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New Info -> complete ME3 Game Informer *Spoilers* UPDATE


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#801
Leonia

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Sole-survivor Shepard isn't sure whether to cheer for the Thresher or the Reaper.

Modifié par leonia42, 11 avril 2011 - 07:59 .


#802
Fiery Phoenix

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leonia42 wrote...

Sole-survivor Shepard isn't sure whether to cheer for the Thresher or the Reaper.

He who is the enemy of my enemy is my friend. :wizard:

#803
Icinix

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leonia42 wrote...

Sole-survivor Shepard isn't sure whether to cheer for the Thresher or the Reaper.


Sole-survivor Shepard is now pointing at the Threshew Maw screaming ;

"SEE !!! I told you they were bigger and scarier than the pissy ones you guys have been seeing and killing!!!"

#804
Ulathar

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Icinix wrote...

leonia42 wrote...

Sole-survivor Shepard isn't sure whether to cheer for the Thresher or the Reaper.


Sole-survivor Shepard is now pointing at the Threshew Maw screaming ;

"SEE !!! I told you they were bigger and scarier than the pissy ones you guys have been seeing and killing!!!"

haha :D

#805
Terror_K

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I definitely have to wonder how resistant to Maw acid a Reaper is.

Modifié par Terror_K, 11 avril 2011 - 08:03 .


#806
AngryFrozenWater

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The Shadow Broker wrote...

the first time a thresher maw appeared in front of me i was close enough to be raped even inside the mako by one blow LOL, that was my first encounter "luck"
of course then they were no longer such a great menace once u knew the right tactics..but what a first date..
learning the hard way

Driving around it while firing. Hopping out the Mako when its health was low enough to shoot it with a pistol for more experience points. ;)

#807
Geth_Prime

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Everything revealed in that PALGN article sounds completely awesome - temporary squadmates, better movement, improved AI, vehicles in side missions...it's all great.
What I'd love though, is a companion system where you can take a companion on missions with you that only attacks when you signal it. For instance, you signal to a ground trooper and your wild varren charges into it. Or you signal toward a vehicle and a thresher maw bursts out from underground, destroying it. Or you signal toward a geth and EDI hacks all of its systems.
Just imagine how epic that would be.

#808
Maj.Pain007

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Brenon Holmes wrote...

Systemlord Baal wrote...

Brenon Holmes wrote...
Shepard can't use them.

:(


You've got a ship full of guns, man! :happy:


Drive me closer I want to hit him with my sword.

#809
Terror_K

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Geth_Prime wrote...

What I'd love though, is a companion system where you can take a companion on missions with you that only attacks when you signal it. For instance, you signal to a ground trooper and your wild varren charges into it. Or you signal toward a vehicle and a thresher maw bursts out from underground, destroying it. Or you signal toward a geth and EDI hacks all of its systems.
Just imagine how epic that would be.


What could be kind of neat is a temporary, one-off locational bonus ability or something. Like for instance you're on Tuchanka and before the mission begins Wrex tells you he's got a Thresher Maw he can summon when you want to and then you get to choose that moment, and you only get it once and on that mission, so you have to choose wisely when to unleash it. I suppose they'd be somewhat akin to the allies at the end of DAO and powers you can unleash on The Mother at the end of DAO: Awakening.

In fact, thinking about it, I wouldn't be surprised if ME3 had something similar with allies at the end of it. There may even be a moment where one who race pretty much has to sacrifice most of itself (or at least its military force) just so they can win, and it's Shepard who makes the choice as to which race that is.

Modifié par Terror_K, 11 avril 2011 - 08:18 .


#810
Nexus Arcade

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Shepherd has 99 problems and the the thresher maw isn't one of them.

Modifié par ark fear monger, 11 avril 2011 - 08:20 .


#811
Big stupid jellyfish

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leonia42 wrote...

Sole-survivor Shepard isn't sure whether to cheer for the Thresher or the Reaper.


My sole-survivor would cheer for the Maw. ))

#812
Geth_Prime

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Yeah, that could work better actually.

#813
gethslayer7

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what do i type in to google to find the scans

#814
Jebel Krong

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Terror_K wrote...

I definitely have to wonder how resistant to Maw acid a Reaper is.


c. 50,000 yo armour of unknown construction? hmmm my money's definitely on the reaper, especially as you can take one out on foot.


edit: why the hell would wrex - or anyone else for that matter - be able to "summon" a thresher maw?! and you're the one complaining about the "realistic sci fi universe" that mass effect had but me2 apparently didn't... that rubbish belongs in fantasy.

Modifié par Jebel Krong, 11 avril 2011 - 08:29 .


#815
Terror_K

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Jebel Krong wrote...

edit: why the hell would wrex - or anyone else for that matter - be able to "summon" a thresher maw?! and you're the one complaining about the "realistic sci fi universe" that mass effect had but me2 apparently didn't... that rubbish belongs in fantasy.


You meant despite the fact they can always "summon" one for their krogan "become a man" initiation rites? How do we know the krogan can't have a captured Maw? Or have you chosen to take the term "summon" too literally? Or --more likely-- you're just taking a cheap stab for the hell of it for kicks.

