New Info -> complete ME3 Game Informer *Spoilers* UPDATE
#926
Posté 12 avril 2011 - 03:25
#927
Posté 12 avril 2011 - 04:04
SavesTheDay wrote...
To the people that have the actual Game Informer issues: Did you buy or did it arrive in the mail? I'm asking because I subscribe to the magazine and it seems like they take forever to get to my house. I really want to see these pictures everyone's talking about.
go to mass effect wikia, they have the mag pics posted
masseffect.wikia.com/wiki/Special:NewFiles
#928
Posté 12 avril 2011 - 05:23
NvVanity wrote...
Junker4ce wrote...
Just putting this out there, but the GI article mentioned that there would be Harvester husks which seems to indicate that non-intellegent species can also be husk-ified. Now put that information together with the epic Reaper/Maw battle sequence....
Can anyone say Thresher Husk as a possible boss?
Now that would be insane.
I wonder if Bioware is tweaking the cover system as well. You always knew a fight was coming from the walls and junk lying around.
No it won't happen because it would require a vehicle section. The thing is orders of magnitude larger than the one in Tuchanka and you would need much much bigger guns.
#929
Posté 12 avril 2011 - 06:37
Modifié par gof22, 12 avril 2011 - 06:37 .
#930
Posté 12 avril 2011 - 09:06
Possible data:
Harvester is a small reaper, part of a large reaper force coming to milky way galaxy.
Harvesters target in this "cycle" - humans, they collect biological material and deliver them to home reaper or to reaper storage/processing, although they may deliver other species. They deliver collected humans for a new reaper construction that will take place if cycle is successful. All of the humans PERHAPS will be stored on space reaper, more than actual in size, but with weaker firepower, that stored in there and being prepared for the construction of reaper that will be conducted by collector-like species (genetically modified another race). There is an obvious point, that reaper is 2 kilometer sized warships with varied size, it does not allow direct collection of small species one by one even if landed. For this targets, there are collectors - each reaper MAY have 7-14 harvesters (calculation based on reaper size - 2 km, harvester - 150-200m frigate) that may be either attached, either in formation with reaper as a leader.
INFORMATION ANALYSIS, it is VIDEO TEASER in 2010 and gameinformer magazine, let`s take a closer look at them.
Gameinformer magazine on page 53 show whatr possibly can be Harvesters patrolling thecities located on earth satellite -The Moon, there is 3 Harvesters and 2 more,in a distance. By shape they resemble a reaper in a small scale, refitted for
species collection.
- Weapons of "mini-reapers" are magnetic-hydrodynamic beam cannons and light source for detection in the night, two of beam cannons are located in outer "upper" hull, rest of them located most likely on tips of their legs.
- Their size make them belong to frigate category, weapon placements as well as power put them as very dangerous opponents along with thresher maw, but stronger.
- Video teaser shows MASS HARVESTERS, there
a many larger ships - reapers themselves, some of them landed on surface, some of them still either on approach/ either on orbital guard.
- To estimate strength of them, let`s analyze video teaser and magazine at once. There is a harvester that under fire of many missile launchers, mass accelerator anti aircraft artillery, single mass accelerators and other guns and he is smash everyone with beam cannons. We can figure out next things:
- Shield of the harvester are online, like concentrated fire from ground weapons have no effect.
- Something more than a rocket need to take them out fast, CAIN will not be enough.
- Substantial bombardment and yet shield stands and harvester operating at full power.
- Their weapons smaller in caliber, although, a threat to any ship less than a cruiser.
- Weapon locations cover 360 degree on a battlefield, or their nature allows to cover this degree.
- They are one of the enemies out there, that will be medium-frequent, like biotic wielding opponents in current.
- Most of harvesters are on Earth. Harbinger
want to harvest all of such marvelous species for a new reaper.
- Combat may involve calling out cruiser or Normandy support to destroy them sometimes, when you don`t have such power on hands to deal with them.
- Taking them down with pistol is unadvisable, fighter scaled version of a THANIX magnetic-hydrodynamic accelerator will be moderate-low effective against them, given size.
- Screenshot shows that there is at least one or two mechanic "tentacles", that appear to be longer than the rest and may be used to knock enemies out of cover if they get too close and COLLECT them.
- Light source is designed for night harvesting (obvious thing) that means there will be night operations against harvesters.
