Yup, it sounds like Reapers are going to be dogging you all over the placeRazagon wrote...
Babli wrote...
bumpBabli wrote...
Any mention about scale of Reaper attack? Are they on Earth only?
Not sure but considering that Krogan vehicle mentioned, possibly not.
New Info -> complete ME3 Game Informer *Spoilers* UPDATE
#151
Posté 10 avril 2011 - 07:56
#152
Posté 10 avril 2011 - 07:56
#153
Posté 10 avril 2011 - 07:57
Official Cerberus News
11/12/2010 - Photo Revives Debate Over Tuchanka's "Colossal Thresher Maw":
“A photo taken by Clan Ravanor miners during a drilling operation on the krogan homeworld of Tuchanka is reigniting debate on the existence of a colossal thresher maw. The photo, now being viewed widely on the extranet, adds to a long line of evidence that skeptics call an old and treasured hoax -- and believers call irrefutable proof. For centuries, krogan settlements bordering Tuchanka's deserts have told stories of entire clans swallowed by this colossal thresher maw. While locals claim the ancient creature is real, no outside sources have confirmed the beast's existence.”
#154
Posté 10 avril 2011 - 07:58
#155
Posté 10 avril 2011 - 07:58
Modifié par CannotCompute, 10 avril 2011 - 07:59 .
#156
Posté 10 avril 2011 - 07:59
#157
Posté 10 avril 2011 - 07:59
Fiery Phoenix wrote...
ME3 just keeps getting more and more awesome.
It does, Fiery. I am ecstatic that we can modify weapons now. I just hope we can modify Shepard’s character, i.e. very, very little auto dialogue. But that’s for another thread.
#158
Posté 10 avril 2011 - 08:02
AngryFrozenWater wrote...
I am also happy that we can pickup weapons. Loot is good.
It wouldn't qualify as loot if we picked up the weapon and never got to keep it on our armory. I hope we do get to keep it, as well as any other weapons we pick up.
#159
Posté 10 avril 2011 - 08:03
#160
Posté 10 avril 2011 - 08:03
More like, "Pick up this gun and start using it for this mission, but by mission's end its gone and you no longer use it".
#161
Posté 10 avril 2011 - 08:04
AlbertoAquilani wrote...
AngryFrozenWater wrote...
I am also happy that we can pickup weapons. Loot is good.
It wouldn't qualify as loot if we picked up the weapon and never got to keep it on our armory. I hope we do get to keep it, as well as any other weapons we pick up.
Maybe you can strip them of any modifications that you find? or atleast use your Omnitool to copy schematics
#162
Posté 10 avril 2011 - 08:04
ME3 looks promising so far. I'm curious about number 11...I wonder what other ways there are?
#163
Posté 10 avril 2011 - 08:04
#164
Posté 10 avril 2011 - 08:04
Does that mean if an old team member who might have been in the new team is dead, you'll get a different character as a replacement?
In that case our team will be quite a bit more variable than expected. The total number of characters from which your team could be taken would also be quite impressive....or should I say crazy?
#165
Posté 10 avril 2011 - 08:04
AngryFrozenWater wrote...
Thinking about shops... I am afraid that if we get some of the shop keepers back from ME2 that they won't be happy with the deal you've made with them (the "favorite shop" with more than one). I wonder how that plays out.
Or the most importanht one of all ... will refund guy finally get his refund? I'm rooting for him.
#166
Posté 10 avril 2011 - 08:05
#167
Posté 10 avril 2011 - 08:06
#168
Posté 10 avril 2011 - 08:06
javierabegazo wrote...
AlbertoAquilani wrote...
AngryFrozenWater wrote...
I am also happy that we can pickup weapons. Loot is good.
It wouldn't qualify as loot if we picked up the weapon and never got to keep it on our armory. I hope we do get to keep it, as well as any other weapons we pick up.
Maybe you can strip them of any modifications that you find? or atleast use your Omnitool to copy schematics
I doubt it. If that were the case, we'd have all the modifications way too early.
They could counteract that by making enemies have certain mods based on when the mission's taking place, but then that removes diversity and becomes LAAAAAAAME.
#169
Posté 10 avril 2011 - 08:06
#170
Posté 10 avril 2011 - 08:07
lol, that was one of the best easter eggs everJamieCOTC wrote...
AngryFrozenWater wrote...
Thinking about shops... I am afraid that if we get some of the shop keepers back from ME2 that they won't be happy with the deal you've made with them (the "favorite shop" with more than one). I wonder how that plays out.
Or the most importanht one of all ... will refund guy finally get his refund? I'm rooting for him.
#171
Posté 10 avril 2011 - 08:07
LPPrince wrote...
javierabegazo wrote...
AlbertoAquilani wrote...
AngryFrozenWater wrote...
I am also happy that we can pickup weapons. Loot is good.
It wouldn't qualify as loot if we picked up the weapon and never got to keep it on our armory. I hope we do get to keep it, as well as any other weapons we pick up.
Maybe you can strip them of any modifications that you find? or atleast use your Omnitool to copy schematics
I doubt it. If that were the case, we'd have all the modifications way too early.
They could counteract that by making enemies have certain mods based on when the mission's taking place, but then that removes diversity and becomes LAAAAAAAME.
but nooooooo, the galaxy loves diversity:ph34r:
#172
Posté 10 avril 2011 - 08:08
#173
Posté 10 avril 2011 - 08:09
Sure it seems predictable but it also seems logical. There are probably events where Shepard has to choose everyone over humans, or maybe the demo they saw at GameInformer was just one consequence if you destroyed the collector baseDirtyVagrant wrote...
I have to admit, I'm disappointed by TIM betrayal (unless it is a rogue cell/element?), it just seems so predictable. Otherwise, color me super excited for ME3.
#174
Posté 10 avril 2011 - 08:11
Is that something you want? Or do you think that actually makes sense? I don't think the weapons can be sold (although I think they should), but not allowing them to be used afterwards doesn't make sense.LPPrince wrote...
I doubt its part of a loot system.
More like, "Pick up this gun and start using it for this mission, but by mission's end its gone and you no longer use it".
Modifié par AngryFrozenWater, 10 avril 2011 - 08:12 .
#175
Posté 10 avril 2011 - 08:11
Ieldra2 wrote...
A question about item (12) Balanced Team Members:
Does that mean if an old team member who might have been in the new team is dead, you'll get a different character as a replacement?
In that case our team will be quite a bit more variable than expected. The total number of characters from which your team could be taken would also be quite impressive....or should I say crazy?
That does seem a bit crazy, which is why I don't feel every ME2 squad member will return as a squad member in ME3.
It could also mean that some will have more ME3 squad mates than others. James Sanders' abilities may overlap with Garrus' so if the latter is dead, you still have a Garrus-like character right from the start to make up for that. If Garrus is alive, you have both to pick from.





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