i think bioware did a great job on many things, i think they failed on the core game in many aspects though.
1 the core game was broken on launch dex was pointless. if this had been an mmo like they plan to launch next year it would of lost 40% of its players day one.
2 they said they created a whole new world not based upon any other world. the bad guys look like orcs and goblins and have ogres with them... oh and are lead by dragons. omg i could of got this in a nes title!!! yes they do have new ideas of society, ie elves are looked at as scumb by humans and vise versa... well thats not really new thats the norm cep elves look at the humans as slave holders where as most games have elves looking at humans as destoryers of nature.
3 they advertised a toolset that was used to create the game, but from what ive seen of it the game was created and put into the tool set. and the tool set its self haveing to be downloaded seperately wow i digitally perchased the game and had to wait for it to dl, then had to download another 1/2 gig for a program that in every other game they included in the orignal game. and then to get the fixes for my game i have to have that because patches are a thing of the future and hottfixes requier the toolset.
as far as the storyline its self it was not wholely predictable but lacks a lot of replay to me, i have played all the way through each of the origens and they are well done, some funner then others but thats for you to decide. what gets me is how freaking long the game is and how dule it is in the middle and really in the end but there is excitment twards the end. its just once you know the story haveing to sit through the same betrails and the same choices even if you chose them diffrent you can tell which side will do what no matter who you chose because you saw what the other side would do and that sides reaction. just replay is dule to me, and the toolset's lack of being used by the average player makes the game collect dust had i perchsed disk.
edit:
Sinfulvannila wrote...
I completely disagree with the silent protangonist part. For one thing, it's not actually a silent protagonist. Silent protagonists never chime in, they just gesture. For another thing, this game is far longer and has many more dialogue options than Mass Effect 2.
I also disagree that the game needs the arbitrary qualities of "vision, inspiration and soul" or even "originality", graphics, music etc. A game is a game first and formost. The gameplay should be the number one priority in it's development. That is something that Bioware has failed to do since Baldur's Gate 2 and has finally succeeded in with Dragon Age. Any window dressing is great, as long as it complements the gameplay. A game should never be chided for lacking something unneccesary.
the game play is great had it had dex fixed so that rogues and dual weilding warriors had been able to play fully from the start i would of been better, that oversite when bioware its self stated they focused more on haveing hte core game play done then anything else is a MAJOR over site. it shouldnt of goten past alpha that way and the closed beta should of got it and how open beta didnt i dont know.
Modifié par MadaSnave2, 19 novembre 2009 - 07:15 .