Barrier for CQC Shotgun Infiltrator: Tech Heresy?
#1
Posté 10 avril 2011 - 01:39
#2
Posté 10 avril 2011 - 01:44
But you shouldn't let that stop you...
#3
Posté 10 avril 2011 - 01:49
So I understand your concerns ;-)
Modifié par Bachmors, 10 avril 2011 - 01:52 .
#4
Posté 10 avril 2011 - 03:22
#5
Posté 10 avril 2011 - 07:17
I'm not a stickler for tech/biotic/combat purity, so I don't mind you using Barrier that way. I would recommend you try NS, Slam, or even Stasis, as they're 1 pt. wonders: instacast, quick-cooldown, powerhouse abilities. They are very helpful in the fast pace of CQC. I guess Barrier is good in many of the same ways.
Modifié par Locutus_of_BORG, 10 avril 2011 - 07:18 .
#6
Posté 10 avril 2011 - 09:59
And yes, FB is BUGGY as hell, especially in the Arrival DLC. I have to update my guide and keep track of FB derps.
Also, it's worth looking into Reave if you don't mind biotics, I had a lot of fun with this:
http://social.biowar...1/index/5426609
I'm really into the whole Biotic Assassin thing, similar to a vampire.
#7
Posté 11 avril 2011 - 05:47
#8
Posté 11 avril 2011 - 11:55
mcsupersport wrote...
Personally on my Shottie Infil I took AP ammo(would have taken Warp, but didn't want to mix biotics in for role playing reasons), because I didn't want anything to interfere with Cloaking.
Warp Ammo is considered an Ammo Power and not a Biotic Power. I like to think of it this way:
Incendiary Ammo: Incinerate in a bullet
Disruptor Ammo: Overload in a bullet
Cryo Ammo: Cryo Blast in a bullet
Warp Ammo: Warp in a bullet
#9
Posté 11 avril 2011 - 01:56
RedCaesar97 wrote...
mcsupersport wrote...
Personally on my Shottie Infil I took AP ammo(would have taken Warp, but didn't want to mix biotics in for role playing reasons), because I didn't want anything to interfere with Cloaking.
Warp Ammo is considered an Ammo Power and not a Biotic Power. I like to think of it this way:
Incendiary Ammo: Incinerate in a bullet
Disruptor Ammo: Overload in a bullet
Cryo Ammo: Cryo Blast in a bullet
Warp Ammo: Warp in a bullet
Technically Warp Ammo is of course an Ammo-power, but from a roleplaying perspective it is definitely a biotic-power (a very potent one). The description of Squad Warp Ammo sheds light on this matter: "In an impressive feat of sustained biotic concentration, you can grant the effects of warp ammo to the entire squad.
"
#10
Posté 11 avril 2011 - 02:00
Tony Gunslinger wrote...
I personally favor insta-cast powers when using shotguns and SRs, like Energy Drain, Neural Shock, etc. Those powers can be cast through the sniper scope and in close range they pretty much make you CC them so much faster.
And yes, FB is BUGGY as hell, especially in the Arrival DLC. I have to update my guide and keep track of FB derps.
Also, it's worth looking into Reave if you don't mind biotics, I had a lot of fun with this:
http://social.biowar...1/index/5426609
I'm really into the whole Biotic Assassin thing, similar to a vampire.
Doing Heavy Reave right now with my Assassin...very nice stuff. thanks!
#11
Posté 11 avril 2011 - 02:06
Bachmors wrote...
Technically Warp Ammo is of course an Ammo-power, but from a roleplaying perspective it is definitely a biotic-power (a very potent one). The description of Squad Warp Ammo sheds light on this matter: "In an impressive feat of sustained biotic concentration, you can grant the effects of warp ammo to the entire squad.
"
Same can be said about Disruptor Ammo - it's effect are just as tech related as WA is related to biotics; Incendiaty effects are also considered a tech ability, Cryo idem.





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