M-96 Mattock, bring it back!
#76
Guest_AwesomeName_*
Posté 09 avril 2011 - 11:45
Guest_AwesomeName_*
#77
Posté 09 avril 2011 - 11:45
gotthammer wrote...
Really? Calls for nerfing guns in a single-player game? If anything, I wish the Mattock (and most guns, actually) had a higher shot-per-heat-clip ratio (and higher rate-of-fire...and a hybrid heat clip + ME1 cooldown mechanic)
I mean, IT'S THE FUTURE!![]()
We've had guns w/ more than 50 rounds in a magazine and upwards of a thousand rounds per minute for RoF for over 60 years!
en.wikipedia.org/wiki/PPSh-41
en.wikipedia.org/wiki/MG_42
en.wikipedia.org/wiki/Casket_magazines#Casket
Maybe the difficulty settings should have multiple options (like in some older games), so that 'nerfing' stuff 'across the board' doesn't happen.
More options = good (usually), after all
May I remind you that the Mattock was created to disrupt, not fit into, the existing weapon ecosystem.
#78
Posté 09 avril 2011 - 11:45
#79
Guest_cheezanator48_*
Posté 09 avril 2011 - 11:47
Guest_cheezanator48_*
AwesomeName wrote...
To me, it makes sense that, as you work through the game, you earn better guns. In the case of the Mattock, you get it straight away... but you PAID for it. With real money. To me that justifies it being OP compared to the other AR's...
Yes, but now it returns as an ingame item (pretty sure), so either they make it DLC again, balanced, or a late-game item. IMO the last two options make more sense.
#80
Posté 09 avril 2011 - 11:56
Yes, and? It's fun, isn't it? It's not exactly 'over the top' (I don't see enemies exploding into tiny bits like in DA2).Dave666 wrote...
May I remind you that the Mattock was created to disrupt, not fit into, the existing weapon ecosystem.
Is it powerful? Sure. But nerf it?
As I said, I'd rather have more options: if I wanted to be 'overpowered', then let me. If others want to play 'hardcore', then also have that option. Don't take stuff away...add more options.
#81
Guest_AwesomeName_*
Posté 10 avril 2011 - 12:04
Guest_AwesomeName_*
cheezanator48 wrote...
AwesomeName wrote...
To me, it makes sense that, as you work through the game, you earn better guns. In the case of the Mattock, you get it straight away... but you PAID for it. With real money. To me that justifies it being OP compared to the other AR's...
Yes, but now it returns as an ingame item (pretty sure), so either they make it DLC again, balanced, or a late-game item. IMO the last two options make more sense.
I imagine you only get it if you bought the DLC already (i.e. it carries through), otherwise not. In which case, it better still be as good as it is in ME2. I paid for the damn thing. I expect it to still be OP.
Modifié par AwesomeName, 10 avril 2011 - 12:08 .
#82
Posté 10 avril 2011 - 12:14
gotthammer wrote...
Yes, and? It's fun, isn't it? It's not exactly 'over the top' (I don't see enemies exploding into tiny bits like in DA2).Dave666 wrote...
May I remind you that the Mattock was created to disrupt, not fit into, the existing weapon ecosystem.
Is it powerful? Sure. But nerf it?
As I said, I'd rather have more options: if I wanted to be 'overpowered', then let me. If others want to play 'hardcore', then also have that option. Don't take stuff away...add more options.
Difficulty settings should increase diffculty - not players gimping themselves on purpose.
The option between using an insanely powerful, near perfect weapon or something meh is like chosing to go home and ****** instead of having sex with an insanely pretty, near perfect woman.
Add more options ... right.
#83
Posté 10 avril 2011 - 12:18
Bozorgmehr wrote...
gotthammer wrote...
Yes, and? It's fun, isn't it? It's not exactly 'over the top' (I don't see enemies exploding into tiny bits like in DA2).Dave666 wrote...
May I remind you that the Mattock was created to disrupt, not fit into, the existing weapon ecosystem.
Is it powerful? Sure. But nerf it?
As I said, I'd rather have more options: if I wanted to be 'overpowered', then let me. If others want to play 'hardcore', then also have that option. Don't take stuff away...add more options.
Difficulty settings should increase diffculty - not players gimping themselves on purpose.
