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There is no excuse for murder.


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#201
Stazro

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Obadiah wrote...

There are some real issues with these Dragon Age games and murder. I'm not sure why the devs gave the players so many of these characters as companion options.


That's exactly the same in ME2: The squad is full of sociopaths and criminals of various kinds. They probably think that such characters are more interesting to the player.

#202
Plaintiff

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DamnThoseDisplayNames wrote...


Hawke's actions don't fall under the definition of "murder" most of the time.

Uhuh. Like killin all those templars, or "renegade guards", or making a clearly assasination mission for Sebastian, or "paragon" solution of killing mad mayor's son, or slaying templars which lawfuly obide to their duty to annul the Circle, or.. oh c'mon, even without going deep into debate about moral superiority of "lawful" stabbin people and "murdering" people, Hawke virtually baths himself in blood.
This game does't deserve discussion like that, as it promotes killing as the only solution to any situation, it forces player into thinkin that killing is artsy, fun and cool, and anyone who attacks Hawke is a bad guy and unlawful because they have those nasty names, like "blood something", or "fallen guards", or "not good templars", and Hawke kills stuff, and they even pay him for that, "Yes, yes, you killed those half a hundred mercenaries, have your gold, and we will pay you if you'll kill another hundred of nameless NPC's, cause they are nameless, you know, these NPCs are not people, they're bad guys, you can kill bad guys".
Damn, I should stop thinking about that game, it just like cabbage that is rotten inside, the more leaves are taken out, the more **** you can see. Damn.

There is such a thing as lawful killing, and I think the game does deserve this discussion. Considering that most of Hawke's opponents draw their blades on him first, or even ambush him, I'd class the vast majority of his killings as self-defense.

And if you dislike video games for supposedly promoting violence, then I wonder that you play any at all.

#203
Plaintiff

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Stazro wrote...

Obadiah wrote...

There are some real issues with these Dragon Age games and murder. I'm not sure why the devs gave the players so many of these characters as companion options.


That's exactly the same in ME2: The squad is full of sociopaths and criminals of various kinds. They probably think that such characters are more interesting to the player.

Or because the Dragon Age games are set in a fantasy feudal system where large-scale conflict is hardly rare.

#204
Xewaka

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Stazro wrote...

Obadiah wrote...
There are some real issues with these Dragon Age games and murder. I'm not sure why the devs gave the players so many of these characters as companion options.

That's exactly the same in ME2: The squad is full of sociopaths and criminals of various kinds. They probably think that such characters are more interesting to the player.

ME 2 has you lead a suicide mission. Picking up competent yet expendable people is the clever thing to do. It's basically the Dirty Dozen IN SPACE!, only worse because no Charles Bronson.

#205
Rifneno

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Plaintiff wrote...

Stazro wrote...

Obadiah wrote...

There are some real issues with these Dragon Age games and murder. I'm not sure why the devs gave the players so many of these characters as companion options.


That's exactly the same in ME2: The squad is full of sociopaths and criminals of various kinds. They probably think that such characters are more interesting to the player.

Or because the Dragon Age games are set in a fantasy feudal system where large-scale conflict is hardly rare.


I'd agree on all except Jack.  TIM must've been licking drell when he came up with the idea to tell Shepard to recruit a complete psychopath with hax0rz level magic biotics who has an undying seething hatred of the organization he's working for.  "Because the plot says so" is pretty much the only reason I can think of that she never went on a rampage.

#206
Ksandor

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Yellopranda wrote...

I've been reading these forums for a time now, and it suprises me to see
so many people defend, sympathize and even agree with what are obviously mass-murderers,
religious fanatics, dictators or terrorists. In particular, the characters i'm talking about are Meredith, the Arishok, Anders and to some degree Elthina

I think Bioware did what they could to make everything as morally grey as possible. As there was little moral ambiguity to be had, bioware had to rely on emotional factors instead, like making Anders your friend and/or companion. However when you start out with such extreme characters it's really hard to see any grey area at all. Though some people do, apparently.

I can't help, but think that these people are seduced, not but the value or logic of these characters' philosophies, but by their force of personality. Both Meredith and the Arishok are very impressive. Meredith talks eloquently with total conviction and absolute certainity, a proven way of influencing other people. Sadly, in the real world, how much conviction you have and how certain you are makes you no more or less right than anyone else.

