Bioware & Famly issues
#1
Posté 10 avril 2011 - 05:59
But yet in DA2 either Beth or Carver die before you even get to Kirkwall. Than at the end of Chapter 1 your sibling either dies in the deep roads, becomes a Gray warden, or joins the chantry/Templers. Than in chapter 2 your mother is killed by some psycho blood mage and all you've got left is a loser uncle left in the family. The Pc can't win for losing when it comes to family. And as for the PC's mother being killed in DA2 never could figure out that one there.
Was just curious about the connection with BW and there dislike of family members.
#2
Posté 10 avril 2011 - 06:01
#3
Posté 10 avril 2011 - 06:02
This is related to their efforts to show their dislike of pets; Anders had a cat. Now he no longer has a cat. This leads directly to tragic events in the game.
The moral of the story? Never own a cat.
#4
Posté 10 avril 2011 - 06:06
#5
Posté 10 avril 2011 - 06:11
#6
Posté 10 avril 2011 - 06:13
The Angry One wrote...
Yes it's a conspiracy by the BioWare writers to eliminate families.
This is related to their efforts to show their dislike of pets; Anders had a cat. Now he no longer has a cat. This leads directly to tragic events in the game.
The moral of the story? Never own a cat.
This made me LOL for real.
#7
Posté 10 avril 2011 - 06:15
The Angry One wrote...
Yes it's a conspiracy by the BioWare writers to eliminate families.
This is related to their efforts to show their dislike of pets; Anders had a cat. Now he no longer has a cat. This leads directly to tragic events in the game.
The moral of the story? Never own a cat.
Yes, I knew that Anders was going to be trouble the moment he got the cat.
Also all cat owners are inherently evil.
#8
Posté 10 avril 2011 - 06:18
caradoc2000 wrote...
But you do gain a cousin.
And possibly a child (in DAO).
#9
Posté 10 avril 2011 - 06:19
The Angry One wrote...
Yes it's a conspiracy by the BioWare writers to eliminate families.
This is related to their efforts to show their dislike of pets; Anders had a cat. Now he no longer has a cat. This leads directly to tragic events in the game.
The moral of the story? Never own a cat.
I couldn't agree with you more in regards to it be a conspiracy by BioWare in regards to Eliminating famillies. Seems like in both we have lost ours. As for Anders I think thats why he went off the deep end is they took his Cat away from him.<LOL> Personally I'm a dog lover myself.<G>
#10
Posté 10 avril 2011 - 06:21
Fantasy fiction, in general, loves to kill families or have the main character start off an orphan.Redneck1st wrote...
Now here I am playing through DA2 again and I've been wondering if BW has a thing against families?
#11
Posté 10 avril 2011 - 06:22
Redneck1st wrote...
The Angry One wrote...
Yes it's a conspiracy by the BioWare writers to eliminate families.
This is related to their efforts to show their dislike of pets; Anders had a cat. Now he no longer has a cat. This leads directly to tragic events in the game.
The moral of the story? Never own a cat.
I couldn't agree with you more in regards to it be a conspiracy by BioWare in regards to Eliminating famillies. Seems like in both we have lost ours. As for Anders I think thats why he went off the deep end is they took his Cat away from him.<LOL> Personally I'm a dog lover myself.<G>
Caradoc that is true you do gain a cousin for what all of maybe 10 mins. of the game? No big deal there.
Snowbug- as for the possible child we've yet to see that one there. Heck we don't even know where Morigan might be with your child. <if you chose that route.
#12
Posté 10 avril 2011 - 06:22
Snowbug wrote...
caradoc2000 wrote...
But you do gain a cousin.
And possibly a child (in DAO).
Possibly two if you're a male dwarf noble.
Damn dwarves spreading their genes around.
Modifié par The Angry One, 10 avril 2011 - 06:23 .
#13
Posté 10 avril 2011 - 06:23
Redneck1st wrote...
The Angry One wrote...
Yes it's a conspiracy by the BioWare writers to eliminate families.
This is related to their efforts to show their dislike of pets; Anders had a cat. Now he no longer has a cat. This leads directly to tragic events in the game.
The moral of the story? Never own a cat.
I couldn't agree with you more in regards to it be a conspiracy by BioWare in regards to Eliminating famillies. Seems like in both we have lost ours. As for Anders I think thats why he went off the deep end is they took his Cat away from him.<LOL> Personally I'm a dog lover myself.<G>
I'm pretty sure Ser Pounce A Lot just got a better offer from lolcats and abandoned Anders to be famous. He couldn't cope with that and look where we are now.
#14
Posté 10 avril 2011 - 06:24
Maria Caliban wrote...
Fantasy fiction, in general, loves to kill families or have the main character start off an orphan.Redneck1st wrote...
Now here I am playing through DA2 again and I've been wondering if BW has a thing against families?
It's easier to justify sending people off on adventures when they have no families to tie them down. Alternatively, avenging your dead family is an easy motivation for going after the Big Bad.
#15
Posté 10 avril 2011 - 06:25
By having your dead dad be a mage, your character has an immediate connection to the mage/apostate cause, even if he or she isn't a mage. By having Bethany and Carver at the beginning of the game, you get this two-pronged moral grey area attack.
OK, so you're a mage? Your nice magey sister dies - the one that Carver liked - and you get your brother, who's kind of a dick, who kinda hates you and is always mad at you for - I don't know, living? So there's potential conflict there because if he survives Act I, he either becomes a templar or a Grey Warden. If he's a Grey Warden, he's sort of neutralized, and if he's a templar, unless you totally write him off, it makes it more difficult to just write off templars as a whole entirely, especially when he actually writes you a nice letter at some point in Act II and is all, "Hey, I hope things are cool, say hi to mom, PS the templars aren't perfect and I don't like some of the wack stuff they do."
