Rogue + 2 handed weapons
#26
Posté 30 octobre 2009 - 07:33
#27
Posté 30 octobre 2009 - 07:37
#28
Posté 30 octobre 2009 - 07:37
Tiko savrok wrote...
you are correct a rogue is the only class able to backstab..... but you can't backstab undead now why is that?
because they don't have vital organs to target...or something like that.
#29
Posté 30 octobre 2009 - 08:32
Darthnemesis2 wrote...
If you invest points into combat training as a rogue you can get 2 handers and sword/shield. Or at least you could last time a dev spoke about it. And even if you can't get the talents you could still use the weapon.
Dev just posted on the other board. We now have confirmation that Rogues can not get talents for 2h and shield lines. So, you can use 2h weapons, but no talents for them.
#30
Posté 30 octobre 2009 - 09:12
#31
Posté 30 octobre 2009 - 10:40
From the Spoilers forums there's a thread with data related to the skills within a specialization, it looks like most specializations have weapon skill requirements, for example, Assassination requires Dual Wielding, Berserker requires Two Hander, etc. Although, I believe Duelist was the one spec that didn't require a weapons type. So who knows, you might be a on to something.
Oh joyful, because all us assassins want to play Artemis Entreri /sigh. I just dont see stabbing an ogre with a dagger in the back being near as painful as a 2H strike. What exactly about an Assassin screams "Dual Wield!" anyway?
you are correct a rogue is the only class able to backstab..... but you can't backstab undead now why is that?
A hold over form old DnD, one which hopefully isnt implemented in DO:A otherwise the already dubious 'need' for a rogue will simply see me picking up something else. Currently Lockpicking seems to be the main side tool outside of stealth, so to much liability like that will simply see me consider booting them and just triggering traps and waiting for out of combat regen to kick in.
#32
Posté 30 octobre 2009 - 11:03
#33
Posté 30 octobre 2009 - 11:29
Siddown wrote...
From the Spoilers forums there's a thread with data related to the skills within a specialization, it looks like most specializations have weapon skill requirements, for example, Assassination requires Dual Wielding, Berserker requires Two Hander, etc. Although, I believe Duelist was the one spec that didn't require a weapons type. So who knows, you might be a on to something.
I was speculating that the specializations don't require a weapon skill, but that they GRANT a weapon talent in that category when you take it.
We've been told that there are times in the game where you get free talent points. This seems like a good time to do it.
Modifié par Koralis, 30 octobre 2009 - 11:55 .
#34
Posté 31 octobre 2009 - 02:53
#35
Posté 31 octobre 2009 - 03:11
Koralis wrote...
Darthnemesis2 wrote...
If you invest points into combat training as a rogue you can get 2 handers and sword/shield. Or at least you could last time a dev spoke about it. And even if you can't get the talents you could still use the weapon.
Dev just posted on the other board. We now have confirmation that Rogues can not get talents for 2h and shield lines. So, you can use 2h weapons, but no talents for them.
Thanks for the confirmation. I figured this would be the case. Reading the descriptions of combat training in the character creator, it just seemed so unlikely that combat training would unlock anything outside of the already present trees.
#36
Posté 31 octobre 2009 - 04:02
Terwox_ wrote...
There is just something wrong about the picture off a stealthy rogue sneaking around an enemy and then stabbing said enemy in the back with a giant two-hander.
Although truth be told. it makes me lol
This reminds me of a scene from a DnD parody movie.
*DM discribes big brawny guy harassing the PCs at a table in an inn*
rogue: I sneak up behind him and backstab him.
fighter: wait.. don't use your dagger. That won't even hurt him.
rogue: hmm. I'll use my long sword.
mage: Nope, that won't help you either. He'll just spin around and beat you to a pulp.
*rogue player flips through the PHB*
rogue: What about a long spear?
fighter: Nope, not good enough.
rogue: Okay. Here's the weapon with the highest damage: ballista. I'll hit him with a ballista.
DM: What? You're going to backstab him with a siege weapon?
rogue: Doesn't say I can't. *hands over book*
DM: You're right, it doesn't say you can't. Roll attack.
mage: Where did he get that ballista anyway?
fighter: shhh!
#37
Posté 31 octobre 2009 - 04:42
Modifié par Halfcab, 31 octobre 2009 - 04:42 .
#38
Posté 31 octobre 2009 - 04:54
Maria Caliban wrote...