#816
Jebel Krong

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Terror_K wrote...

Re: Husks

It largely depends on the class for me, but I'm just not a big fan of these swarms of enemies that run at you and can swarm you when there's really no proper form of melee and the game is designed around being a cover-based shooter combat wise. About the only enemy I personally hated more than Husks was Praetorians, and I'd probably even drop them below Husks because they were quite rare at least. Husks are just annoying and not fun, IMO. Even when it's not hard to fight them it's just never fun to do so (with the possible exception of bowling a whole pile of them over with a Shockwave... that IS kind of fun).


praetorians weren't bad because you could use cover to circle them and pick them off (easier on horizon), i agree to an extent re husks, personally i only found them challengine when they spawned right next to your squad and you got mobbed before you could move off.

#817
Jebel Krong

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Terror_K wrote...

Jebel Krong wrote...

edit: why the hell would wrex - or anyone else for that matter - be able to "summon" a thresher maw?! and you're the one complaining about the "realistic sci fi universe" that mass effect had but me2 apparently didn't... that rubbish belongs in fantasy.


You meant despite the fact they can always "summon" one for their krogan "become a man" initiation rites? How do we know the krogan can't have a captured Maw? Or have you chosen to take the term "summon" too literally? Or --more likely-- you're just taking a cheap stab for the hell of it for kicks.


er, they can't - grunt's was the first time since wrex's that a maw appeared - as stated specifically in-game. the rite is not about killing a maw, it's about surviving, whatever comes at you - usually just varren and the insect things.

and no, i wasn't taking the ****** - how would you "capture" a maw and then pit it against anything. for a start they live underground...

Modifié par Jebel Krong, 11 avril 2011 - 08:38 .


#818
mmmu

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Fiery Phoenix wrote...

I'm seriously getting chills all over me.

I was just thinking - and feeling - the same thing.

#819
Jebel Krong

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Bowdz wrote...

El_Chala_Legalizado wrote...

AlphaJarmel wrote...

Razagon wrote...

AlphaJarmel wrote...

The roll seems unnecessary and I don't see how much benefit that could have unless it's cover to cover.

The ladder also seems like an excellent way to die. The ramps atleast served as cover sometimes. Either the ladders have to be covered from the front or they have to be out of the way to even be remotely usable.



I would love this but the way they're describing it is as a way of rolling away from rockets not cover to cover.  

Probably I'm gonna be beaten to death for mentioning this game, but in Gears of War is used to dodge enemy's attacks, and is VERY useful
And the stairs will probably be used out of combat.


I think it is entirely appropriate to compare ME to the two pillars of the TPS genre (Gears of War and Uncharted) when it comes to pure TPS gameplay.  While ME2 greatly improved the gameplay from the original, it was still not up to par with GeoW or U2 in terms of responsive controls, movement around the battlefield, and the extent with which combat can be performed around cover. It really sounds like Bioware wants to go head to head with these games in terms of the shooter mechanics, which is great news IMO.  


cover-flipping (where you quickly spin from one piece of cover to another would be very useful (like from one-side of a door to anther).

any idea whether they fixed the left-handed glitch? (where if you peek out of cover on the left side you are more exposed and sometimes  "glitch" back into place in a weird sliding motion).

#820
Terror_K

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Jebel Krong wrote...

er, they can't - grunt's was the first time since wrex's that a maw appeared - as stated specifically in-game. the rite is not about killing a maw, it's about surviving, whatever comes at you - usually just varren and the insect things.


No, Grunt (or you, Shepard) was just the first one to kill the Maw since Wrex had (assuming you do). Other krogan still faced it, but simply didn't kill it and survived by waiting it out. Isn't it after all pretty damn likely that huge hammer neaby is somewhat related to the appearance of a Maw, given that they're attracted to surface vibrations? The krogan likely use that to lure the Maw there as much as they use it for anything else to do with the ceremony.

Modifié par Terror_K, 11 avril 2011 - 08:43 .


#821
Jebel Krong

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Terror_K wrote...

Jebel Krong wrote...

er, they can't - grunt's was the first time since wrex's that a maw appeared - as stated specifically in-game. the rite is not about killing a maw, it's about surviving, whatever comes at you - usually just varren and the insect things.


No, Grunt (or you, Shepard) was just the first one to kill the Maw since Wrex had (assuming you do). Other krogan still faced it, but simply didn't kill it and survived by waiting it out. Isn't it after all pretty damn likely that huge hammer neaby is somewhat related to the appearance of a Maw, given that they're attracted to surface vibrations? The krogan likely use that to lure the Maw there as much as they use it for anything else to do with the ceremony.


no, the huge hammer is used to attract any/all species to the site specifically for the rite - maws included, but they are supposed to be very rare. it would be ridiculous to think that every single krogan fights a maw - let alone if thry couldn't win just wait-it-out - where? and for how long? till they run out of power for the hammer? :blink:

#822
CroGamer002

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I wonder did GI mention anything about music.

Modifié par Mesina2, 11 avril 2011 - 08:54 .


