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Bioware & Famly issues


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#26
MrTijger

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The Angry One wrote...

Yes it's a conspiracy by the BioWare writers to eliminate families.
This is related to their efforts to show their dislike of pets; Anders had a cat. Now he no longer has a cat. This leads directly to tragic events in the game.
The moral of the story? Never own a cat.


You forgot promoting the Gay Agenda. The evidence is right there! Bioware hates familiy values!

#27
JabbaDaHutt30

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In Origins, they killed off the families to make room for the main story ( by that, I don't necessarily mean that each Warden's family actually dies )

#28
JabbaDaHutt30

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Girl on a Rock wrote...

arcsquad12 wrote...

Because everyone wants to yank Batman's dark and trouble past routine.


Now, now, the dark and troubled past was around long before Batman! :D


every good hero has a few dark past moments. :ph34r:

#29
Orion34

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It's official, Bioware hates families!

#30
hoorayforicecream

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People close to the protagonist dying makes for good drama.

#31
Addai

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Rifneno wrote...

Addai67 wrote...

It's a gritty world and people die young. The fact that the Hawkes had all their children live to adulthood is already putting them ahead of many families on up through modern times.


Yeah, but there's some realisms we really don't need to see in our video games.  It adds nothing to the story if the shopkeeper down the street dies to some simple infection at 22.

Right, but we're not talking about that?  The discussion is about the PC's family dying, which is a bit more significant.  It's for story purposes, but it's also realistic in the setting.

#32
Cutlass Jack

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The Angry One wrote...

Yes it's a conspiracy by the BioWare writers to eliminate families.
This is related to their efforts to show their dislike of pets; Anders had a cat. Now he no longer has a cat. This leads directly to tragic events in the game.
The moral of the story? Never own a cat.


I have never agreed with you more.

They could not be more clear in their dislike of cats. Even Origins showed us that Cats are really desire demons that want to steal our children.

"Daddy doesn't like cats...but he hasn't met Kitty!" Even I began to despise cats with ever fibre of my being thanks to Amalia's endless loop about Kitty while I tried to solve that damn puzzle..

Modifié par Cutlass Jack, 10 avril 2011 - 08:44 .


#33
Rifneno

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Addai67 wrote...

Rifneno wrote...

Addai67 wrote...

It's a gritty world and people die young. The fact that the Hawkes had all their children live to adulthood is already putting them ahead of many families on up through modern times.


Yeah, but there's some realisms we really don't need to see in our video games.  It adds nothing to the story if the shopkeeper down the street dies to some simple infection at 22.

Right, but we're not talking about that?  The discussion is about the PC's family dying, which is a bit more significant.  It's for story purposes, but it's also realistic in the setting.


Well if it's realistic it can't just apply to the PC's immediate family.  Then it'd just be daft.  It'd have to apply to lots of characters.  And then death is just so commonplace the player stops caring.  It already happened with a lot of players, by the time Leandra dies a good portion of the playerbase was just "yeah, I know, let's move this stupid quest along" because they were so numb to the constant death around Hawke.

Realism can easily be taken too far.  Take a look at some of the old Morrowind mods for good examples.  They've got mods that make it so you die if you don't remember to eat and drink and it just goes downhill from there.  I'm pretty sure they had one where you had to occasionally use the restroom bushes.  Oh, and one that would tell female characters when they're on their period.  That was hilarious, and not in an intentional way.

Cutlass Jack wrote...

I have never agreed with you more.

They could not be more clear in their dislike of cats. Even Origins showed us that Cats are really desire demons that want to steal our children.

"Daddy doesn't like cats...but he hasn't met Kitty!" Even I began to despise cats with ever fibre of my being thanks to Amalia's endless loop about Kitty while I tried to solve that damn puzzle..


How could you forget the story Anders tells of his cat in the Circle?  It got possessed by a demon (what?!) and killed like 4 templars.

#34
Avilia

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Its obvious that cats have magic. They're another story element stressing the plight/inherent badness (depending on your choice) of mages.

