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New Info -> complete ME3 Game Informer *Spoilers* UPDATE


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#501
kregano

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AngryFrozenWater wrote...

Gill Kaiser wrote...

AngryFrozenWater wrote...

I've seen a new humanoid creature. It appeared to have no full armor, but instead an exoskeleton armor. It looked more like concept art, so I am not sure if it ever appears in the game.

Where? I have the scans right here and I can't see anything like that.

On page 8: "Know your enemy" (left image).

Edit: Look at his arms and head.

You mean the pic above the James Sanders box? It kinda looks like a Deus Ex: Human Revolution inspired guy to me.

#502
Someone With Mass

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FEC4x wrote...

Salarian Homeworld, Ladders, Rollan more customization of weapons.

Still I have a feeling it is still going to be an action/3d person shooter. Hopefully I'm wrong.


Eh...Mass Effect has always been an action/third person shooter.

#503
Sparrow44

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Someone With Mass wrote...

The suppressor deal sounds a lot like Scions and normal husks.


I thought this as well.

Thanks for the response Brenon.:happy:

#504
Relix28

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So much HYPE. I don't think I can take this for another 9 months.

#505
sympathy4saren

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Is there going to be an INVENTORY system, specifically one that can be gotten to by pausing and entering at any time?? For instance, weapons mods...can we alter and mod weapons from Inventory at any point in time?

Super pumped for the game!!!!

Modifié par sympathy4saren, 10 avril 2011 - 11:08 .


#506
mmmu

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I like what I am hearing about Enemy Tactics. Good stuff.
Just like everything else I've heard today.

Modifié par mmmu, 10 avril 2011 - 11:04 .


#507
javierabegazo

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Brenon Holmes wrote...
-snip-
This is also not going into any of the synergistic elements of some of the enemies either... some enemies have ability sets that help or modify other enemies, making them potentially a *lot* tougher... if you let them... :happy:


Fascinating :) Looking forward to seeing the enemies work together :)

Can we expect lots of Dev diaries?

also, unrelated, can you forward a note to the PR department to include a full photo of Mass Effect team in the ME3 CE? it would be cool to see you all. I hope you're taking behind the scenes footage too :)

#508
Sparrow44

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kregano wrote...

You mean the pic above the James Sanders box? It kinda looks like a Deus Ex: Human Revolution inspired guy to me.


Looks like Cyborg Raiden from MGS, but I don't think it's Sanders tbh he's supposed to be an Alliance marine not a cyborg/hybrid.

#509
morrie23

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kregano wrote...
Personally, I'd much prefer to keep the ME2 color scheme for the SR-2. Having everything be blue was really annoying in ME1.


I often found the SR-2 lighting too bright in places, bringing that down a couple of notches would be great, I think it would fit better into the (apparently) dark tone of ME3. I don't really mind whether the lighting is blue or white or something else, just  not so bright please!

#510
Razagon

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I've got some trouble posting.

Modifié par Razagon, 10 avril 2011 - 11:13 .


#511
SNascimento

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OMG why everybody is reading the article expect me?
.
Anyway, enemy composition have already a big role in ME2. With the same exemple as the husks, in ME2 you have the scions that served as mobile artilleries while the husks tried to get close to you. It worked very well btw.

#512
Welsh Inferno

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Sparroww wrote...

kregano wrote...

You mean the pic above the James Sanders box? It kinda looks like a Deus Ex: Human Revolution inspired guy to me.


Looks like Cyborg Raiden from MGS, but I don't think it's Sanders tbh he's supposed to be an Alliance marine not a cyborg/hybrid.


To me, that has to be Kai Leng. 

#513
DTKT

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Zulu_DFA wrote...

Someone With Mass wrote...

Zulu_DFA wrote...

Problem is, war is more like the former than the latter.

So, you've been to many wars, huh?

How did you know?


A mix of both would work. That's what bigger battlefields allow for!

#514
javierabegazo

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Razagon wrote...

 


Seems you're having browser trouble?

#515
Lunatic LK47

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morrie23 wrote...

kregano wrote...
Personally, I'd much prefer to keep the ME2 color scheme for the SR-2. Having everything be blue was really annoying in ME1.


I often found the SR-2 lighting too bright in places, bringing that down a couple of notches would be great, I think it would fit better into the (apparently) dark tone of ME3. I don't really mind whether the lighting is blue or white or something else, just  not so bright please!