Terwox_ wrote...
There is just something wrong about the picture off a stealthy rogue sneaking around an enemy and then stabbing said enemy in the back with a giant two-hander.
Although truth be told. it makes me lol
This reminds me of a scene from a DnD parody movie.
*DM discribes big brawny guy harassing the PCs at a table in an inn*
rogue: I sneak up behind him and backstab him.
fighter: wait.. don't use your dagger. That won't even hurt him.
rogue: hmm. I'll use my long sword.
mage: Nope, that won't help you either. He'll just spin around and beat you to a pulp.
*rogue player flips through the PHB*
rogue: What about a long spear?
fighter: Nope, not good enough.
rogue: Okay. Here's the weapon with the highest damage: ballista. I'll hit him with a ballista.
DM: What? You're going to backstab him with a siege weapon?
rogue: Doesn't say I can't. *hands over book*
DM: You're right, it doesn't say you can't. Roll attack.
mage: Where did he get that ballista anyway?
fighter: shhh!
This recalls a painful memory of something similar happening in a gaming group I briefly was part of, long ago. It was only slightly less rediculous, but it was definately not meant to be parody. I don't recall the exact details, but I remember it involved a rediculously overpowered magical morning star, and a stealthy "super" critical hit. I believe the DM allowed it as a Deus Ex Machima, since he was so lazy.
I feel I should say something more on topic now. Hmmm...
Minsc=WIN!
#39
Posté 31 octobre 2009 - 05:06
#40
Posté 31 octobre 2009 - 11:04
AffectedFiddle wrote...
Oh joyful, because all us assassins want to play Artemis Entreri /sigh. I just dont see stabbing an ogre with a dagger in the back being near as painful as a 2H strike. What exactly about an Assassin screams "Dual Wield!" anyway?
I'm afraid I have no idea who that is, but I'll just assume its someone who dual wields.
Here's my thought, they made Assassination "Dual Wield" since there is no Single Weapon specialization. It's either 2H, DW or Sword and Board. So what other choice do they have for Assassination? The idea of an assassin have a Shield is pretty silly, ditto for a 4 1/2+ ft long two-handed sword, axe or mace.
That being said, a Single Weapon specialization would have been cool, I do seem to remember them having one in KotoR and even D&D back in the old, old days.
#41
Posté 31 octobre 2009 - 11:38
Koralis wrote...
Darthnemesis2 wrote...
If you invest points into combat training as a rogue you can get 2 handers and sword/shield. Or at least you could last time a dev spoke about it. And even if you can't get the talents you could still use the weapon.
Dev just posted on the other board. We now have confirmation that Rogues can not get talents for 2h and shield lines. So, you can use 2h weapons, but no talents for them.
Is there a link to this dev post? I would be really disappointed if I was forced between dual wielding and archery. I never enjoy archery, and dual wielding seems a bit cliche these days. If I can still equip 2 handers or a shield then I may just max out rogue talents, and try to get 2 specializations. Eh, I will make it work either way, but I will be sorely disappointed if rogues can't spec into 2 handers or sword and board. I was hoping to make a sword and board rogue myself.
It also seems odd that the DAJ rogue can spec into 2 handers and then not be able to in the game it is based on. I understand if this is the case that it is probably a balance issue.
#42
Posté 31 octobre 2009 - 11:59
Modifié par ByblosHex, 01 novembre 2009 - 12:00 .
#43
Posté 01 novembre 2009 - 12:07
Buckler and dagger would have been nice though.
#44
Posté 01 novembre 2009 - 12:16
telephasic wrote...
I don't think rogues should have had two-handed talents (the strength requirements are absurd), but it would have been sensible to allow rogues access to sword and shield. Unfortunately, the smallest shields require 30 strength at the endgame - ten more than leather armor.
Buckler and dagger would have been nice though.
Well the rogue, if I am not mistaken, has access to heavy armor in the game. This causes your abilities to cost more in the stamina department, but you could boost willpower a bit more to compensate to a degree. So they could be made into strength builds. I could see you pulling off a 2 hander build with the alotted points. Altho it may not be the uber rogue... it would allow someone to make a unique character. Sword and shield should have been a must. Or, as someone has already said, a single weapon no shield tree wouldve been a good thing.
I personally see no problem with a 2 hander/sword and board rogue. It doesn't bother me in the least, but it is what it is.





Retour en haut







