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Oi Bioware, No ! urdoinitwrongnubs


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#26
Mason Reed

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mathewgurney wrote...

Let's use Oblivion on the Xbox360 as a comparison, although flawed it is one of the best excecutions of a this-gen RPG and equalises most console vs PC and market type vs hardware arguments.

World and Camera

Oblivion is a massive free-roam, open world experience that can be played in either first person or in a zoomable third person camera.
Dragon Age is a closed linear environment where characters move between insular, locked-boundary zones at particular points in the storyline while observing only through an unzoomable third-person camera.


Oblivion has vast amounts of empty, generic landscape that you can run around in for no particular purposes.  In this random landscape you will find random mosnters and random loot that serves has no purpose or reason for being there except that a bit was flipped inside the game.  Dragon age, on the other hand, has a small number of highly detailed maps, with monsters that were placed by hand with an eye towards creating difficult / clever combat encounters that fit into the theme of the area where you are.

Race and class[/u][/b]

Oblivion has 8 starting races and the option to build a character however the player chooses using all or none of the skills available. 
Dragon Age has the tired and unimaginative traditional 3 races, 3 preset job classes and is designed around an inflexible, cookie cutter level-up system with minor later sub-specializations. 


DA provides a total of 6 unqiue origin stores, customized for your particular class and race, producing a more immersive effect when playing different class / race combinations.  Oblivian provides a single origin story that is generic enough to fit any race / class that you might create.

Also the stats used to build a character are badly designed, not interacting properly and we are still waiting for a patch to fix this two weeks after release.


The game is working as the designers intended -- it is /very/ unlikely that this will ever be changed by Bioware (barring the dexterity bugs).  In any case, expecting a patch in 1 week for a problem that wasn't found until after release is, well, rather silly, to say the least.

Loot[/u][/b]
In Oblivion loot is not only found on NPCs but also hidden in a huge amount of containers and placed in the world in the form of  freely growing plants, food on tables and other realistic placements providing massive variety and a challenge to find. 
In Dragon Age no loot  is placed directly in the environment, plants and containers are at a frequency of maybe 1% the amount found in Oblivion and all loot is marked with large glowing graphical sparkles removing all immersion and difficulty of aquisition involved in the RPG loot-finding process.


In DA, loot is limited to prevent the "more money than god" problem that occurs in other games, and to limit (not enough, but somewhat) the "Stop adventuring to go back to the store to convert useless loot to gold" problem that is common in RPG games.  The designers explict intent was to limit the amount of loot (and therefore gold) in the game so that endgame characters would have to pick and choose what equipment that they would purchase before the final battle.

There is a limited opportunity to get loot because the world is restricted to a finite set of areas, but Oblivion would have the same problem if it was limited to a finite group of areas. 

Combat and Movement

In Oblivion combat can be conducted in either of the above-mentioned camera modes, enemies can be engaged or disengaged from at will, attacks, jumps and stealth are in real-time and caused physically by the player hitting buttons.

In Dragon Age enemies automatically engage with no option to disengage, attacks occur automatically with no option for the player to influence accuracy via controller skill, there is no jump function, stealth is so badly implemented as to be almost useless. Combat immersion is weak due to a poor control system interspersed with pauses, AI failures and the familiar huge glowing retard-proof targets around enemies.


In DA, you can disengage by selecting all characters and moving away from the combat.  The character that you control can be ordered to use his / her abilities in real-time (if you choose to do so).  Since DA provides a party of multiple individuals, you can only control one in real-time, but you have the option to pause and set actions for other members of your party.  In Oblivion your character's allies (when he has them, which isn't most of the time) will always act on their own -- their is no way for the PC to influence the actions of his allies.

Summary[/b][/u]
In summary only in one area does Dragon Age come close to equalling Oblivion and that is in terms of the characters a player meets and the storyline that evolves through interaction with them, this factor is impossible to quantify due to personal preferences but is one facet that in my opinion Bioware does do well.

Admittedly these two games do have one large difference and that is in the system of permanent accompanying party characters, Dragon Age has to be said to be superior in this regard simply due to the fact that it contains them while Oblivion does not "without quest exploiting" but i feel the party system and the way the classes interact is so badly implemented in DA:O that it is not a benefit.


The classes interact quite well, thank you very much.  If you are referring to "mages are uber and you don't need a party if you have a mage", this is irrelevent -- you can still get benfits from having other party members even if you don't /need/ other party members.

Reasoning

I originally conceived this essay simply as an excercise to put my thoughts in order and justify to myself whether i even wanted to continue playing Dragon Age or just take it back to the shop and get back to Oblivion which even after several playthroughs still entertains me greatly.


DA is a game that you play a certain number of times and then you are "done" -- you've seen all that there is to see, there is no reason to continue to play (barring DLC).  This is the same as all of Bioware's titles (including KOTR, which you refer to below).

  Obtusely enough im actually going to keep playing Dragon Age for a while because even with all its flaws there is just enough in terms of action gameplay and more than enough storyline to keep me interested.  If this was back in the day when i played KOTOR "Kreia is still the best video game character i've ever encountered"  then the combat and exploration simplicity, glitched quests, simplistic stat system and graphical failings wouldn't have bothered me so much because they were the best on offer but in this day and age i expected a lot more polish from a company with such a track record.


