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What the f***? The "did anyone notice" thread? *SPOILERS*


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#51
Anarcala

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This may be old news (or confirmation of speculation) but this is from Kotaku:

Dragon Age was an epic role-playing game. Sequels to those kind of things normally take years to be released (just ask Elder Scrolls fans!). So why did Dragon Age II come out less than 18 months after Dragon Age?

The game's composer, Inon Zur, may have an answer for you. "Unlike other titles from Bioware, this [score] was kind of a rush job", he tells IGN. "EA really wanted to capitalize on the success of Origins, so the game was really being pushed hard to be released now."


http://uk.kotaku.com...ame-out-so-soon

#52
Mike 9987

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Bathany's boobs were bigger in varric's exaggerated story telling in the opening sequence. I only noticed it on my second playthrough.

#53
Suron

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The Angry One wrote...

Only a mule on opium would fail to notice the blatant copy-pasting in DA2.


i think you're setting the bar too high for the blind-defenders.

#54
Augustei

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Phantom13NWN2 wrote...

 Since this game is such an unpolished rush job I think we'we all had that : "really"? moment. So I made this thread so people could come and share their experiences of weird stuff that happened that people might nit have noticed..

WARNING, SPOILERS

I'll start, everyone remembers the cut scene when the qunari have taken the chantry and the Arishok throws the Viscounts head at the crowd right? As the scene continues a man with long brown hair and orange clothes speaks out in protest, a qunari walks up behind him and snaps his neck.

Now, if you look closely at the crowd, the same exact man with orange outfit and brown hair watches in horror! And as if thats not enough , 3 more guys who look exactly the same( orange clothes and bwon hair) also watches in horror. To top that there are at least 2 or 3 guys in a blueish outfit who look exactly alike, and 2 or 3 women who look exactly the same.

One would have thought Bioware would have put more effort into such an important scene.. But noooooo.

Honestly, I cant understand that Bioware actually made this game...

So whats your "did anyone notice" moment?


The final cutscene between Varric and Cassandra when she is holding the book and talking to varric, It suddenly disappears! I was like "WTF?"

#55
Yrkoon

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Emeraq wrote...

To be fair, I have to ask was it 100% Biowares fault? Did EA push the envelope and set an unrealistic expected release date for the Bioware team?

Well, I wouldn't call almost 2 years of development  "unrealistic".  And it doesn't matter anyway.   If they were so  pressed for time, then   one wonders why they  decided to waste what time they did have  on unnecessary  massive changes, like:

1) the user interface 
2) the graphics
3) the combat/combat mechanics

^these things weren't broken in the first game, and didn't NEED  any overhauling.  But they  were  overhauled anyway, and doing so took up a ton of resources.   Consequently,  corners had to be cut for everything else.

Modifié par Yrkoon, 11 avril 2011 - 10:47 .


#56
Yrkoon

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Anarcala wrote...

This may be old news (or confirmation of speculation) but this is from Kotaku:

Dragon Age was an epic role-playing game. Sequels to those kind of things normally take years to be released (just ask Elder Scrolls fans!). So why did Dragon Age II come out less than 18 months after Dragon Age?

The game's composer, Inon Zur, may have an answer for you. "Unlike other titles from Bioware, this [score] was kind of a rush job", he tells IGN. "EA really wanted to capitalize on the success of Origins, so the game was really being pushed hard to be released now."


http://uk.kotaku.com...ame-out-so-soon

Yeah, saw this before.  He's talking about the Music  (the score).  personally, I thought the Music  in DA2 was Ok.  It didn't seem that "rushed" or gimped to me.

By the way, 18 months is NOT a short  development time for a sequel that is  using  an existing game engine.  BG2 came out  less than 2 years after  BG1.  And it most certainly couldn't be called a "rushed effort" by any stretch of the imagination.

No, let place blame where it belongs:   Developer decisions on what to change and what to leave as is.;  aka. resource management.

Modifié par Yrkoon, 11 avril 2011 - 10:45 .


#57
AlexXIV

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Well at least the qunari don't all look the same.

#58
CaveTown

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Yrkoon wrote...

Anarcala wrote...

This may be old news (or confirmation of speculation) but this is from Kotaku:

Dragon Age was an epic role-playing game. Sequels to those kind of things normally take years to be released (just ask Elder Scrolls fans!). So why did Dragon Age II come out less than 18 months after Dragon Age?

The game's composer, Inon Zur, may have an answer for you. "Unlike other titles from Bioware, this [score] was kind of a rush job", he tells IGN. "EA really wanted to capitalize on the success of Origins, so the game was really being pushed hard to be released now."


http://uk.kotaku.com...ame-out-so-soon

Yeah, saw this before.  He's talking about the Music  (the score).  personally, I thought the Music  in DA2 was Ok.  It didn't seem that "rushed" or gimped to me.

