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New Info -> complete ME3 Game Informer *Spoilers* UPDATE


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#976
Da Mecca

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I mean out in the open.

Shouldn't have to go into cover to crouch, but then agin they added two things, who cars if they take away one.

Modifié par Da Mecca, 12 avril 2011 - 10:05 .


#977
siarheicka

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Will there be space ship combat? Will the space be more crowded with ships, or will it be empty like ME2?

#978
JoltDealer

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I hope there's space combat. Mass Effect needs to have this.

#979
javierabegazo

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Having played the space combat in Halo Reach, I do have to say that it was fun, but not really something I'd like to see in Mass Effect, only because Vehicular Combat isn't really one of BioWare's strong suites

#980
Tazzmission

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javierabegazo wrote...

Having played the space combat in Halo Reach, I do have to say that it was fun, but not really something I'd like to see in Mass Effect, only because Vehicular Combat isn't really one of BioWare's strong suites


screw space combat. id rather have some zero g fights like in dead space 2 with full 360 controll

#981
atheelogos

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javierabegazo wrote...

Having played the space combat in Halo Reach, I do have to say that it was fun, but not really something I'd like to see in Mass Effect, only because Vehicular Combat isn't really one of BioWare's strong suites

But it could be one day. Sooner or later they'll get it right, with said I really don't think it will be in ME3 and for now that's probably for the best.

#982
atheelogos

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Tazzmission wrote...

javierabegazo wrote...

Having played the space combat in Halo Reach, I do have to say that it was fun, but not really something I'd like to see in Mass Effect, only because Vehicular Combat isn't really one of BioWare's strong suites


screw space combat. id rather have some zero g fights like in dead space 2 with full 360 controll

That makes more sense for Shep than him flying a ship in space.

#983
Lukertin

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javierabegazo wrote...

Having played the space combat in Halo Reach, I do have to say that it was fun, but not really something I'd like to see in Mass Effect, only because Vehicular Combat isn't really one of BioWare's strong suites


too late to do a quick code grab from the TOR team? :'(

#984
Jebel Krong

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Lukertin wrote...

javierabegazo wrote...

Having played the space combat in Halo Reach, I do have to say that it was fun, but not really something I'd like to see in Mass Effect, only because Vehicular Combat isn't really one of BioWare's strong suites


too late to do a quick code grab from the TOR team? :'(


different engine, different mechanics, different systems...

#985
Jebel Krong

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Tazzmission wrote...

javierabegazo wrote...

Having played the space combat in Halo Reach, I do have to say that it was fun, but not really something I'd like to see in Mass Effect, only because Vehicular Combat isn't really one of BioWare's strong suites


screw space combat. id rather have some zero g fights like in dead space 2 with full 360 controll


now THAT could be cool.

#986
ANdrewJ

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Deleted.

Modifié par ANdrewJ, 13 avril 2011 - 01:09 .


#987
ANdrewJ

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Crimson Sound wrote...

I hope there's space combat. Mass Effect needs to have this.


 javierabegazo wrote... 

Having played the space combat in Halo Reach, I do have to say that it was fun, but not really something i`d like to see in Mass Effect, only beacause Vehicular Combat isn`t really one of BioWare`s strong suites



Space Combat is idea, hanging around in the air for a long time and this will be nice to see. There must be some work on combat dynamics, beacause it is different -  styles Freelancer style and X3TC not match in my opinion.

As space combat - it is ends very fast here, protection of Destiny Ascention show us how fast geth ships are destroyed. 
It is some kind of ground battle in space.

Basically, it can be performed with this goals in mind and SR-2 as whole basis:

1) Shields
    a) They are unable to protect ship from Cruiser artillery, only if you not piloting a Dreadnaught.
    B) They overheat, eventually, and leave you easy prey.
    c) GARDIAN ignores them - endangering your squad inside. 
    d) When your shield is gone - retreat or quickly become a wreck, beacause Mass Accelerator fire (enemy is cruiser or dreadnaught`s broadside guns + GARDIAN) will shred hull to pieces.

2) Weapon System
    A) Javelins fired at close range and not weapon of choice against frigates.
    B) Thanix weapon class allow long range approach to group large enemies (Known species dreadnaught have a lot broadside weapons, so if they are enemy - best chance is to hit them from long range or do not engage at all)
    c) Thanix may have defferent firing modes and upgrades to deals with most enemies as pleased (Hit engines, navigation for example for you to infiltrate it)
    d) GARDIAN system of the normandy is used to shut down fighters/missiles mostly, or breaching the doors in the last case.