The Arishok is very large and strong, talks with a deep voice and in a distinct, forceful manner. Surely this man must be worthy of respect! Alas, again, looking and sounding impressive doesn't mean that you are. As they say, judge a man by his deeds. I'm sure many militant  mass-murderers throughout history were also very impressive and charismatic.

Bioware does something different with Anders. They make him your companion, and everyone stands by his friends, right? Well, when your friend turns out to be a terrorist maybe it's time to reevaluate your friendship. If in real life a friend of mine would suddenly turn out to be a murderer i'm sure i would sympathize with him, a pure emotional instinct. Agreeing with his actions, however, would be another matter entirely. It wouldn't make you a terrorist, but certainly a terrorist supporter.

Elthina; what can possibly be wrong with her? She's such a wise and gentle soul, always kind and caring. seemingly standing above the chaos and destruction in her own little part of heaven, untouched by the world's corruption. An angel watching over us. Except she doesn't do that, does she? She doesn't watch over anyone, she simply observes. She's someone with the power and influence to, possibly, prevent all that follows, yet she does nothing. That suggests to me one of three things, either she likes the way events are transpiring, she doesn't care or she's spineless. We should judge by actions, but remember that inaction is also a choice. While not stopping the falling axe isn't as bad as actually holding it, it's still bad.

I've read several very strange things people have said in defense of these characters, one even going so far as to blame Isabela for being guilty of all the deaths the Arishok caused. A sort of: "She made me do it!" kind of argument that the serial killer in the Magister's Orders quest uses to defend himself. And that's the strange thing, that people don't see that the arguments they use to defend these characters are the same that's been used throughout history to justify the actions of mass murderers, terrorists and dictators. Notions like: the end justfies the means (remember, it's the means which define a terrorist, not the ends), the Greater Good and one of my favourites, you can't make an omelette without breaking a few eggs (a saying some attribute to Robespierre who sent thousands of innocent people to the guilloutine during the Reign of Terror).

I invite people who sympathize with these people to examine their actions. Look past their words, their heartfelt emotions, their stern (or soft) demeanor, or goddamn amazing armor in one case and see what cruelty and terror they have wrought upon the world. They are not worthy of respect. They should be despised, and maybe pitied for having become such a sorry excuse for a human being (or abomintion, or qunari or what have you).

Lastly i'd like to add that writing this has made me realize, even more than before, what a great game DA2 is. Because it made me care enough to write this post.



I couldn't agree more. Even the renegade Shepard from ME series does not have situational ethics and moral ambiguity at the level presented in DA II. This is what people call "cultural relativism". It is the fault of mass production and voluntary consumption slave culture. Perpetuated after WW II with the New World Order. It is the drawback of capitalism. Be it marxism, communism, fascism, capitalism or social state in the Western sense... As long as we deal with capital all of the above are forms of capitalism... Corrupt culture, detract the value of cultural traits, recycle them in cheap, shallow, superficial products and mass market them to well... masses. This trend began with the States becoming a world power in 50s but it is not specific to any culture, nation or people so I don't blame any specific group. It is the common disease of the modern society. We see it everywhere.

Personally I prefer idealistic characters fighting for the common good. I want good people. I like grey areas like what Garrus does in ME2 but still Garrus is a good man and he can repent if you choose to do so in the game. I can't make DA II characters behave in the way I want unlike ME 2 where I had a degree of role playing freedom . But I think Bioware prefers moral ambiguity because this way everybody can find something familiar in the game and ambiguity would make the game appeal to masses. All of this friendship/rivalry or paragon/renegade mechanics favor ambiguity. But in ME you have characters with well defined morals. Zaeed for the bad guy, Dantius for the evil woman, and you have greys like Thane. But DA II characters are evil in many ways in my opinion. Why can't we have true heroes anyway? Why should we settle for bad people, the lesser evil?

Modifié par Ksandor, 12 avril 2011 - 11:03 .


#207
LyndseyCousland

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Say what you want but leave my Anders out of it!

#208
DamnThoseDisplayNames

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"Justified extremist" characters should be able to bring about a sense of understanding, despite their often violent, desperate acts.

Talking about V from V-Vendetta. I thought devs tried to pull out something like that, no? It's just that they.. uh.. did't do it well.