There are two types of single player RPGs on the market today:

1) Free-form / single player MMO games, such as the Oblivion.  These games are typified by having a wide open world with many quests, all of which are procedurally (e.g. randomly) generated.  They are open ended by their very nature, because you can always wander around and find something to do.  On the downside, because everything is procedurally generated, the all the content tends to look the same after some time, and there is little in the way of story / overarching plot that connects everything together.

2) Closed world games, such as DA (and KOTR 1 and 2, BG 1 and 2, NWN 1 and 2, etc.)  These games typically feature a finite set of discrete areas which you can play in, with each area having a finite number of quests in (or involving) that area.  They are closed ended because there is a finite amount of content, all of which you will eventually experience (barring the installation of new content, either in the form of DLC or user created content).  On the upside, because everything is designed by hand each quest / NPC / area is unique and designed around the requirements of an over arching story.

You were looking for an open world game in a game that is designed to be a closed world -- not suprsing that you were disappointed.  I would recomend that you stay away from Bioware games in the future, as they are ***all*** closed world games (even Mass Effect -- there are only X planets you can explore, and once a planet is completed it is empty forever).

Modifié par Mason Reed, 18 novembre 2009 - 07:21 .


#27
BluesMan1956

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Gosh they are still two different games. And Morrowind had a much more diverse world than Oblivion. And you could fly!

#28
Kilsot

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Well played sir. I agree with Denlath Vestor's assessment of this topic.

#29
GravityParade

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I thought that DA:O took quite a bit from NWN2 and polished it to a point that it's the game NWN2 could have been. Tactics are something that sets this game apart, as well as the polish on the story and voice acting and writing. There are things that could have been better like the codec. The landsmeet dialogue battle could have had more substance like the trial did in NWN2. Overall I'm very happy with DA:O and I hope that the future expansions and DLC will make it even better.

#30
carlosjuero

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Wow - people truly don't read past the first few paragraphs. I have been tempted to write a post similar to this on a different game forums, just to see how far the average forum user reads... I think it makes for an interesting social networking experiment.



Social Darwinism is at its greatest on forums, its amazing how few people want to read things.

#31
kansadoom

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lol i like how everyone is taking him seriously he even called himself a troll why are you responding

#32
Kilsot

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Some people can't help but feed them.

#33
Loc'n'lol

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Yeah, the worst part is : it works. :D

#34
Terwox_

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Mason Reed. You are my new forum hero :D

#35
Ginnerben

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rebel11983 wrote...

I disagree, but well thought out and intelligent post. I personally can't stand anything about Oblivion, and prefer just about everything Dragon Age does better. Different strokes for different folks I 'spose.

That's exactly how I feel.  Well, that and 

SheffSteel wrote...
In Oblivion you can go anywhere and do anything you like, and none of it means a damn thing.
Oblivion is the single-player MMO.


I like that what I do has consequences.  I like that I don't feel lonely playing it (Companions with personality > Wandering around on your own).  I also like the fact that it is at times vaguely difficult, whereas in Oblivion you just destroy everything.  

If you're looking for a comparison, Fallout 3 may be closer, as while it isn't a Fantasy setting, I felt that the story had more of an impact.  

#36
Neomancipator

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Even though he is a troll he brings up some good points. I think the comparison should have been to kotor 1 or 2 or even mass effect. There are some key differences but I feel like it’s almost a duplicate just with a medieval feel rather than a futuristic feel.

I think something new needs to come to the genre rather than having the same concepts duplicated. Don’t get me wrong, I love all of Bioware’s games (aside from Mass Effect). I own all of them currently except for the Baldur’s Gate series.


#37
Haexpane

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I like cheese more than kevelta fish... here let me write a boring post about it...

#38
JamesX

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/sigh

Go play Oblivion.

#39
Ninjaphrog

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All you people who complain about people speaking up their opinion...



What the f is your problem? You can take positive but as soon as someone gives Bioware a well deserved kick in the ass you whine like swine?



I personally think Bioware f'd this game up REAL good...it had potential and instead Bioware released a JOKE.



I completely agree with that this game is missing SO much and has SO many flaws and SO unbalanced that it really can't be considered an 'RPG' ...why? Cause RPGs are fun...not this bullcrap.



Go ahead **** at me for speaking my opinion, it just proves my original point.

#40
Knox1776

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I personally think Bioware f'd this game up REAL good...it had potential and instead Bioware released a JOKE.

I completely agree with that this game is missing SO much and has SO many flaws and SO unbalanced that it really can't be considered an 'RPG' ...why? Cause RPGs are fun...not this bullcrap.

Go ahead **** at me for speaking my opinion, it just proves my original point.


The joke is that you are still here posting about a game you claim to hate.  Image IPB

#41
Terwox_

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Ninjaphrog wrote...

You can take positive but as soon as someone gives Bioware a well deserved kick in the ass you whine like swine?


That is a matter off personal oppinion and the people you're talking to are as entitled to their oppinion as you are.

