I know there is probably a similar post to this somewhere, but its useless trying to do an internet or wiki search so I'm just going to start one.
Background:
PS3 consoleUltimate Edition version,(I also have the DA:II version with all DLC)
My character is a DW Dalish Elf rogue. Level and stats should be irrelevant. I played Origins back when if first came out and I HATED it! I had to play on casual the entire game. Now that I've started to gain a basic understanding of Gameplay strategy, its one of my favorite titles. But there are still a few things I need help with.
I'm beginning to develop a strategy for playing the game, but the equipping mechanics have me confused.
Take Wade's armor for example. I did not equip the dragonskin gloves,(tier 7), because it only had + whatever fire resistance, and the gloves I already had were +1 DEX,(tier 5). Despite the difference in tier, the dragonskin gloves seemed to be worthless, and I never used them. Imagine my surprise when these gloves were near the top of every other players 'best items for this character' post and wiki!
I understood the concept of fatigue, but I didn't know Fatigue percentage was such a HIGH priority with armor, for my character. I'm just as unsure about weapons, and accessories. I'll go through hell to get a tier 7 dagger only to see that many of its stats are lower than the tier 2 daggers I'm already using! See what I'm getting at?
So..For a DW rogue specifically; what priorities should I use, and in what order of importance, when selecting armor/weapons,items? Can I assume a tier 7 dagger is always better than lower tiered daggars? Is an amulet with +1 attribute better than a +3 percentage of the stats it affects? If so where's the cutoff?
Please understand I'm not looking for specific items, but rather an equipping STRATEGY to use throughout the entire series of games. I've searched online,but Ican only find vague information, like 'dexterity is the measure of agility…", extremely complicated DPS formulas that take to fun out of the game, and the previously mentioned 'best items' lists. Is there an easy answer to this issue, or does it even matter that much when it comes down to it. Any feedback is appreciated. --Matt
Equipment Strategy
Débuté par
matthew.e.clifton
, avril 10 2011 09:34
#1
Posté 10 avril 2011 - 09:34
#2
Posté 10 avril 2011 - 10:08
If you are playing a rogue (and depending on if you are just backstabbing or spamming abilities) then fatigue shouldnt be an issue. You want to focus on + backstab/crit damage, then higher dex/cun, thats about it really. I know you said you dont want specific items, but if i show you what i think are the best items you may be able to see what you are needing a bit better.
http://social.biowar...6/index/5711283
this is how I set up my dag/dag rogue with some dex but cun heavy. that is used for backstabbing with momentum on. Note that all the gear gives dex/cun/str/backstab damage, rogues are all about damage.
With a mage you want some will, but then stack magic and spellpower, again mages are about damage, they get this through spellpower, which is magic - 10. Also, you will want + damage to the spell schools you use (fire/ice/spirit etc) . An AW also wants magic, but you will also want +stam armour (it increases your will), + stam/will regen (to neutralise the stupid amount of sustainables) and a bit of dex/con never hurt anyone
For a warrior, it all depends on the roll. For a 2 hander you will want as much str as you csn physically get, however +stam is also nice. many people like the full evons/wades set combo due to the very, very low fatigue. it will, however, make you a bit more squishy than rolling around in full
plate (obviously). A little will if you are finding it hard to keep your sustains and talents going off.
Tank wants high armour, str, dex, def, a bit of con, some +stam/regen, but generally just the highest armour. + elemental resistance is good
For a dual wielder it is pretty much the same as the rogue, str instead of cun (or dex if you are using daggers), +stam/regen, +con, and if you are spamming maybe a little will. +crit damage is good, but you dont backstab so it is not as important.
Hope that helps at least a little bit
This is only for origins/awakening, i havent played DAII yet, its currently sat on the shelf till i finish my uni work
http://social.biowar...6/index/5711283
this is how I set up my dag/dag rogue with some dex but cun heavy. that is used for backstabbing with momentum on. Note that all the gear gives dex/cun/str/backstab damage, rogues are all about damage.
With a mage you want some will, but then stack magic and spellpower, again mages are about damage, they get this through spellpower, which is magic - 10. Also, you will want + damage to the spell schools you use (fire/ice/spirit etc) . An AW also wants magic, but you will also want +stam armour (it increases your will), + stam/will regen (to neutralise the stupid amount of sustainables) and a bit of dex/con never hurt anyone
For a warrior, it all depends on the roll. For a 2 hander you will want as much str as you csn physically get, however +stam is also nice. many people like the full evons/wades set combo due to the very, very low fatigue. it will, however, make you a bit more squishy than rolling around in full
plate (obviously). A little will if you are finding it hard to keep your sustains and talents going off.
