FlyingCow371 wrote...
I think there's a ton of potential stories in having this old god baby in a future game/expansion/thing. He might not know about his family/history, so there could be self discovery. He could struggle with difficulty controlling whatever abilities this background gives him, or maybe he's more susceptible to corruption/control from other forces, which he must constantly struggle against else he might inadvertently hurt those he loves.
Doesn't have to be a PC. I'd be content if he were a companion, with a decent quest line. For the people who didn't do the ritual, or for whom the old god baby couldn't exist, this companion isn't an option...continuity is maintained. For those who did the ritual, or convinced Allistair to do it (he sounded so shocked in my play through I couldn't force him to do it), then we get some nice closure on that story.
Or if not, somebody who's good at using the toolkit should make something cool.
Yes thank you, I think so too. You paint a good picture of the potential narrative dilemmas that could be faced by such a character, whether that be playable, companion or involved NPC.
I too don't think it need be so difficult to cater for both sides desires and therefore require to banish the issue from any potential inclusion in the future storylines. Just because some think the concept of the gods in their purest form should make for the basis of future storytelling - which I do too - doesn't mean they can't both be involved. Let us not forget, this is an expansive and vast game with many different narrative threads. Why should it be restricted in its narrative options. Why not include several forms which will please not only fans, but any lovers of a good game?
There is always the possibility the choice could be made that: an option and alternative. More than this, as has been stated before, it could be made an origin for the playable character of the future game, in much the same way as the first. On particular playthroughs, where it fits, this background could be chosen and explored.
There are always options and try not to let a tricky continuancy problem hamper the great potential of the writer's and our own imaginations.
Modifié par Wee Joe Green, 11 avril 2011 - 12:23 .