Which is the better way to play an Infiltrator
#26
Posté 11 avril 2011 - 01:03
You can't stagger Thresher Maws, but elites and bosses are fair game. Taking out a Geth Prime in 3 clips without taking any damage is pretty amazing imo.
@ OP; do you like CQC and / or short-medium range combat > take weapon training (AR or SG), when long range OSOKs is what you want > Widow. When you've made that choice it's a lot easier to discuss builds, teammates, bonus powers etc.
#27
Posté 11 avril 2011 - 01:06
termokanden wrote...
I find it harder to use than the Widow and less satisfying though. You don't just take one shot, you have to stay out of cover longer and keep shooting while taking the Viper's annoying kick into account.
The Viper's kick can be partially mitigated by going the Assassin route as opposed to Agent; I personally really feel and see the difference between the 60%/2.25 second slow down and the 50%/2 second slow down; Assassin makes it easier to line up head shots as well....
#28
Posté 11 avril 2011 - 02:16
I have the same kind of preference for the Claymore when playing a vanguard.
#29
Posté 11 avril 2011 - 02:20
termokanden wrote...
Oh don't get me wrong, I understand that the Viper is a good weapon. I prefer the Widow though. By far.
I have the same kind of preference for the Claymore when playing a vanguard.
Yeah, I am the same way...I like different shotguns for different classes...for the Infiltrator, I like the Katana for example...I modded the Incisor to make it have a higher ammo count and be very precise; now I always role with it!
#30
Posté 11 avril 2011 - 02:21
termokanden wrote...
Oh don't get me wrong, I understand that the Viper is a good weapon. I prefer the Widow though. By far.
I have the same kind of preference for the Claymore when playing a vanguard.
Yeah, but Vanguards only need the Claymore - the Widow hasn't enough ammo so you have to switch to another weapon sooner or later. Chosing AR or SG training on the DCS gives more options - you'll miss the one-shots though.
The Infiltrator's choice is a lot harder than the Vanguard's imo.
#31
Posté 11 avril 2011 - 02:26
Bozorgmehr wrote...
termokanden wrote...
Oh don't get me wrong, I understand that the Viper is a good weapon. I prefer the Widow though. By far.
I have the same kind of preference for the Claymore when playing a vanguard.
Yeah, but Vanguards only need the Claymore - the Widow hasn't enough ammo so you have to switch to another weapon sooner or later. Chosing AR or SG training on the DCS gives more options - you'll miss the one-shots though.
The Infiltrator's choice is a lot harder than the Vanguard's imo.
I don't know Boz...
I love the Claymore but for me my favourite Vanguard is the Mattock/Katana combo...the Mattock is the Ultimate Vanguard weapon, point blank to far away...and I love the sound of the Katana...
#32
Posté 11 avril 2011 - 02:32
Stardusk78 wrote...
...the Mattock is the UltimateVanguardweapon, point blank to far away...
Well the Mattock is a beast with any class honestly.
For Infiltrator's I really like OniGanons Cryo/Neural Shock inspired Infiltrator with Shotgun training, Scimitar and Viper is a potent combo when applied with cryo rounds.
Modifié par Sparroww, 11 avril 2011 - 02:33 .
#33
Posté 11 avril 2011 - 02:37
Bozorgmehr wrote...
termokanden wrote...
Oh don't get me wrong, I understand that the Viper is a good weapon. I prefer the Widow though. By far.
I have the same kind of preference for the Claymore when playing a vanguard.
Yeah, but Vanguards only need the Claymore - the Widow hasn't enough ammo so you have to switch to another weapon sooner or later. Chosing AR or SG training on the DCS gives more options - you'll miss the one-shots though.
I played mine like this:
1. One-shot enemies with the Widow.
2. Flank with SMGs.
Shotguns are nice, but you can't convince me that you actually NEED them. Particularly not when it costs me my favorite infiltrator weapon.
#34
Posté 11 avril 2011 - 02:37
Modifié par Kronner, 11 avril 2011 - 02:38 .
#35
Posté 11 avril 2011 - 02:47
termokanden wrote...
I played mine like this:
1. One-shot enemies with the Widow.
2. Flank with SMGs.
Shotguns are nice, but you can't convince me that you actually NEED them. Particularly not when it costs me my favorite infiltrator weapon.
True, you don't need a bonus weapon, SMGs work nicely at point blank range, but I prefer point blank shotgun blasts to the face.
I think that's the main problem for Infiltrators: Do you like long range one-shots > Widow, are close range one-shots your thing > get a shotgun on the DCS. Widow Infilitrators kill mooks at range and clean up using SMG; Shotgun Infiltrators open hostilities with the Viper and move in close to kill the remaining enemies with a shottie.
Both ways are fun, but my heart lies with the latter.
#36
Posté 11 avril 2011 - 03:14
I'd go with the Widow or the Mattock (if you have the dlc).
Otherwise, Shotgun of choice + Locust.
Depends on what you're in the mood to play. Medium to Long range, pick your targets and destroy them. Or, boo, say hello to my little friend...what? you can't talk with a mouth full of shotgun pellets?!
