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Y'know one of the things I miss from the first game...


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#1
LyndseyCousland

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...is the item descriptions. Please stop me if they are actually there and I have some weird bug.

Anyway, I liked the little blurb you got with the items as I found it immersive (to use a tired phrase) and often humorous. I can't think of any specific ones except the descriptions for the items Dog (or in my case, Baxter) would bring for you. I also remembered that none of my party members were too fussy about receiving dog drool covered presents.

As for more serious items, such as weapons, their description would sometimes make them more important to my Warden. A nice little line or two about how ancient/powerful looking a staff is will have me geekily foaming at the mouth.

Are any of you lot as easily impressed by item descriptions? Do you miss them? Or did you think they are a waste of time?

#2
Pscyon

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Yep, definitely belongs in any decent RPG. Game was hit by the dumbification ray though, much like Fallout 3 where they were also sadly missing. Though the reason there was the copy-pasted Oblivion engine (even item stats are the same; weight, damage/damage reduction, status). Guess they'll be all but extinct in a few years as the new wave of action-RPG fanbois has their way with the genre :(

Modifié par Pscyon, 10 avril 2011 - 09:02 .


#3
CloudOfShadows

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The descriptions for the powerful (unique) weapons and armors is actually still in the game. Those can be found in the codex.

The rest of the description seems to have been cut.

#4
Nick1973

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All that concerns inventory is to be rewritten in my opinion...............from the images to the item descriptions! Now is....................bleah! :(

#5
Cutlass Jack

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Nope they're missing. And they should be there. I enjoyed reading them, even if the item was essentially useless.

I'm just going to go ahead and blame consoles. Which is not blaming people who use them, but rather the increased 'streamlining' of interfaces for people who use controllers. I'll also blame the tighter deadline and it being an easy corner to cut.

#6
Katya Nadanova

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I liked them. It's a shame they are gone. Glamour charm was my favorite "This minor magical charm captures the viewer's attention and distra... ooo, pretty..."

#7
RinpocheSchnozberry

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LyndseyCousland wrote...

...is the item descriptions. Please stop me if they are actually there and I have some weird bug.

[snips]

Are any of you lot as easily impressed by item descriptions? Do you miss them? Or did you think they are a waste of time?



They were boring.  I never read them.  Waste of time.  I'm glad they scrapped that junk.  I'd rather have fewer descriptions that mean something that lots of descriptions that are useless.

Modifié par RinpocheSchnozberry, 10 avril 2011 - 09:18 .


#8
LyndseyCousland

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Cutlass Jack wrote...

Nope they're missing. And they should be there. I enjoyed reading them, even if the item was essentially useless.

I'm just going to go ahead and blame consoles. Which is not blaming people who use them, but rather the increased 'streamlining' of interfaces for people who use controllers. I'll also blame the tighter deadline and it being an easy corner to cut.


I sort of see what you're saying. If they are doing it for that reason I'd like them to push off; I play my games on consoles because at least on a console you don't have to worry about meeting system specs or having to adjust graphics to be able to play smoothly. I just don't have the money to keep up with the PC crowd.

CloudOfShadows wrote...

The descriptions for the powerful (unique) weapons and armors is actually still in the game. Those can be found in the codex.

The rest of the description seems to have been cut.


I know they are and I'm not talking about them. I just can't think of another way to say blurb. It's nice that they've still kept with the item codex entries, though it's not enough for me.

BristowJ wrote...

I liked them. It's a shame they are
gone. Glamour charm was my favorite "This minor magical charm captures
the viewer's attention and distra... ooo, pretty..."


Oh yeah! That one is cute. :3

#9
Maugrim

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I miss it to. Sometimes even weapons that didn't get used had interesting stories that added some flavor text to the world. I vaguely recall this really neat fanfiction where the Grey Warden collected every unique piece of loot and kept them in armory to pass down to his descendants/ (IIRC, this was a while ago). Personally I have my Warden's keep all the unique and named weapons with a story to them in storage even if they aren't used ever.

#10
MoogleNut

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Yeah I miss them too.
Can't see how having fewer buttons on a console controller equates to less text in a game, but that's an argument I'm not getting into ^^
Lets just hope DA3 gets a longer developement time and we see the return of features such as this :)

#11
Serpieri Nei

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It's all part of streamlining process.

