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Which spells/talents are FF safe?


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24 réponses à ce sujet

#1
Ace Attorney

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Excluding the Lighting spells of course :wizard:

#2
AgenTBC

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The rogue talents Confusion and Fatiguing Fog (including upgrades) are FF safe.

#3
Grumpy Old Wizard

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Lightning
Hemorrhage
Glyphs

Modifié par Grumpy Old Wizard, 11 avril 2011 - 01:33 .


#4
SuicidalBaby

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AgenTBC wrote...

The rogue talents Confusion and Fatiguing Fog (including upgrades) are FF safe.

Confusion is not ff safe. Fatiguing Fog is designed to hit allies, why you mention it is bizarre.

Graverobber + One Foot in is FF safe.

Modifié par SuicidialBaby, 11 avril 2011 - 02:55 .


#5
Ace Attorney

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SuicidialBaby wrote...

AgenTBC wrote...

The rogue talents Confusion and Fatiguing Fog (including upgrades) are FF safe.

Confusion is not ff safe. Fatiguing Fog is designed to hit allies, why you mention it is bizarre.

Graverobber + One Foot in is FF safe.

So the Fog is the only "safe" way, at the moment, that Varric can cause Diaorient? That sucks.

Modifié par T3hAnubis, 11 avril 2011 - 04:52 .


#6
naughty99

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SuicidialBaby wrote...

AgenTBC wrote...

The rogue talents Confusion and Fatiguing Fog (including upgrades) are FF safe.

Confusion is not ff safe. Fatiguing Fog is designed to hit allies, why you mention it is bizarre.

Graverobber + One Foot in is FF safe.


I use Confuse on groups including my party members all the time and it only seems to affect the Mabari, but this seems to be more of a glitch. So far it seems to be FF safe on Nightmare.

He turns red, indicating he is becoming an enemy, but I haven't seen him actually attack any party member.

#7
SuicidalBaby

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50% chance... I confuse Avaline about half the time I allow Varric to use it through tactics. The dog will only attack your party if you inflict damage to it or if no other targets exist in range closer than your party, in this instance simply unsummon.

Pinning shot can Disorient every 15 seconds as well.

Modifié par SuicidialBaby, 11 avril 2011 - 06:31 .


#8
Ace Attorney

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SuicidialBaby wrote...

50% chance... I confuse Avaline about half the time I allow Varric to use it through tactics. The dog will only attack your party if you inflict damage to it or if no other targets exist in range closer than your party, in this instance simply unsummon.

Pinning shot can Disorient every 15 seconds as well.

Apparently Varric's Pinning shot is bugged plus it isn't 100% either (yes, Chaos isn't 100% too).

#9
naughty99

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Varric's Pinning Shot upgraded to Disorienting Shot does not cause Disorient. It is bugged and it works 0% of the time. Same as for rogue Hawke.

You can see the Disorient icon flash for a millisecond and that's it. Disorient CCCs don't work on these targets. (At least on PC version.)

Only ways to set up Disorient CCCs I've found are as follows:

(1) upgraded Confuse - this is FF safe (except for the Mabari)
(2) upgraded Fatiguing Fog - not sure if this one is FF safe because I usually use it on mobs that are far away at start of battle  
(3) any talent that Obscures a rogue Hawke with Disorienting Criticals passive ability. (when he/she makes a crit, the target becomes Disoriented) 

Modifié par naughty99, 11 avril 2011 - 07:05 .


#10
SuicidalBaby

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ah well its good that i dont get the upgrades

#11
brazen_nl

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Just mentioned this in another thread, but Firestorm, although FF, is handled fine after you give some runes to your warrior. So Ave can taunt, get them all bunched up, grav 'm and firestorm 'm! This works wonders in the absence of a choke point.

#12
Guest_Puddi III_*

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SuicidialBaby wrote...

Fatiguing Fog is designed to hit allies, why you mention it is bizarre.


