Is the Vanguard OP?
#26
Posté 11 avril 2011 - 11:45
#27
Posté 11 avril 2011 - 11:52
But if Sentinel is the immovable object, then Vanguard is the irresistable force. If you are a good player and you know how to time your charges right then it is very hard to die on a vanguard as well.
And Pull has many uses - I don't get people saying it is. It's probably more useful on lower difficulties, but it has plenty of uses on insanity as well. I usually abuse Reave though instead of pull since it works on everything regardless of defenses.
#28
Posté 11 avril 2011 - 11:55
sonsonthebia07 wrote...
I think it is mostly based on the player, but Sentinel is like impossible to die while playing. I would say Sentinel is the most powerful class in terms of survivability.
But if Sentinel is the immovable object, then Vanguard is the irresistable force. If you are a good player and you know how to time your charges right then it is very hard to die on a vanguard as well.
And Pull has many uses - I don't get people saying it is. It's probably more useful on lower difficulties, but it has plenty of uses on insanity as well. I usually abuse Reave though instead of pull since it works on everything regardless of defenses.
You are right. Doing a Katana wielding Assault Sentinelt right now and it is insane...
I use pull all the time as a stun whilst playing a Vanguard, saves you a precious second so you can charge again.
#29
Posté 11 avril 2011 - 12:08
atheelogos wrote...
In the me1 they were. Not so much in me2 seeing as biotics got nerfed and shockwave and pull suck.
Pull absolutely does not suck. It's an incredible power.
Shockwave is slightly too difficult to use on insanity for most players.
#30
Posté 11 avril 2011 - 01:06
termokanden wrote...
atheelogos wrote...
In the me1 they were. Not so much in me2 seeing as biotics got nerfed and shockwave and pull suck.
Pull absolutely does not suck. It's an incredible power.
Shockwave is slightly too difficult to use on insanity for most players.
Compared to Charge everything except ARush and TA sucks, that's true. But Pull is one of the best one-point-wonders, Pull Field is absolutely amazing and biotic powers are not nerfed in ME2 - they are completely broken in ME1 so everyone who believes biotics should break the game will be dissapointed this isn't the case anymore (only on the hardest settings though) - and that's a good thing!
#31
Posté 11 avril 2011 - 01:32
Bozorgmehr wrote...
Compared to Charge everything except ARush and TA sucks, that's true. But Pull is one of the best one-point-wonders, Pull Field is absolutely amazing and biotic powers are not nerfed in ME2 - they are completely broken in ME1 so everyone who believes biotics should break the game will be dissapointed this isn't the case anymore (only on the hardest settings though) - and that's a good thing!
I love Pull in my Vanguard.
The last runs I totally neglected Cryo Ammo and went for Pull Field. If someone's without defenses, that's a really good chance I'm casting Pull. And it doesn't interfere with Charge spamming.
And having people floating around it's just awesome:devil:
#32
Posté 11 avril 2011 - 02:20
When I'm playing adept, I don't JUST use Singularity and Warp. I think Pull also has its place and is for example better to use if the target has already lost its defenses and you just need a quick combo.
On lower difficulties, Pull Field is also very good.
#33
Posté 11 avril 2011 - 02:38
#34
Posté 11 avril 2011 - 02:47
And not all my Vanguards have Cryo rounds either as I'm not keen on spending 10 points on ammo that only my squadmates use, so sometimes I leave Cryo at 1 point as well. Although I use Squad Cryo Ammo if I'm playing Cryoguard with Scimitar (and Viper).
#35
Posté 11 avril 2011 - 02:58
Bozorgmehr wrote...
On lower difficulties, Pull Field is arguably the single most powerful ability in ME2 - more potent than AR, TA and Charge IMHO. The option to Pull multiple enemies anywhere on the map (even behind cover), every 1.5 - 2 seconds is insane. And enemies don't have many HP on those levels anyway so they're basically death when being Pulled.
It's just as effective on Insanity... just takes a bit more setup.
Pull got really fun on my current vanguard when I would chain two or three pulls. The target would be 15-20 feet up (by estimation) then I'd use Miri's slam. ROFLMAO.
Only thing better is combining pulls and throws (adept, sadly not vanguard) and sending mooks off bridges, through glass ceilings or atop odd structures. With the last they seem to get really confused for a second then they just die. I imagine it's from a fright enduced heart attack
Modifié par RGFrog, 11 avril 2011 - 03:00 .
#36
Posté 11 avril 2011 - 04:20
Korjyan wrote...
HTTP 404 wrote...
The Soldier is the easiest and BORING-iest class to play on Insanity and lower. Just get the widow, use adreneline and one shot a few dudes and you got an assault rifle to top it off(dlc assualt rifles on top of that). Vanguard isn't overpowered in comparision, don't sell yourself short Stardusk, you're just really good at it.
It's your own fault if you use Mattock/Widow on the Soldier instead of picking up the Claymore or the Revenant which both make the soldier much more fun to play.
haha true. my first playthrough ever was with Revenant Soldier. It was kinda fun hauling an oversized machine gun and feeling like rambo. Never tried claymore soldier though....
#37
Posté 11 avril 2011 - 05:26
#38
Posté 11 avril 2011 - 05:40
aeetos21 wrote...
I'd be very happy if in ME3 they made an evolution of pull to be instant cast, returning it back to how lift was originally designed in ME1 but until then its just too slow for my taste.
I don't want that - the cool thing with Pull and Throw (on Shep) is the ability to control enemy flight paths. By making these powers insta-cast you remove the option to Throw enemies where you want (no aiming - only dead ahead).