#12
Shazzie

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I miss item descriptions- and varied item inventory icons- a great deal. As well as rings that had names other than 'Ring'. As well as vendor loot items that weren't pre-labeled 'Junk'. (Mind you, I really enjoyed the junk TAB, and being able to sell-with-one-click, I just despised stuff automatically going there... and stuff being obvious, worthless junk that my character had no reason ever, ever, EVER looting.)

#13
Mavkiel

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You mean you don't like a whole class of items called junk to ignore? Or rings all named ring, with varied stats so you have to go through each and every one to determine its actual value? Or getting quest rewards that are described as priceless yet are labeled as junk, and sell for under a gold?

#14
Justin2k

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What I hate?

"Amulet" "Enchanted Amulet" "XXX Amulet" etc etc.
"Helmet" "Superior Helmet"

All with different stats and things... How unoriginal.

#15
Fieryeel

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Agreed. I miss the item descriptions too.

#16
sphinxess

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I dont understand the star system- do items wear out? For example I'll have a old +18 hit ring and it will have 2 stars - then Ill pick up a another +18 hit ring later and it will have 4 stars.

Then you got to keep straight 10 items named Ring until you feel like seeing if any are an improvement ffor all your companions

#17
Merced652

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RinpocheSchnozberry wrote...

LyndseyCousland wrote...

...is the item descriptions. Please stop me if they are actually there and I have some weird bug.

[snips]

Are any of you lot as easily impressed by item descriptions? Do you miss them? Or did you think they are a waste of time?



They were boring.  I never read them.  Waste of time.  I'm glad they scrapped that junk.  I'd rather have fewer descriptions that mean something that lots of descriptions that are useless.


Its obvious bioware did so much more important stuff with that saved time. Right?:whistle:

#18
lobi

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Mavkiel wrote...

You mean you don't like a whole class of items called junk to ignore? Or rings all named ring, with varied stats so you have to go through each and every one to determine its actual value? Or getting quest rewards that are described as priceless yet are labeled as junk, and sell for under a gold?

Like that book tome of the slumbering elders that 'contains a rare magic' It's in my chest with 'fell grimiore' hoping to trade with a tevinter later. otherwise why would we have the option to take it?
Wishing on a star....*

Actually, wanting to hang onto useless Items that Have a cool name rather than taking a stat increase or coin shows how much difference a description/name can mean to Roleplay.

Modifié par lobi, 11 avril 2011 - 03:43 .


#19
Cody211282

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It's sad that they cut these out, but then again with only 18 months of dev time they can't be expected to put in the little things that people liked from the first game.

#20
Chiramu

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The item descriptions on the trash items could be humourous too XD.

I think that's all they need, stats are fine by themselves.

#21
Stinkface27

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I definitely missed them. I love the little touches that make me feel like what I'm doing, even if it's just picking up junk loot, was paid special attention to.

#22
Shadow of Light Dragon

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I missed them.

"Sacred Heart" amulet from Alistair, yay! Wait...it's basically the same as the other amulets? And no codex entry? Nothing at ALL to say what it looks like? Just a name? Oh...ok, that's far less cool. *sells to next merchant*

I remember wearing the Reflection amulet in DAO just because of the item description, because the healing boost certainly didn't work. But there are gamers who play for the action who don't stop to smell the sprig of Andraste's Grace, and gamers who play for the cool details...

#23
LyndseyCousland

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Shadow of Light Dragon wrote...

I missed them.

"Sacred Heart" amulet from Alistair, yay! Wait...it's basically the same as the other amulets? And no codex entry? Nothing at ALL to say what it looks like? Just a name? Oh...ok, that's far less cool. *sells to next merchant*

I remember wearing the Reflection amulet in DAO just because of the item description, because the healing boost certainly didn't work. But there are gamers who play for the action who don't stop to smell the sprig of Andraste's Grace, and gamers who play for the cool details...


I was the same with Reflection. It took place of the Warden's Oath around my Cousland's neck! However, I never got rid of the latter.




As for the idea that maybe they left the descriptions out for the console users... we're not all drooling idiots, so please don't treat us as such, Bioware.

#24
Chuvvy

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I miss them.

#25
Esbatty

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I like the new unique items titles. Like "Three Wolf Boon", it still makes me chuckle. Although the best one wasn't even an item description it was the Act 3 Slaver Gang name of "Reining Men". I laughed so hard and long I nearly choked.