The option between using an insanely powerful, near perfect weapon or something meh is like chosing to go home and ****** instead of having sex with an insanely pretty, near perfect woman.
Add more options ... right.
#84
Posté 10 avril 2011 - 12:23
Bozorgmehr wrote...
Difficulty settings should increase diffculty - not players gimping themselves on purpose.
By options in difficulty settings I meant:
- having the option to change the damage model (pure ablative, allow for criticals against enemies/friends/PC, etc.)
- choice in ammunition 'model' (ME1's cooldown only, ME2's heat clip mechanic, or a hybrid of the two)
- if using ME2's heat clip mechanic or the hybrid mechanic: option to tweak clip capacity (shots-per-clip ratio) and amount of clips found/dropped by opponents
- effectivity of armor
- same for weapons: options to tweak (say: for easy: better AP and damage plus crit chance; reduced AP/dmg/crit chance for hard...etc.)
That sort of thing. See, more options.
#85
Posté 10 avril 2011 - 12:36
gotthammer wrote...
By options in difficulty settings I meant:
- having the option to change the damage model (pure ablative, allow for criticals against enemies/friends/PC, etc.)
- choice in ammunition 'model' (ME1's cooldown only, ME2's heat clip mechanic, or a hybrid of the two)
- if using ME2's heat clip mechanic or the hybrid mechanic: option to tweak clip capacity (shots-per-clip ratio) and amount of clips found/dropped by opponents
- effectivity of armor
- same for weapons: options to tweak (say: for easy: better AP and damage plus crit chance; reduced AP/dmg/crit chance for hard...etc.)
That sort of thing. See, more options.
You got my vote for more options, but they need to be viable. The things above don't chance weapon balance, the Mattock would still be the best weapon on all difficulty settings. ME2 shotguns are an example of how it should be - they all have their pros and cons, not just pros like the Mattock.
#86
Posté 10 avril 2011 - 12:36
#87
Posté 10 avril 2011 - 12:46
#88
Posté 10 avril 2011 - 01:22
Bozorgmehr wrote...
gotthammer wrote...
By options in difficulty settings I meant:
- having the option to change the damage model (pure ablative, allow for criticals against enemies/friends/PC, etc.)
- choice in ammunition 'model' (ME1's cooldown only, ME2's heat clip mechanic, or a hybrid of the two)
- if using ME2's heat clip mechanic or the hybrid mechanic: option to tweak clip capacity (shots-per-clip ratio) and amount of clips found/dropped by opponents
- effectivity of armor
- same for weapons: options to tweak (say: for easy: better AP and damage plus crit chance; reduced AP/dmg/crit chance for hard...etc.)
That sort of thing. See, more options.
You got my vote for more options, but they need to be viable. The things above don't chance weapon balance, the Mattock would still be the best weapon on all difficulty settings. ME2 shotguns are an example of how it should be - they all have their pros and cons, not just pros like the Mattock.
You still haven't said what you would specifically change?
#89
Posté 10 avril 2011 - 01:26
Modifié par ralx22, 10 avril 2011 - 01:29 .
#90
Guest_iOnlySignIn_*
Posté 10 avril 2011 - 03:05
Guest_iOnlySignIn_*
(1) Limit ROF to around 360 RPM instead of the current 750 RPM. This would make it feel almost the same as it was outside of Adrenaline Rush/Charge time dilation but not as OP within time dilation.
(2) Remove its innate Shield/Barrier piercing bonus. It is designed for Armor piercing/as a Sniper Rifle without scope, so against Shield/Barrier players should be encouraged to switch to Shotguns/SMGs/other ARs.
IMO that will be enough as it allows a Vindicator on tap fire/a GPR on auto fire to outperform the Mattock against Shields and Barriers in all ranges, and removes Mattock's insane DPS within time dilation effects.
ME3 can also include different reload animations for different weapons. Mattock, being a retrofit model, should have much slower reload animation than the Vindicator or the GPR. The Revenant should also have a slower reload animation because of its huge magazine size.
#91
Posté 10 avril 2011 - 03:24
#92
Posté 10 avril 2011 - 07:02
Stardusk78 wrote...
One could argue that the Claymore is OP as well; can OSOK any goon; that is OP...
Stardusk78 wrote...