I think the current system works well: Shep can control his/her abilities and squadies can help out whenever you need Pull to take effect instantly.
#39
Posté 11 avril 2011 - 06:43
HTTP 404 wrote...
Korjyan wrote...
HTTP 404 wrote...
The Soldier is the easiest and BORING-iest class to play on Insanity and lower. Just get the widow, use adreneline and one shot a few dudes and you got an assault rifle to top it off(dlc assualt rifles on top of that). Vanguard isn't overpowered in comparision, don't sell yourself short Stardusk, you're just really good at it.
It's your own fault if you use Mattock/Widow on the Soldier instead of picking up the Claymore or the Revenant which both make the soldier much more fun to play.
haha true. my first playthrough ever was with Revenant Soldier. It was kinda fun hauling an oversized machine gun and feeling like rambo. Never tried claymore soldier though....
I love the Claymore Soldier even more than the Claymore Vanguard.
The shotgun Assault Sentinel is totally OP as far as I can tell....doing a NG+ with one right now....ugh.
#40
Posté 11 avril 2011 - 10:46
Bozorgmehr wrote...
aeetos21 wrote...
I'd be very happy if in ME3 they made an evolution of pull to be instant cast, returning it back to how lift was originally designed in ME1 but until then its just too slow for my taste.
I don't want that - the cool thing with Pull and Throw (on Shep) is the ability to control enemy flight paths. By making these powers insta-cast you remove the option to Throw enemies where you want (no aiming - only dead ahead).
I think the current system works well: Shep can control his/her abilities and squadies can help out whenever you need Pull to take effect instantly.
Yeah, I love arcing the powers it adds a lot to biotic classes IMO. On the other hand I would not mind if the powers moved much quicker than they currently do. Singularity really moves slow.
#41
Posté 11 avril 2011 - 11:02
Ahglock wrote...
Yeah, I love arcing the powers it adds a lot to biotic classes IMO. On the other hand I would not mind if the powers moved much quicker than they currently do. Singularity really moves slow.
Arcing is great, but all the Adept's powers arc towards their target - no insta-cast-effect powers which are great in their obvious way. I wouldn't mind if they make Singularity instant - creating a black hole out of nothing is one thing, but to fire it like a projectile ... Instant Singularity would be a nice addition plus more flexibility between powers (it would be better when you need to disable (unprotected) enemies quickly compared to Pull, whereas Pull can be used to catch them around corners).
#42
Posté 12 avril 2011 - 12:27
Bozorgmehr wrote...
Ahglock wrote...
Yeah, I love arcing the powers it adds a lot to biotic classes IMO. On the other hand I would not mind if the powers moved much quicker than they currently do. Singularity really moves slow.
Arcing is great, but all the Adept's powers arc towards their target - no insta-cast-effect powers which are great in their obvious way. I wouldn't mind if they make Singularity instant - creating a black hole out of nothing is one thing, but to fire it like a projectile ... Instant Singularity would be a nice addition plus more flexibility between powers (it would be better when you need to disable (unprotected) enemies quickly compared to Pull, whereas Pull can be used to catch them around corners).
Well, there will be several evolutions of powers...I think you and I talked about this once; maybe once evolution will be a huge instant cast singularity with a 6 m AOE and another will be a powerful that drains shields, armour and barriers twice as fast. Kind of off topic but I am really looking forward to these evolutions. I can't even imagine how Charge would further evolve...
#43
Posté 12 avril 2011 - 12:38
Stardusk78 wrote...
Bozorgmehr wrote...
Ahglock wrote...
Yeah, I love arcing the powers it adds a lot to biotic classes IMO. On the other hand I would not mind if the powers moved much quicker than they currently do. Singularity really moves slow.
Arcing is great, but all the Adept's powers arc towards their target - no insta-cast-effect powers which are great in their obvious way. I wouldn't mind if they make Singularity instant - creating a black hole out of nothing is one thing, but to fire it like a projectile ... Instant Singularity would be a nice addition plus more flexibility between powers (it would be better when you need to disable (unprotected) enemies quickly compared to Pull, whereas Pull can be used to catch them around corners).
Well, there will be several evolutions of powers...I think you and I talked about this once; maybe once evolution will be a huge instant cast singularity with a 6 m AOE and another will be a powerful that drains shields, armour and barriers twice as fast. Kind of off topic but I am really looking forward to these evolutions. I can't even imagine how Charge would further evolve...
The main charge evolution/change I want is that you can charge always, you don;t need a target, you don;t get can't charge there etc. You shoot ahead and if you'd hit a wall, you hit the wall.
#44
Posté 12 avril 2011 - 04:07
I think Sentinel and Soldier are both more powerful.
The Sentinel is a powerhouse defender, and it works well with any weapons training you take on the collector ship. I prefer to take Sniper or Assault rifle training. With sniper training, the Viper can work as both a battle rifle and sniper rifle. And you can never go wrong with an assault rifle.
The Soldier has lots of guns and the best ammo powers, and is also pretty tough. I like heightened adrenaline rush, Commando spec, Heavy Disruptor ammo, heavy incendiary ammo, one point in cryo ammo, and Geth Shield Boost for my bonus power.
#45
Posté 14 avril 2011 - 10:20
#46
Posté 14 avril 2011 - 11:37
Everyone else is pretty much equal, especially with the addition of Stasis. It should be a stock ability in ME3, it's that good. Pretty much the only time you die on Insanity with the squishy classes is when an enemy ninja flanks you or spawns in your face. Stasis takes care of that. I find my Adept to be significantly more powerful these days.





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