Considering that most of Hawke's opponents draw their blades on him first

One can just wonder how much people he can slay in self-defense without any doubts about himself.
And yeah, most of the games today are based on violence and how good and c00l it's presented, and I hate it, but even more I hate the games that "are about choice", and yet they still end with killin everything. And that is not because devs wanted to show us something important about murdering or some ideas into medieval society, it's much more simple - they don't know the way to do games "the other way", or don't have enough money, or special people to do it, or actually don't want you to do anything but disjointing NPC's knees with their ancles. No matter how good dialogues are, or characters are - if in the movie protagonist talks about human nature and peace meanwhile shooting all the stuff with his double UZIs, it's nothing more than a farce.

#209
Obadiah

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Xewaka wrote...

Stazro wrote...

Obadiah wrote...
There are some real issues with these Dragon Age games and murder. I'm not sure why the devs gave the players so many of these characters as companion options.

That's exactly the same in ME2: The squad is full of sociopaths and criminals of various kinds. They probably think that such characters are more interesting to the player.

ME 2 has you lead a suicide mission. Picking up competent yet expendable people is the clever thing to do. It's basically the Dirty Dozen IN SPACE!, only worse because no Charles Bronson.

Also, in ME2 Shep was operating in the Terminus systems (except for Illium and the Citadel), a largely lawless area. Seems like criminals and murderers are just who you would end up working with. The difference with the Dirty Dozen is those bad guys started off caught in prison (with death sentences I think) and paying their debt to society.

#210
Girl on a Rock

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Rifneno wrote...

Hmm.  That's quite possible.  Or perhaps they just train their soldiers as such.  After all we've only seen the military arm of the qunari.  It reminds me of a conversation Leliana had with Sten.  "I don't know. You don't seem like very musical people to me."  "You base this on me? I am a soldier. The ansaam does not do battle with lutes."  Obviously music isn't the same thing (although come to think of it, any good music does seem to carry an emotional intent) but it could be a similar situation.  I guess it'd be a double standard for me to judge the qunari based on the bunch of soldiers we see while still defending the Circle citing that just because we see a ton of blood mages doesn't mean they're representative of the whole.  Still...  very leery...


Ahhh, totes! I forgot about that part. Yeah, given what we've read about Qunari and what's been hinted at, I get the sense that their culture is very different when you're actually in a Qunari city, and I get the feeling we'd be very surprised by what we saw there. Or maybe just many people would be.  And honestly, I think leeriness is fair. They are definitely True Believers, and True Believers are always dangerous!

Agreed.  Well, mostly.  I still don't like them, but you definitely presented the first case that made me view them in a better light than I had before.  Most of the folks that like the qunari just swoon over how "badass" they are or just flatly forgive their methods because "the Qun tells them to" rather than make a good rationale.


Well thank you! :D Yeah, their badassery isn't really what impresses me. Ogres and Broodmothers are badass, and the Archdemon tells them to do the bad things they do, but I don't have any admiration for them. LOLOL. I think the Qunari are pretty deep, and I'm always excited when I find out more about them. :D 

Modifié par Girl on a Rock, 12 avril 2011 - 02:06 .


#211
Obadiah

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Ksandor wrote...
...
I like grey areas like what Garrus does in ME2 but still Garrus is a good man and he can repent if you choose to do so in the game. I can't make DA II characters behave in the way I want unlike ME 2 where I had a degree of role playing freedom . But I think Bioware prefers moral ambiguity because this way everybody can find something familiar in the game and ambiguity would make the game appeal to masses.
...
But DA II characters are evil in many ways in my opinion. Why can't we have true heroes anyway? Why should we settle for bad people, the lesser evil?

Dragon Age seems to be operating on a fairly loose set of morals. Unless the player starts off as a Cousland, there is a good chance even the Warden is a murderer by the end of the Origin as well. And if not, there is always work from the crows (rolls eyes).

I consider these three grey areas:
Leliana - A murderer who operated in a society where that appeared to be the norm and only reformed when it went REALLY badly for her.
Fenris - Kills people in cold blood that appear to have done him some egregious wrongs. But apparently he accepted his curse willingly and just forgot.
Ogren - Killed one person accidentally while drunk and the dwarf society punished him. But he seems perfectly willing to stay on the path the allowed that to happen (endless drinking) and the game wierdly plays it for laughs. Dark comedy I guess?

The rest, like I said, maybe the Dragon Age is just a really brutal time.

#212
Rifneno

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Girl on a Rock wrote...