- Also, light source, give us an idea that Harvesters are not designed for night operations and they shut down, or partly deactivate systems to lower energy consumption, heat emission. This is possible or forced weakness to fool enemy detection devices.
- Harvesters may not have thermal sensors to detect biological organisms at night, so they use spotlight to aid in this.
Summary:
Harvester alone is a very dangerous opponent, capable to withstand constant bombardment from mass accelerator cannons, anti-aircraft artillery, armored vehicle fire and hand held guns. It is unknown about how much shield is damaged in examples, one thing is sure - you need something larger than a predator to handle a beast on foot. It possess multiple weapon placements, more than 2, orange magnetic-hydrodynamic guns most likely cover everything below it. Weapon power is enough to blast a cover to dust, burn armored vehicles and perhaps even cripple frigates. Perhaps there will be available heavy artillery support, like cruiser main gun targeting device (given fact that the orbit is clear of reapers) or ground side vehicle support, without a powerful hand-held heavy weapon - Harvester can be a trouble for hours.
Also, famous discussed scene when Thresher Maw attacks a Reaper, as most of us have read - may be a bit different from our understanding. Thresher Maw, given information above may actually attack Harvester, not a reaper. This already will be different scenario, size of Harvester is small enough for medium size Thresher Maw to grab, but taking him down to the ground , thresher gains the upper hand, but Harvester use it`s magnetic-hydrodynamic beam cannons, shredding the Thresher Maw as time passes. Eventually, harvester survives, but immobilized for some time, he powers Eezo field around himself, and using big thrusters, raise himself to the sky and continuing the chaos or flying away to the safety of space for repairs.
Modifié par ANdrewJ, 12 avril 2011 - 09:16 .
#931
Posté 12 avril 2011 - 09:19
#932
Posté 12 avril 2011 - 09:33
You can`t grab a citizens one by one if you are 2km long warship with hydromagnetic accelerators on each tip of your.. fingers?
So judging by the size my point is speculation worth considering at least, but information about those harvesters, or "small reapers" is true and can be observed by anyone or was observed by many of us in teaser and video.
Doesn`t look like Sovereign had retractable light projectors or even small beam cannons to harrass the SR-1.
Modifié par ANdrewJ, 12 avril 2011 - 09:39 .
#933
Posté 12 avril 2011 - 09:45
#934
Posté 12 avril 2011 - 09:54
Mesina2 wrote...
Mass Effect 3 details revealed on gameon
Mark Meer FTW!
FTW, or not ftw, there are NO NEW information.
#935
Posté 12 avril 2011 - 10:02
ANdrewJ wrote...
Mesina2 wrote...
Mass Effect 3 details revealed on gameon
Mark Meer FTW!
FTW, or not ftw, there are NO NEW information.
I was more referring on 0:29 to 0:45 part.:innocent:
#936
Posté 12 avril 2011 - 10:03
gof22 wrote...
So if Garrus died in ME2 does that mean he will stay dead in ME3 or will somebody else take his place?
If he's dead, he's dead and no replacement.
Modifié par Mesina2, 12 avril 2011 - 10:03 .
#937
Posté 12 avril 2011 - 10:09
#938
Posté 12 avril 2011 - 10:20
VictorianTrash wrote...
British Guy's voice was enchanting. Their accents make everything sound Shakespearean. Regarding the content, well, nothing new to me. Except the part about the Illusive Man. Didn't know that.
You don`t know about this? - http://cabal-art.dev...set=48#/d2o1q6w
Also Illusive man affected by artifact, and he answers for the call of the reapers, leak all information on us to them.
And sends everyone to kill us, and that explain his high tech assasins, also explain such enemy as human with extensive reaper implantation.
#939
Posté 12 avril 2011 - 11:05
#940
Posté 12 avril 2011 - 01:39
Jack Wall is solid, epic wall of sound, he knows the project, he FEELS everything that sound needs to be there or here. Allowing Clint Mansell write 1 track - Requiem for a Reaper is generous already.
#941
Posté 12 avril 2011 - 02:09
Though Retribution didn't make it sound like TIM was really holding a grudge over the Collector Base thing, I'm guessing you do something else to ****** him off (or he gets indoctrinated).
I wonder how Aria would fit into this:
(assumes that Shepard saved the refinery and helped Patriarch)
SHEPARD: Cerberus lied to you. Leng killed your daughter.
