The Keeper spells - One With Nature/Thornblades/Nature's Vengeance (I don't find Merrill's tree quite as much fun)
Tempest/Blizzard/Inferno/Earthquake (the first three because they looked incredible, the last because watching a bunch of allies and enemies fall over at the same time amuses me)
Spell changes or spells you miss?
Débuté par
JnEricsonx
, avril 11 2011 01:55
#26
Posté 12 avril 2011 - 01:46
#27
Posté 13 avril 2011 - 03:59
I am missing the whole Arcane Warrior prestige class. I loved that class.
Also the spell combos. Power ups FTW!
Blood Wound.
Animate Dead (say hello to my little friend, who used to be YOUR little friend, mwahahaha)
Also the spell combos. Power ups FTW!
Blood Wound.
Animate Dead (say hello to my little friend, who used to be YOUR little friend, mwahahaha)
#28
Posté 13 avril 2011 - 11:02
I miss Haste as a sustainable.
The missing electricity spells, whose names I can't remember. The single target and Cone of Cold equivalent.
Shapeshifting. ): I thought for sure that Flemeth could teach/bestow a mage!Hawke with a shapeshifting tree. What a jerk.
The missing electricity spells, whose names I can't remember. The single target and Cone of Cold equivalent.
Shapeshifting. ): I thought for sure that Flemeth could teach/bestow a mage!Hawke with a shapeshifting tree. What a jerk.
#29
Posté 13 avril 2011 - 04:25
Force Field. I don't understand why FORCE mages do not have it.
#30
Posté 13 avril 2011 - 08:35
Agreedwowpwnslol wrote...
Force Field. I don't understand why FORCE mages do not have it.
#31
Posté 13 avril 2011 - 10:49
The old fireball. I'll admit it was a tad(just a tad.....) too much but it was so much fun to use!.
Combat magic. Cause casting in plate was fun! And yes, I know you can still do it now, but I'm not sure I would want to take away points from magic just for this.
Perpetual haste...given enough regen.
Paralysis Explosion. Unresistable, AOE paralysis was awesome. Even if it was super OP and I realize why it was taken out...I still miss it
And spell might + mana clash I suppose....cause who doesn't like 1-shotting the secret big bad?
Combat magic. Cause casting in plate was fun! And yes, I know you can still do it now, but I'm not sure I would want to take away points from magic just for this.
Perpetual haste...given enough regen.
Paralysis Explosion. Unresistable, AOE paralysis was awesome. Even if it was super OP and I realize why it was taken out...I still miss it
And spell might + mana clash I suppose....cause who doesn't like 1-shotting the secret big bad?
Modifié par Trefecka, 13 avril 2011 - 10:50 .
#32
Posté 14 avril 2011 - 02:25
I miss the Arcane warrior class. I always used that not only for the spells but for the ability to use the Arcane Warrior Sword you get in the Dragon's lair.
Also, I miss mostly the whole elemental spells. Thats all my mage used, with virulent walking bomb. My combination of cone of cold, shock, stone fist and the short range fire spell always worked. I really liked the animations for tempest, blizzard, and inferno. To me DA2 really toned them down way too much.
The spell I miss most from Awakening was the Battle Mage's frost mindblast. That always got me out of tight situations.
Also, I miss mostly the whole elemental spells. Thats all my mage used, with virulent walking bomb. My combination of cone of cold, shock, stone fist and the short range fire spell always worked. I really liked the animations for tempest, blizzard, and inferno. To me DA2 really toned them down way too much.
The spell I miss most from Awakening was the Battle Mage's frost mindblast. That always got me out of tight situations.
#33
Posté 14 avril 2011 - 02:31
Walking bomb. Used to keep taking HP until the target died, now it times out after a little while.
pretty much that whole progression, virulent walking bomb, animate dead... after a while you yourself barely had to fight at all!
oh, and the Arcane Warrior spec.
pretty much that whole progression, virulent walking bomb, animate dead... after a while you yourself barely had to fight at all!
oh, and the Arcane Warrior spec.