By the way, 18 months is NOT a short  development time for a sequel that is  using  an existing game engine.  BG2 came out  less than 2 years after  BG1.  And it most certainly couldn't be called a "rushed effort" by any stretch of the imagination.

No, let place blame where it belongs:   Developer decisions on what to change and what to leave as is.;  aka. resource management.


Well... I did notice, though, that the soundtrack sounds like it is almost all just a collection of arrangements (the act of arranging and adapting a piece of music) from Dragon Age: origins. The composer simply made the music sound a bit different to make it sound more like the sequel's theme, but didn't really make any new music or change it much at all.

#59
ArcticBear

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Its not like any other game uses recycled models over and over...wait what?

#60
SexBomb

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Moving away from recycled models...

It's a small complaint; miniscule compared to many of my other complaints. But this one just had me say "wait, what?"

Playing through DAII, I was enthusiastic to meet up with Fenris. My initial thought was "an attractive elf who's name is a clear reference to the almighty Fenrisulfr (also known as Fenrir), the giant wolf slain by Odin in Norse mythology. Awesome!" However, a party banter at one point in the game just made me tilt my head.

I had assumed the name was chosen simply as a fun reference, but according to Fenris, Danarius gave him the name, calling him his "little wolf." This irks me for two reasons; the smaller reason being what slave owner would name his slave after a giant, terrorizing, nearly unstoppable wolf? I feel a name like "Kitten," or "Bunny" would be better suited.

My second (and bigger) complaint is that Danarius ultimately named Fenris after a mythological Norse figure; a story from a culture that should not exist within THEDAS.

I'm sure I've got to be one of the only people who put any thought into this, let alone noticed it, but it certainly garnered a "what the f***?" from me.

........Did anyone notice?

Modifié par Thats-Your-Funeral, 12 avril 2011 - 09:23 .


#61
Louis deGuerre

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Yeah I noticed but compared to the massive cloning I thought it was a trivial thing

#62
Ksandor

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Yrkoon wrote...

Emeraq wrote...

To be fair, I have to ask was it 100% Biowares fault? Did EA push the envelope and set an unrealistic expected release date for the Bioware team?

Well, I wouldn't call almost 2 years of development  "unrealistic".  And it doesn't matter anyway.   If they were so  pressed for time, then   one wonders why they  decided to waste what time they did have  on unnecessary  massive changes, like:

1) the user interface 
2) the graphics
3) the combat/combat mechanics

^these things weren't broken in the first game, and didn't NEED  any overhauling.  But they  were  overhauled anyway, and doing so took up a ton of resources.   Consequently,  corners had to be cut for everything else.


This, a million times this!

#63
Ksandor

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Yrkoon wrote...

Anarcala wrote...

This may be old news (or confirmation of speculation) but this is from Kotaku:

Dragon Age was an epic role-playing game. Sequels to those kind of things normally take years to be released (just ask Elder Scrolls fans!). So why did Dragon Age II come out less than 18 months after Dragon Age?

The game's composer, Inon Zur, may have an answer for you. "Unlike other titles from Bioware, this [score] was kind of a rush job", he tells IGN. "EA really wanted to capitalize on the success of Origins, so the game was really being pushed hard to be released now."


http://uk.kotaku.com...ame-out-so-soon

Yeah, saw this before.  He's talking about the Music  (the score).  personally, I thought the Music  in DA2 was Ok.  It didn't seem that "rushed" or gimped to me.

By the way, 18 months is NOT a short  development time for a sequel that is  using  an existing game engine.  BG2 came out  less than 2 years after  BG1.  And it most certainly couldn't be called a "rushed effort" by any stretch of the imagination.

No, let place blame where it belongs:   Developer decisions on what to change and what to leave as is.;  aka. resource management.


And this! To think that once I was to forgive them for the limited time they had for DA II... BG II proves that they coudn't manage their resources very well, so it was not only a deadline issue. ME2 proves that too. They recreated the game nearly from scratch but it is a very good game.

#64
Everwarden

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The entire third act was a "WTF?" moment for me. I didn't mind the first act, the second act needed a bit of work, and the third act was a complete failure that should have been scrapped and reworked completely.

#65
Seblin

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Getting halfway through a cave and realizing that it is exactly the same as the last.

Yea big WTF.

#66
efrgfhnm_

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Seblin wrote...

Getting halfway through a cave and realizing that it is exactly the same as the last.

Yea big WTF.


Yeah, that was what really annoyed me, not the blatant copying of models in every scene with more than 4 NPCs, the fact that they could only be bothered to make about 3 caves and 3 houses, and just re used them over and over. 
And while I disagreewith people who say the graphics didn't need improving, I am already tired of the button mashing combat in a way I never got with DAO.
I think that had they had not been rushed they would have released a much beter game, which would have lived up to their usual standards, I mean when you compare their other games to this on something like Metacritic it really shows.

Modifié par efrgfhnm , 12 avril 2011 - 10:52 .