So if you choose to be a rogue or a warrior, you get Bethany, who's a sweetheart and a cutie patootie, and will generally get along with your character unless he/she is constantly aggressive/oppressively anti-mage. If she survives Act I, she goes to the Circle or the Grey Wardens - again, the Grey Wardens are neutralizing, whereas if she's in the Circle and your warrior/rogue is leaning toward the templars, ostensibly (though obvs, there are no guarantees), your character is going to have a harder time going all WOOT WOOT TEMPLARS because Bethany is your little sister, and she is cute and nice and definitely not an abomination or a blood mage.
So. There's the balance issue.
As for momma, it seems to me like this was one of those instances in which Bioware kind of realized that the templars are a hard sell in this game, and so to up the emotional ante and make things less clear cut, they have a mage kill your momma, so even if you're way pro-mage, I think you're supposed to stop and be like WHOA THIS MAGE JUST TURNED MY MOMMA INTO A ZOMBIE.
(This didn't actually work for me because every case of mages turning to blood magic or demons was a case of an individual's choice - it wasn't the systemic oppression/confinement/abuse/dehumanization of an entire group of people/minority, so I never thought that the **** who zombified Leandra reflected the mage community as a whole, even though it's subtly implied that Orsino knew about this dude's experiments and not only condoned them, but encouraged them - though it's never clearly stated how much about them was known or if it even really was Orsino).
So yeah, in DA2, it's pretty character driving stuff, too, it's just that the family is actually more involved in the second game than in Origins, so it's more noticeable when they eat it.
#16
Posté 10 avril 2011 - 06:26
Snowbug wrote...
Maria Caliban wrote...
Fantasy fiction, in general, loves to kill families or have the main character start off an orphan.Redneck1st wrote...
Now here I am playing through DA2 again and I've been wondering if BW has a thing against families?
It's easier to justify sending people off on adventures when they have no families to tie them down. Alternatively, avenging your dead family is an easy motivation for going after the Big Bad.
Hahaha! You just said in two sentences what it took me like, a hundred paragraphs to say. LOLOL. Well done!
#17
Posté 10 avril 2011 - 06:27
#18
Posté 10 avril 2011 - 06:29
Girl on a Rock wrote...
Hahaha! You just said in two sentences what it took me like, a hundred paragraphs to say. LOLOL. Well done!
I enjoyed reading your more in depth analysis, though.
#19
Posté 10 avril 2011 - 06:31
Seena wrote...
It's part of their conspiracy to promote the gay agenda.
THIS. Once momma's dead, in the epilogue, DudeHawke and Anders are the Grand Marshalls of the Kirkwall Pride Day Parade.
True story.
#20
Posté 10 avril 2011 - 06:33
Snowbug wrote...
Girl on a Rock wrote...
Hahaha! You just said in two sentences what it took me like, a hundred paragraphs to say. LOLOL. Well done!
I enjoyed reading your more in depth analysis, though.
Haha, thank you!
#21
Posté 10 avril 2011 - 06:35
Girl on a Rock wrote...
THIS. Once momma's dead, in the epilogue, DudeHawke and Anders are the Grand Marshalls of the Kirkwall Pride Day Parade.
True story.
#22
Posté 10 avril 2011 - 06:42
#23
Posté 10 avril 2011 - 06:45
arcsquad12 wrote...
Because everyone wants to yank Batman's dark and trouble past routine.
Now, now, the dark and troubled past was around long before Batman!
Modifié par Girl on a Rock, 10 avril 2011 - 06:47 .
#24
Posté 10 avril 2011 - 06:58
Redneck1st wrote...
Than in chapter 2 your mother is killed by some psycho blood mage and all you've got left is a loser uncle left in the family.
So true.
#25
Posté 10 avril 2011 - 07:00
The Angry One wrote...
Yes it's a conspiracy by the BioWare writers to eliminate families.
This is related to their efforts to show their dislike of pets; Anders had a cat. Now he no longer has a cat. This leads directly to tragic events in the game.
The moral of the story? Never own a cat.
Agreed. But only because I'm a bird person. Parrots > All.
Addai67 wrote...
It's a gritty world and people die young. The fact that the Hawkes had all their children live to adulthood is already putting them ahead of many families on up through modern times.
Yeah, but there's some realisms we really don't need to see in our video games. It adds nothing to the story if the shopkeeper down the street dies to some simple infection at 22.
Seena wrote...
It's part of their conspiracy to promote the gay agenda.
"So I hear you're shacked up with that apostate boy. Guess I don't have to ask which one is the girl." - Gamlen
Girl on a Rock wrote...
OK, so you're a mage? Your nice magey sister dies - the one that Carver liked - and you get your brother, who's kind of a dick, who kinda hates you and is always mad at you for - I don't know, living?
The fact you can never punt Carver in the family jewels (which in this case would be two pebbles of fool's gold) is the greatest tragedy in the history of mankind.
This didn't actually work for me because every case of mages turning to blood magic or demons was a case of an individual's choice
Stop using your brain and get to bigoting like we're supposed to!
Wait, bigoting? That's not a verb... =/
TJPags wrote...
Indeed. Own a dog. Dogs always survive.
He's not kidding. I saw a story they were running about ridiculously awesome pets once, this woman falls and sprains her ankle or something. But it's Florida, so naturally a crocodile comes to eat her. Her dog tries to scare off the croc but, being a crocodile, it just bites the poor dog. The dog, now in the croc's mouth, whips its head around and bites the crocodile in the eye. In the damn eye! The croc quickly flees.
Moral of the story: Mabaris are real. Be afraid.
... Still prefer birds though.





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