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New Info -> complete ME3 Game Informer *Spoilers* UPDATE


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#726
Someone With Mass

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Sentinels could just fire up the good ol' Tech Armor and climb up.

#727
Bowdz

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El_Chala_Legalizado wrote...

AlphaJarmel wrote...

Razagon wrote...

AlphaJarmel wrote...

The roll seems unnecessary and I don't see how much benefit that could have unless it's cover to cover.

The ladder also seems like an excellent way to die. The ramps atleast served as cover sometimes. Either the ladders have to be covered from the front or they have to be out of the way to even be remotely usable.



I would love this but the way they're describing it is as a way of rolling away from rockets not cover to cover.  

Probably I'm gonna be beaten to death for mentioning this game, but in Gears of War is used to dodge enemy's attacks, and is VERY useful
And the stairs will probably be used out of combat.


I think it is entirely appropriate to compare ME to the two pillars of the TPS genre (Gears of War and Uncharted) when it comes to pure TPS gameplay.  While ME2 greatly improved the gameplay from the original, it was still not up to par with GeoW or U2 in terms of responsive controls, movement around the battlefield, and the extent with which combat can be performed around cover. It really sounds like Bioware wants to go head to head with these games in terms of the shooter mechanics, which is great news IMO.  

#728
AlphaJarmel

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karatemanchan37 wrote...

javierabegazo wrote...

Someone With Mass wrote...

Da Mecca wrote...

The trick with climbing ladders and not dying is to do it while no one's shooting at you.


Or shoot them and then climb the ladder to take potshots at the reinforcements.


Ah, you sir, have a fine idea. Top notch, wot wot.  B)


Or you can shoot them while you're on the ladder...right?

Most of ME 1 and 2 had the player on the move in that they weren't fending off waves of enemies and really just getting through said enemies.  The only times I can think of are the Collector ship and the Reaper ship from ME2.

That would imply a blindfire mechanism.  Which would be great as well.

#729
javierabegazo

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Relix28 wrote...

Someone With Mass wrote...

Da Mecca wrote...

The trick with climbing ladders and not dying is to do it while no one's shooting at you.


Or shoot them and then climb the ladder to take potshots at the reinforcements.


Or you can play Vanguard and just Charge up there. :happy: Ladders are for lesser classes. 


Lmao, I can't wait for ME3

#730
javierabegazo

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Someone With Mass wrote...

Sentinels could just fire up the good ol' Tech Armor and climb up.

And Infiltrators could just cloak.

It's the Adepts, Engineers and Soldiers which will have to get crafty :)

#731
LPPrince

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javierabegazo wrote...

Someone With Mass wrote...

Sentinels could just fire up the good ol' Tech Armor and climb up.

And Infiltrators could just cloak.

It's the Adepts, Engineers and Soldiers which will have to get crafty :)


Engineers will summon their drone, get on top of it, and piggy back ride it up the stairs.

Adepts and Soldiers are still screwed though.

#732
EffectedByTheMasses

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LPPrince wrote...

javierabegazo wrote...

Someone With Mass wrote...

Sentinels could just fire up the good ol' Tech Armor and climb up.

And Infiltrators could just cloak.

It's the Adepts, Engineers and Soldiers which will have to get crafty :)


Engineers will summon their drone, get on top of it, and piggy back ride it up the stairs.

Adepts and Soldiers are still screwed though.


ADEPTS CAN FLY USING THEIR MAGICKS :wizard:

#733
javierabegazo

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Lol, back on topic troops:

What sort of multiple power evolution extended skill trees can we expect to find in ME3?

#734
MoonChildTheUnholy

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So.. Shepard gets a new dodge roll and can climb stuff without going to cover, awesome! in ME2 this was a huge fail and i´m glad that if Bioware wants combat to be like a TPS then they have to excel at controls and movement, so far i´m liking a lot what i´m reading and now we need a video to drool all over.

#735
Da Mecca

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I don't know but I hope by extended trees they really mean extended.

ME2's leveling bored me.

#736
Someone With Mass

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javierabegazo wrote...

Lol, back on topic troops:

What sort of multiple power evolution extended skill trees can we expect to find in ME3?


I'd really like if we can evolve Inferno Ammo to something that's similar to the high explosive rounds in ME1, because those were awesome. Have to be a bit nerfed for gameplay's sake, though.

Or if Incinerate can be evolved into a flamethrower.

Pull with Vanguard could be evolved so you lift the enemies and then make them use Charge in a special way to smash them into other enemies. 

#737
Lunatic LK47

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javierabegazo wrote...

Lol, back on topic troops:

What sort of multiple power evolution extended skill trees can we expect to find in ME3?


Guess I have in mind for some skills:

Adrenaline Rush: Red Dead Redemption's Dead Eye Level 3? Alpha Protocol's chainshot, minus the bad interface issues? Longer sprint duration?