Ahhh, totes! I forgot about that part. Yeah, given what we've read about Qunari and what's been hinted at, I get the sense that their culture is very different when you're actually in a Qunari city, and I get the feeling we'd be very surprised by what we saw there. Or maybe just many people would be.  And honestly, I think leeriness is fair. They are definitely True Believers, and True Believers are always dangerous!


Whew.  Had to head over to urban dictionary to see what "totes" meant.  Luckily one of the times I managed to get out without ending up curled up in the fetal position weeply openly.  Anyway, well put about the true believers.  That's how the Chantry got so bad.  =/  Unfortunately I'm not sure we'll see Par Vollen.  It's too strange a place for a simple DLC and I'm not sure how well a game based entirely around the qunari would be recieved.  Then again I never would've thought they'd give us something as incredible as the Primordial Thaig and then just write it off after the main character used it to get rich.

Well thank you! :D Yeah, their badassery isn't really what impresses me. Ogres and Broodmothers are badass, and the Archdemon tells them to do the bad things they do, but I don't have any admiration for them. LOLOL. I think the Qunari are pretty deep, and I'm always excited when I find out more about them. :D 


Well darkspawn are interesting in their own way.  Maybe that's just because I don't believe the Chantry's story about Tevinter creating them from the Golden City.  They'd be a lot less interesting if their origins and nature were known.  The qunari are certainly interesting though, yes.  I'm not holding my breath on seeing Par Vollen but it would be nice if we could see some of the non-military ones.  Maybe not the aforementioned bard though.  Seeing a 9 foot tall horned giant singing isn't really on my to-do list.  :)

#213
Plaintiff

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DamnThoseDisplayNames wrote...


"Justified extremist" characters should be able to bring about a sense of understanding, despite their often violent, desperate acts.

Talking about V from V-Vendetta. I thought devs tried to pull out something like that, no? It's just that they.. uh.. did't do it well.


Considering that most of Hawke's opponents draw their blades on him first

One can just wonder how much people he can slay in self-defense without any doubts about himself.
And yeah, most of the games today are based on violence and how good and c00l it's presented, and I hate it, but even more I hate the games that "are about choice", and yet they still end with killin everything. And that is not because devs wanted to show us something important about murdering or some ideas into medieval society, it's much more simple - they don't know the way to do games "the other way", or don't have enough money, or special people to do it, or actually don't want you to do anything but disjointing NPC's knees with their ancles. No matter how good dialogues are, or characters are - if in the movie protagonist talks about human nature and peace meanwhile shooting all the stuff with his double UZIs, it's nothing more than a farce.

You know, there are games where you can solve all your problems with talking. They're called dating sims.

Games have violence because that's what people want. I buy Dragon Age games because I want to go on a fantasy adventure and fight bad guys. 

Games also have violence because it makes sense. Not every conflict can be resolved peacefully and in a morally complex game like Dragon Age, it would be foolish if they didn't reflect that. The world of Thedas isn't supposed to be nice, it's filled with slavers and bandits and demons and zealots and bigots and yeah, sometimes diplomacy fails.

Saying that the presence of violence undermines moral messages (assuming Dragon Age even has one) is an extremely shallow statement, violence is not automatically immoral. The Dragon Age games are for a mature audience that can handle mature themes. They don't "need" a better way of doing it, there isn't a "better" way of doing it. In order to remove the depictions of and the capacity for violence, you would be reducing the final product to an interactive storybook suitable for small children. And seeing as you're a fan of Bioware's current games, I doubt you'd appreciate it if they went in that direction.

#214
Yellopranda

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Girl on a Rock wrote...

You say we should not judge the Arishok according to traditional western values, but then go on to judge the other characters discussed in this thread, by those same values. I wonder what special status you accord the Arishok that he should be the exception.


The same reason I try not to judge the actions of people who lived in ancient Rome or Greece or China by the same standards that I live by today - because removing something from its cultural and historical context will inevitably lead it to be deemed unworthy. By judging Qunari cullture and the Arishok from a Westernized ethnocentric purview will inevitably leave them wanting, because the Qun values different things than the West, particularly America. Whereas American culture - the one from which I think the writers of the game come, if I'm not mistaken - is a culture that values the individual above all else, there are other cultures that see that as selfish and corrupt. So if you're going to judge the Qun by the standard of how much individual freedom its followers have, it's going to fall short. If you judge the Qun by how happy its followers are, or how much good it does (how safe its followers are, how much peace its followers enjoy within their own lands, how content the populace is in general) you may find something quite different.