3) Engines
     a) Antiproton and Helium annihilation requires quite some power to hold a process in magnetic field, although reaction is not cold and it wax everything behind the ship. So not to wax the hull, there is a lot of energy need to keep away annihilation from melting your exhaust nozzles.
     B) Engines require power and at top speed with maneveouring (for example to get close for Javelin launch) unpowers Thanix cannon, or enable it`s fire at lesser power than needed.
     c) There are fuel - Antiprotons + Helium-3 for it.
     d) Engine needs discharge (obvious for those who read codex)

4) Other
     a) Allowing EDI to disable systems on known ships will be ideal. exapmle: Your target ship have a hell of GARDIAN defence network with guidance, as i told before - it can endanger your crew and squad. So you staying on distance at first allow EDI shut down their guidance systems or even GARDIAN completely, so you can approach safely and either destroy with cheap Javelin fire (other weapon fire) or drill a hole in a hull and infiltrate it.

     B) Getting Javelins buyable from Alliance is must have.
     c)  Every species possess enchancements for ships at whole, so, given they stand on your side against reapers/you have enough credits to purchase/you have blueprints stolen ect. - you can further prepare SR-2 against reapers, enchancing your chance of survival.

     d) As SR-2 is refitted, can be valuable incorporation of different GARDIAN laser purchasing, Javelin warheads purchasing,   other buyable materials. But for those fans who complain (sometimes little kid whines about he can`t do something beacause he don`t like/want/not interested/annoyed, then we have offtopic posts and mess all around.  )  there may be useful button to shut this down.

     e) Overclocking. Here it may mean the same things but you are facing consequences that may happen: subsystem damage or even crew death, at worst fission plant shutdown in the middle of a fight (that means no power and obviously quick penetration of your hull)


Space addition may be:
A) BEST :
-  Details on  high level,
-  Missions are present in order: Campaign and side ones. 
-  Most of them influence on something if not everything. (You have invited harbinger with lovely SMS for a final battle and the demand that he musy fly to you alone for example. This is about to influence a lot...)
-  Boringness is countered by appropriately differing the missions, you may do this hard way or easy one.
-  You can choose engage or not personally. (To avoid mako haters, annoyed kids and others not mature auditory)
-  Possibility to release it as huge DLC, if it there is not time to do this in time of final release, with everything already polished for others to try it out WITH space combat.
-  Sometimes help coming from unexpected source/ allies.

B) WORST:
- Low-res textures with pretty of graphics/process flaws considered normal
- Dull missions like on freelancer - kill 35 ships for 100000 credits
- Insanely long (if this is not story based side mission for credit chit stolen from buttarian)
- Complete absence of dialogs, whatever surroundings. For example you hit the story-line enemy and EDI for advice shows enemy chatter aboard the vessel, joker trying to joke on them after the main action ect.


If this as well as other people terms are approached with soul of development team - they may set any price tag on it, even   800   Bioware points. Beacause they do work that usually pricey, but in the end it is totally worth the money, LOTsB example.


    

Modifié par ANdrewJ, 13 avril 2011 - 01:10 .


#988
Ghost Warrior

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I would prefer to see space combat only in cutscenes.It's more epic that way

#989
Nohvarr

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Space combat as seen in TOR might work as a fun break from the usual action/rpg far, but I don't think they should devote too many resources to it, not at this stage.

#990
atheelogos

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Ghost Warrior wrote...

I would prefer to see space combat only in cutscenes.It's more epic that way

agreed.

#991
hero3440

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We are gonna need some sort of small cruiser like what the normandy used to to drop off Shepard and the squad in most of mission, but it will need something with weapons especially with the Reapers out there.

#992
TobyHasEyes

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atheelogos wrote...

Ghost Warrior wrote...

I would prefer to see space combat only in cutscenes.It's more epic that way

agreed.


 This

#993
Tazzmission

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Jebel Krong wrote...

Tazzmission wrote...

javierabegazo wrote...

Having played the space combat in Halo Reach, I do have to say that it was fun, but not really something I'd like to see in Mass Effect, only because Vehicular Combat isn't really one of BioWare's strong suites


screw space combat. id rather have some zero g fights like in dead space 2 with full 360 controll


now THAT could be cool.



imagine bailing out of the normandy in space and fighting harbinger in front of a mass relay.. the action can be amazing

#994
Icinix

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Space comabt... *drool*

Yes please! I hope its handled similar to the end of ME1, but from the bridge of the Normandy and with short five minute dialgoue controlled events. You order fleets to hold back or move in..etc etc.