As to killing off family - I saw it as slowly isolating Hawke until she was alone.

Or, if you play as a Hawke who was sick of her mother blaming her for every ill that befalls the family, her siblings who looked to her to solve every problem and whined when she did (Carver), forced her to spend her life hiding (Bethany) - as a blessed relief from the Maker. *cough*

#35
Redneck1st

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Girl on a Rock wrote...

Snowbug wrote...

Maria Caliban wrote...

Redneck1st wrote...

Now here I am playing through DA2 again and I've been wondering if BW has a thing against families?

Fantasy fiction, in general, loves to kill families or have the main character start off an orphan.


It's easier to justify sending people off on adventures when they have no families to tie them down. Alternatively, avenging your dead family is an easy motivation for going after the Big Bad.


Hahaha! You just said in two sentences what it took me like, a hundred paragraphs to say. LOLOL. Well done!



Yes but I'll have to say one thing when you wrote it out as you did it makes full perfect sense. And I appreciate the thought and time you put into it.<G> 

#36
Rockpopple

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It's a storytelling thing. It's usually easy to add conflict in a journey-style adventure story by acing off the MC's family. It makes it so they have no way to either stand still or go back - they can only go forward.

#37
Beerfish

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I think BioWare wanted to explore the family dynamic but then let certain things destroy what the original intent was. They decided they had to kill off one family member early seemingly due to group make up. They then targeted mother for a dark and suspenseful quest. I have no idea why they essentially removed the last sibling from the game though half way through. It was as if they got tired of the concept and just shelved it. The family concept started off promisingly enough but in my mind it failed in the end because there seemed like at least one cheap kill off or removal from the game. I also get the impression that it suddenly occurred that some of the other group members were not going to be used as much as desired if the siblings were left in and available. I can say for sure that I would have used Bethany most of the time over Anders and Carver many times over Fenris.

#38
Guest_PurebredCorn_*

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caradoc2000 wrote...

But you do gain a cousin.


...until the dlc comes out. Oh noez!:P

#39
Shadowrun1177

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Rifneno wrote...

Addai67 wrote...

Rifneno wrote...

Addai67 wrote...

It's a gritty world and people die young. The fact that the Hawkes had all their children live to adulthood is already putting them ahead of many families on up through modern times.


Yeah, but there's some realisms we really don't need to see in our video games.  It adds nothing to the story if the shopkeeper down the street dies to some simple infection at 22.

Right, but we're not talking about that?  The discussion is about the PC's family dying, which is a bit more significant.  It's for story purposes, but it's also realistic in the setting.


Well if it's realistic it can't just apply to the PC's immediate family.  Then it'd just be daft.  It'd have to apply to lots of characters.  And then death is just so commonplace the player stops caring.  It already happened with a lot of players, by the time Leandra dies a good portion of the playerbase was just "yeah, I know, let's move this stupid quest along" because they were so numb to the constant death around Hawke.

Realism can easily be taken too far.  Take a look at some of the old Morrowind mods for good examples.  They've got mods that make it so you die if you don't remember to eat and drink and it just goes downhill from there.  I'm pretty sure they had one where you had to occasionally use the restroom bushes.  Oh, and one that would tell female characters when they're on their period.  That was hilarious, and not in an intentional way.


I agree with you, by the end of Act 2 I just didn't care anymore. I kept asking myself why is Hawke still in Kirkwall, this city that's either killed off or torn apart the rest of his/her family. I've done several play through's, when I did a mage with Carver in the templars I felt let the templars kill all the mages I'll go home or to the hanged man and have drink if they come after me later then I'll worry about it. On my rogue with Bethany in the Wardens, again why get involved. The only reason I saw to get involved was on my warrior with Bethany in the circle even then I didn't care about the other mages, only protecting Bethany so picking sides didn't really matter. The whole Champion of Kirkwall title felt pointless and hollow cause Hawke couldn't protect those closest to him/her the family. Normally Bioware is good about making me feel like a hero or champion but they didn't this time around.