That's all fine and good, but that wasn't what i was asking. I wondered why the Arishok should not be judged according to western values, then go on (in your first post on this thread) to judge Meredith and Anders by what seems to me, at least, to be western values. I was curious about this inconsistency.

#215
Yellopranda

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Girl on a Rock wrote...


You seem to say with regards to the Arishok that we should be tolerant. I find it interesting that the qunari culture is one of the most intolerant fictional cultures i've ever come across. To be tolerant of intolerance is not tolererance, in my book. If one accepts intolerance and do not oppose it, one becomes guilty, in much the same way Elthina was, of allowing it to spread unchecked.


You haven't seen any real evidence of this, other than the Arishok saying Kirkwall was a festering pit of corruption and foulness, which, hey, it kind of was/is. One can tolerate the Qunari's beliefs and the Arishok, and even respect them, without allowing them to cross the boundaries into interfering with the rights of others as more Western values perceive them. But that's going to lead to war. However, I don't think anybody needs to act like Fereldens or Kirkwallers have never gone to war for the sake of conquest, and probably with far less noble goals than the Arishok.


Well, as said other places in this thread, Sten says that the qunari aim to conquer all of Thedas. According to one of the codices; the last time the Qunari invaded, people in the conquered territories where give the option of either converting to the Qun, sent to prison camps or executed. Now i personally don't think that's much of a choice. When you're sent to prison camp or killed if you want to hold on to your religion then the only problem i see with using the word intolerant, is that it doesn't seem quite strong enough.

Also, haven't said that Fereldens or Kirkwallers are saints either. As many have pointed out Thedas isn't exactly Pleasantville.

#216
Obadiah

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Plaintiff wrote...
...
They don't "need" a better way of doing it, there isn't a "better" way of doing it. In order to remove the depictions of and the capacity for violence, you would be reducing the final product to an interactive storybook suitable for small children.
...

Well, first, I think DAO did a fine job of depicting the moral ambiguity of the age.

But, second, there IS a better way of doing it, and it is obvious when one considers how one-sided the selection of murdering companions is. If the player adds them in the party, there is a truckload of extra content. If not, (say you kill Zevran or let him go) there is no follow up.

The game content is biased towards tolerance and acceptance of their behavior.

At least DA2 allowed the Champion to get into a rivalry with the characters, but it still seems like the players end up tolerating them anyway (well, unless you sell Fenris back to the slavers or something).

Modifié par Obadiah, 12 avril 2011 - 04:09 .


#217
Yellopranda

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Girl on a Rock wrote...

Oh, come on. "Violence, war, subjugation, and forceful conversion"? That sounds a whole lot like the Chantry to me - except the Qun don't try to cover it up with the "loving mother" tripe that the Chantry tries to feed you. The Qunari are honest, and I respect that, too. You really don't know anything about the Arishok other than what you assume about him, and what you project onto him, and the same goes for your knowledge of the Qun - we're given very little information about the Qun and the Qunari, and you appear to have decided to fill in all the blanks with your own opinions and biases. Which is cool, and your right. I'm starting to think that not too much more will be accomplished by continuing this thread of conversation.


Yes, the chantry is guilty of that too, and i can't remember saying otherwise. I find it strange that you say "oh, come on", like i'm being totally hopeless, then go on to, it seems, to agree with what i say about the qunari, then say that: but so does the chantry, which isn't really a defense, but more of a condemnation (in my opinion) as the chantry are misguided religious zealots as well.

You say that the qunari are at least honest about it. I don't see how that helps. At least not for the victims.

You claim i know nothing about the qunari or the qun, and i'll readily admit that there's a lot i don't know. I do know something though, and what i've seen, i don't like. Still, i'd be willing to consider an argument that i should reserve judgement until i know more.

What's strange is that if we know nothing about the qunari and the qun, as you say, then you wouldn't have any basis for your respect of them either, which would make you just as biased as you say i am. Unless, of course, you claim to know more about them than i do.

Lastly, when it comes to the point of continuing this thread of conversation it may be best it we didn't. If i'm going to be accused of forming ill-informed opinions and being biased then this is no longer a healthy conversation. When people can't stand being disagreed with to such an extent that the personal attacks start, it's best to call it a day.

#218
Joy Divison

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I think the OP confuses that to understand something is not to forgive.

