As the toolset hasn't been updated to get the expansion pack's and DLC's resources in it, I'm wondering if there any manual solution or workaround to edit them?
There are a few cool creatures and elements that the original game don't have...
- Tpiom
Hmm, well GoA and WH seemed to be able to do that. Wonder if I can figure out how to inspect those.Anadra Jadin wrote...
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I'm not sure how to do what you want for the abilities
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Thanks!Anadra Jadin wrote...
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but the first link will get you the cottages (the first link, right at the top on it's own) to use in the level editor
Modifié par Obadiah, 12 avril 2011 - 04:59 .
Proleric1 wrote...
...It would be good to know definitively whether players who own Awakening can play custom campaigns that merely refer to Awakening core resources...
Fairly neutral, I guess.Anadra Jadin wrote...
...where do you stand ethically on the Awakenings Abilities mod for DAO?
Guess that makes sense for the the abilities as well since they don't show up in Origins just because Awakenings is installed.Proleric1 wrote...
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I made Awakening models available to the toolset, made a level with them (which looks fine in the area editor), then removed the override. In game, only DAO models are visible, even though Awakening is installed and enabled.
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Whoa! Didn't even see that project. Great! Aw, but it looks like it has issues with the latest patch though.Proleric1 wrote...
Fairly neutral, I guess.Anadra Jadin wrote...
...where do you stand ethically on the Awakenings Abilities mod for DAO?
Heathy sales are good for everyone, but it's a marginal situation.
Modifié par Obadiah, 15 avril 2011 - 06:22 .