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New Info -> complete ME3 Game Informer *Spoilers* UPDATE


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#1
javierabegazo

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*UPDATE*
The majority of the thread has been about the entire 12 page article on Mass Effect 3 by Game Informer. Actual links to the leaked HQ scans of the article cannot be posted here due to copyright laws, but I'm sure you and Google.com will find a way to cooperate.



*UPDATE #2*
Here's another article that contains speculation concerning the released info from ME3 GI Article
More Mass Effect 3 details to salivate over - PC Gaming Video Game News - PAL Gaming Network



+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Alright peeps, so I had a friend read to me the captions of all the ME3 GameInformer screens, and there's a great deal to discuss:

So first, I'll go ahead and write the captions in my own words so that we can all see them:
Alright peeps, so I had a friend read to me the captions of all the ME3 GameInformer screens, and there's a great deal to discuss:

So first, I'll go ahead and write the captions in my own words so that we can all see them:

  • Humans aren't the only species that can be Husk-ified.
  • ME3 begins with Earth's assault by the Reapers, and things don't look so good, but there's something that is a silver lining, that makes it look like it's actually possible to not lose against the reapers .
  • TIM has sent his top agents to take down Shepard, The combat is going to be much harder and melee attacks are going to have more focus.
  • Shooting specific armor parts can have certain effects, and the AI of the enemies will have them routing Shepard and will coordinate with each other
  • Battlefields are going to be a great deal larger, and combat will be very varied.
  • Enemy Weapons can be PICKED UP. Soldiers can carry all kinds of weapons, and other classes understandably less so.
  • There is a larger skill tree and RPG aspects are going to be more integrated.
  • Weapon Modding is a greenlight, with things like barrels and scopes
  • Modding your weapons will vastly affect their appearance and how they function in battle
  • So far the CONFIRMED SQUADMATES are: Ashley/Kaiden, Liara, Garrus, and James Sanders who is mentioned is an Alliance Marine
  • Species Loyalty cannot only get obtained via Quests
  • Levels will have ladders
  • Available Squadmates will still maintain a balance, if per say Garrus had not survived ME2's events
  • ME1's Decisions such as sparing the Rachni will have a grave impact in ME3
  • There's no railroad to the end of the game, there are multiple paths to take back Earth
  • in ME3, you will start off with most of your powers from ME2, that will be able to evolve multiple times

To make discussing easier, please reference a number, that way it will be easy.

Items in bold are new additions

Modifié par javierabegazo, 11 avril 2011 - 12:56 .


#2
Brenon Holmes

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javierabegazo wrote...

It's doesnt look like "Melee Weapons" but rather that a certain Cerberus Shock Trooper is equipped with a melee weapon. Doesn't mean Shepard will have them


This is correct. Some enemies have built in melee "weapons", like the shock stick the Assault Troopers use. They're visual elements - Shepard can't use them.

Modifié par Brenon Holmes, 10 avril 2011 - 09:24 .


#3
Brenon Holmes

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Systemlord Baal wrote...

Brenon Holmes wrote...
Shepard can't use them.

:(


You've got a ship full of guns, man! :happy:

#4
Brenon Holmes

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Epic777 wrote...
Do you have a new favorite gun so far?


I do! One of the new ones is a *lot* of fun to use. You can do a lot of interesting things with it. I'm sure we'll be going into detail on weapons in the future... you'll probably know which one I'm talking about when we show them. :happy:

#5
Brenon Holmes

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Gentleman Moogle wrote...
And the award for biggest tease of the day goes to...


Heh... I'd really love to go into detail, I really would... but I don't think we can talk about them just yet. Sorry! :?

#6
Brenon Holmes

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javierabegazo wrote...

Can you comment on Enemy Tactics?


I'm heading out for coffee right now... but maybe later! :happy:

#7
Brenon Holmes

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Brenon Holmes wrote...

javierabegazo wrote...

Can you comment on Enemy Tactics?


I'm heading out for coffee right now... but maybe later! :happy:


Sooo... one thing we're focusing a lot more on in ME3 is enemy composition. We have a handful of roles that enemies fit into. So, take husks for example - when fighting husks you generally don't want to be in cover. They're pretty mobile, and can do terrible things to you in close range. So, when engaging them you generally want to be able to move around a lot. They fall into our "cover buster" role.

In a given fight we might combine husks with a "suppressor" type of enemy. Suppressors try to keep you pinned in cover. With both of those types in one fight, as a player you have to decide which is the larger threat. Do you send your squadmates against the Husks? Do you try to find a position where you're more protected from the suppressor enemy and take on the Husks? Or do you run headlong towards the suppressor in the back, and try to take it down quickly while avoiding the Husks?

Obviously that's just an example, and normally a fight is comprised of more than just two different roles (additionally, "suppressor" / "cover buster" combinations are pretty damned hard to fight). So you might be able to see how just with interesting composition you can get extremely dynamic experiences that can vary significantly from attempt to attempt.

This is also not going into any of the synergistic elements of some of the enemies either... some enemies have ability sets that help or modify other enemies, making them potentially a *lot* tougher... if you let them... :happy: