mrcrusty wrote...
I get the impression that Dragon Age 2 lacks cohesion, whether narrative or logical. That's why it doesn't "feel epic".
The lack of epic scale is hardly a bad thing, but I think it's a common misunderstanding to make. A game where the world changes after various events and the story becomes a culmination of choices you've made, that feels epic. Even if the scale of the game wasn't epic in size.
If Dragon Age 2 is Hawke becoming the Champion of Kirkwall, what is Planescape: Torment but The Nameless One regaining his memories?
On the face of it, that is not an epic story. But it is. Because of how it was executed.
Just putting this out there again. In case people are misunderstanding the OP's intent. He doesn't mean epic as in Origins save the world epic.
I like to think that when the OP thinks of epic, what he really means is whether the story of Dragon Age 2 is greater than the sum of it's parts. That the cohesion in narrative, logic and game world add to the depth and scale of the overall story and experience. In other words, epic. The OP does not believe Dragon Age 2 achieves it.
Modifié par mrcrusty, 10 avril 2011 - 01:52 .