ARIA: I appreciate all you've done for me, for Patriarch, for Liselle. But I'm a businesswoman. Vido Santiago, the batarians, the Blood Pack all want your head. Explain why I shouldn't give it to them?
EDIT: I wonder if James Sanders is related to Kahlee Sanders. I hope Mac remembers that she doesn't have any kids. I can't remember if she any siblings.
Modifié par Maestro975, 12 avril 2011 - 02:15 .
#942
Posté 12 avril 2011 - 02:37
Aria have 300 years experience as commando, nice addition to squad, but she have Omega to run. Unless reapers send one of them there to Crack Omega on half, she won`t join squad.
Vido in not kamikaze, Blood Pack either (and Veyrloc Gald was eliminated), only buttarians.
TIM is indoctrinated, i spoke of it before as i remember...
#943
Posté 12 avril 2011 - 03:27
#944
Posté 12 avril 2011 - 03:31
How come we didn't see any city structures when we went to Luna in ME1? Does it say in the codex that there's a full blown colony in Luna?Sith Reaper wrote...
WOW! Luna is under attack, it seems!
#945
Posté 12 avril 2011 - 03:35
javierabegazo wrote...
How come we didn't see any city structures when we went to Luna in ME1? Does it say in the codex that there's a full blown colony in Luna?Sith Reaper wrote...
WOW! Luna is under attack, it seems!
Four million people living on Luna according wiki
http://masseffect.wikia.com/wiki/Luna
and I remember read that in the ME codex too
#946
Posté 12 avril 2011 - 03:35
javierabegazo wrote...
I really want to know if giving the shadow broker that TIM data disc did anything or will have any effect in ME3
What are you talking about?
And what do you think of Harvesters that i`ve spoken of in 38 page (this page)? Beacause those harvesters are on the moon and reapers landing on earth as we can see.
#947
Posté 12 avril 2011 - 03:38
ANdrewJ wrote...
javierabegazo wrote...
I really want to know if giving the shadow broker that TIM data disc did anything or will have any effect in ME3
What are you talking about?![]()
And what do you think of Harvesters that i`ve spoken of in 38 page (this page)? Beacause those harvesters are on the moon and reapers landing on earth as we can see.
The Shadow Broker
Edit
The next time you access the Galaxy Map, you'll receive a transmission from a Shadow Broker
agent asking for the files you found in the base. Apparently Kahoku
promised the Shadow Broker these files, in return for getting
information on how to find Cerberus. You can transmit them to him in
exchange for credits and nine Renegade points, or refuse for eight Paragon points — though the agent will warn you that the Shadow Broker will not forget this the next time Shepard needs help.
UNC: Hades' Dogs - Mass Effect Wiki - Mass Effect, Mass Effect 2, walkthroughs and more
#948
Posté 12 avril 2011 - 03:41
Modifié par ANdrewJ, 12 avril 2011 - 03:42 .
#949
Posté 12 avril 2011 - 03:42
To the best of my knowledge, that isn't one of the decisions tracked by the importer. People playing with the choice editor have confirmed as much. This is supposedly also why that decision never seemed to have any impact on ME2.javierabegazo wrote...
I really want to know if giving the shadow broker that TIM data disc did anything or will have any effect in ME3
#950
Posté 12 avril 2011 - 03:43
javierabegazo wrote...
ANdrewJ wrote...
javierabegazo wrote...
I really want to know if giving the shadow broker that TIM data disc did anything or will have any effect in ME3
What are you talking about?![]()
And what do you think of Harvesters that i`ve spoken of in 38 page (this page)? Beacause those harvesters are on the moon and reapers landing on earth as we can see.The Shadow Broker
Edit
The next time you access the Galaxy Map, you'll receive a transmission from a Shadow Broker
agent asking for the files you found in the base. Apparently Kahoku
promised the Shadow Broker these files, in return for getting
information on how to find Cerberus. You can transmit them to him in
exchange for credits and nine Renegade points, or refuse for eight Paragon points — though the agent will warn you that the Shadow Broker will not forget this the next time Shepard needs help.
UNC: Hades' Dogs - Mass Effect Wiki - Mass Effect, Mass Effect 2, walkthroughs and more
Oh man I rememember that mission and let's not forget in Mass Effect this mission N7 Lost Operative





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