Problem I had with SR-1 is the fact that it's outright impossible for me to tell if Shepard looks good considering how the character creator's lighting is crap up to the point I just wasted a whole hour of gameplay just to find out I made my female Shepard too pale without knowing it.

#516
LPPrince

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javierabegazo wrote...

Brenon Holmes wrote...
-snip-
This is also not going into any of the synergistic elements of some of the enemies either... some enemies have ability sets that help or modify other enemies, making them potentially a *lot* tougher... if you let them... :happy:


Fascinating :) Looking forward to seeing the enemies work together :)

Can we expect lots of Dev diaries?

also, unrelated, can you forward a note to the PR department to include a full photo of Mass Effect team in the ME3 CE? it would be cool to see you all. I hope you're taking behind the scenes footage too :)


Maybe they'll let us fly up there and join in on the fun since we've been helping out here for a few years now.

Yes? No? Maybe so? They should give us a call and let us know.

OOOOOOOOOOOOOOH, Prince in with a rhyme, HO SCHNAPPS.

*Self high five* WOOT.

#517
Someone With Mass

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I'd like to be able to change the weapon mods at those weapon stations, just like I change weapons, so I don't have to deal with a mobile inventory system, unless it can sort out everything by itself so I don't have to.

#518
Jentario

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Brenon Holmes wrote...

Brenon Holmes wrote...

javierabegazo wrote...

Can you comment on Enemy Tactics?


I'm heading out for coffee right now... but maybe later! :happy:


Sooo... one thing we're focusing a lot more on in ME3 is enemy composition. We have a handful of roles that enemies fit into. So, take husks for example - when fighting husks you generally don't want to be in cover. They're pretty mobile, and can do terrible things to you in close range. So, when engaging them you generally want to be able to move around a lot. They fall into our "cover buster" role.

In a given fight we might combine husks with a "suppressor" type of enemy. Suppressors try to keep you pinned in cover. With both of those types in one fight, as a player you have to decide which is the larger threat. Do you send your squadmates against the Husks? Do you try to find a position where you're more protected from the suppressor enemy and take on the Husks? Or do you run headlong towards the suppressor in the back, and try to take it down quickly while avoiding the Husks?

Obviously that's just an example, and normally a fight is comprised of more than just two different roles (additionally, "suppressor" / "cover buster" combinations are pretty damned hard to fight). So you might be able to see how just with interesting composition you can get extremely dynamic experiences that can vary significantly from attempt to attempt.

This is also not going into any of the synergistic elements of some of the enemies either... some enemies have ability sets that help or modify other enemies, making them potentially a *lot* tougher... if you let them... :happy:


There is obviously a lot more info to come before the game's release. When can we expect more to submerge, before PSM3's cover story, maybe? When can we expect a full in game trailer? 

Also, husks can't possibly be the only Reaper frontline soldiers. Will Cerberus join the Reapers? Will we see a new Reaper soldier tipe besides the husks? Will we see a wider variation of husks that will take the place of the many enemie types?

For my main question: Will we finally learn the purpose of the Reaper Cycle?

I don't expect an answer to any of these questions, but I had to ask. What have I got to lose? :lol: 

#519
Gill Kaiser

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Welsh Inferno wrote...

Sparroww wrote...

kregano wrote...

You mean the pic above the James Sanders box? It kinda looks like a Deus Ex: Human Revolution inspired guy to me.


Looks like Cyborg Raiden from MGS, but I don't think it's Sanders tbh he's supposed to be an Alliance marine not a cyborg/hybrid.


To me, that has to be Kai Leng.

He does look slightly asian, and the look fits a badass assassin. I could see him as Kai Leng.

He kind of reminds me of Keanu Reeves.

#520
JamieCOTC

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Captain Crash wrote...

JamieCOTC wrote...

javierabegazo wrote...

SNascimento wrote...

OMG, OMG, Shepard can roll? Is this confirmed?
.
This is dream coming true! Can't wait.

Yup, this is confirmed


Stop. Drop. Roll. CHARGE! 


Rolling?  Wait that sounds horrible and more akin to Gears of War.    I really hope it isnt some over the top forward flipping thing where you fly 6 meters into cover like that game...

:unsure:




Hoping it will be more like Capt Kirk's barrel roll, but not as over the top.  Please, God, no "awesome buttons" in ME3. 