To you the arishock is a "militant mass murderer," Anders a "terrorist," and Meredith a "religious fanatic," and you liberally use the word "dictator" in the OP that I must assume that's what you perceive what all the authority figures are.

Some of us do not see the world in such black and white terms.

Modifié par Joy Divison, 12 avril 2011 - 05:44 .


#219
Yellopranda

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Joy Divison wrote...

I think the OP confuses that to understand something is not to forgive.

To you the arishock is a "militant mass murderer," Anders a "terrorist," and Meredith a "religious fanatic," and you liberally use the word "dictator" in the OP that I must assume that's what you perceive what all the authority figures are.

Some of us do not see the world in such black and white terms.


The desire to understand other people is a commendable one, but this post was not made in response to those people who simply want to understand, but rather those who, as i said: "defend, sympathize and even agree" with these people and their actions (though i guess i can understand a bit of sympathy).

I certainly understand Meredith, whose entire family was killed by her mage sister. Also the Arishok. He is after all a product of the society he comes from. And Anders who all his life has either been a prisoner or lived in fear of the Templars hunting him down. To go from understanding to condoning the actions of these people though is quite a leap.

(I can only see that i use the word dictator twice, and only once in reference to some of the characters discussed, but that's splitting hairs.)

#220
Yellopranda

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LyndseyCousland wrote...

Say what you want but leave my Anders out of it!


Sorry, I'll be kinder to your beloved :innocent: And i promise i'll keep him in my party throughout my entire next playthrough. :o

Modifié par Yellopranda, 12 avril 2011 - 06:19 .


#221
Chuvvy

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But Hawke kills more people than all of them. I mean he's killing people all day eray day.

#222
Yellopranda

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Slidell505 wrote...

But Hawke kills more people than all of them. I mean he's killing people all day eray day.


Yeah, he/she is a mass murdering bastard right? :D

Btw. on my first playthough i'm pretty sure Anders killed a lot more people than my Hawke :P

#223
HAM Hawke

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LyndseyCousland wrote...

Say what you want but leave my Anders out of it!


**Whips out Murder Knife**  Hey Anders can I speak to you in private please?Image IPB

#224
Joy Divison

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Yellopranda wrote...

The desire to understand other people is a commendable one, but this post was not made in response to those people who simply want to understand, but rather those who, as i said: "defend, sympathize and even agree" with these people and their actions (though i guess i can understand a bit of sympathy).

I certainly understand Meredith, whose entire family was killed by her mage sister. Also the Arishok. He is after all a product of the society he comes from. And Anders who all his life has either been a prisoner or lived in fear of the Templars hunting him down. To go from understanding to condoning the actions of these people though is quite a leap.

(I can only see that i use the word dictator twice, and only once in reference to some of the characters discussed, but that's splitting hairs.)


I'm very curious of your interpretations of "defend, sympathize and even agree" with when you depict these characters as "militant mass murders," "religious fanatics," "terrorists," and "dictators."  I suspect from such characterizations you'd easily confuse understnading w/ sympathizing.

#225
Yellopranda

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Joy Divison wrote...

Yellopranda wrote...

The desire to understand other people is a commendable one, but this post was not made in response to those people who simply want to understand, but rather those who, as i said: "defend, sympathize and even agree" with these people and their actions (though i guess i can understand a bit of sympathy).

I certainly understand Meredith, whose entire family was killed by her mage sister. Also the Arishok. He is after all a product of the society he comes from. And Anders who all his life has either been a prisoner or lived in fear of the Templars hunting him down. To go from understanding to condoning the actions of these people though is quite a leap.

(I can only see that i use the word dictator twice, and only once in reference to some of the characters discussed, but that's splitting hairs.)


I'm very curious of your interpretations of "defend, sympathize and even agree" with when you depict these characters as "militant mass murders," "religious fanatics," "terrorists," and "dictators."  I suspect from such characterizations you'd easily confuse understnading w/ sympathizing.


I guess it's always good to properly define the terms and in what meaning they were used in any discussion so as to avoid confusion.

I used defend to mean support in the face of critisism.

Sympathize was used to describe an intellectual accord with the characters in question. (I guess i may have confused that by using the word sympathy in another meaning in my previous post. I used it then to describe a state where one shares the feelings of another person.)

Agree was used as in agreeing with an opinion/opinions.

I'd like to point out that i said mass-murderers, religious fanatics, dictators OR (not and) terrorists. I'm not saying all the characters i mentioned are all these things.