#823
AlbertoAquilani

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Mesina2 wrote...

I wonder did GI mention anything about music.


Nope. Hopefully we'll get to hear about that via the GI hub this week. I want to know more about the audio and art.

Modifié par AlbertoAquilani, 11 avril 2011 - 09:12 .


#824
ANdrewJ

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Brenon Holmes wrote...

Brenon Holmes wrote...

javierabegazo wrote...

Can you comment on Enemy Tactics?


I'm heading out for coffee right now... but maybe later! :happy:


Sooo... one thing we're focusing a lot more on in ME3 is enemy composition. We have a handful of roles that enemies fit into. So, take husks for example - when fighting husks you generally don't want to be in cover. They're pretty mobile, and can do terrible things to you in close range. So, when engaging them you generally want to be able to move around a lot. They fall into our "cover buster" role.

In a given fight we might combine husks with a "suppressor" type of enemy. Suppressors try to keep you pinned in cover. With both of those types in one fight, as a player you have to decide which is the larger threat. Do you send your squadmates against the Husks? Do you try to find a position where you're more protected from the suppressor enemy and take on the Husks? Or do you run headlong towards the suppressor in the back, and try to take it down quickly while avoiding the Husks?

Obviously that's just an example, and normally a fight is comprised of more than just two different roles (additionally, "suppressor" / "cover buster" combinations are pretty damned hard to fight). So you might be able to see how just with interesting composition you can get extremely dynamic experiences that can vary significantly from attempt to attempt.

This is also not going into any of the synergistic elements of some of the enemies either... some enemies have ability sets that help or modify other enemies, making them potentially a *lot* tougher... if you let them... :happy:




      Harbinger will possess the husks now on the battlefield directly. There is a special transmitter husk type, that is a bridge between battlefield and harbinger. He is transferring control of husk enemies to a harbinger after arrival on a battlefield and he start to take control over them according to his desire. But there are different types of control over different enemies granting different things to each one on possession.
      There is a human, not husk, that implanted with reaper technology, he has stronger hands due to implants of the reapers, and he will grant bonuses to surrounding allies. onuses are depending on type of an enemy, soldiers will be enchanced with harder shields and more DPS basically, but may be alterations. Biotics will get stronger barrier and more powers with little cooldown for already known powers them and so on. This "human-reaper" will approach with a melee attack with his hands beacause of enchancements he will be more than a threat and he will use implants to biotically destroy some cover types. 
     

       Heavy weapon wielding opponents will be much clever, instead of shooting in your general direction, they will shoot near you when you in take a small sized cover to hit you with shock wave from explosion or other area damage if direct hit is not possible. 
Vanguards will be displeased beacause harbinger now really target it`s annoyance source and if you charge heavy weapon opponent or "weak" opponent, his allies focus fire on your position and try to flank you every possible time.
       Suppression weapons of the opponents are quick firing, shield ripping weapons that have low accuracy to compensate, but the enemy wielders will try to use them to hold you behind cover, giving enemy the upper hand.



To harder the pressure:
Harbinger has already possessed the minds of Ray Muzyka and Greg Zeschuk long time ago using nanites. Controlled by harbinger, they have super human minds, reaction, implants and  through them, harbinger deliveres information about reapers to us with a goal that everyone must not resist impending invasion and surrender to be spared. Don`t try to take them head on - like Grayson with implants, that tore apart on omega a lot of aria soldiers, they will do the same with you. Other bioware development  and marketing collective is already being transformend with nanites. 
Gameinformer magazine just spreading the reaper word and will to everyone... :)

To ease pressure:
    Harbinger is a powerful warship, but even he have a problems possessing human programmers, beacause of it he need to use language the programmer knows - the Assembler and C++ or less known dialects. This fact is not pleasing Harbinger, beacause execution of a program on human side takes a lot of time and allows others notice this, harbinger reduced code lines to minimal:


#include <Harbinger.h>
#include <CycleOfExtinction.cpp>
#pragma comment (lib, "Harbie.dll")

class Harbinger
{
public:
     char ServerName[];
     char taunt[] = {"W","e", " ", "a","r","e", " "," s","u","p","e","r","i","o","r","!"};
     static char proposal[] = {"t", "h", "e", "r", "e", "i","s", "n", "o", "C",  "+", "+" , "t","h","e","r","e", "i","s", "R", "e", "a", "p", "e","r", "+", "+", }
     ...
protected:
      char weapons[];
      Harbinger();
      ~Harbinger();
};

int main()
{

Harbinger harbinger;
      cout << "ASSUMING DIRECT CONTROL of this programmer" << endl;
      cout << "Bioware - impressive technical potential, primitive development language, valuable fan resources" << endl;
      cout << "Your leaders will pray to share server with us!" << endl;
      cout << "You exist beacause we allow it, through bioware you will  end, beacause we demand it" << endl;
      
       return FromDarkSpace;
       // Copyrght Harbinger 2019, "This hurts you!"
}

Modifié par ANdrewJ, 11 avril 2011 - 09:24 .


#825
Fiery Phoenix

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C++ Harbinger