Is the Vanguard OP?
#1
Posté 10 avril 2011 - 12:31
#2
Posté 10 avril 2011 - 12:39
Sentinel is a walking and tougher version of the Vanguard, with some extra powers on top. And it's more forgiving.
Soldier has bullet-time on a 3s cooldown and carries all the good weapons..that speaks for itself.
Infiltrator is extremely versatile, Cloak has multiple uses, whereas Charge does only one thing.
Adept and Engineer are kings of CC.
Hard to compare classes head to head, but I do not think that Charge (Vanguard) is overpowered.
It's no Mattock, that's for sure
Modifié par Kronner, 10 avril 2011 - 12:46 .
#3
Posté 10 avril 2011 - 12:58
Charge can be buggy and frustrating if wanting to charge and replenish shields and compared to the Sentinel who can play similarly and take more damage, Vanguard is more fun but not really OP'd.
#4
Posté 10 avril 2011 - 01:14
#5
Posté 10 avril 2011 - 01:14
And Tech Armor also reset squadies cooldown.Kronner wrote...
I disagree.
Sentinel is a walking and tougher version of the Vanguard, with some extra powers on top. And it's more forgiving.
#6
Posté 10 avril 2011 - 01:19
Aynien wrote...
And Tech Armor also reset squadies cooldown.Kronner wrote...
I disagree.
Sentinel is a walking and tougher version of the Vanguard, with some extra powers on top. And it's more forgiving.
Yeah, that too. Not to mention Sentinel is the only class in the game that benefits from all non-weapon upgrades.
#7
Posté 10 avril 2011 - 01:21
I don't think it's a particularly big advantage in itself to use two types of powers instead of just one.
#8
Posté 10 avril 2011 - 01:44
The only (minor) issue I have with the Vanguard class is its high reliance on Charge and lack of access to other cool (biotic/combat) powers. Charge is the (almost) perfect power in my book - not totally OP.
#9
Posté 10 avril 2011 - 02:27
Kronner wrote...
Yeah, that too. Not to mention Sentinel is the only class in the game that benefits from all non-weapon upgrades.
That could also be considered a weakness though. It needs more upgrades than the other classes to bring all it's assets into line.
On topic however, The way I see it, the Vanguard suffers from Crippling Overspecialization (tvtropes.org/pmwiki/pmwiki.php/Main/CripplingOverspecialization), between the full shield recovery every 5 seconds and the ability to teleport right into melee range while doing that, the Vanguard is going to dominate when it can do it's thing. But if you bring in an enemy that's out of range, or in too big a group, or just too big to charge at (such as a YMIR, if you suck like me) then the Vanguard loses everything it has, having only an SMG and a Pistol to handle the situation.(technically you also have a heavy weapon, but who uses those?)
#10
Posté 10 avril 2011 - 02:42
Lumek wrote...
That could also be considered a weakness though. It needs more upgrades than the other classes to bring all it's assets into line.
Not really, biotic upgrades are available only after Horizon (except for one), but you can get 3 tech upgrades (which also means the two special - cooldown and duration - upgrades as well), so Sentinel gets both, while tech or biotic class benefit from only one type.
Lumek wrote...
On topic however, The way I see it, the Vanguard suffers from Crippling Overspecialization (tvtropes.org/pmwiki/pmwiki.php/Main/CripplingOverspecialization), between the full shield recovery every 5 seconds and the ability to teleport right into melee range while doing that, the Vanguard is going to dominate when it can do it's thing. But if you bring in an enemy that's out of range, or in too big a group, or just too big to charge at (such as a YMIR, if you suck like me) then the Vanguard loses everything it has, having only an SMG and a Pistol to handle the situation.(technically you also have a heavy weapon, but who uses those?)
That's actually pretty awesome IMHO. Overcoming / finding way through a (supposed) weakness is just awesome. One example - I'd never try killing the Thresher Maw with a shotgun (which is extremely effective btw), if I didn't have only Claymore + SMG + Pistol.