Tactical Cloak: Splinter Cell Conviction's "Last Known Position" hologram?

Ammo powers: Ultimate damage?

Tech Armor: More damage when armor is destroyed? Larger shield HP?

Incinerate: ultimate damage

Overload: Ultimate damage

#738
karatemanchan37

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Lunatic LK47 wrote...

javierabegazo wrote...

Lol, back on topic troops:

What sort of multiple power evolution extended skill trees can we expect to find in ME3?


Guess I have in mind for some skills:

Adrenaline Rush: Red Dead Redemption's Dead Eye Level 3? Alpha Protocol's chainshot, minus the bad interface issues? Longer sprint duration?

Tactical Cloak: Splinter Cell Conviction's "Last Known Position" hologram?

Ammo powers: Ultimate damage?

Tech Armor: More damage when armor is destroyed? Larger shield HP?

Incinerate: ultimate damage

Overload: Ultimate damage



Would it be too much to ask them for bullet time?

#739
atheelogos

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Relix28 wrote...

Someone With Mass wrote...

Da Mecca wrote...

The trick with climbing ladders and not dying is to do it while no one's shooting at you.


Or shoot them and then climb the ladder to take potshots at the reinforcements.


Or you can play Vanguard and just Charge up there. :happy: Ladders are for lesser classes. 

epic:O

#740
Lvl20DM

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I noted that many of the pics involved Shep out of cover firing at the enemies. Also one of the captions mentioned that the devs were going for more diversified level design (instead of many big arena type areas with obvious chest high cover). This could mean lots of things, but maybe Shep will actually be tougher this time around? You go down very, very fast in ME2 (even on lower difficulties). It works for that game, but in ME3 they could use that combined with greater mobility to allow for more varied tactics on the part of the player.
As an example, in the GoW games some battles require you fight to make creative use of cover in order not to get mowed down, while others reward a more aggressive style of play more reminiscent of FPS combat.

#741
Lunatic LK47

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karatemanchan37 wrote...


Would it be too much to ask them for bullet time?


Uh, ME2 already did that, and that's called Adrenaline Rush.

#742
Tazzmission

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javierabegazo wrote...

I cannot stress how excited I am about #5 and #4




yea 4 and 5 do sound great

#743
Leonia

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More melee combat makes me a happy Vanguard. Haven't read most of the thread (just woke up to 30 new pages to read!) but wanted to thank javier for posting the infos. Great stuff!

Modifié par leonia42, 11 avril 2011 - 04:09 .


#744
karatemanchan37

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Lunatic LK47 wrote...

karatemanchan37 wrote...


Would it be too much to ask them for bullet time?


Uh, ME2 already did that, and that's called Adrenaline Rush.


Silly me. :pinched:

#745
Kane-Corr

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It would be neat if we could get an eventual combination of Biotics...like a sort of Biotic Pull that grabs your opponent, but then just when you think the pull fades out, your opponent gets thrown upward into the air, and then violently slams to the ground...


In short, a combination of pull and slam. Now that would be awesome.

#746
JamieCOTC

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Vanguard power suggestion w/ Charge. Heavy Charge repels enemies pretty good, but what about explosive charge that does a moderate amount of damage or keeps the the enemy down for a few more seconds. Just a suggestion.

But yeah, a special vanguard skill sounds awesome.

#747
javierabegazo

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JamieCOTC wrote...

Vanguard power suggestion w/ Charge. Heavy Charge repels enemies pretty good, but what about explosive charge that does a moderate amount of damage or keeps the the enemy down for a few more seconds. Just a suggestion.

But yeah, a special vanguard skill sounds awesome.

How about a time dilation? Or an explosive Warp bomb-like effect if you charge an enemy who has a biotic Barrier?

#748
Hennex

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Reading this make me want to play through ME1&2 again, but I'm too busy with Dragon Age (playing both games for the first time).

#749
Chala

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AlphaJarmel wrote...

El_Chala_Legalizado wrote...

Probably I'm gonna be beaten to death for mentioning this game, but in Gears of War is used to dodge enemy's attacks, and is VERY useful
And the stairs will probably be used out of combat.

They're implying the ladders will be used to get to higher vantage points which helps to give a sense of verticality to the game.  Which is good but it's also a great way of getting killed especially on the higher difficulties.  If the ladders have no cover then they're going to be useless but if the front is covered then it should be fine.  I can't imagine trying to get up a ladder in Insanity.  My shields would be gone before I get halfway up.

Maybe the damage taken while scaling a ladder would be minor than in normal cases

#750
hero3440

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An biotic grab that allows you to extert certain amount of pressure to part an enemy body that either to fall on their backs, make them drop or unable to shoot their weapons, unable to move or limp. Then as it evovles it become an biotic crush which can disable, if lucky or an mech/syn type enemy completey destory any body part even their throats causing an enemy to struggle to breath.