#34
Posté 14 avril 2011 - 04:14
Virulent Walking Bomb was the best spell ever in a RPG.
The old fireball: RIP
The old fireball: RIP
#35
Posté 17 avril 2011 - 03:34
Definitely Mana Clash.
The Circle Tower was such a breeze with that spell. I could run ahead of the rest of my party and kill all the abominations before they caught up.
I tried replicating the results with the upgraded Dispel Magic in DA2, but it just wasn't the same.
The other spirit spells like Animate Dead and Spell Might were also missed.
The entire spirit school of magic in DA2 seems weak by comparison.
The Circle Tower was such a breeze with that spell. I could run ahead of the rest of my party and kill all the abominations before they caught up.
I tried replicating the results with the upgraded Dispel Magic in DA2, but it just wasn't the same.
The other spirit spells like Animate Dead and Spell Might were also missed.
The entire spirit school of magic in DA2 seems weak by comparison.
#36
Posté 17 avril 2011 - 03:43
I don't so much miss spells, maybe I miss force field type of defensive spells. More I miss spell balance. Enemy mages have protective spell bubble, but players doesn't. Why not?
At the moment offensive spells are superior, because they do damage and have inbuild control effect. While real control spells effect is short time. Also because long coold downs in spells, mage is forced to use more staff as base attack. This little bit spoils the mage class as spell caster. I feel like archer with spell visual effects. Also healing plays less role than before. Basicly balance isn't good.
When I play mage, spells are my weapons and defence. Armor and staff has zero meanign to me.
Also I don't like all visual effects spells has. So much bombard from sky to down effects. Not like field of fire comming from ground. Also substain spells visual effects are not something what I want at all. I don't like when my mage looks like christmas tree all the lights blining everywhere. Icon is enough for spells what you know you have self activated. Enemy affects or temporary spells effects are fine as visual.
At the moment offensive spells are superior, because they do damage and have inbuild control effect. While real control spells effect is short time. Also because long coold downs in spells, mage is forced to use more staff as base attack. This little bit spoils the mage class as spell caster. I feel like archer with spell visual effects. Also healing plays less role than before. Basicly balance isn't good.
When I play mage, spells are my weapons and defence. Armor and staff has zero meanign to me.
Also I don't like all visual effects spells has. So much bombard from sky to down effects. Not like field of fire comming from ground. Also substain spells visual effects are not something what I want at all. I don't like when my mage looks like christmas tree all the lights blining everywhere. Icon is enough for spells what you know you have self activated. Enemy affects or temporary spells effects are fine as visual.
Modifié par Lumikki, 17 avril 2011 - 03:57 .
#37
Posté 17 avril 2011 - 04:05
am i mising something but didnt arcane warriors have 80% miss chance unless pumped up in strength? making them lousy at either spells or attacks
#38
Posté 17 avril 2011 - 06:34
Blizzard.Sucks that it isnt possible to make an icestorm anymore.Miasma was also great.And stinging swarm.
#39
Posté 17 avril 2011 - 06:40
Lumikki wrote...
I don't so much miss spells, maybe I miss force field type of defensive spells. More I miss spell balance. Enemy mages have protective spell bubble, but players doesn't. Why not?
Thats wrong.The spell is called barrier and mage hawke could get it too.
#40
Posté 18 avril 2011 - 08:26
WoW, I never thinked it could be Barrier, because Barrier is 6 second spell with 45 second cool down and enemies cast this force bubble like all the time and it last a lot longer.tonnactus wrote...
Lumikki wrote...
I don't so much miss spells, maybe I miss force field type of defensive spells. More I miss spell balance. Enemy mages have protective spell bubble, but players doesn't. Why not?
Thats wrong.The spell is called barrier and mage hawke could get it too.
Modifié par Lumikki, 18 avril 2011 - 08:26 .
#41
Posté 19 avril 2011 - 06:08
Oh,i forgot,i miss curse of mortality.That would stop annoying enemies like assasins from healing themself with pots.





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