New Info -> complete ME3 Game Informer *Spoilers* UPDATE
#476
Posté 10 avril 2011 - 10:44
#477
Posté 10 avril 2011 - 10:46
#478
Posté 10 avril 2011 - 10:48
They also do a lot of over-time. So, it is likely to be deserved.Sparroww wrote...
Bioware devs do enjoy their coffee breaks.
#479
Posté 10 avril 2011 - 10:48
Where? I have the scans right here and I can't see anything like that.AngryFrozenWater wrote...
I've seen a new humanoid creature. It appeared to have no full armor, but instead an exoskeleton armor. It looked more like concept art, so I am not sure if it ever appears in the game.
#480
Posté 10 avril 2011 - 10:48
JamieCOTC wrote...
javierabegazo wrote...
Yup, this is confirmedSNascimento wrote...
OMG, OMG, Shepard can roll? Is this confirmed?
.
This is dream coming true! Can't wait.
Stop. Drop. Roll. CHARGE!
Rolling? Wait that sounds horrible and more akin to Gears of War. I really hope it isnt some over the top forward flipping thing where you fly 6 meters into cover like that game...
#481
Posté 10 avril 2011 - 10:48
Source: [modedit] <link removed> (Don't post links to magazine scans or you'll get banned).
Modifié par Brenon Holmes, 10 avril 2011 - 10:58 .
#482
Posté 10 avril 2011 - 10:50
Only two things made me sad: first off, Casey was being his good ol' question-dodging self, so the interview with him was hard to comprehend. Secondly, it was mentioned that we may not get the opportunity for an "Ah, yes, 'Reapers'" comeback. :c
Modifié par AdmiralCheez, 10 avril 2011 - 10:51 .
#483
Posté 10 avril 2011 - 10:51
#484
Posté 10 avril 2011 - 10:51
#485
Posté 10 avril 2011 - 10:51
Marxman2 wrote...
Not sure if this has been stated, but it appears we will have a new ship in ME3. Well so to speak, the Normandy has been reclaimed by the Alliance and will be deconstructed and rebuild with a few upgrades. I'm actually liking this, hopefully we'll get the dark, gloomy interior of the SR1 again, i so missed that in ME2.
Hated SR-1's lighting for the main fact that I have to waste more than an hour of gameplay just to find out I gave my female Shepard the wrong skin tone.
Modifié par Brenon Holmes, 10 avril 2011 - 10:59 .
#486
Posté 10 avril 2011 - 10:52
AngryFrozenWater wrote...
They also do a lot of over-time. So, it is likely to be deserved.Sparroww wrote...
Bioware devs do enjoy their coffee breaks.
True enough, it is Sunday afterall.
#487
Posté 10 avril 2011 - 10:54
#488
Posté 10 avril 2011 - 10:55
SomeKindaEnigma wrote...
Wait, there's a picture of james sanders?
Look up one of the picture scans, and there's a profile of him.
#489
Posté 10 avril 2011 - 10:55
Thank you Hudson and crew.. hype +100
#490
Posté 10 avril 2011 - 10:56
Gill Kaiser wrote...
Finally, my Shepard can truly become Captain Kirk.CannotCompute wrote...
Druss99 wrote...
Shepard
seems alot more agile now, he can roll, jump over low objects and use
ladders. He may finally no longer feel like a slightly more limber
version of Robocop. Makes it sound like the combat will be even more
fluid
He can seriously roll?
They see me rollin, They hatin...
#491
Posté 10 avril 2011 - 10:56
Don't know if it was him, but it was directly above his little info box. What with the ponytail, the skirt-jacket, and the cyborg eyes, I'm not sure if want...SomeKindaEnigma wrote...
Wait, there's a picture of james sanders?
Honestly, I thought it was Kai Leng...
#492
Posté 10 avril 2011 - 10:56
Brenon Holmes wrote...
javierabegazo wrote...
Can you comment on Enemy Tactics?
I'm heading out for coffee right now... but maybe later! :happy:
Sooo... one thing we're focusing a lot more on in ME3 is enemy composition. We have a handful of roles that enemies fit into. So, take husks for example - when fighting husks you generally don't want to be in cover. They're pretty mobile, and can do terrible things to you in close range. So, when engaging them you generally want to be able to move around a lot. They fall into our "cover buster" role.