Tank wants high armour, str, dex, def, a bit of con, some +stam/regen, but generally just the highest armour. + elemental resistance is good
For a dual wielder it is pretty much the same as the rogue, str instead of cun (or dex if you are using daggers), +stam/regen, +con, and if you are spamming maybe a little will. +crit damage is good, but you dont backstab so it is not as important.
Hope that helps at least a little bit
This is only for origins/awakening, i havent played DAII yet, its currently sat on the shelf till i finish my uni work
Modifié par TheBigMatt90, 10 avril 2011 - 10:09 .
#3
Posté 10 avril 2011 - 11:46
Thanks for info! I'm tracking the stat progression, and have been doing pretty much what you said. So whats the purpose of the Tiers? Rarity of the item? I'd like to be able to use common sense , but each RPG has a different intention for the same aspect of gameplay, and I'm still too new to this series to know any better. It seems like if Bioware would just explain, not define, the gameplay features and how they are used in the game, they could save players hours of useless wandering, and internet searching.
I'm all about exploring the game and figuring out my own techniques, but I hate it when I am low on money all game, just to read online later that all items in my 'Other' category, (that I thought were going to be needed), are just a money earning mechanic. Even still I have a bunch of items that I have no clue whether or not have any special purpose. So now, out of fear of crashing my game, every time I get a new item, I have to do a crazy info hunt, when all I needed was a few lines in the games booklet under the heading 'loot' that reads, *be careful when selling your loot, or MOST gems are meant to be traded gold. Instead, when I look it up I get. *While in Ferelden make sure to explore. Whats the point of even writing that? It almost seems intentionally unhelpful.
Wow, sorry for the rant. Thanks again for the help. --Matt
I'm all about exploring the game and figuring out my own techniques, but I hate it when I am low on money all game, just to read online later that all items in my 'Other' category, (that I thought were going to be needed), are just a money earning mechanic. Even still I have a bunch of items that I have no clue whether or not have any special purpose. So now, out of fear of crashing my game, every time I get a new item, I have to do a crazy info hunt, when all I needed was a few lines in the games booklet under the heading 'loot' that reads, *be careful when selling your loot, or MOST gems are meant to be traded gold. Instead, when I look it up I get. *While in Ferelden make sure to explore. Whats the point of even writing that? It almost seems intentionally unhelpful.
Wow, sorry for the rant. Thanks again for the help. --Matt
#4
Posté 11 avril 2011 - 01:18
matthew.e.clifton wrote...
Take Wade's armor for example. I did not equip the dragonskin gloves,(tier 7), because it only had + whatever fire resistance, and the gloves I already had were +1 DEX,(tier 5). Despite the difference in tier, the dragonskin gloves seemed to be worthless, and I never used them. Imagine my surprise when these gloves were near the top of every other players 'best items for this character' post and wiki!
The +1 DEX is not a huge deal in improving your rogue's defence and attack performance. Wade's tier 7 armour is a huge deal in protecting your rogue in combat and an even bigger deal when fighting a monster using fire against you - such as a dragon for instance. The +1 DEX might add one or two to your damage rolls and your defence stat, but staying alive and relatively undamaged for 5 secs longer means 5 or 6 more untinerupted backstabs at 40 or 50 odd HP a pop - which can make the difference between a dead monster and a dead rogue.
Equipement is rated in tiers, and each item of the same type in the same tier has the same base stats (weapons, armour, whatever). Special items, those with bonus stat boosters or buffs, are much more expensive and their value quoted on the examine popup is a good rough guide to their power/usefulness. However, it might not be that useful to a particular character - it depends if the buffs are contributing to the characters primary combat style or not. Therefore it is perfectly possible that a piece of tier 5 equipment is a much better fit for a perticular character than a tier 7 one, even if the tier 7 item is much more expensive.
Sometimes the choices are difficult. For example there is a pair of expensive light armour gloves dropped during an orzamar quest that gives you +5% critical hit chance. Now if you happen to be wearing Wade's armour and you equip these gloves you lose I think 6 defence points (the "whole set" bonus) for the gain of the 5% crit buff. How to decide?
Well the key is how you develop and play your character. If you are a straight up dual weapon sword fighter type of rogue, or an archer specialist, and you have developed the DW or archery skills primarily, maybe a Dualist, then these are very good gloves indeed. On the other hand if you are a classic dagger wielding backstabbing type of rogue, you should note that the +5% critical does not improve you chances of a backstab nor does it increase the damage done by a backstab. What a backstabber wants is an item that increases the damage done by a backstab, so however valuable and desirable these gloves may be, you may choose to stay with a full set of Wade's finest.
The important thing is to try to develop your character's skills and talents to fit your own playing style for that character, and then choose equipment to match or enhance that style. Don't get tempted and divert from your character development plan because you find a nice item, just sell it. There are plenty of items too found or bought that will be a perfect match for you.
#5
Posté 11 avril 2011 - 05:17
Thanks for the info. I'm just over-thinking things.





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