Addai67 wrote...
Rifneno wrote...
Addai67 wrote...
It's a gritty world and people die young. The fact that the Hawkes had all their children live to adulthood is already putting them ahead of many families on up through modern times.
Yeah, but there's some realisms we really don't need to see in our video games. It adds nothing to the story if the shopkeeper down the street dies to some simple infection at 22.
Right, but we're not talking about that? The discussion is about the PC's family dying, which is a bit more significant. It's for story purposes, but it's also realistic in the setting.
Well if it's realistic it can't
just apply to the PC's immediate family. Then it'd just be daft. It'd have to apply to lots of characters. And then death is just so commonplace the player stops caring. It already happened with a lot of players, by the time Leandra dies a good portion of the playerbase was just "yeah, I know, let's move this stupid quest along" because they were so numb to the constant death around Hawke.
Realism can easily be taken too far. Take a look at some of the old Morrowind mods for good examples. They've got mods that make it so you die if you don't remember to eat and drink and it just goes downhill from there. I'm pretty sure they had one where you had to occasionally use the
restroom bushes. Oh, and one that would tell female characters when they're on their period. That was hilarious, and not in an intentional way.
Cutlass Jack wrote...
I have never agreed with you more.
They could not be more clear in their dislike of cats. Even Origins showed us that Cats are really desire demons that want to steal our children.
"Daddy doesn't like cats...but he hasn't met Kitty!" Even I began to despise cats with ever fibre of my being thanks to Amalia's endless loop about Kitty while I tried to solve that damn puzzle..
How could you forget the story Anders tells of his cat in the Circle? It got possessed by a demon (what?!) and killed like 4 templars.