Either way is fun.
#37
Posté 12 avril 2011 - 11:33
Much like RGFrog above me , i used to hate the Viper on my infiltrator but loved using it on my other classes. And i'll admit it took some getting used to, but it fits my Crowd control build infiltrator much better than the Widow.
The damage of the widow ends up being too high on mundane missions, which is good in and of it self but conflicts with my Cc build. Even with the viper's "Awkwardness" when used with the infiltrator , it gives me the opportunity to soften up targets... instead of just killing them.
I've also taken the points out of Ai hack & Dominate for Cryo and Stasis: Comparable Cc , less micro management.
I still think shotguns are irrelevant when facing husks, and it will boil down to squadmates: I'm thinking Grunt / Mordin . Mordin for extra incinerate and Cryo blast (Just in case) Grunt for the Krogan charge , concussive & possibly Incendiary.
Modifié par Saaziel, 12 avril 2011 - 11:36 .
#38
Posté 13 avril 2011 - 12:28
#39
Posté 13 avril 2011 - 02:51
#40
Posté 13 avril 2011 - 03:19
#41
Posté 14 avril 2011 - 01:39
By going with the shotgun, I'm going in closer, re-adjusting my tactics. I'm not sure I like it, since I'm more of a mid-range sort of guy, but the GPS is nice at that range. If all else fails, I could give the Mattock a looksie because of its ridiculous ammo-per-thermal clip ratio.
#42
Posté 14 avril 2011 - 03:02
Primary Guns: Scimitar and Viper
3 Disruptor Ammo
4 Squad Cryo Ammo
4 Assassin Cloak
4 Incineration Blast
2 AI Hacking
4 Agent
1 Neural Shock
Squadmate Priority: Defense Strippers
My 2nd insanity Infiltrator
Primary Guns: Widow and Shuriken
4 Squad Disruptor Ammo
0 Cryo Ammo
4 Assassination Cloak
4 Incineration Blast
1 AI Hacking
4 Assassin
4 Heavy Warp Ammo
Squadmate Priority: Crowd Controllers
IMHO after having played through these, both very fun BTW, the 1st is perfect for the beginner insanity Infiltator player and prepares the gamer to play the slightly more advanced 2nd. I could go into great detail as to why, but the TL;DR of is: the Viper and Scimitar are much more forgiving and slightly easier to use weapons than the Widow and Shuriken. Mastering Cloak-flanking with the Scimitar gives one a headstart at learning to Cloak-flanking with the Shuriken most effectively.
Modifié par Simbacca, 14 avril 2011 - 03:03 .
#43
Posté 14 avril 2011 - 11:56
#44
Posté 15 avril 2011 - 03:21
- Shuriken deals the fastest damage rate of all SMGs at close range and still accurate enough to things when retreating, but it is hindered by atiny clip. It is best suited for fast hard strikes under cloak, taking out common goons, and meshes well with melee and/or casting power combos.
Modifié par Simbacca, 15 avril 2011 - 03:22 .
#45
Posté 15 avril 2011 - 04:51
Saaziel wrote...
I'll have to take back what i said earlier.
Much like RGFrog above me , i used to hate the Viper on my infiltrator but loved using it on my other classes. And i'll admit it took some getting used to, but it fits my Crowd control build infiltrator much better than the Widow.
The damage of the widow ends up being too high on mundane missions, which is good in and of it self but conflicts with my Cc build. Even with the viper's "Awkwardness" when used with the infiltrator , it gives me the opportunity to soften up targets... instead of just killing them.
I've also taken the points out of Ai hack & Dominate for Cryo and Stasis: Comparable Cc , less micro management.
I still think shotguns are irrelevant when facing husks, and it will boil down to squadmates: I'm thinking Grunt / Mordin . Mordin for extra incinerate and Cryo blast (Just in case) Grunt for the Krogan charge , concussive & possibly Incendiary.
Agree on the Viper. I love using it on a Sentinel as a combination Sniper/Battle rifle. It stomps mini-bosses like scions flat in no time and takes care of badguys I can't get close with and kill with the Locust.
The most fun I've had playing this game, in general, is where I can use the Viper or Mattock at medium/long range, and then close in later with a shotgun or Locust.
At heart I will always be a rifleman, but the Infiltrator is just too fragile.
Modifié par jamesp81, 15 avril 2011 - 04:56 .
#46
Posté 15 avril 2011 - 04:54
Locutus_of_BORG wrote...
Depending on how much time the OP has for successive playthroughs, I'd recommend going the classic sniper approach first. I personally think the classic Sniper Infiltrator is the best way to feel out the class, before going and trying out all the less conventional variations there are out there.
I've actually given up on infiltrator. He's made of paper. If I want to be a sniper, I can play it as a soldier and not die from getting scratched by a kitten. If I want CQC, I can roll with a Vanguard. I find that Tactical cloak gets me killed all the time and Vanguard charge almost never does. Nor does one-shotting mooks with the Widow as a soldier.
#47
Posté 15 avril 2011 - 05:25





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