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My personal ideas and suggestions to the BioWare dev. team.


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#1
Archie591

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 First off I'd like to say that I enjoyed the game immensly and everything I have to say in this post is simply my opinion of the game. There is no bashing the game anywhere in this text and it should be taken as suggestions only.

 I almost feel dirty trying to voice my ideas about the game because I can only imagine the work that went into this masterpiece. It cannot be easy for the devs to listen people bash the game they spent years working on. So I'll try to keep this as friendly as possible.


 My biggest suggestion for the game would be the way sidequests are handled. Personally I have nothing against them, I love doing quests that are not required of me - because it allows to immerse myself in the game world.
 But what I would like to see is more separation from the Main storyline areas.

I mean that I did half the sidequests not because I chose to, but more because I stumbled upon them by accident. Because every sidequest was inside the area of a Main Quest there was really no way to overlook a lot of them.
 Furthermore I completed more then my fair share of these quests not because I specifically tried to finish them, but instead because I inadvertedly ran into their goals during my exploration of Main Quest areas.

 Wardens Keep and Shale were the types of Sidequests I'd like to see more in future Dragon Age games/expansions/DLC-s.
 Give me a whole area dedicated to the quest that otherwise I would have no reason to visit. In this way it really feels like a sidequest.

 I'll try to Imagine a sidequest that I would find awesome to find in this game. Now this is something I'm thinking up on the fly...

 *There is a farmstead south of Lothering you can visit. When you enter the area you are greeted by a cutscene of a young woman running towards you asking for help. She tells you that the Darkspawn are coming toward her Farm and surely will burn it to the ground and kill her If you don't help her.
 You would have several options how to react. You can help defeat the Darkspawn, Simply walk away, Watch the Darkspawn attack the farm.

 Picking the "help Defeat the Darkspawn" you get into the fight with the approaching war party. It's a tough fight. When you defeat them the woman is immensly grateful and after some dialogue offers you a sword that belonged to one of her Brothers who perished not too long ago fighting darkspawn in the south.
 She then asks you what should she do... she fears that another raiding party will soon appear.
You can then give her some money and tell her to start a new life somewhere. Or tell her you have nothing to give.

 Picking the "Walk Away" option the darkspawn overrun the farm. You have the option of returning there later and find the place burnt to the ground with a couple of darkspawn hanging around. You can then seach the burnt house. You find no sword as obviously the darkspawn have taken it. But you do find a burnt diary of her fater describing a cache of his posessions not too far from the farm. You can then travel to that area, even more to the south. A small cabin stands in the middle of the forest - you fight some tainted animals and inside the cabin, under the floodboards you find a large chest that has a set of armor.

 Picking the "Stay and Watch" triggers a cutscene where your party hides in the nearby forest line while the darkspawn torch the place and kill the woman with archers. You then have the option of attacking the darkspawn right then and there. It'll be a very tough fight. But you'll be able to find both the armor and sword this way. However the sword is locked in a steel cabin that can only be opened with a very high lockpicking skill.

Every choice has it's benefits. Furthermore all three choices offer additional content.

"If you help the woman" and give her money you will have a random encounter with her sometime in future.(after completing a main quest). She will be with her two brothers and help you out in some battle.
 After the battle she comes to thank you for what you did for her. Her brothers are very grateful for helping their sister so they offer their blades against the darkspawn. At this point you can tell them to head to one of the main areas you have cleared.
 Later on if you visit that area they will be there and have more dialogue available. As an additional bonus they will give you an item depending on the area you sent them. For example in the Mages Tower they will give you a staff they found while helping the Templars secure the tower after your adventure there. In Redcliffe maybe a weapons or shield... etc. That would end the quest, but they will remain in that location and respond to you.
 If you chose not to give her money, she will be less grateful and the items you recieve will be less useful/powerful, but otherwise similar.

 "Walk away" choice will trigger a random encounter with the darkspawn raiding party you chose not to attack before. This time they are very powerful due to the fact that the leader now wields the brothers magical blade. After defeating them you recieve the blade and some minor loot. And the quest is complete.

 "Watch the Darkspawn" choice will give you possibly both items. But you will trigger a random cutscene where you will be besieged by the woman's two brothers and their friends. Payback for not helping her and stealing their stuff. Tough fight. Quest completed. (Walk Away doesn't trigger this event even though you'll also get the sword and armor - because in that choice the darkspawn raiding party already killed the two brothers some time after the farm)


So basically that's my idea of a cool sidequest. A couple of small areas. Some fights and mutliple choices that have an impact on your game. But the quest can be ignored easily. I would like more choices like this. No choice offers a particularly better reward then the others. And such a quest offers replayability with farreaching consequences from your choices.

*
 

 I feel tired from writing so much. So I'll cut down on the rest of the suggestions/ideas.

Magic - I would like to see a more developed graphical representation of some spells. Lightning could maybe come from the sky in a fashionable arc. Maybe have the battleground remain scarred by some spells like fire etc.
 Basic staff blasts could perhaps be more powerful visually. With additional effects for each type of blast.


I have some more thoughts on the matter, but I'll stop for now. Enough ranting for the time being. It's just that I see so much more potential for this awesome game. Blasphemy or not for some people, but there are games out there that have incredibly well done segments that could be implemented in DAO as-well. There is no part of DA that is badly done, but there are some areas that could be improved.

 I'm fairly sure that even the Devs know this, but changing some parameters of a game that has been in the making for so long cannot be easy. Even if they had some great ideas during the later stages of development I'm sure it would have been very hard to put them into a game that had already been tested the way it is. So it's only natural that future expansion and DLC packs will have to implement the changes.


 Opinions?

#2
Psython

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I like your idea for the quest.



I agree that most sidequests seem lumped in with the main areas or the game. This limits the creativity and depth of the quests. For example, all the quests in redcliff deal with the castle attack, finding people etc. All the quests in the brecilian forest are related to the dalish, the forest or werewolves. Having some unrelated and unique quests in addition to the ones that are already there would be more interesting. I think the one you described is more unique and has more outcomes and choices than the ones currently in game. Most of the sidequests now seem a little contrived. For example, the task is to kill those bandits with no choice or dialog. Find this item and bring it back also happens a lot.



Overall, while the sidequesting is a lot better and more fun than mass effect, it could be more involving. They feel mostly like money making treadmills to me and have no consequence to do them or not. The witcher had some really great sidequests full of narrative (besides the trophy hunting) that really made the world feel more immersive and alive.