Taleroth wrote...
You've completely lost me. Everything I said was from the perspective of being involved and accepting consequences for the characters as a consequence.
That said, saving Conner's life and not taking Isolde's life provides absolutely no negative consequence. And there is no reason to take anything on your conscience for this choice.
This contrasts with the solutions of taking Conner's life, or taking Isolde's life, or bargaining with the demon. All of these instead have consequences. Which speaks more of "if you take less than ideal means, you get less than ideal ends." That's the position opposite "the ends justify the means."
Okay. Then if there's no consequence for your conscience then you're probably not the intended audience of that particular encounter. Hit me damned hard because I'm a mother of a young boy that I could see doing just that. I wouldn't have behaved as Isolde did and put other people at risk, but I didn't have a problem buying that a perfectly awesome kid would end up in that position.
Lots of other people get hit hard by Morrigan's leaving if you turn her down and will take her deal just to have her stay a little bit longer. That does nothing for me and that's a reasonable consequence. Never particularly liked her. There's no loss as far as I'm concerned, whereas for other people the game can hinge on that one moment.
Connor is one of my hinge moments. I can't not save him.
So maybe it's not your "hot point" or anything that gets to you. Kicked me right in the tender bits, it did.
The consequence is having Alistair ream you out at camp. You will lose approval with Alistair if you don't save Connor, you will gain approval if you save him.
It might not be a great consequence, but I as a player do not enjoy the consequence of the righteous disapproval of a party member reaming me out for not trying hard enough, particularly if he's entirely right. I also look for the epilogue bubble that tells me Connor became a promising mage and I smile.
As a result strictly for Connor's sake (him being a symbol that is for me deeply attached to my own son) I am unwilling to condemn the circle because of it, unwilling to NOT go that extra few miles to save his life, and I get a nice "attagirl" for doing it in my own head.
So that doesn't mean that this bit of the story HAS to resonate or have consequences for you or anyone else, but there are lots and lots of parents that have played, and this part of the story dictates how they behave and they are absolutely not willing to sacrifice Connor, no matter what it costs their strategy in the long run. I've seen them say essentially the same thing I'm saying. So it may make no sense unless you have someone in your life like Connor that you want to protect.
So I guess for me I see the consequence, you don't, that's cool. Just presenting how it works out for me and why that part of the story HAS to go a certain way because I can't tolerate it any other way.
So do you have any hinge points that you've discovered you can't do any other way? Having played, are there choices you can't stomach or can't carry out or find you must carry out?
It's interesting because people will defend their hinge points and know exactly why they do what they do and it seems so obvious to them. But I think that's what makes it a powerful game. Some things are total nobrainers for one person while the opposite choice is a complete nobrainer for another. It's what makes it a nobrainer for that individual that makes it such a good game that's able to evoke those responses.