Before
the Ammo Upgrade, yes, have run out before, afterwards...almost never
and ammo pick up is ridiculous, like 10 per pick up...Claymore is by
definition OP.
You are obviously grasping at straws. All shotguns (except for GPS, which is from the same paid pack as Mattock), are pretty useless anywhere but at close range, which is good.
Stardusk78 wrote...
Reload trick takes care of that...now if there were not reload trick, it would be balanced.
No it doesn't. Even with the trick, which is a feature put in the game on purpose by the way, Claymore is by far the slowest shotgun in the game, and also the most inaccurate.
Eviscerator can almost one shot people too, and it has much faster RoF (1.25s for Eviscerator; 2.5s for Claymore .. with the reload trick it's 1.5s, this is balanced), not to mention Scimitar is much easier to use, and more forgiving AND it lets you take another weapon training. Relaod trick makes Claymore viable, not OP. It is easily the worst (or one of the worst) shotgun(s) without the trick.
Widow is balanced too, it can 1S1K, but it does not get close range modifier.
Mattock is not balanced. It has crazy RoF, which does not even slow down under AR; excellent damage against anything at any range; no recoil; and excellent ammo pickup count. No weakness = not balanced.
Stardusk78 wrote...
Well, how would you nerf it? (mattock)
Easily = cap its RoF, tweak the defense modifiers a bit. In its current state Mattock is excellent at any range, and has no weakness. The Ammo pickup is pretty good, it was supposed to be a weakness, but it's not. 3 clips and you have full ammo count again.
In any case, I like Mattock's sound, and since it is now confirmed it is back for ME3, I hope it gets balanced properly (e.g. Revenant should be better, not the other way around).
Modifié par Kronner, 10 avril 2011 - 07:22 .
#93
Posté 10 avril 2011 - 09:26
Stardusk78 wrote...
You still haven't said what you would specifically change?
I did and didn't. It's pointless to discuss what to change without determining what you want from the Mattock first. Where do you position this gun in the AR spectrum? Shotguns have the high RoF, low damage, effective against shields and barriers, 8 shots/clip Scimitar, Evi has low RoF, high damage and is effective against armor, 3 shots per clip. The Katana is somewhere in between those two and you've got the Claymore, very high damage (OSOK), very low RoF, one shot/clip, effective against armor and is an unique weapon meaning player has to sacrifice weapon (training) on DCS.
#94
Posté 10 avril 2011 - 09:33
Dont get me wrong, again, it's an excellent rifle and exceptionally powerful. But the longer the firefight draws on, the more and more it's overall effectiveness starts to dwindle IMO. Hence why I use the Revy now.
Now on my Sentinel, you'd have to pry my Mattock from my cold dead hands with about 10 pounds of symtex lol.
#95
Posté 10 avril 2011 - 10:19
#96
Posté 10 avril 2011 - 10:23
Aradace wrote...
You know, I love the Mattock. On anything EXCEPT a Soldier. Not because of it's alleged "Over powered" state, no. But because of it's extremely limited ammo supply. And this is coming from someone who can line up head shots easily and rarely misses when doing so. So accuracy isnt the issue. It was the "fight for your life" part during Arrival that made me realize this.
Dont get me wrong, again, it's an excellent rifle and exceptionally powerful. But the longer the firefight draws on, the more and more it's overall effectiveness starts to dwindle IMO. Hence why I use the Revy now.
Now on my Sentinel, you'd have to pry my Mattock from my cold dead hands with about 10 pounds of symtex lol.
Yeah, I never use it on the Soldier anymore before THERE it really is broken,
But for other classes it is not that OP, except for the Vanguard maybe, as I showcase here:
Mattock is my favourite shotgun
Modifié par Stardusk78, 10 avril 2011 - 10:24 .
#97
Posté 10 avril 2011 - 10:35
Very overpowered.
#98
Posté 10 avril 2011 - 01:39
#99
Posté 11 avril 2011 - 08:27
plnero wrote...
I think you should be able to Import all weapons/armor bought in ME2. I loved the Mattcok, but the Insicor (I know I can't spell it) much more.
I think you're the first person Ive seen that has actually (admitted) to liking the Incisor lol. Not saying that's a bad thing by default or whatnot it's just that's new to me. Never actually seen anyone who actually likes it.





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