Well, it has effects that would be bad if applied to allies as well, so it's helpful to know whether those effects (the 50% movement/attack speed decrease and disorienting) are subject to FF on Nightmare mode.

#13
SuicidalBaby

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[retard voice] it is made to put on you group so dey get dat obscur booff [/retard voice]
so why the hell would it apply negitive effects to your group

Modifié par SuicidialBaby, 12 avril 2011 - 08:37 .


#14
Guest_Puddi III_*

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That's like asking why the hell would bursting arrow apply negative effects to your group... but it does.

#15
Erlemar

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http://social.biowar...ex/6359674&lf=8
Taunt
Goad
Armistice
Escape
Some Isabela Abilities
Chain Lightning
Tempest
Glyph of Paralysis
Glyph of Repulsion
Hemorrhage
Grave Robber
Most Merril Abilities

But this isn't the full list.

#16
Ace Attorney

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Erlemar wrote...

http://social.biowar...ex/6359674&lf=8
Taunt
Goad
Armistice
Escape
Some Isabela Abilities
Chain Lightning
Tempest
Glyph of Paralysis
Glyph of Repulsion
Hemorrhage
Grave Robber
Most Merril Abilities

But this isn't the full list.

Does Wrath of the Elven cause FF damage?

#17
SuicidalBaby

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Filament wrote...

That's like asking why the hell would bursting arrow apply negative effects to your group... but it does.

Bursting Arrow doesn't require your party to be in the area of effect to recieve the obscure and anyone using their brain would understand a damaging ability with FF is a bad thing. 
Stop typing and engage logic before you reply with asanine jumps in conclusions.

Modifié par SuicidialBaby, 12 avril 2011 - 07:41 .


#18
Guest_Puddi III_*

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Just like anyone using their brain would understand how one could easily suspect a debilitating ability which only has any positive effect via upgrade to be debilitating to allies with FF. Why should I trust that the devs made sure all of their abilities were still useful on Nightmare?

And excuse me for trusting the wiki and the talent description, there's no duration listed for Smoking Arrow and the wiki says allies "must be in the blast radius" so to say that was an "asanine" leap is not really fair.

#19
ezrafetch

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All spells are FF-safe on Nightmare, provided you have Revival to heal them after you nuke them to death... :innocent:

Just sayin'.

#20
naughty99

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Filament wrote...

SuicidialBaby wrote...

Fatiguing Fog is designed to hit allies, why you mention it is bizarre.


Well, it has effects that would be bad if applied to allies as well, so it's helpful to know whether those effects (the 50% movement/attack speed decrease and disorienting) are subject to FF on Nightmare mode.


When you use the fully upgraded fatiguing fog talent on a group of enemies, it makes your allies become obscured (so their appearance changes, but no negative effects on allies).

I don't know what happens if you cast it on an area of effect where your allies are included in the group of enemies.

Modifié par naughty99, 12 avril 2011 - 08:44 .


#21
SuicidalBaby

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the same thing naughty. The spell is designed to be cast on your s/s tank for moves like scatter/assault. it pulses so anything knocked out and reentering the cloud regain the disorient.

#22
Guest_Puddi III_*

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I see. Well, thanks.

#23
SuicidalBaby

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Allies have to actually step into the cloud to receive the obscure buff unlike Shattering which just applies it regardless of distance.

#24
Ace Attorney

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T3hAnubis wrote...

Erlemar wrote...

http://social.biowar...ex/6359674&lf=8
Taunt
Goad
Armistice
Escape
Some Isabela Abilities
Chain Lightning
Tempest
Glyph of Paralysis
Glyph of Repulsion
Hemorrhage
Grave Robber
Most Merril Abilities

But this isn't the full list.

Does Wrath of the Elven cause FF damage?

Anyone?
I have been away from home a few few days and can't check.

#25
Running_Blind

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No, it's FF safe.