IanPolaris wrote...
Brilhros wrote...
It felt like that for me too, OP. Playing as a mage, I wanted to prove the templars wrong. But every time I tried, they turned out to be right in their suspicions. Even in cases where I was not expecting mages to be "out of their minds" (Orsino), they turned up to be, for the worse.
This was done deliberately to make the mages look worse than they were and by extension make the Templars look better. Why? The Devs apparently feel that the stupid players "don't understand the deep moral question" posed in the game and are upset that too many people side with the mages (which to me is a crock... the moral question(s) aren't that deep, difficult, or grey).
As such we get a very one-sided and skewed protraryal of mages esp in Act III along with some of the worst abuses of mages in full technicolar. We never see the Templars breaking in their new Tranquil love-dolls. We never see you or the Templars slaughtering children to enforce the Rite of Annulment (yet we KNOW that had to have happened). we never see Templars jailing, imprisoning, or even killing innocent bystandards because they might be shelting apostates. We hear about some of these but never see it.
Shame on you bioware.
-Polaris
I don't disagree, exactly, but I think it was misplayed more than it was manipulative. The idea that maybe magic is just too dangerous could have some some interesting dilemmas, but I think Bioware offers entirely too many crazy and/or evil mages whose actions make no sense, and not enough mages who either:
1) Use blood magic in a super-creepy, manipulative, but not explicitly homicidal way. Isn't mind control (and by extension sex-slavery, among other things) a big reason why blood magic is so taboo? Why can't the villainous mages have motivations I understand? Not saying I understand the desire for mind-control sex slavery, but I can at least imagine characters going down that path -- much more than a crazy, let's turn templars into abominations cult. I mean, there's a kind of balance there, but they just seem like whack jobs.
2) Can't control their talents.
You get more of the latter, but few of the former. Grace makes sense, at least, but she's still full of murderous rage that's blackened her heart. It would be nice if more of their evil was the kind of evil we actually encounter in the real world.
That said, as I write this out, I am seeing more reasons why you don't see it. Mages of type #1 justify the existence of the Circle and discrimination against mages in regular society. Mages of type #2 justify the Harrowing and Tranquility. What kind of mages justify Annulment?
I think Bioware's logic is that Huon, Evelina, and maybe Orsino (partially) justify annulment. But where is the evidence that this is some kind of pattern? I think what it would take for me is if Cullen or someone had evidence that Orsino had been teaching blood magic to the circle in order to prepare them for a confrontation with the Templars.
I think this would be more interesting, if it were done right. I would probably still end up siding with the mages, but I wouldn't be very sure I'd done the right thing (and I'd be less sure that's what I'd actually do in real life if a somehow somewhat equivalent situation ever came up). As it is, all you really get is Orsino flipping out at particularly random seeming time... which does seem like a desperate effort to make the choice more even than it really is at the end.