Mecher3k:
Ok with that quote you just proven yourself to be a complete idiot below worth talking to. I can see how your mind has DA2 so warped if your think Japan caused units 1-3 at one of the power plants to lose their cooling and go into partial meltdowns.
Er... ...that's not even near what I said. You have a serious problem with reading comprehension, dude. Is English not your primary language?
Merced652:
We already got that, it was called act1. Personally i would've preferred doing stuff for the mercenaries or smugglers instead of that ****.
We have an example of that. There's one quest in Act 1 which exemplifies the stuff you do for the mercs or smugglers. They weren't very interesting, either one. If you like that compared to the actual quests presented, you have very strange tastes.
Deathstride:
I'm not saying the dev's intended it that way, but it certainly came across that way with the way they presented it. There's a reason that Act 1 is almost unanimously considered the slowest and least interesting in the game.
But. I do want to hear your take on it. Tell me what Act 1 was about(besides just a big leadup to the lyrium idol).[not being sarcastic]
Don't worry. Sarcasm is hard to convey in written form, and it's a bad rhetorical device anyways. I don't assume it unless it's blatant.
Act 1 is, in many ways, similar to the opening chapters of a classic novel. I don't mean those new dime novels that the kids are into these days. Those are ADD versions of the real classics - all action, all the time.
Most of the quests you're doing in Act 1 are either Companion Quests, Rumors, or Main Plot. Companion Quests establish, introduce, and develop main characters. The Rumors and Main Plots in Act 1 lay down the foundation of what will come after.
For instance, Blackpowder Promise seems like a random pointless quest, as does Shepherding Wolves, but both those quests are instrumental for why Act 2 ultimately unfolds the way it does. The Arishock wouldn't ask for Hawke in Act 2 if he wasn't already impressed with how Hawke conducted himself in Act 1. Likewise, Petrice wouldn't deal with Hawke the way she does if he was just some random rich guy (and we wouldn't know who she was anyway if not for Shepherding Wolves).
Even the seemingly random missing persons quest turns sinister in Act 2 and eventually becomes All That Remains, which ties into how the First Enchanter eventually acts in the final sequence.