Modifié par Kronner, 10 avril 2011 - 02:49 .
#11
Posté 10 avril 2011 - 02:51
#12
Posté 10 avril 2011 - 03:17
However, when combined with the right arsenal (namely the claymore with Inferno ammo) and the correct techniques, Vanguard can seem to be a walk in the park.
Then again, the same could be said of an engineer with proper use of the drone.
#13
Posté 10 avril 2011 - 03:21
1. It instantly transports you to the enemy allowing you to take advantage of point blank damage multiplier. And you don't take damage in the process.
2. It stuns lesser enemies, which again contributes to not taking fire yourself.
3. Time dilation allows for easier aiming and target selection.
4. Shield restore - pretty self explanatory, because it allows you to frequently take advantage of the Shield Drop Immunity.
So all in all it's an amazing ability. Yes, it has a steep learning curve, but once you master it and you take all those things into account, Charge begins to really shine.
#14
Posté 10 avril 2011 - 03:25
RGFrog wrote...
I don't think Vanguard is OP, per se. It's powers list is blaze at best. A couple of ammo powers, a few biotics... and it's passive cooldown doesn't even work for the vanguard's main feature.
However, when combined with the right arsenal (namely the claymore with Inferno ammo) and the correct techniques, Vanguard can seem to be a walk in the park.
Then again, the same could be said of an engineer with proper use of the drone.
Actually, the passive is the only thing that lowers Charge's cooldown. It's the biotic upgrade that does not affect Charge (on purpose btw).
Modifié par Kronner, 10 avril 2011 - 03:26 .
#15
Posté 10 avril 2011 - 03:26
Kronner wrote...
Lumek wrote...
That could also be considered a weakness though. It needs more upgrades than the other classes to bring all it's assets into line.
Not really, biotic upgrades are available only after Horizon (except for one), but you can get 3 tech upgrades (which also means the two special - cooldown and duration - upgrades as well), so Sentinel gets both, while tech or biotic class benefit from only one type.
Not that it's a really important point or anything, but I still don't see it. You don't get two cooldown reductions that stack, you get one for tech skills and one for biotic skills. While it sounds like you're getting two upgrades, really you're just having more trouble getting one for ALL of your skills. Arguably it would be best just to have to get the easiest type - tech upgrades.
I think engineers have it the easiest by far. 100% tech skills so they get the quickest upgrades for all skills, and engineers even get a research bonus so they have to do less scanning.
Modifié par termokanden, 10 avril 2011 - 03:29 .
#16
Posté 10 avril 2011 - 03:30
termokanden wrote...
Not that it's a really important point or anything, but I still don't see it. You don't get two cooldown reductions that stack, you get one for tech skills and one for biotic skills. While it sounds like you're getting two upgrades, really you're just having more trouble getting one for ALL of your skills.
I dunno, you can use Overload or Warp to remove protections right from the start, and your abilities improve with the upgrades, and work against everything. Adept on the other hand has nothing against shields (excluding tech bonus power), and doesn't benefit as much from tech research (only some squadmates do). Sentinel also has the shortest cooldowns..kinda unfair. Should be jack of all trades, but it is master of all trades
Modifié par Kronner, 10 avril 2011 - 03:30 .
#17
Posté 10 avril 2011 - 03:37
By the way, it annoys me how sentinels need rank 2 Throw to get Warp. Very annoying because I don't see why you'd ever need or want more than 1 point in Throw. It just limits your build options quite a bit.
Modifié par termokanden, 10 avril 2011 - 03:39 .
#18
Posté 10 avril 2011 - 03:44
#19
Posté 10 avril 2011 - 03:51
#20
Posté 10 avril 2011 - 04:28
Gavinthelocust wrote...
Compared to the Infiltrator who can kill most enemies before they become a threat I wouldn't call Vanguards OP.
