LobselVith8 wrote...
I wonder when they'll fix it (and the Merrill Act III bug).
Merrill Act 3 bug? I thought that was fixed already. Works fine in my DA2 files when it never did before.
LobselVith8 wrote...
I wonder when they'll fix it (and the Merrill Act III bug).
TJPags wrote...
I'd heard that this was supposed to be fixed as of the latest patch - is that wrong?
LobselVith8 wrote...
TJPags wrote...
I'd heard that this was supposed to be fixed as of the latest patch - is that wrong?
I've read more than one person saying Nathaniel still refers to the Architect being alive, and the developers haven't addressed it the different times it's been mentioned in the respective forums by different people who wonder when or if it'll be fixed.
LobselVith8 wrote...
TJPags wrote...
I'd heard that this was supposed to be fixed as of the latest patch - is that wrong?
I've read more than one person saying Nathaniel still refers to the Architect being alive, and the developers haven't addressed it the different times it's been mentioned in the respective forums by different people who wonder when or if it'll be fixed.
Modifié par RangerSG, 08 juin 2011 - 06:55 .
RangerSG wrote...
LobselVith8 wrote...
TJPags wrote...
I'd heard that this was supposed to be fixed as of the latest patch - is that wrong?
I've read more than one person saying Nathaniel still refers to the Architect being alive, and the developers haven't addressed it the different times it's been mentioned in the respective forums by different people who wonder when or if it'll be fixed.
I encountered this bug still on 1.03 in my current playthrough, made from beginning to end with the new patch. So it is clearly NOT fixed. Nathanial STILL says the Architect is alive, even though my Warden killed him. So I'm starting to wonder if they've canonized a choice I doubt most players even took. "Yes, please turn the entire world into talking ghouls so we can all get along. What a brilliant idea."
HSHAW wrote...
RangerSG wrote...
LobselVith8 wrote...
TJPags wrote...
I'd heard that this was supposed to be fixed as of the latest patch - is that wrong?
I've read more than one person saying Nathaniel still refers to the Architect being alive, and the developers haven't addressed it the different times it's been mentioned in the respective forums by different people who wonder when or if it'll be fixed.
I encountered this bug still on 1.03 in my current playthrough, made from beginning to end with the new patch. So it is clearly NOT fixed. Nathanial STILL says the Architect is alive, even though my Warden killed him. So I'm starting to wonder if they've canonized a choice I doubt most players even took. "Yes, please turn the entire world into talking ghouls so we can all get along. What a brilliant idea."
No one ever gives a guy credit for trying these days....
The Ethereal Writer Redux wrote...
LobselVith8 wrote...
I wonder when they'll fix it (and the Merrill Act III bug).
Merrill Act 3 bug? I thought that was fixed already. Works fine in my DA2 files when it never did before.
Modifié par TobiTobsen, 08 juin 2011 - 09:06 .
Skilled Seeker wrote...
If you killed the Architect, you don't deserve to be respected. This is Bioware's way of saying 'screw you noob'.
LobselVith8 wrote...
Skilled Seeker wrote...
If you killed the Architect, you don't deserve to be respected. This is Bioware's way of saying 'screw you noob'.
Some of us think giving sentience to a race of dangerous, contagious, and violent creatures that violate women and eat people alive could be a bad thing... we could always ask what the survivors of the Vigil Keep sneak attack think of the Architect and his grand ideas...
maxernst wrote...
By the way, do the DA:O choices have any impact on Cullen's behavior in DA2? You could get a psycho-Cullen in the ending cards.