#521
Someone With Mass

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Gill Kaiser wrote...
He does look slightly asian, and the look fits a badass assassin. I could see him as Kai Leng.

He kind of reminds me of Keanu Reeves.


Whoa...deja vu...
:P

#522
morrie23

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Lunatic LK47 wrote...

morrie23 wrote...
I often found the SR-2 lighting too bright in places, bringing that down a couple of notches would be great, I think it would fit better into the (apparently) dark tone of ME3. I don't really mind whether the lighting is blue or white or something else, just  not so bright please!

Problem I had with SR-1 is the fact that it's outright impossible for me to tell if Shepard looks good considering how the character creator's lighting is crap up to the point I just wasted a whole hour of gameplay just to find out I made my female Shepard too pale without knowing it.


Ah yes, I've had that issue too, my canon Shep is a bit pasty but I couldn't quite get her right again in the CC so I left her as she was. They should allow you to change the lighting within the CC. I would much prefer a darker SR-2 for increased 'moodiness'.

#523
kregano

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Welsh Inferno wrote...

Sparroww wrote...

kregano wrote...
You mean the pic above the James Sanders box? It kinda looks like a Deus Ex: Human Revolution inspired guy to me.


Looks like Cyborg Raiden from MGS, but I don't think it's Sanders tbh he's supposed to be an Alliance marine not a cyborg/hybrid.


To me, that has to be Kai Leng. 

If that's Kai Leng, then who is the woman with the sword(?) a few pages before that?

#524
MajesticJazz

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javierabegazo wrote...

LPPrince wrote...

MajesticJazz wrote...

 javierabegaz, So when are you going to update the spoiler free "Things we know about ME3" thingy? There is a huge bunch of non story related content in those captions such as larger battlefields that should be updated to the list.

The only reason why I am stressing this now is because after the GI article, I am ONLY going to be following those updates that you, Pacifen etc...have volunteered to do.

Thanks,
:)


I'll get to work on it, since I'm here(Javi, P, and Yours Truly only).

We'll both get it done now :)


Okay thanks. For the GI article, I guess this is going to be an exception to my ME3 media blackout only because I recieve GI mags in the mail and I always told myself that I would read the intial batch of ME3 info and I consider this the fist batch. However come August and GI does another ME3 feature, that I will stay away from, even if I get the issue in the mail.

With that being said, after this GI article, I am going to head into my blackout in which I will be relying on the spoiler-free information that you provide. I have the link saved to my desktop so ever other week or so, I'll check it to see if there are any updates.
---------------------------------------------

With that being said, I do not want to tell you all how to do your job but here is my input as to what you guys should post in the spoiler-free section. While trailers shows off major plot points, there are still many gameplay/features that are displayed. I am going to stay away from the pending E3 2011 trailer/developer blogs but I would still like for you guys to pick those apart and post content that isn't a spoiler.

Example, if in a trailer it shows Shepard doing jumping jacks to regenerate his/her health, then I would like to know about that because that isn't story content but combat/gameplay content. However I do not want to know that Shepard was duing jumping-jacks on the battlefield while aiding the Geth fight the Quarians on the Quarian homeworld because Shepard wants the Geth's assistance in fighting the Reapers.

I know I might be sounding like an azz with all of these "Demands" but I am just proud that you guys are going to risk having some points of ME3 spoiled for you just so that you can find the information that isn't plot/story material and post it for us "non-spoiler people".

Keep up the great work!

Probably a bad example but do you catch my drift?

#525
Marxman2

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morrie23 wrote...

Lunatic LK47 wrote...

morrie23 wrote...
I often found the SR-2 lighting too bright in places, bringing that down a couple of notches would be great, I think it would fit better into the (apparently) dark tone of ME3. I don't really mind whether the lighting is blue or white or something else, just  not so bright please!

Problem I had with SR-1 is the fact that it's outright impossible for me to tell if Shepard looks good considering how the character creator's lighting is crap up to the point I just wasted a whole hour of gameplay just to find out I made my female Shepard too pale without knowing it.


Ah yes, I've had that issue too, my canon Shep is a bit pasty but I couldn't quite get her right again in the CC so I left her as she was. They should allow you to change the lighting within the CC. I would much prefer a darker SR-2 for increased 'moodiness'.


Well this generally shouldn't be a problem since i assume ya'll be using an imported Shep. I know i will be atleast. Personally i can't ever see myself playing ME2 or 3 without an import.