How can they do that exactly? As soon as enemies appear they know where Shep is and playing on Insanity gives the enemy perfect aim. You cannot take them out without enemies shooting (and hitting) Shep in the process.
If you mean getting into cover, activate Cloak and fire a Widow shot, back into cover (rinse and repeat) to kill all enemies, than yes that's easy, but very slow (and boring) compared to what a Vanguard can do using Charge and a nice shottie.
#21
Posté 10 avril 2011 - 04:46
I don't think Vanguards are overpowered, Charge is a powerfull ability, but it is also very risky. If you compare it to Adrenaline Rush, it is the complete opposite in terms of risk taking. You take zero risk when you activate AR, and still get all kinds of awesome benefits from it. If anything Vanguard is one of the least overpowered classes in the game.
#22
Posté 11 avril 2011 - 03:55
Lumek wrote...
Kronner wrote...
Yeah, that too. Not to mention Sentinel is the only class in the game that benefits from all non-weapon upgrades.
That could also be considered a weakness though. It needs more upgrades than the other classes to bring all it's assets into line.
On topic however, The way I see it, the Vanguard suffers from Crippling Overspecialization (tvtropes.org/pmwiki/pmwiki.php/Main/CripplingOverspecialization), between the full shield recovery every 5 seconds and the ability to teleport right into melee range while doing that, the Vanguard is going to dominate when it can do it's thing. But if you bring in an enemy that's out of range, or in too big a group, or just too big to charge at (such as a YMIR, if you suck like me) then the Vanguard loses everything it has, having only an SMG and a Pistol to handle the situation.(technically you also have a heavy weapon, but who uses those?)
That can be easily turned around if you use cryo ammo. Charging and using a Improved cryo-claymore can have you easily one shotting people, and those that survives are frozen. Having you move to the next target. Having Stasis is overkill on a vanguard, but vanguards are high-risk, high-reward. So it is entierily up to how you play. My Vanguard Build:
Inferno Ammo
Improved Cryo Ammo
Heavy Charge
Shock wave 1
Champion
Enhanced Stasis
I find myself rarely using Inferno Ammo, near the end up of my build once I obtain the Claymore Shotgun, and have upgrades for my shotgun. Stasis is their for any big threat that I can't really handle on my own. I am probably gonna need more practice with this build.
#23
Posté 11 avril 2011 - 04:18
#24
Posté 11 avril 2011 - 06:26
I'm sure many of you will disagree with me on one or both points, but I'll save you the extra long wall of text and just point out the key common features I'm referring to that make these unique skills seem overpowered (unless someone actually wants me to list them all for each class skill
1) Increased mobility across exposed ground (ability to leave cover safely/for prolonged periods)
2) Increased survivability (Health/Shield boost or damage reduction)
3) Increased damage (directly or indirectly)
with
4) A few minor balancing factors that keep the skill from being blatantly overpowered
While these could be argued for almost any skill, each feature is much more exaggerated/prevalent on the class unique skills. If you don't feel like pondering the similarities or still don't see it, go play the same mission (aggressively enough to utilize all aspects) on CQC/shotgun variants of a vanguard, assault sentinel, infiltrator, and soldier, and focus on the similar usage of the classes' unique skills. I'm not trying to downplay anyone's skill, quite the opposite - you've reached a certain level of proficiency where the game has lost most of its challenge, and the abilities designed for "average" players now seem overpowered.
Modifié par Iodine, 11 avril 2011 - 06:49 .
#25
Posté 11 avril 2011 - 09:29
HTTP 404 wrote...
The Soldier is the easiest and BORING-iest class to play on Insanity and lower. Just get the widow, use adreneline and one shot a few dudes and you got an assault rifle to top it off(dlc assualt rifles on top of that). Vanguard isn't overpowered in comparision, don't sell yourself short Stardusk, you're just really good at it.
It's your own fault if you use Mattock/Widow on the Soldier instead of picking up the Claymore or the Revenant which both make the soldier much more fun to play.





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