And what "fun" is, is a topic that can be discuussed until the universe dies off boredom and implodes in on itself and we'd still be nowhere near a "solution"

My advice is, don't get worked up about it. And if you feel an overpowering need to speak your oppinion, do so to the point and leave the sidekicks to the shin comments to yourself. Such comments does no one any good, yourself least off all. And this go for everyone btw.

Bottom line is, some like the game for various reasons, some don't. Sometimes the reasons on both sides are even the same ones. The sooner we all get over it and learn to respect that no one is ever under any circumstances obligated to agree with you at anything, the better.

#42
Mordaedil

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Good job.



9/10

#43
JamesX

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Ninjaphrog wrote...

All you people who complain about people speaking up their opinion...

What the f is your problem? You can take positive but as soon as someone gives Bioware a well deserved kick in the ass you whine like swine?

I personally think Bioware f'd this game up REAL good...it had potential and instead Bioware released a JOKE.

I completely agree with that this game is missing SO much and has SO many flaws and SO unbalanced that it really can't be considered an 'RPG' ...why? Cause RPGs are fun...not this bullcrap.

Go ahead **** at me for speaking my opinion, it just proves my original point.

/sigh

Go play a game you enjoy.

#44
LordPaul256

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Nice troll. Seriously. That was inspired, and just goes to show who responds without reading what people write. Ha! 10/10. Very good work.

#45
Guest_Crawling_Chaos_*

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I read up to the part where you said "Oblivion..."



Had myself a good laugh.

#46
Exodus

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Wait...a forum is a place where you say something and say just kidding to the two people beside you while everyone else who heard what you said took you seriously and debate as you laugh?



Sounds like some high school social girl game.



Could have sworn this forum was meant for serious discussion of the game...but hey it's the internet...and little minds make fun out of the little things. Enjoy your little game.

#47
Mesecina

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I love it how people cry their hearts out on these forums comparing DA to Oblivion (surprisingly many such posts), complaining about graphics, movement, random bug, loot and (best of all) crying for nerfs (yes I'm looking at all the mages are overpowered threads).

Seems to me the MMO era has debilitated one's mind from recognising an amazingly written story set in an amazingly fleshed out world full of legends, monsters, heroes, political intrigue...

I've yet to come across a game that makes you care this much for a bunch of pixels on screen and honestly I can forget about any technical glitches (not that I encountered many) just for the richness of story

#48
Haexpane

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Ninjaphrog wrote...

All you people who complain about people speaking up their opinion...

What the f is your problem? You can take positive but as soon as someone gives Bioware a well deserved kick in the ass you whine like swine?

I personally think Bioware f'd this game up REAL good...it had potential and instead Bioware released a JOKE.

I completely agree with that this game is missing SO much and has SO many flaws and SO unbalanced that it really can't be considered an 'RPG' ...why? Cause RPGs are fun...not this bullcrap.

Go ahead **** at me for speaking my opinion, it just proves my original point.


DO you have anything to add other than flaming like a 10 year old who drank too much mtn dew?

#49
Arnsuz

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I completely agree with that this game is missing SO much and has SO many flaws and SO unbalanced that it really can't be considered an 'RPG' ...why? Cause RPGs are fun...not this bullcrap.

Since when have RPGs been about balance? I thought that was something that belonged to MMORPGs.
I mean, take a good look at Dungeons and Dragons(Up to 3.5th edition, haven't got any experience with 4th) and tell me if that's a balanced game. The same can, more or less, be applied to any CRPGs based on D&D.
Or take a look at any other PnP games out there... Where's this balance you seek?
Heck, it's one of the core features of RPGs, in my opinion - It's impossible to get anything resembling balance, without watering the different classes down. How bland.

Unless you're willingly trying to ruin your characters, you can complete the game with any party setup you can imagine, even on Nightmare. Heck, Arcane Warriors can probaly solo the game!

Anyway, constructive criticism is the name of the game. Your post contributes absolutely nothing to the forum, but if you tried to give a bit of constructive criticism, you might see people taking you a bit more serious. What is the game missing, and what is all of the flaws?
Should be no problem for you to write down a quick list of 2-40 flaws and things missing from the game, since it's SO flawed and SO unbalanced and SO incomplete.

#50
Haexpane

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Mesecina wrote...

I love it how people cry their hearts out on these forums comparing DA to Oblivion (surprisingly many such posts), complaining about graphics, movement, random bug, loot and (best of all) crying for nerfs (yes I'm looking at all the mages are overpowered threads).
Seems to me the MMO era has debilitated one's mind from recognising an amazingly written story set in an amazingly fleshed out world full of legends, monsters, heroes, political intrigue...
I've yet to come across a game that makes you care this much for a bunch of pixels on screen and honestly I can forget about any technical glitches (not that I encountered many) just for the richness of story


Fail, MMO has nothing to do w/ patches or game balance or loot.  Baldur's Gate 2 had patches before WoW did.  WoW did not invent loot, DPS or nerfs.

The trolls love bringing up WoW, you'd be surprised how many people do NOT play WoW and do not blindly believe the urban myth that WoW invented raids, and MMOs game design.