In a given fight we might combine husks with a "suppressor" type of enemy. Suppressors try to keep you pinned in cover. With both of those types in one fight, as a player you have to decide which is the larger threat. Do you send your squadmates against the Husks? Do you try to find a position where you're more protected from the suppressor enemy and take on the Husks? Or do you run headlong towards the suppressor in the back, and try to take it down quickly while avoiding the Husks?
Obviously that's just an example, and normally a fight is comprised of more than just two different roles (additionally, "suppressor" / "cover buster" combinations are pretty damned hard to fight). So you might be able to see how just with interesting composition you can get extremely dynamic experiences that can vary significantly from attempt to attempt.
This is also not going into any of the synergistic elements of some of the enemies either... some enemies have ability sets that help or modify other enemies, making them potentially a *lot* tougher... if you let them... :happy:
#493
Posté 10 avril 2011 - 10:56
On page 8: "Know your enemy" (left image).Gill Kaiser wrote...
Where? I have the scans right here and I can't see anything like that.AngryFrozenWater wrote...
I've seen a new humanoid creature. It appeared to have no full armor, but instead an exoskeleton armor. It looked more like concept art, so I am not sure if it ever appears in the game.
Edit: Look at his arms and head.
Modifié par AngryFrozenWater, 10 avril 2011 - 10:59 .
#494
Posté 10 avril 2011 - 10:59
As long as I don't see a YMIR with a bubble shield, I'm interested to see that...some enemies have ability sets that help or modify other enemies
Modifié par DominusVita, 10 avril 2011 - 11:00 .
#495
Posté 10 avril 2011 - 10:59
#496
Posté 10 avril 2011 - 11:00
#497
Posté 10 avril 2011 - 11:00
Personally, I'd much prefer to keep the ME2 color scheme for the SR-2. Having everything be blue was really annoying in ME1.Not sure if this has been stated, but it appears we will have a new ship in ME3. Well so to speak, the Normandy has been reclaimed by the Alliance and will be deconstructed and rebuild with a few upgrades. I'm actually liking this, hopefully we'll get the dark, gloomy interior of the SR1 again, i so missed that in ME2.
Modifié par Brenon Holmes, 10 avril 2011 - 11:05 .
#498
Posté 10 avril 2011 - 11:01
Brenon Holmes wrote...
Sooo... one thing we're focusing a lot more on in ME3 is enemy composition. We have a handful of roles that enemies fit into. So, take husks for example - when fighting husks you generally don't want to be in cover. They're pretty mobile, and can do terrible things to you in close range. So, when engaging them you generally want to be able to move around a lot. They fall into our "cover buster" role.
In a given fight we might combine husks with a "suppressor" type of enemy. Suppressors try to keep you pinned in cover. With both of those types in one fight, as a player you have to decide which is the larger threat. Do you send your squadmates against the Husks? Do you try to find a position where you're more protected from the suppressor enemy and take on the Husks? Or do you run headlong towards the suppressor in the back, and try to take it down quickly while avoiding the Husks?
Obviously that's just an example, and normally a fight is comprised of more than just two different roles (additionally, "suppressor" / "cover buster" combinations are pretty damned hard to fight). So you might be able to see how just with interesting composition you can get extremely dynamic experiences that can vary significantly from attempt to attempt.
This is also not going into any of the synergistic elements of some of the enemies either... some enemies have ability sets that help or modify other enemies, making them potentially a *lot* tougher... if you let them... :happy:
Hell.Yeah!
AdmiralCheez wrote...
Just read the full article. ME3 sounds like it's going to be everything I wanted it to be.
Only
two things made me sad: first off, Casey was being his good ol'
question-dodging self, so the interview with him was hard to comprehend.
Secondly, it was mentioned that we may not get the opportunity for an
"Ah, yes, 'Reapers'" comeback. :c
Huh? Where? Why? Noooooooooooooooooo xD
Thanks for the quick reply, Brenon, I´m off to sleep!
(wonders what awaits me tomorrow
Modifié par Brenon Holmes, 10 avril 2011 - 11:04 .
#499
Posté 10 avril 2011 - 11:01
Still I have a feeling it is still going to be an action/3d person shooter. Hopefully I'm wrong.
#500
Posté 10 avril 2011 - 11:02
ME3 sounds EXACTLY like everything I was hoping for...."there is no Reaper Off button"...
It sounds a lot more open - "against the Reapers continuous attacks across the Galaxy"...*swoon*
This is going to be epic.
/fanboidroolfest





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