...Claymore is by definition OP.

#67
Sparrow44

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Claymore to be powerful requires the reload cancel for it to be truly effective which increases the ROF and without it it's sup-par IMO.

For the Mattock in ME3 a smaller clip size (10-12 shots) and decrease in semi-automatic rate of fire as that is the main reason why the weapon is OP'd as it is.

#68
Stardusk78

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Bozorgmehr wrote...

Stardusk78 wrote...

Well, how would you nerf it?


Depends. Taking ME2 as an example (without Mattock); you start with the Avenger - the worst AR but all you have the first couple of missions. The Vindicator is an accurate, burst firing AR with low recoil, medium Rof and limited ammo capacity. The GPR is also accurate and strong against shields and barrier, but weak against armor, large 40 shot clip and high Rof. The Revenant has unlimited ammo, high Rof, not very accurate, huge clips and it's effective against armor.

What role should the Mattock play? Should it be a semi-sniper rifle? If so > reduced RoF (similar to the Viper plus recoil). Should it be a battle rifle? Sure, but that powerful means inaccurate and high recoil are needed for balance (basically making it a spray & pray gun, some luck is needed to hit enemies (hard)). And so on. Shouldn't be too hard.



You can only justify making it spray and pray by dramatically upping the ammo count; spray and pray with 80 rounds=fail.

Modifié par Stardusk78, 09 avril 2011 - 11:40 .


#69
Tyrannosaurus Rex

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Stardusk78 wrote...

Lizardviking wrote...

Stardusk78 wrote...

One could argue that the Claymore is OP as well; can OSOK any goon; that is OP...


The Claymore only has only one shot before you have to reload.


Reload trick takes care of that...now if there were not reload trick, it would be balanced.


The fact that you need to exploit a glitch is not proof that it is overpowered. Try to use it without it.

#70
Freeride600

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Stardusk78 wrote...

Dave666 wrote...

Lizardviking wrote...

Stardusk78 wrote...

One could argue that the Claymore is OP as well; can OSOK any goon; that is OP...


The Claymore only has only one shot before you have to reload.


It also has a rather small ammo reserve, meaning that you need to find more clips in short order.


Before the Ammo Upgrade, yes, have run out before, afterwards...almost never and ammo pick up is ridiculous, like 10 per pick up...Claymore is by definition OP.


Pickup is only about 2-3, for the record. And the Claymore only works at VERY short range. and one shot per clip... Reload trick doesn't change that, it only makes it quicker. 

Per thermal clip, the claymore deals 400 points damage. The Mattock deals 800, without modifiers. :whistle:

Anyway, what about the Widow? That deals massive damage at any range, it's totally OP!!!

I kid. :P enjoy your OP guns.
I know I do. :devil:

#71
Bozorgmehr

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It's not a glitch and the Claymore is not OP when you cancel reloads. You can clear levels just as fast with the Scimitar, Evi the GPS and whatever bonus weapon you picked up instead. Shotguns are very well balanced the way they are - unlike the Mattock.

#72
gotthammer

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Really? Calls for nerfing guns in a single-player game? If anything, I wish the Mattock (and most guns, actually) had a higher shot-per-heat-clip ratio (and higher rate-of-fire :P ...and a hybrid heat clip + ME1 cooldown mechanic)
I mean, IT'S THE FUTURE! :lol: 
We've had guns w/ more than 50 rounds in a magazine and upwards of a thousand rounds per minute for RoF for over 60 years!
en.wikipedia.org/wiki/PPSh-41
en.wikipedia.org/wiki/MG_42
en.wikipedia.org/wiki/Casket_magazines#Casket

Maybe the difficulty settings should have multiple options (like in some older games), so that 'nerfing' stuff 'across the board' doesn't happen.

More options = good (usually), after all ;)

Modifié par gotthammer, 09 avril 2011 - 11:28 .


#73
Guest_cheezanator48_*

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Personally, I like the idea of reducing ammo pickups for the Mattock. And if anyone has played Call of Duty: Black Ops, I like how the M14 was accurate, but had a lot of recoil. So basically make the Mattock as accurate as possible (if it already isn't), but also give it a dramatic increase in recoil.

#74
XCPTNL

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Talking about the Mattock being overpowered... give it to Zaeed, go Paragon on his Loyalty Mission and watch the cutscene at the end. I guess that's supermegamultioverpowered then...

#75
Stardusk78

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Freeride600 wrote...

Stardusk78 wrote...

Dave666 wrote...

Lizardviking wrote...

Stardusk78 wrote...

One could argue that the Claymore is OP as well; can OSOK any goon; that is OP...


The Claymore only has only one shot before you have to reload.


It also has a rather small ammo reserve, meaning that you need to find more clips in short order.


Before the Ammo Upgrade, yes, have run out before, afterwards...almost never and ammo pick up is ridiculous, like 10 per pick up...Claymore is by definition OP.


Pickup is only about 2-3, for the record. And the Claymore only works at VERY short range. and one shot per clip... Reload trick doesn't change that, it only makes it quicker. 

Per thermal clip, the claymore deals 400 points damage. The Mattock deals 800, without modifiers. :whistle:

Anyway, what about the Widow? That deals massive damage at any range, it's totally OP!!!

I kid. :P enjoy your OP guns.
I know I do. :devil:



Pick up increases after ammo upgrade...