Dave of Canada wrote...
(S)He and all companions are outlaws in the mage ending, though. That's probably worse for everybody.
I considered that, but Varric seems to be back in Kirkwall like it's no problem.
Dave of Canada wrote...
(S)He and all companions are outlaws in the mage ending, though. That's probably worse for everybody.
LobselVith8 wrote...
I considered that, but Varric seems to be back in Kirkwall like it's no problem.
XxDeonxX wrote...
Hmm, would sparing Batrand and leaving him to live as an insane madman be considered evil instead of killing him?
Modifié par Sussurus, 27 avril 2011 - 01:11 .
BubbleDncr wrote...
I got Aveline to full rivalry and she still never left me.
In her last QB conversation, I forget what my other option was, but I picked "Goodbye" with the attack icon next to it, thinking I would just kill her, but all that happened was I sad goodbye in a meanish way.
So you ca actually make her go back to Ferelden? Now I'm wondering if my game was glitched.
Wereparrot wrote...
Are the mercenaries that bad though? I've only just gone with them, and I got the first Bone Pit quest via a letter from Meeran, and it's not as if this is a 'bad' quest.
Modifié par XxDeonxX, 14 mai 2011 - 12:19 .
XxDeonxX wrote...
So basically my hawke pretty much picks the agressive outcome all the time, is an evil bastard and in my save I want to have pretty much what would could be considered the worst outcome for events. What is the worst possible outcome for all the choices you can think of?
So far ive got
Side with the Mercenaries, since they kill people (Seems more evil then being a thug)
- Take Athenril's quest first then accept the merchant's bribe (betraying Athenril). Make sure to kill Athenril in HIghtown night later
Killed the Fereldens protecting Anders
Kill Lord Harrimen the Noble that convinced the Viscount to send financial aid to ferelden (Part of Mercenary Questline)
Sided with Templars at the end, told Anders to just leave so Sebastian would leave to build an army, then killed Anders later in the gallows anyway.
- Let Anders live and help annull the Circle. Anders implies that he'd kill himself after
Gave Isabella to the Arishok (But im thinking killing all the Qunari than giving the tomb to Castillion in Act 3 Might be worst, not sure about this one)
- I'd rather screw over the Qunari in this case. Let Isabella escape with the tome. The remaining Qunari lose an Arishok and I doubt they can return home without the tome. All those years in Kirkwall wasted.
Gave Fenris to his master
Killed the Mahariel Clan
Give Feynriel to the Templars (unsure about this)
-Kill him in the Fade and make him Tranquil
Allowed Feynriel to be possessed
Killed the Saarebas Ketojan's masters before he killed himself
Sided with Ser Varnell when he has the Qunari tied up
Sided with Patrice in the chantry
Killed my sibling in the deep roads
- Don't take siblings to the Deep Roads.
- Allow Meredith to kill Circle Bethany in act 3. Carver lives as a Templar but cannot do anything about an apostate sibling, an abomination and a bloodmage.
Make Thrask pay me to keep his daughter a secret
Help the Apostates escape the templars by saying I will kill thrask even though they get captured and I dont kill him
- Force the apostates back into the circle
Return the Magistrates murderer son to prison (Also unsure about this one)
Kill Batrand
Go full Rival with Aveline making her hate me and return to ferelden to join the army
Kill Merrill upon siding with the Templars (Is this possible? Not sure if it is but have heard it)
Take Dougals offer, kill him later.
Force Emile de Launcet to return to the circle not allowing him to loose his vrginity lol
Tell Knight-Captain Cullen to kill everyone in that quest where your sibling / companion gets kidnapped
Convince the slaver Reiner to let Feynriel go so the slaver goes off free
Spare Gascard DuPuis
- Go to Darktown and kill him after the quest
Invest in Huberts mine and have him pay me upfront instead of buying safety equiptment
Beat up Sabin the traitor to the mine and then have him killed
Get the Elven Slave Girl during Fenris's quest
- Screw over Aveline's romance quest.
- Let the Dalish kill the ex-werewolf
I Will add more if I think of them
Anything else you can think of or have an opinion on these choices?
EDIT: Also What about killing Wesley, who should do it for the "evil" option me or aveline? ... Also does aveline mention it later if I was the one who killed Wesley and what does she say?
Andrastee wrote...
Incidentally, the game will not let you get rid of both Anders and Merrill. If one of them leaves the other will stay with you no matter what - so in order to kill Merrill, you need to side with the Templars, not have her at full friendship/rivalry and keep Anders.
That might actually be the most evil option, since making Anders work for the Templars is a pretty horrible thing to do, and killing Merrill is THE WORST THING EVER.