Otherwise
*cough* Mass Effect: Privateer */cough*

#995
sympathy4saren

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Space battles in cutscenes for me.

I don't want critical parts of the entire series to be Star Fox 64.

#996
Icinix

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As an aside....would love to see BioWare release a high resolution texture patch for those with beefier systems :D


PLEEEEEEEAAAAAASSSSSSSEEEEEEEEEEEEE! :)

#997
Someone With Mass

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javierabegazo wrote...

Having played the space combat in Halo Reach, I do have to say that it was fun, but not really something I'd like to see in Mass Effect, only because Vehicular Combat isn't really one of BioWare's strong suites


Looks better in cutscenes, too.:P

#998
Gundar3

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So... can anyone confirm if going against Cerberus is MANDATORY? That would be really awful for pro-Cerberus Shepards. If this is the case a lot of people are going to be very upset.

#999
Jebel Krong

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Gundar3 wrote...

So... can anyone confirm if going against Cerberus is MANDATORY? That would be really awful for pro-Cerberus Shepards. If this is the case a lot of people are going to be very upset.


neither game gives you the opportunity to be that pro-cerberus, and you quit at the end of me2 no matter what you do, so it doesn't break continuity for anyone.

#1000
VioletSparks

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I'd like to see more sequences like the entering of the omega-4 relay where it is divided into lots of different segments and each is determined by previous choices. Bioware have already said that this sort of sequence will compose a large part of ME3 and makes sense for any space combat (plus I like joker flying the ship... i'll lead the boarding parties xD) all i'd say is that I'd prefer to make more decisions in real time during these segments. KOTOR made some moves in this direction, KOTOR 2 more so (not Bioware I know, but still), where the narrative spills onto the ship (fighting on it, or moving around it whilst in space combat). It made the ship feel more like well, a ship, not just a gallery of your squad mates. We've already seen that a cerberus assassin comes for you in your quarters, but imagine how cool it would be to experience something like the omega 4 relay system from the cockpit in normal play, working with joker and then having to run down to the hold when you are boarded. Or shouting orders during a dog fight. It would be cheesy if overused but it's immersive to continue your role as Shepard as opposed to switching to a space-flight mini-game.
Something else hinted at, which I've been crying out for since KOTOR 1, is that your team be tailored to your task. It makes sense to have a 3 man scouting party for your standard chilling out/infiltration style missions. But if you are expecting all out firefights with vastly greater numbers of enemies, why not bring a good 10 companions? It's good for balancing etc if they tailor every fight to the 3 man mechanic but, as we saw in arrival, it wouldn't be much effort and would vary gameplay drastically. A good example would be for any of the number of missions across ME1 & 2 where you come up against much heavier opposition than you were expecting, say you have just Kasumi with you, would it not make sense to call in Grunt, Zaeed, Garrus, Jack etc? Some missions might make sense to be solo, and later fights should have DA2 style whole party + allies, it wouldn't matter if you only had the two under direct control maybe the others could be set behaviors? It could shake the game up a lot whilst making much more sense story wise. Is our, supposedly loyal, little army such a bunch of selfish ****s that they won't get off the ship and come help when we get ambushed by a geth battalion? It doesn't make sense, why would grunt be sitting on the ship browsing facebook when he could be slaughtering collectors? And given the stakes in ME3 it would make even less sense for people to sit out on anything but the stealthiest missions. On the opposite end of the spectrum it would make sense for a Mordin style tech expert. Besides his loyalty mission, why not leave him on the ship? Putting him in harm's way when he has the potential to cure the genophage, create collector anti-measure etc makes no sense. He was the only character who died on my main save despite everyone being loyal. It's good that that sort of character could defend themselves, helps in all out war you know, but why risk (and in my case lose) someone so important when it isn't utterly necessary. A final thing about squadmates/the normandy, is that they should be more fluid. It'd be great if everyone could move around and talk to each other (it was present in DA2 and worked really well, if a tad forced) and this wouldn't interfere with gameplay (particularly if the ship was one area! load-times in excess of 2 minutes just to move from engineering to crew deck is a ******-take) whilst enriching the experience dramatically.
Yeah, a bit convoluted there, but they've at least hinted at most of the above in this article, plus the change in squad dynamic/evolution/co-operation is really nice to see and definitely a step in the right direction.